Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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don´t know how but accidentially I selected open play instead of solo only once

was trading peacefully in a Type 6 without shields, no weapons but a pulse laser, a million worth of rares in cargo

approach a station, get interdicted by a "CMDR" which makes me realize I selected the damn wrong mode no trader needs, ever

"CMDR" opens fire on my defenseless ship, stand no chance and blow up.


Open Play is joke for trading, who is that silly and ever trades in "open" ? complete rubbish and useless risk only to get ganked.

now can I get my offline game please, I also don´t want to use my damn internet USB stick to get internet lag in a game i always wanted to play ALONE



I am playing Open only. This means that I am also trading in Open. And I have never had any issues with it. I was flying T6, T7, a Python and now I am flying Anaconda. But of course first of all you have to think of everything, i.e. the ship that you have, the systems that you are trading in (pirate activity), the distances from the star to the station.

Surely, if you are trading if you have a T6, no shields you should avoid systems with high pirate activity and large distances from the star to the station. And all this makes the game interesting as it adds the challenge to the game. You need to think through all the possible outcomes in advance.

I just see another player here, who was softened with lack of challenge in Solo, who was unpleasantly surprised that Open is somewhat more challenging.
 
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I just see another player here, who was softened with lack of challenge in Solo, who was unpleasantly surprised that Open is somewhat more challenging.

it´s not challenging, it´s entirely useless and a waste of time and there is not a single reason to take the risk. not ONE.

and I still don´t see how it´s challenging for the other guy taking out a defenseless freighter.

probably a kill trader, amass an insane bounty someone else takes- great way to make money I will switch to killing defenseless ships too, seems to be pretty cool
 
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I am playing Open only. This means that I am also trading in Open. And I have never had any issues with it. I was flying T6, T7, a Python and now I am flying Anaconda. But of course first of all you have to think of everything, i.e. the ship that you have, the systems that you are trading in (pirate activity), the distances from the star to the station.

Surely, if you are trading if you have a T6, no shields you should avoid systems with high pirate activity and large distances from the star to the station. And all this makes the game interesting as it adds the challenge to the game. You need to think through all the possible outcomes in advance.

I just see another player here, who was softened with lack of challenge in Solo, who was unpleasantly surprised that Open is somewhat more challenging.

I don't think the OP really had much of a challenge. Doesn't sound like he had much 'human interaction' either. He just had his gameplay spoiled, not enhanced.

I will accept that he would have been wise to have had shields, although I doubt they would have saved him, and he should get shields anyway for the NPC's in 1.3. But none of that excuses the fact that just killing for no reason, allowed or not, is not going to attract players into Open.
 
it´s not challenging, it´s entirely useless and a waste of time and there is not a single reason to take the risk. not ONE.

and I still don´t see how it´s challenging for the other guy taking out a defenseless freighter.

probably a kill trader, amass an insane bounty someone else takes- great way to make money I will switch to killing defenseless ships too, seems to be pretty cool

My T6 was also defenceless and did not have any shields, all other ships have shields but did not have any weapons, hence they were defenceless as well. But I was never destroyed.

It is challenging for you. You should develop the tactics: how to deal with such situation, how to deal with it. But all threads that I have seen so far created by those who played purely Solo/Private are the same. And the cause of all troubles is that players do not know what to do in case they come across another player. They simply have no tactics, no ideas how to evade, no ideas how to avoid.

Well, if you decide to switch... good luck with that. There are player bounty hunters out there. And they enjoy destroying wanted player pirates.

I don't think the OP really had much of a challenge. Doesn't sound like he had much 'human interaction' either. He just had his gameplay spoiled, not enhanced.

I will accept that he would have been wise to have had shields, although I doubt they would have saved him, and he should get shields anyway for the NPC's in 1.3. But none of that excuses the fact that just killing for no reason, allowed or not, is not going to attract players into Open.

Although I detest the situations when players murder other players - it is within gameplay. It is better to learn to avoid such situations. It is totally possible.
 
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it´s not challenging, it´s entirely useless and a waste of time and there is not a single reason to take the risk. not ONE.

and I still don´t see how it´s challenging for the other guy taking out a defenseless freighter.

probably a kill trader, amass an insane bounty someone else takes- great way to make money I will switch to killing defenseless ships too, seems to be pretty cool

I think the Open experience is worth fighting for, but you are absolutely right. It's a big universe but a very small world at times and even though we can't name and shame these 'bounty' farmers and griefers, I bet the same old names area cropping up again and again. I mean, it's not like they even keep it a secret, it's all over youtube. I found it quite humorous when I checked The Code's list of top bounties to find the biggest culprit I've come across, right at the top. I actually thought he was one of the Code before I saw this, but for all the bad press, The Code do care about this game and griefers do not.
 
1.3 might bring npc's up to a level that makes them not as easy to run from, so I would recommend a shield just the smallest one you can fit, just to take the brunt of damage if you are planning on running.

I did read the AI were better in beta, been away and only had a few hours there but I did read they now balance power and use cells, personally I carry the biggest shields I can and use full pips to sys when docking too but I am a little accident prone sometimes. :)

It isn't meant to be safe to trade, course it would depend on system, where before pirates would have no problem pirating in high security places, now with the new crime system they might be discouraged, course that just means they are going to go to places with less enemies, anarchy systems and such, but that's where such things should happen anyway.

I have said a few times I want the game to make me think, not just plot a 10 string jump and keep hitting a key until I get there, that anarchy system I pass through should be risky (in all modes), likewise the "safer" systems should have more effective policing, the sticky bounty I think is the first step, I hope to see the security status of a system being enforced better (both ways) in the not too distant future.

1.3 might actually make open a bit more viable because of this, and you get to meet people that aren't aggressive because police will chase those that are aggressive off.

I don't think it will have that much of an impact straight away as much as we might like it to but I hope we will see the police doing a better job soon
 
I think the Open experience is worth fighting for, but you are absolutely right. It's a big universe but a very small world at times and even though we can't name and shame these 'bounty' farmers and griefers, I bet the same old names area cropping up again and again. I mean, it's not like they even keep it a secret, it's all over youtube. I found it quite humorous when I checked The Code's list of top bounties to find the biggest culprit I've come across, right at the top. I actually thought he was one of the Code before I saw this, but for all the bad press, The Code do care about this game and griefers do not.

thats other to want to ruin solo/group though...
 
<pokes head out of cupboard> Have I won yet?

No I am afraid not, actually I am not afraid as well as afraid not :).

Apparently you can't win anything from inside your cupboard, or even inside your house, you have to go outside to win (and to plagiarise (almost) another CMDR who's name I honestly can't remember "I tried outside once, the graphics were awesome but the storyline sucked". That made me ROFL :)

If you do win please PM me and explain how you did it, I need to avoid those things like the plague :D
 
I don't avoid open play because I'm scared. I avoid it because I am bored by the idea of PvP, or any human interaction I didn't ask for. Frontier have done a good job of embracing the diversity of human personalities. Some people are introverted, they just want to interact when it suits them. What is exciting to you can be dull and dreary to others.

Cheers, Phos.


have some rep
 
Something for the "Open or No Game" people:

If you want realism... I don't know of any film, book, story or tv show dealing with "outer space" that has Inner System "pirates." On the fringe edge, where the policing or governmental power is far away & local assistance is stretched thin, yes.

But "pirates" & PVPers running rampant over the worlds of the Inner Core and well-traveled and established systems? No way lol. You'd have been hunted down to the tiny remnants that would flee to the outer, less-policed systems. So, sorry if your "logic" is nonsensical to me.

I was very excited when this game was announced. I wanted to play it bad, in the way I have played every other Elite franchise game - that is, solo. I was kinda upset when it was announced that there'd be no offline mode, but I listened to FD's explanation of the architecture and I bought it because I was told that I'd be able to play solo (even if online).

That is the game sold to me, and it is the game I wanted. I didn't buy this game to be someone else's cannon fodder.

I reject all the lame, half-hadj "philosophying" of the Open Only crowd. Did they not research their purchase? Did they not understand that Solo/Private Groups was integral to the game? It's hard for me to believe that they were not informed.

Watching the pressure and the campaign by the Open Only people aimed at making FD make the game how they want it, not how FD wants it; not how many, many other players want it. This tactic is very revealing; this is the motivation these guys operate under, and it is the way they would have the game play. This alone gives me great incentive to stay far, far away from them.

I'd like to see more system police. Take Freelancer for an example; a game which is still played by many people & also open on some servers. SysCops swarmed around stations, and Ifni help you if you were carrying a bounty. The further you got from any lawgiving force, the more opposition forces would show up.

It is ridiculous to me, the lack of syscops in this game. It is totally unrealistic. So yeah, if you want to make this game "Open Only" then I'd expect the armed forces to be beefed up considerably, with fast & tough ships and current-bounty-target lists. It wouldn't be that hard to program the NPCs.

One final argument I have against Open Only is cheaters. We know they are there; they happily publish on You Tube & other places. I know of at least 10 hacks that can be done in Open. Sure, you'll say "But I only want real PvP between players!" This is ingenuous at the very least. The problem exists. The PvP faction kinda buries this argument, hoping you won't see it. The cake is, can't do that in Solo. Probably can't do it in Private Groups either.

I bought this game to play out my own long metagame with space games: that of a lonely spacer, burned by the fingers of corporations, hanging out in fringe-space & mapping and exploring the phenomena of this galaxy. I am thrilled to be able to actually go to systems I can see in the night sky, systems famous in sci-fi literature and so on. That is why I bought this game with such a beautiful rendering of the real galaxy we inhabit and that is the way I like to play my game.

Thank you, FD, for making these options in the game. I hope you can resist the pressure of the small minority that would have you cater to them by removing or changing the fundamental play modes.
 
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Hey Guys, hope all are doing well. I logged on for a bit today to tell everyone that repped me, "here on these forums" thank you, and fare well.

I'm uninstalling the game today, and moving on to greener pastures. In short I'm fed up. I did want to say though I feel like I bought a bill of goods. As FD continues to focus on one single mode of play, and placing it above the (2) other modes I cry fowl.

I liken it to selling me a "Ferrari", then changing it one part at a time until it becomes a "Fiat". This is what's happening here IMO.

I will play how I choose to play! I'm choosing not to play there way. I choose not to play ED anymore, it's as simple as that. As a matter of fact I'm writing off any and all space games. As there is a player cancer that follows all these games around, and basically it's there way or the highway, I choose the highway.

Additionally FD silence is just ing me off to no end. There doing a really good Hilary Clinton Imitation, (if you don't know who she is my apologies) . FD started out so very good, now there just another gaming company, doing an ostrich imitation, and not getting involved. To this day I'm still wondering why they didn't put equivalent rewards in the group or solo options. I think the trend here is pretty obvious.

This is simply me talking, I'm just one guy, not trying to start some stupid movement or anything like that. Just saying good bye for my friends.:D
 
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Hey Guys, hope all are doing well. I logged on for a bit today to tell everyone that repped me, "here on these forums" thank you, and fare well.

I'm uninstalling the game today, and moving on to greener pastures. In short I'm fed up. I did want to say though I feel like I bought a bill of goods. As FD continues to focus on one single mode of play, and placing it above the (2) other modes I cry fowl.

I liken it to selling me a "Ferrari", then changing it one part at a time until it becomes a "Fiat". This is what's happening here IMO.

I will play how I choose to play! I'm choosing not to play there way. I choose not to play ED anymore, it's as simple as that. As a matter of fact I'm writing off any and all space games. As there is a player cancer that follows all these games around, and basically it's there way or the highway, I choose the highway.

Additionally FD silence is just ing me off to no end. There doing a really good Hilary Clinton Imitation, (if you don't know who she is my apologies) . FD started out so very good, now there just another gaming company, doing an ostrich imitation, and not getting involved. To this day I'm still wondering why they didn't put equivalent rewards in the group or solo options. I think the trend here is pretty obvious.

This is simply me talking, I'm just one guy, not trying to start some stupid movement or anything like that. Just saying good bye for my friends.:D

stay until they do it...:(
 
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