Player Pirates on the Uprising

It is threads like this that make me laugh everybody crys this pirate did this or this grefer did that and nobody does anything about it . I hate to break it to you all of the game allows this kind of behavior then you are going to have police the game your self if you just sit and wait till the npc police do the job you are going to be waiting for ever. So I say stop your crying and do something about the problem if you can pirate you can also bounty hunt players as well. But wait this is elite and and we the Community would rather CRY then actually do something proactive .
 
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So, part complaint and part word of warning to others.

Player piracy seems to be at an incredible high right now. I got interdicted once by one group and escaped only to be grabbed by a second group straight after. They like to hang out around rare trade sources. Why they want to patrol the rare sources I have no idea. I don't know of any rare trades that link to other rare trades at exactly the 160LY mark, or whatever the cap distance is. The best they will get is junk cargo that is just filler for the most part.

ANYWAYS, These players are shameful in their practices, and they behave so shameless. They go around in large groups just so they can bully other players flying alone. If you do what they say then it is ok; but why is that ok? That is just bullying. Even if you have no cargo for them to take, or no bounties on your own head to serve them any purpose they decide they can just kill you for disobediently running away. I'm sorry, but I can't tolerate bullying, so I will either fight or flee depending on the circumstances.

I guess it was to be expected that this kind of practice would happen, but I'm very heart-broken that the community has to be plagued by this filth. It is enough to make me want to go hide in solo, but I'm not that kind of player. I enjoy the risks that come with playing in an open world environment with other players who have differing methods for giving themselves purpose; but when I first started playing this game back just before the wings update came out, and for the next couple months after, it was kind of infrequent to find other players and it was exciting. I thought it was cool. Now I see players and I'm honestly quite conflicted. I want to be able to trust them, maybe wing up with one of them, but now any one of them could be a pirate on the prowl. Not even a pirate, a bully. Simply put. A pirate would scan your cargo and then decide if attacking was worthwhile- a GOOD pirate would use more clever practices like the limpets to force your cargo out; but to just randomly attack without any of kind of gain to be had is just bullying.

Well, bullies won't keep me from playing, and I won't hide in solo/private group mode. Space is too big and I'm too arrogant.

Please go play solo. You're not ready for open. If I see trader trying to run away from me => destroy thrusters.
If I notice a combat logging => Note his name on my team ban list and report to ED. Everytime I see him => Kill him with no warnings
If I see someone that I know is correct => Stop him and ask for a very low tax.
If I see someone that used to trick me => Ask for more cargo that usual

You call me pirate eh ? I wall myself tax collecter. Because the federation fleet need everyone money, we are collecting some taxes. Prepare to drop 20% of your cargo to support the federation (can be reduce to 10% for special tax reductions or increase to 30% for bad customers).

Don't you know we have lost our president ? We need a new budget for the new one, that's why we are collecting.

We are http://www.federalbasterds.fr/

PS: By the way, we are migrating to the pirate power to prepare 1.3, close to some very lucrative empire trade road (slaves/berylium/gold/cloth). Be ready for us if you are trading on these !
 
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Please go play solo. You're not ready for open. If I see trader trying to run away from me => destroy thrusters.

You seem to be a genuine pirate, playing the game. That's good. It's why I trade in Open. I try to avoid, or evade, or escape, or surrender if that fails.

I think the OP was complaining about those who kill weaker ships for no reason, and usually with no communication. But this was probably not the case in the situation which he described (I asked, but he didn't say if they gave a reason for interdicting). He chose to fight back after the first interdiction, so of course they will try to kill him after he escaped.
 
I am genuinely worried about the pirate "profession" in 1.3. I am not a pirate but I see the value of real human pirates in game and I really worry that as an option this door is closing fast.

If you consider the changes that are coming in 1.3 where will it leave them? The seven day bounties which start out as local system bounties rapidly turn into galaxy wide bounties that never expire and are added to re-buy costs. This even happens if they respawn in anarchy systems.

Even non pirates understand that they aren't doing this for the money, with a galaxy wide "wanted" in place they simply wont be able to switch roles to fill the coffers via trade or RES bounty hunting (as most do), especially with additional re-stock fees coming. Where does it leave real piracy as a viable option when a death could be a game ending hammer blow?

For the record I'm not talking about the ever present yob gangs that we have roaming around at the moment, I'm talking about real solo / dual pirates that we used to see operating and are rare these days. For the record I think the yob fraternity has had a major part to see in the demise of pirates, many of the changes we will see in 1.3 are trying to address them and the real pirates have been swept up at the same time.

Some might rejoice at this but if they disappear completely we will miss their colourful nature immensely. I don't want a universe where everyone is a saint in game.
 
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I am genuinely worried about the pirate "profession" in 1.3. I am not a pirate but I see the value of real human pirates in game and I really worry that as an option this door is closing fast.

If you consider the changes that are coming in 1.3 where will it leave them? The seven day bounties which start out as local system bounties rapidly turn into galaxy wide bounties that never expire and are added to re-buy costs. This even happens if they respawn in anarchy systems.

Even non pirates understand that they aren't doing this for the money, with a galaxy wide "wanted" in place they simply wont be able to switch roles to fill the coffers via trade or RES bounty hunting (as most do), especially with additional re-stock fees coming. Where does it leave real piracy as a viable option when a death could be a game ending hammer blow?

For the record I'm not talking about the ever present yob gangs that we have roaming around at the moment, I'm talking about real solo / dual pirates that we used to see operating and are rare these days. For the record I think the yob fraternity has had a major part to see in the demise of pirates, many of the changes we will see in 1.3 are trying to address them and the real pirates have been swept up at the same time.

Some might rejoice at this but if they disappear completely we will miss their colourful nature immensely. I don't want a universe where everyone is a saint in game.

hm i never thought about it that way,
i have only been thinking about the new cargo drones and that they made it easier to find blackmarkets, hoping this would make pirating into a real profession and not just some gimmick.
and as a bounty hunter i have been happy about the new bounty system, i thought that finally maybe i will get people to hunt.
i would like to hear what a real pirate would say about this, if there is any around. maybe there is some old pirates from evo hanging around here?
 
Trading reality shock...

You're going to have to cut your profit margins to uprate your ships. ..

Or go and kill the pirates.
 
Well, your insults are nice and all, but not very productive.

I was never saying that piracy is wrong; just their methods are wrong.

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sry, no way to edit that I can see. My last message was to Stocko1111

This is a sandbox game... anybody can play in any method they like, inside the TOS of the game. That includes inderdicting anybody they want, in any wing size they want, to do anything with that ship they want, albiet pirate or slaughter. It's YOUR job in this game to either A) fight back with your own group, or B) TRADE SOMEWHERE ELSE. How hard is this? 400 billion start systems and you're complaining about a small group of guys causing havok in one? Fly somewhere else for the hour and do something else. Find a a good trade route, do some BHing, whatever.

I can't believe these threads.
 
This is a sandbox game... anybody can play in any method they like, inside the TOS of the game. That includes inderdicting anybody they want, in any wing size they want, to do anything with that ship they want, albiet pirate or slaughter. It's YOUR job in this game to either A) fight back with your own group, or B) TRADE SOMEWHERE ELSE. How hard is this? 400 billion start systems and you're complaining about a small group of guys causing havok in one? Fly somewhere else for the hour and do something else. Find a a good trade route, do some BHing, whatever.

I can't believe these threads.
I choose B) TRADE SOMEWHERE ELSE. So I trade in Solo and Private Group! :p

But I do feel sorry for the newbies that get caught in Open by the Pirates in their multimillion credit ships, they don't stand much of a chance against them and it sure can ruin their day. :(
 
I trade in Solo and Private Group! :p
That's great, but the men that play need other advice. These areas are hunted by pirates in limited time stretches. They don't just sit there in SC for HOURS AND HOURS in a single system. So... 30 minutes at a RES or something different, and when you come back, they will be gone. They are 100% easy to avoid if you learn the tricks.
 
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More information please. Which system? Ship types and numbers?
Traders want warnings, bounty hunters want leads.

Did they send any message?


I like you my friend! the more they harrass, traders the more we earn when we take them dowwwwwwn :p
 
A fully upgraded Asp should have a good chance to escape a group of pirates including a FdL. I've done it several times.

You escaped the first group but with damage or depleted shield cells? Then jump to another system to repair before continuing to your destination.

It's your choice whether to fight, but as a trader I don't even try. The pirates are better equipped and more experienced at combat. As you say, suicide to face a powerful pirate group. A fast Asp may be able to escape the mass-lock range of an FdL if your quick and lucky with your initial boost away after the interdiction. If not, always set up an escape route (from the Galaxy map) when you enter a dangerous system, or if you spot a potential danger ship (that's Clipper or FdL if you're in an Asp).



That is nonsense. An upgraded Asp is pretty safe in Open in even the most dangerous rares systems. I've been doing it for months in my Asp and I haven't lost a ship yet to another player. I frequently fly into Lave, Leesti and Diso. I flew over to Altair as soon as you gave the location (I was next door at Zeesszee) but the pirates had gone and there were only a couple of Type 6's.

If you prefer safer routes there are plenty of rares systems with low traffic where you'll never see a pirate, I've just come from one which has over 30t of rares and a 24 hour system traffic count of less than 20 ships. Distance isn't a problem for an Asp. Try Coquim (20t) to Utgaroar (15t) as part of your route. Or Hip 80364 to Rajukru to Kongga.

What IS nonsense is that because it hasn't happened to YOU it hasn't happened to anyone. blah blah blah......
 
What IS nonsense is that because it hasn't happened to YOU it hasn't happened to anyone. blah blah blah......

I'm sorry, perhaps I didn't explain my point clearly. I'll try again. You said

Then suck it up. As long as you insist on running the rares trade route you will be hounded till the universe ends . The pewpew crowd really don't care if your hold is empty.
It's odd that in one breath you complain about them but in the next you refuse to take the only action that insures you won't have to deal with them. You can't have it both ways...playing in open, along rares routes and not being
"bullied" by the ones you call shameless

I didn't mean that you won't get interdicted on rares routes. I meant:

1. An upgraded Asp (the OP's ship) is safe because it can usually escape.

2. There are plenty of rare goods ports which have low traffic, no pirates, and are safe.

I CHOOSE to frequent the "dangerous" rares systems. I get interdicted frequently, but it's not a problem if you're careful and are properly equipped. And sometimes knowing when to talk, surrender or comply. If you go to Leesti, Diso, 39 Tauri, etc you'll see many Asps doing the rares trading. Also fast Cobras which can run from the multi-million pirates, and some brave Type 6's.

You don't need to avoid Open mode to do rares trading fairly safely (not completely safe of course, that would be boring).

An upgraded Asp is popular for rares routes. I laugh at Cobras and Vipers. I can run from slow Vultures, Pythons, Anacondas. I'm wary of Clippers and FDLs, avoid them if possible, duck into normal space if they look at me funny, and jump away to another system if they catch me.

As you say the problem is not pirates, who you can pay off if you're outclassed, but the idiots who are just out to spoil your game. But away from a few well known "dangerous" systems, you're very unlikely to meet any that you can't escape from.

It's simply not true to say "You can't have it both ways...playing in open, along rares routes and not being bullied".

I'll agree to "playing in open, at a few dangerous rares ports and not being interdicted".

Rares trading in Open can be safe or dangerous, depending on your route and your ship. It's annoying when people claim that avoiding Open is the "only action".
 
I'm sorry, perhaps I didn't explain my point clearly. I'll try again. You said



I didn't mean that you won't get interdicted on rares routes. I meant:

1. An upgraded Asp (the OP's ship) is safe because it can usually escape.

2. There are plenty of rare goods ports which have low traffic, no pirates, and are safe.

I CHOOSE to frequent the "dangerous" rares systems. I get interdicted frequently, but it's not a problem if you're careful and are properly equipped. And sometimes knowing when to talk, surrender or comply. If you go to Leesti, Diso, 39 Tauri, etc you'll see many Asps doing the rares trading. Also fast Cobras which can run from the multi-million pirates, and some brave Type 6's.

You don't need to avoid Open mode to do rares trading fairly safely (not completely safe of course, that would be boring).

An upgraded Asp is popular for rares routes. I laugh at Cobras and Vipers. I can run from slow Vultures, Pythons, Anacondas. I'm wary of Clippers and FDLs, avoid them if possible, duck into normal space if they look at me funny, and jump away to another system if they catch me.

As you say the problem is not pirates, who you can pay off if you're outclassed, but the idiots who are just out to spoil your game. But away from a few well known "dangerous" systems, you're very unlikely to meet any that you can't escape from.

It's simply not true to say "You can't have it both ways...playing in open, along rares routes and not being bullied".

I'll agree to "playing in open, at a few dangerous rares ports and not being interdicted".

Rares trading in Open can be safe or dangerous, depending on your route and your ship. It's annoying when people claim that avoiding Open is the "only action".



You're missing the point...YOU have NO control over who you encounter anywhere in open. You, so far, have been fortunate that YOUR experience has been relatively free of harassment by the pewpew crowd....that is NOT true for everyone based on the numerous posts stating otherwise.
And the ONLY way to 100% guarantee you won't be a victim is to play solo.
 
Everyone here has had a good point; and I was a bit clouded by anger to make truly valid points and I have even contradicted myself. I really do enjoy that everyone can find their own path, even if it might come at an inconvenience to me. So, good on everyone for putting me in check; and I hope to see you all out in the open!
Also, please accept my apologies for naming the pirate community "filth."
 
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rootsrat

Volunteer Moderator
So, part complaint and part word of warning to others. (...)

+rep, Commander. For refusing to go to play Solo given the context of your post. Piracy may be at high, but that's where cooperation and online aspect come to play. Hire some bodyguards! I'm sure there are plenty of mercenary Commanders out there who would be more than happy to protect your valuable cargo.
 
This game needs PIRATE SECTOR! Sector where you are hunted and treated as criminal if you don't have bounty on your head. You know pirate dens for yarr harr times.
 
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