Honestly, I was surprised this game didn't have an economist working on it. Many of these issues are micro economic in nature and can be fixed using micro economic theory.
I don't think it was meant to have an actual player economy, what with the lack of tools to allow players to trade among themselves, thus not having an economist isn't a surprise. But I do agree that many of the game's issues could be better understood, and perhaps even fixed, by applying micro economic theory. Or control theory, which is something I actually studied in college. Game designers — and I mean them in general, not just Frontier — seem to rely too much on gut feelings, which IMHO can often either backfire or else require a lot of work manually adjusting and fixing things afterward.
Honestly I think that it should be open play only if they fix the supercruise lag issue in larger systems. (amd why)
In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
What I'm trying to say is that it should be open play only or gives certain bonuses which attract more to being in the open at the edge of life and death.
I'm fairly sure we're already past a hundred posts accusing those outside Open of being cowards, and that just from the threadnought and this continuation, so that accusation doesn't hold any weight by now. It barely deserves a yawn. And here it's mixed with a plea to make the game more like real life; guess what, one of the main rules of adding realism to a game is that you only do that when it otherwise improves the experience, as realism for realism's sake often makes the game more frustrating and boring.
As for offering rewards, one of the easiest way to offend players is to somehow say they are second class. For example, by implying the game mode they favor isn't a valid one through explicit extra rewards to play in another one.
Not everyone enjoys the same experiences. An open only game, where players are forced to deal with the most abject behavior the player base can throw at them, for many isn't what they could call enjoyable.