So, after reading through here, agreeing with some, disagreeing with others. . .I may be missing something, but does someone have an example of ANY MMO where time does NOT equal progress?
No I don't, but I can see how it *can* be done. Elite can be different to what has gone before. Elite broke the mould the first time it came out, it can do it again.
ED could be the game that defeats 'The Grind'.
Make missions that don't reward grind, or credit. Missions that challenge the intellect. Adventure that stirs the soul. Stories that engage art, music, puzzle solving, week or month spanning clues that need to be put together to unlock... something other then credits and rank.
Yes, it will take content, but there are folks around these forums and the wider community who could help FD with this, all they need to do is co-ordinate, approve and insert into the game.
There's an entire galaxy out there and it should be full of bizarre weird stuff that needs investigating. There should be strange navigation hazards, impassible bits of space, strange wrecks, crazy signals that make no sense, dead ends, blind alleys, and the occasional revelation. Think Spaceship graveyards, the sargasso sea of space, the legends of the bemuda triangle, big foot... compelling story that makes you get out there and have a look.
Imagine stumbling on the remains of a ship that was lost 50 years ago in strange circumstances and having to figure out what happened to it. Maybe it's a cover up, maybe it was an accident... Maybe you need to do a bit of research in the Lore, or look some stuff up on Wikipedia as there's an historical precedent...
Or traversing a nebula which rapidly dissolves your hull... got to be something valuable in there surely? How do we find a way in? Maybe you need to co-ordinate with other players
A strange signal that seems to be echoing around several star systems and you have to do some clever co-ordination to figure out where it's coming from. Maybe you have to do a little GCSE maths to figure it out.
Three ships just disappeared in a certain sector of space. The search party went missing too. Why? Dare you go take a look?
You accidently see something and get tagged a fugitive with a massive bounty on your head from the Feds/Imps/Alliance - they're trying to hide something. What are you going to do about it? Maybe you have to make a tricky moral decision between what is right and what is best for you.
That's what Elite should be about - IMHO.
The possibilities are endless. What it needs is some imagination and a depth of content. It doesn't need that much more sophistication from the game engine. It's all do-able - but it depends if this is on the FD roadmap for ED or not. If it's coming - great, but right now the indications are that they are concentrating on a fairly standard MMO environment. Great for grinders, not for the rest of us.
Cheers,
Drew.