Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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So why can't people play the way they want and still have separate profiles one for open and one for solo? So you can't just farm in solo like a pleb and jump into open when you get your ship geared out. I know it has been asked before, but couldn't find the official answer through all the random crap.
 
So why can't people play the way they want and still have separate profiles one for open and one for solo? So you can't just farm in solo like a pleb and jump into open when you get your ship geared out. I know it has been asked before, but couldn't find the official answer through all the random crap.

Not sure how you missed the "official" answers as they've been repeated for 2 years, but here you go.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01) Plus how the Galaxy will evolve over time.
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18
"DB explicitly said that solo players would be able to do community goals, though back then they weren't called that. Dev Diary Video #2, at the 4:10 mark."

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Oxford English Dictionary (Online);
An online video game which can be played by a very large number of people simultaneously .



More Recent Dev comments;

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Originally Posted by Michael Brookes

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Originally Posted by Numi
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.


No.

Michael
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Originally Posted by Michael Brookes

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Originally Posted by Robert Maynard
Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?


We're not planning on changing that.

Michael
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Originally Posted by Michael Brookes

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Originally Posted by mosh_er
Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?

None are planned at the moment.

Michael

David Braben AMA Thread said:
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Originally Posted by Alexander the Grape
In the newsletter, it was mentioned that an intersection between a trading power and a military power will result in piracy missions.

Will this make NPC piracy more profitable or will we continue to need to focus on players?

It can be more profitable, and it will apply to both players and NPCs.

David Braben AMA Thread said:
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Originally Posted by Adept
For fun :)

That said, it could be worth thinking about reducing the impact that solo & group players have on the political simulation.


Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.
 
So why can't people play the way they want and still have separate profiles one for open and one for solo? So you can't just farm in solo like a pleb and jump into open when you get your ship geared out. I know it has been asked before, but couldn't find the official answer through all the random crap.

The 'official' answer is that there are three modes, and you can play them however you like. And there is one Commander profile.
 
I would love to play open. Really I die for it. This is the best part of all games. Since WOW came out no single player game could have given me the same experience.
I have always been into space simulation. So naturally got very exited about Elite. This will be for me! - told myself when pushed the purchase button early February.

And today I play only in solo or in a private group of theoretically some thousand, actually rarely meeting anybody. The reason is the huge cost of being ganked. In other MMOs you don't like being killed. Sometimes you have to run back to your corp or respawn at a remote location. But hey, nothing is is gone, need just some time to continue from where you were killed.
But here, having an outfitted trader ship to grind money (yes, its a huge grind to upgrade and jump into the next level vessel) risking 6+ millions of credit (rebuy + cargo value) is not fun, not at all.
I saw many very polite posts on how to pirate and how to act if you are interdicted. Nicely drop 10% of cargo and everything is settled... Yes in some rare cases. But when I tried open only the kind of people came on me who did not want anything else, just kill (and maybe then collect the cargo).
Sure, space is dangerous but I am pretty sure this game can survive in longer term only having a solid player base (fanatic geeks won't be enough). To have this nowadays you must have a great way to play together. Open unfortunately today is not...
My suggestions are not Noble prize aspirants and could work separately:
- decrease the rebuy penalties in open - insurance valid for cargo, too,
- people could mark themselves ready or not for PVP - unmarked can't be attacked,
- PVE only Open server.
 
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I think I will add this to my wall of text....

FuzzySpider said:
The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.


Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?


Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.


We are supporting multiplayer and the solo experience. Community Goals are carrying on too.



In fact, I think it sums up most of the wall, it could indeed replace most if not all of it :p

[Edit: Added to the wall, page 1 post 3 for easy repost and quoting)
 
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atak2

A
I think I will add this to my wall of text....





In fact, I think it sums up most of the wall, it could indeed replace most if not all of it :p

Yep, another ambiguous statement to add to your wall. It clearly belongs with the rest.
 
My suggestions are not Noble prize aspirants and could work separately:
- decrease the rebuy penalties in open - insurance valid for cargo, too,
- people could mark themselves ready or not for PVP - unmarked can't be attacked,
- PVE only Open server.

Your suggestions don't really solve anything really.
For example: I don't want to compete at a RES site with other commands, I'm just not interested. Even if I am playing in Mobius and another player turns up, I'll just move on.
I don't want to complete for resources and just want to be left alone to get my kicks. If I have to complete against my will, I'll just become dissatisfied and play a different game.

Secondly, having a PVE / PVP flag solves nothing either. The complaint from most PVP players is a player will just go solo to escape them. If they just enable a PVE flag, nothing is gained.
 
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Yep, another ambiguous statement to add to your wall. It clearly belongs with the rest.

You mean, another Dev post that shows that some open advocates crusade to turn this into EVE with cockpits, is being well and truly ignored.
Yes, it belongs there.

Once people accept, this is not Call of Duty, EVE Online or any other pew pew gank fest, the sooner the community as a whole will improve.
 
Yep, another ambiguous statement to add to your wall. It clearly belongs with the rest.

I agree. Supporting the solo experience is one thing (that is achieved simply by not removing the Solo option) but enriching the solo experience is another thing entirely.
 

atak2

A
You mean, another Dev post that shows that some Solo advocates crusade to turn this into Eurotrucker Simulator with cockpits, is being well and truly ignored.
Yes, it belongs there.

Once people accept, this is not Farming Simulator 15, Microsoft Flight Simulator X or any other antisocial farm fest, the sooner the community as a whole will improve.

FTFY

This could have been gotten from that statement just as easily.

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I agree. Supporting the solo experience is one thing (that is achieved simply by not removing the Solo option) but enriching the solo experience is another thing entirely.

Unfortunately the whole AMA didn't really answer any of the ongoing questions.

I think we will be having the Open Vs Solo Vs Group debate for a long time yet and none of us will also have the answer to the games general direction in the future.
 
It's true, Brit's can say the nastiest things in the nicest ways.

I don't think Aleksej is a Brit incidentally.

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I think we will be having the Open Vs Solo Vs Group debate for a long time yet and none of us will also have the answer to the games general direction in the future.

I'll probably be leaving you to it, I have lost any faith that the game is going in any direction that I want to fly.

Fly safe commanders.
 
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This could have been gotten from that statement just as easily.

No, not really, not unless you want to completely ignore the context of it and history of the information provided.
At which point, you're just trolling and trying to provoke a fight.
 

atak2

A
I don't think Aleksej is a Brit incidentally.

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I'll probably be leaving you to it, I have lost any faith that the game is going in any direction that I want to fly.

Fly safe commanders.

To be fair I think that will be a bit hasty. I am certain the game will have lots of good stuff in the future for solo and group players. Exploring, trading and mining will get fleshed out eventually and I think it will also be possible to fly around unaffiliated with a power (and I firmly believe that should always be possible).

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No, not really, not unless you want to completely ignore the context of it and history of the information provided.
At which point, you're just trolling and trying to provoke a fight.

I'm sorry but I also find the context fairly ambiguous too. Not looking for a fight. Leaving the Open Vs Solo Vs Group thread for the day.
 
Good job it has more reward, by letting people team up with friends and have others to talk to and share your game time with.

It also gets all the real life competitions as well.

Thats a lot of rewards for just one mode, hope Solo/Groups get their rewards increased to match soon, it's not fair you open guys get so much.


You're choosing to not reap the rewards! Choice is good!
 
I think it will also be possible to fly around unaffiliated with a power (and I firmly believe that should always be possible).

Oh of course I have the option to not join in with Power Play and Community Goals, or join in and be vilified by open players for "hiding" or choosing "easy mode" or whatever. Of the three major updates since release all of them focus on multiplayer/competition and I don't care for any of them with the slight exception of Wings making playing with friends slightly easier (apart from having to do an in-out dance every time before it manages to actually send the request successfully to everyone). Additional content that allows me not to take part is not additional content. Anyway, wrong thread.
 
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