I'd love to see the time taken to decelerate lowered, and some more finesse to the control in supercruise so that you can fly with skill and be rewarded for doing so with shorter cruise times. It's just too easy, that's what makes it boring.
You do realize there is an in-game lore explanation for what you're seeing during supercruise, right? You're not actually seeing what's out there because you're right - the human eye wouldn't see the photons. Read up on the in-game lore sometime - a lot of it is intriguing and explains many of the nuances that is the Elite universe.
Without SC, every player and npc in the galaxy would just appear where they are going. Stations would have a group of ships, Nav's would have a group, RES's would have a group, and every inch of playable space would be deserted. A system would just be 4 dots where you can select which "room" to visit.
Not to mention trading! *Purchase, launch, *click*, land, sell, purchase, launch *click* land, sell,* "I'm Rich!" (Oh wait, now I see why you want it to be instant.) A mission to track someone down? Gone. It's just finding the room he clicked, or someone jumping out of a fight, no more giving chase, just click the room he teleported to.
I would compare it to removing all vehicles from GTA. "I like the game, but do I really have to DRIVE everywhere? I mean it takes forever and so many things can go wrong." Just click a waypoint on the map and *poof*, your there! Mission Success! "Now, where's the next click, I'm about to level up!"
Something that may help (it did for me at least), is not to focus on the numbers and distance, that seems to stretch out the perceived time it is taking to get there. Most trips are 15-30 seconds, but it feels like an eternity whem watching a counter. Watch the environment, round the planet from the other side to get a good approach to the bay doors of the station. Like most things, it goes pretty quickly if your not counting the seconds.
Another thing I find myself doing is pretending there are a couple of complaint oriented passengers in the cockpit with me, who I agreed to give a ride to work, and they are already running late. Each mistake/delay that occurs incites an imagined *sigh* or "I don't have time for this!" from one of them. "I thought you said you were fast!" This also helps me roleplay when docking, if it doesn't look good or professional, I'll hear it from them. "Guess it's amateur hour." Etc. . .
Hope this doesn't make me sound like a complete Loon. Just trying to explain how I cope with the downtime.
Again, the problem is not the time it takes, it's the fact that it's unrealistic.
Frankly, the ideal scenario in my honest opinion would be the inexistence of SC in superluminal speeds, but only subluminal ones. That would be much, much, much more boring. It would take forever to get around. But I still would prefer that, because I prefer realism.
Oh, I misunderstood then. If you want it to take longer to travel everywhere for realism sake, Kerbal Space Program is your Jam. Full on realism; Earth to Mars takes a couple of months, and it IS fun, however the player interactions and combat are quite lacking in an environment like that. No thanks, I'll take the "fighter pilot in space" approach I get here.
Really?
The only answer to that is: It's a game... and nobody wants to be forced to use realistic generation ships in a realistic space travel game to get around.
It would consume to much of our life and the lives of our children and grandchildren.
To be honest I can't tell if you are serious or just a bit trolling around. To me what you are saying makes no sense at all. As far as I am concerned FD found an optimal solution for space travel in this game.
I'm not trolling. Why do people keep asking that? I'm just criticizing. Since when that is the same as trolling? I sincerely like ED and I just shared an opinion. I'm sorry if I don't share your views.
And indeed, it's a game. This is why I play it. If realism was a requirement for me to play something, I'd never have played anything. I just find it would be more immersive. Oh, and please... 'Optimal solution'? I strongly disagree. It's an effective solution and that's hardly the same thing. They managed to satisfy the DDF and a future, space MMO expecting future player base, as well as players like me, who like realism. They threw a bone to everyone. But I make no mistake, it is a bone, not a steak.
Oh, well.. is that not the end of the discussion then?If realism was a requirement for me to play something, I'd never have played anything.
Again, the problem is not the time it takes, it's the fact that it's unrealistic. To use your example, what I want are the cars back to GTA - what we have now are a bunch of unicycles travelling at mach 5: "Man, I know we need to get around somehow and it's awesome to travel around in unicycles at scramjet speed, but isn't that unrealistic?" Frankly, the ideal scenario in my honest opinion would be the inexistence of SC in superluminal speeds, but only subluminal ones. That would be much, much, much more boring. It would take forever to get around. But I still would prefer that, because I prefer realism.
I imagined people love it, but you guys do realize that if we're travelling faster than light, we shouldn't be able to see anything, right? As I said, what we see are photons reaching nerves inside our eyeballs. Assuming our ship is in some kind of hyperdrive bubble, we should be able to see our ship and things inside it, but anything outside of it should appear severelly distorted, if at all. We're literally out racing what we see. This is why I hate it: it's unrealistic and not immersive, if you understand your physics. As I said, even tough it is boring, I wouldn't mind if it was well, even more boring but realistic, without the impossible visual representation of the universe outside.
I won't lie. I could do without the 17 minute 373,000LS journey across the same system just to go to another starport.
How else would mechanics like interdiction be possible without super cruise?
Again, the problem is not the time it takes, it's the fact that it's unrealistic.