Aaaaand this is why I don't play Open Play - and possibly ED

But don't be discouraged just yet: changes are coming to the legal system with 1.3. Personally, I suspect those changes will not result in any significant impact on this problem; but it would be dishonest of me to discourage you from waiting a little while: see what you think once the changes have time to settle in.

(And in the end, Solo mode is fun, and it's far closer to the classic Elite experience of previous games. I wouldn't let the manufactured stigma on these forums put you off playing Solo if it makes the game more fun for you.)


Thanks.

I've only been playing about six weeks. Pretty much haven't fired a shot in the game yet. Since the first thing I wanted to try was exploration I pretty much went from missions to trading to rare trade routes in a T6 and trade-grinded my way to an exploration-equipped Asp.

Now I'm still several thousand ly out from return. I still fly solo out here because I think that's the only way to do the alt-F10 hi-res screencap. I'll probably return in solo as I don't want to risk my weeks of data to someone's bad day.

But right after that this is my plan -- to spend a little time w/ the tutorial and actually learn how to use hardpoints. I didn't buy this X52 pro just to scan rocks. I should have plenty of money to park my Asp and get a little starter fighter (Eagle maybe??? Viper???) and learn bounty hunting in open.

I'm sure I'm not the first person to take this approach. Granted I could trade in the Asp and all its loadout and get something better, but since I will just be dipping my feet in the combat facet of the game I don't think a bigger ship is going to do me any good. Hell for trading the farthest ship up I've been is T6 but learning in the Hauler was invaluable at first. Sorry to get too off-topic!
 
To ME a giefer is someone that stalks starter areas and picks on new players with inferior equipment for kicks. All day, every day, has no gameplay outside of this. I do not do that, the system this happened in is far from the starter area, the player I engaged was in a vastly more expensive and powerful ship, and had a wingman with a potentially lethal loadout. This couldn't be further from griefing. Non-Consensual PvP? Sure, right up until the point he deployed hardpoints. The moment he did that all arguments went out the window. He had ample time to escape especially given I screwed up and was not in supercruise for a full unsafe FSD cooldown after the second interdiction. Instead i return to supercruise to see him still vectoring in on the RES site. Ship saftey was the least of his concern at this point to me.

Sorry for the double post :(


I just want to add that ive read all the posts on this thread and im with you 100% CMDR,i like your articulate well written replies and i like the way YOU play the game that YOU,VE purchased...rep given
 
Don't see how the bounty update is going to stop anyone killing players for the lolz.

well for one they wont be able to pay it off and for some roll paying bounty hunters (me and my brothers) we frankly dont care about the rules we hunt down pirate scum no matter the cost.....

if there will be profit to be made by ridding scum then we will collect.
 
This would stop it.
If you murder a player in controlled space, the Pilots Federation will not cover insurance.

I like that, too.

There should be a consequence for unprovoked murder. "Pirates" are want to be exempt form normal social interaction and benefits, and hence they should lose their ability to interact with the civilised commercial benefits, like insurance.
 
Hello? your own words describe you as a griefer pure and simple. Why? you attacked an unwanted ship with no object other than for your own pleasure and gratification. You go on to make movies of your killing for further gratification. Not a bounty hunter, not a pirate, simply a griefer. It is griefers like yourself that keep others who are trying to advance from being in open play. I read some good advice on here: If you are unwanted and carry no cargo and interdicted by a human player, it is unlikely they are simply wanting a chat. They are intent on killing you. It is unfortunate but true. The griefer will get his one day. Wipe away your grief and move on. Watching his youtube vid will simply increase his gratification..

Surely that's why we all play our silly little video games, for our own pleasure & gratification? I certainly didn't buy it for anyone else's.

There will always be people who claim that they are not sore that they lost, and it's just the fact that their attacker didn't observe the victims own idea of legitimate engagement, or that that the punishment is not severe enough, although I suspect that most would not be happy unless that punishment utterly bankrupt a player and have them re-spawn on the distant fringes of the galaxy. That said, killing a player should attract a lot more heat from system authority ships and provide some tools & incentives for bounty hunters (system wide announcements when a known bounty is in the area perhaps, big reputation gains from factions the victim is allied to for whoever takes them down?) and opportunists.
Obviously a player who `murders` an NPC should get the same treatment too, just to be even handed ;-)

I dare say in this instance however, Jenner would welcome the additional heat, and the OP would still harbour a grievance.
 
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Thanks.

I've only been playing about six weeks. Pretty much haven't fired a shot in the game yet. Since the first thing I wanted to try was exploration I pretty much went from missions to trading to rare trade routes in a T6 and trade-grinded my way to an exploration-equipped Asp.

Now I'm still several thousand ly out from return. I still fly solo out here because I think that's the only way to do the alt-F10 hi-res screencap. I'll probably return in solo as I don't want to risk my weeks of data to someone's bad day.

But right after that this is my plan -- to spend a little time w/ the tutorial and actually learn how to use hardpoints. I didn't buy this X52 pro just to scan rocks. I should have plenty of money to park my Asp and get a little starter fighter (Eagle maybe??? Viper???) and learn bounty hunting in open.

I'm sure I'm not the first person to take this approach. Granted I could trade in the Asp and all its loadout and get something better, but since I will just be dipping my feet in the combat facet of the game I don't think a bigger ship is going to do me any good. Hell for trading the farthest ship up I've been is T6 but learning in the Hauler was invaluable at first. Sorry to get too off-topic!

You have the right idea about pretty much everything here - if you don't know anything about combat and are afraid to loose hard earned credits - stay in solo. Once you are ready to take some combat lessons join open in some cheap ship... and be surprised how hard you actually have to look for some pvp :)
 
I don't think "well, you shouldn't play in open" is really an adequate explanation. It's like saying you shouldn't be on the beach if you don't want someone to kick your sandcastle.

How that is wrong? Now I really don't defend the guy who killed them, as I said I don't get people who take pride on killing someone inexperienced by using clearly broken ramming "tactics", yet why on earth would you complain about being killed by your own choice i.e coming to open? Frontier has made it very easy for everyone, people not wanting to take any danger can play solo, they can play private groups, if they do come to open by their own choice and die, seeing them complaining about that is just..strange.
 
Death matches have proven time and again to be only fun with rapid respawn. That's why COD and other pew pew games do so well. Imagine you had to go through actual boot camp and develop skills just to enter a death match, then you die because some SEAL with a mega cannon blasts you into small bits. Sure you can start over if you have a few weeks to kill.

That's why open play is for worn out keyboards and bags of Cheetos. If you have eons to spend grinding out money or you have wing members who will sit outside of high profit stations and let you jump jump jump jump for about 12M Cr an hour or more, it's probably not a big deal. For the solo player who ventures into the cesspool, expect to get some on you.

For some though, that's the attraction of the game, the actual dangerous aspect of travel. You're going to go out and kill NPCs and you hope some friendly PCs are there to play with, but not everyone is there to kills NPCs, it bores them and some never wanted to from the start.

I don't understand though why the OP attacked the guy who was shooting the cobra. It's a cobra.. let it go. Flying an anaconda with a cobra is not a good idea, especially in open. What the cobra going to do? Also, how do you get caught? Why not jump systems?
 

Pheyes

Banned
I agree finding PvP is not that easy over the entire weekend I got 16 PvP kills and that was the whole weekend looking for trouble and having a bounty. So if you get killed its your own fault for not having the skills to escape, its so easy in a anaconda to submit and jump then low wake straight away.
 
Agree with OP, its harsh when a lot of work can go up in smoke in a few seconds.

If instancing meant that other potentially friendly players could come your aid (Mayday beacon?) FAST, or if the ships took longer to actually kill/disable, or if the ridiculous power plant vulnerabilities were adressed, PvP would "seem" more meainingful. At the moment, even with 7 day expiry on bounties... meh, they just jump to another system and gank someone there... You only need 20-30 sytstems and by the time you work/gank your way around, the Feds will have forgotten who you are!

Nay, the system needs an escalating tiered system for continual re-offenders.
- Remove the option for Solo for repeat offecnders and let the rest of us find/ waste them. And which station in its right mind would let you in? (Not a civilised station, a pirate-aligned station, sure)
And insurance? Hah!
Criminals stuck in Open themselves and unable to dock means eventually they'll be found and justice served (hopefully cold, with added vacuum).

If its a sim, make it a sim, and not pander to the psychos plying their murderous trade in the spaceways.
- No Solo
- No insurance
- No landing (except at pirate-aligned stations)

There will always be idiots (and I play in Open and am thus vulnerable too to such idiocy), but it could be a lot better/more realistic.
 
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OP in my experience - playing over year and in open only - you were unlucky. I've only been attacked unprovoked a handful of times. Of course, I watch the radar/HUD like a hawk, move around a lot and avoid spots filled with players (unless it's a conflict zone or a nav beacon and "I'm in the mood". With a bit of planning ahead and situational awareness it's easy to avoid the idiots. Also, I've found most players to be genuinely pleasant. Again, I think you were unlucky.
 
To ME a giefer is someone that stalks starter areas and picks on new players with inferior equipment for kicks. All day, every day, has no gameplay outside of this. I do not do that, the system this happened in is far from the starter area, the player I engaged was in a vastly more expensive and powerful ship, and had a wingman with a potentially lethal loadout. This couldn't be further from griefing. Non-Consensual PvP? Sure, right up until the point he deployed hardpoints. The moment he did that all arguments went out the window. He had ample time to escape especially given I screwed up and was not in supercruise for a full unsafe FSD cooldown after the second interdiction. Instead i return to supercruise to see him still vectoring in on the RES site. Ship saftey was the least of his concern at this point to me.

You are undone by your very first post on this thread sir.. where you state:
1. I, when playing alone, in my Orca will generally interdict and engage ANYTHING I can

you are attempting to justify the action because the OP CMDR just happened to be in a bigger ship.. what about all the other "ANYTHING" ships.. ?
 
For me it seems like just "looking for a fight". How you are supposed to do it other than trying to attack anything that moves?
In such case it wold probably be enough to jump to another system, or sometimes even just tell that you do not want to fight in chat.
Did it a lot in "other game", it usually leads to few interesting fights, and a lot of either losses in traps, or totally boring easy wins.
It is not "griefing" it is just one form of open world FFA PVP.
And yes, in game with FFA PVP you should fly something easily replacable without "few days of grind". It is just silly to fly most expensive ship without any experience. OP should have used ~10M vulture instead of ~200+M anaconda...
 
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Yes the game give the choice of playing as a "psycho", but it should ALSO have proper consequences for that play style, it SHOULD be the hardest way to play and survive. Authorities should HOUND the worst players with over whelming forces AND (as mentioned) at death the "psycho" should NOT get any insurance, Insurance SHOULD only be paid out for legal game play.

Agreed!

And also agree with your sentiment of the kind of heartless people we are making that, even in a game, they feel no remorse. Hence the law of civility needs to be enacted hard on them. They need to learn the consequences of their actions.
 
Part of the problem imho is that systems that *should* be safe simply aren't. The cops, as they operate now, are of little use. A player with a bounty should be fleeing an area at the first opportunity and stations should do a basic scan as a matter of course to determine your status - if you're wanted in that area docking should be off the table, you need to off elsewhere. Note that; requesting docking clearance whilst stealthed should result in a denied, although a stealthy entry to avoid cargo scanning should be unaffected (just do it AFTER you get clearance).

Pirates and griefers should naturally be pushed out to the less civiliized areas of the galaxy because in the more civilised areas it should become difficult to operate unless doing so in force (which I'm fine with).

I'm all for piracy and PvP but to encourage people in to open that HAS to be safe areas imho.

Some more good ideas! Keep them coming. Let's hope FD hear us and do something about it.
 
No pilot (I use the term loosely) was murdered... only property damage. Every major station blows up hundreds of millions in property per hour. This is a non-issue, not worth 11 pages. each and every second a ship gets blown up.

P.S. I understand how you feel, I know many who have felt the same… most of them found something else to play that made them happier.
 
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Agree with OP, its harsh when a lot of work can go up in smoke in a few seconds.

If instancing meant that other potentially friendly players could come your aid (Mayday beacon?) FAST, or if the ships took longer to actually kill/disable, or if the ridiculous power plant vulnerabilities were adressed, PvP would "seem" more meainingful. At the moment, even with 7 day expiry on bounties... meh, they just jump to another system and gank someone there... You only need 20-30 sytstems and by the time you work/gank your way around, the Feds will have forgotten who you are!

Nay, the system needs an escalating tiered system for continual re-offenders.
- Remove the option for Solo for repeat offecnders and let the rest of us find/ waste them. And which station in its right mind would let you in? (Not a civilised station, a pirate-aligned station, sure)
And insurance? Hah!
Criminals stuck in Open themselves and unable to dock means eventually they'll be found and justice served (hopefully cold, with added vacuum).

If its a sim, make it a sim, and not pander to the psychos plying their murderous trade in the spaceways.
- No Solo
- No insurance
- No landing (except at pirate-aligned stations)

There will always be idiots (and I play in Open and am thus vulnerable too to such idiocy), but it could be a lot better/more realistic.

You'll love the no Insurance when you accidentally crush a sidewinder as you boost out of a station, get killed by the Station and go, "Oh no!"
Or because you got that bounty as you were careless with you shooting and hit a friendly or non combatant
Or get shoot a shot you haven't finished scanning to show that it is wanted.
 
All of the 'Great ideas' that suggest bankrupting a criminal clearly haven't considered that 4 sidewinders are very, VERY, deadly. And don't you still remember the cheap throwaway dumbfire eagles that were used? Should be giving them rewards to kill you - an anaconda and vulture are slower than most ships.
 
I am glad this is at least getting some discussion (that is, the posts that are actually constructive and aren't just some idiot saying, "L3arn 2 play").


Ok, just because you haven't had any issues doesn't mean no one else has. Also, you apparently missed the part where I described the fact that I wasn't alone. I wasn't going to jump out of system and leave the jerk to kill my even-more-defenseless-than-me brother.
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One or two of you have had it right; the rest just need to keep your opinions to yourselves, because you don't get it, either because you didn't actually read the post, or because you need to work on your reading comprehension. If you actually read my post and comprehend what it says, you'll recognize that the issue, my issue, is not that I was killed (or at least, that's not the main issue; I wouldn't want to kill PvP or anything, that's just dumb). It's that the consequences for the person that murdered me (read: no bounty, no cargo steal) are laughable. I mean, really. There may as well be no bounty system for players at all for all the good it does.
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And for all you who don't understand how a combat noob can get into an Anaconda, YOU need to learn how to Elite, because combat is only one aspect of the game.


To Op:

I rad your first post with some apprehension initially that grew into incredulity the more I read. Sigh.
I play solo an Mobius mostly, Even I being being moderately well equipped upstairs understant that:

Going into open = Possible target
Going into open REZ = very, very likely, possible target
Going into Open , in 'Conda , with no real combat experience, in Rex site = rebuy screen

I cannot get into my head you dont see this, I men you must have played the game for some time !?!

An Orca interdicting a 'Conda is hardly "picking" on someone, espicially a 'Conda in a wing.
If I was wiped by a Sidey in open in my combat Python, I would hardly publish it on the forums would I:p

Your last post invalidates whatever symphaty you might have gained. It is so very contradictory in its meaning its hard to grasp even.

Your experience is imo your own fault from start to end, as the consequences of your actions could have been predicted, you took all the wrong decisions during the encounter, live with it....

Written as a Mobius/groups and seldom often Open player that accept consequences.

Cheers Cmdr's
 
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