Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)

In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
What I'm trying to say is that it should be open play only or gives certain bonuses which attract more to being in the open at the edge of life and death.

When you were in kindergarten, did you ask your teacher to force other kids to play with you when they didn't want to ? (if yes you were a terrible human being)

Updated my Sig today.

And in relation to it, enjoy this video link from the Mobius FB page.

[video]https://youtu.be/eT7u8R2d8hc[/url]

I think it speaks volumes that in 26 Days, the Mobius Group went from 8000 members to OVER 9000 !!!!

Does this poor Mobius still have time to actually play the game ? :D
 
Yes that's true. Damn that's some pressure.

This is why we need Group Admin Tools adding to the game.
Some time back someone did the math to figure out how long Mobius had been sat clicking "accept" for.
It come to something like 48 hours !!!

I think FD should give Mobius his own special Decals (and a new mouse lol), for his dedication to ED and to the player base. I don't want to think about the folks who would have quit ED if they had not had somewhere to go, to play the game as an MMO without all the negative side effects of open world PvP.
 
This is why we need Group Admin Tools adding to the game.
Some time back someone did the math to figure out how long Mobius had been sat clicking "accept" for.
It come to something like 48 hours !!!

I think FD should give Mobius his own special Decals (and a new mouse lol), for his dedication to ED and to the player base. I don't want to think about the folks who would have quit ED if they had not had somewhere to go, to play the game as an MMO without all the negative side effects of open world PvP.

I'd be one of them. Or I would have tweaked my router, probably. But Mobius was there so I didn't have to :D

Giving admin rights to several people is definitely needed.
 
I've said this for a while. And yeah, Mobius should definitely have his own decal. At least his name is practically immortal now. ;)

Apart from the official Mobius station, I noticed there is quite a few stations just called Mobius [Then type]. I found it quite fun to just search the galaxy map for "Mobius" and keep hitting next. I'm thinking of going on tour ;)
 
Apart from the official Mobius station, I noticed there is quite a few stations just called Mobius [Then type]. I found it quite fun to just search the galaxy map for "Mobius" and keep hitting next. I'm thinking of going on tour ;)
i heard those stations have 110% tax on profits...:p
 
Apart from the official Mobius station, I noticed there is quite a few stations just called Mobius [Then type]. I found it quite fun to just search the galaxy map for "Mobius" and keep hitting next. I'm thinking of going on tour ;)

Before or after you pledge to a power?
:p
 
Honestly, I was surprised this game didn't have an economist working on it. Many of these issues are micro economic in nature and can be fixed using micro economic theory.

I don't think it was meant to have an actual player economy, what with the lack of tools to allow players to trade among themselves, thus not having an economist isn't a surprise. But I do agree that many of the game's issues could be better understood, and perhaps even fixed, by applying micro economic theory. Or control theory, which is something I actually studied in college. Game designers — and I mean them in general, not just Frontier — seem to rely too much on gut feelings, which IMHO can often either backfire or else require a lot of work manually adjusting and fixing things afterward.

Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)

In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
What I'm trying to say is that it should be open play only or gives certain bonuses which attract more to being in the open at the edge of life and death.

I'm fairly sure we're already past a hundred posts accusing those outside Open of being cowards, and that just from the threadnought and this continuation, so that accusation doesn't hold any weight by now. It barely deserves a yawn. And here it's mixed with a plea to make the game more like real life; guess what, one of the main rules of adding realism to a game is that you only do that when it otherwise improves the experience, as realism for realism's sake often makes the game more frustrating and boring.

As for offering rewards, one of the easiest way to offend players is to somehow say they are second class. For example, by implying the game mode they favor isn't a valid one through explicit extra rewards to play in another one.

Not everyone enjoys the same experiences. An open only game, where players are forced to deal with the most abject behavior the player base can throw at them, for many isn't what they could call enjoyable.
 

Robert Maynard

Volunteer Moderator
Not everyone enjoys the same experiences. An open only game, where players are forced to deal with the most abject behavior the player base can throw at them, for many isn't what they could call enjoyable.

Exactly - Frontier have, from the outset, catered to many different types of players by offering three game modes which share the same galactic background simulation and the choice as to which game mode to play in on a session-by-session basis.
 
I don't think it was meant to have an actual player economy, what with the lack of tools to allow players to trade among themselves, thus not having an economist isn't a surprise. But I do agree that many of the game's issues could be better understood, and perhaps even fixed, by applying micro economic theory. Or control theory, which is something I actually studied in college. Game designers — and I mean them in general, not just Frontier — seem to rely too much on gut feelings, which IMHO can often either backfire or else require a lot of work manually adjusting and fixing things afterward.


The game doesn't have a player economy. However, the game could have a lot better BGS economy. It could have had a better faucet and sink arrangement, and the obvious sinks that should be in the game would have been in the game...I'm looking at you 10% outfitting cost. An economist could have brought some better thought to the economics of time as a players asset and how to balance that. I am sure the devs take these ideas and thoughts into account, but 'common sense' in economics fails a lot. There is a lot about economics that is counter intuitive, and some of it, to a lot of people, completely wrong.
 
The game doesn't have a player economy. However, the game could have a lot better BGS economy. It could have had a better faucet and sink arrangement, and the obvious sinks that should be in the game would have been in the game...I'm looking at you 10% outfitting cost. An economist could have brought some better thought to the economics of time as a players asset and how to balance that. I am sure the devs take these ideas and thoughts into account, but 'common sense' in economics fails a lot. There is a lot about economics that is counter intuitive, and some of it, to a lot of people, completely wrong.

one question why the sink is a problem now?...
from what i remember some pew pew ppl yelled that ship maintenance was to expensive...fd ofc listen to them good or bad same to me i dont care;p
 
who actually thinks trading in open play is a "good idea"

don´t know how but accidentially I selected open play instead of solo only once

was trading peacefully in a Type 6 without shields, no weapons but a pulse laser, a million worth of rares in cargo

approach a station, get interdicted by a "CMDR" which makes me realize I selected the damn wrong mode no trader needs, ever

"CMDR" opens fire on my defenseless ship, stand no chance and blow up.


Open Play is joke for trading, who is that silly and ever trades in "open" ? complete rubbish and useless risk only to get ganked.

now can I get my offline game please, I also don´t want to use my damn internet USB stick to get internet lag in a game i always wanted to play ALONE
 
Last edited:
Far away from the rares routes or the inner inhabited space or in a fully tricked Conda trading fortress it might be a good idea. Else ? No.
 
Trade in open all the time in my type 9 , dont know if i am lucky or not, but i havent been interdicted by a cmdr once. Wish i had just to break up the monotony.
 
1.3 might bring npc's up to a level that makes them not as easy to run from, so I would recommend a shield just the smallest one you can fit, just to take the brunt of damage if you are planning on running.

It isn't meant to be safe to trade, course it would depend on system, where before pirates would have no problem pirating in high security places, now with the new crime system they might be discouraged, course that just means they are going to go to places with less enemies, anarchy systems and such, but that's where such things should happen anyway.

1.3 might actually make open a bit more viable because of this, and you get to meet people that aren't aggressive because police will chase those that are aggressive off.
 
I trade exclusively in open and I have had no problems. My guess is that you trade some well know trade routes that are dangerous only in open.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom