Not sure if we are accelerating time in this Beta, but if I read the docs correctly each phase should be a week of activity - so testing could take more than a couple of weeks unless everything is scaled to increase time.
Not sure if we are accelerating time in this Beta, but if I read the docs correctly each phase should be a week of activity - so testing could take more than a couple of weeks unless everything is scaled to increase time.
- Fix an over-speed exploit that would let people maintain maximum boost speed indefinitely in flight assist off using transverse thrust
Not sure if we are accelerating time in this Beta, but if I read the docs correctly each phase should be a week of activity - so testing could take more than a couple of weeks unless everything is scaled to increase time.
This was the only realistic physics left in the flight model. Newton's FIRST law of motion:
"An object in motion tends to stay in motion unless acted upon by an external force"
It was also extremely fun to fly with FAoff. And now there is no benefit to doing so anymore since speed will "magically" decay due to friction in a prefect vacuum???
But more importantly you guys just ruined thousands of impressionable minds who will now believe in an Aristotelean view of inertia. Do you know how many "heretics" were burned at the stake for trying to tell the truth and undo the damage done to science by Aristotle and his wacky ideas about physics and astronomy? But I guess gameplay is more important than basic physics or education? Why create the most realistic model of the universe and then take a virtual dump on Newton's Principia?
It's mind boogling.
Hey do you think we can have the option to turn off the spash screen that appears when go into debug cam mode?![]()
This was the only realistic physics left in the flight model. Newton's FIRST law of motion:
"An object in motion tends to stay in motion unless acted upon by an external force"
It was also extremely fun to fly with FAoff. And now there is no benefit to doing so anymore since speed will "magically" decay due to friction in a prefect vacuum???
But more importantly you guys just ruined thousands of impressionable minds who will now believe in an Aristotelean view of inertia. Do you know how many "heretics" were burned at the stake for trying to tell the truth and undo the damage done to science by Aristotle and his wacky ideas about physics and astronomy? But I guess gameplay is more important than basic physics or education? Why create the most realistic model of the universe and then take a virtual dump on Newton's Principia?
It's mind boogling.
"just ruined"?
Ehm...the ability to keep the boost momentum and to travel equally fast backwards as forwards was removed months ago (because of gameplay reasons)...this was just a bug that seem to have allowed people to circumvent the limit. Nothing has changed compared to 1.2.
There was a debate back then, but I'm afraid you're just a little bit to late to the party in this case.![]()
Does this exploit work in production or is this just a bug that came with this beta?
Does this exploit work in production or is this just a bug that came with this beta?
yes I understand I'm pushing three keys simultaneously to get into a camera mode
Does this exploit work in production or is this just a bug that came with this beta?
"just ruined"?
Ehm...the ability to keep the boost momentum and to travel equally fast backwards as forwards was removed months ago (because of gameplay reasons)...this was just a bug that seem to have allowed people to circumvent the limit. Nothing has changed compared to 1.2.
There was a debate back then, but I'm afraid you're just a little bit to late to the party in this case.![]()
Science lost I take it? How VERY disappointing.
Agree, give us a checkbox to turn it off or something. Having to Click OK every time is just annoying, yes I understand I'm pushing three keys simultaneously to get into a camera mode and no, I don't need reminding 1,000 times, thank you !
cheers!
It existed before yes, not as an intended mechanic(you wouldnt have to fly sideways if so). Unsure if it was in 1.2, it's an old one.
Now as regards the tweak that has just been made, it's an exploit in the sense that it specifically breaks the stated intention of how the flight model should work from the comments the devs made. In any case, if the flight model was Newtonian, you would not have to thrust sideways to maintain your speed either, and your ship would continue to accelerate for ever.
Physics is not an intended mechanic? What is the point of FAoff exactly?
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Clearly the forward thrusters were the actual breaking force. So newtonians physics were in play in 1.2. Using Lateral Thrusters switched off this ridiculous safety valve by overriding attitude control. Now they are making the forward thrusters fire regardless of which direction you want them to fire in. It's taking control of the ship away from the player... and that is BAD GAMEPLAY imo.
Actually, it didn't turn off the safety valve. Otherwise, each second of burn would increase your thrust until you reached relativistic speeds, and then who knows what would happen.
It's pretty much in line with a model that has a maximum speed for anything.