Ship integrity in 1.3

Hmmm I didn't see that - can you please post links? What I see so far is FDev inserting negative changes - once again - between beta and release. Bad move FDev, bad move...

What happened to the Beta Discussion board? It used to be a sub-forum under the main Elite Discussions. Do they remove it and only put it up when beta testing is active?
 
This is utterly insane.
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Opened the game today to find my Anaconda down to 95% hull integrity ... and a 3,650,000 Cr repair bill.
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The rebuy on my current build is about 11,200,000 Cr. That means, that once my ship integrity dips below 85% (approximately 11m Cr, I might as well just fly her to 1% and, as someone else here said, fly her into the sun.
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That cannot possibly be the intent behind FD's implementation. Simply cannot. I just don't see the logic ...
 
There is absolutely no way this is "as intended", sad that its Friday night and we won't get any official word on this until Monday now probably :(
 
Hi Commanders,

I have just upgraded to PowerPlay 1.3 and landed my Federal Dropship (build at the end of the post).
At the station, the repair cost of the ship integrity (which was at 98% remaining) was an astonishing 200k! 200k for only 2%! (PS: I am not whining, just surprised)

I have a few questions and hope someone can give me some official answers:

- How is calculated the repair cost for hull integrity? the Dropship costs about 20m, military grade bulkhead is 18m, the total cost of my build is around 60m. How do you get 200k for 2% out of these?

- Would it mean that repairing 100% hull integrity is about 10 millions?

- What is the effect of having 50% hull integrity? Does the ship take 50% more damage? Or is the hull 50% less resistant to damage (= take 100% / twice the damage?)

- Does the hull integrity affect the resale price of the ship? If not, it might be more interesting to sell you old ship at 10% resale cost, and get a new one rather than fixing the hull integrity (depending of the hull integrity remaining and price of the ship of course)

- If it does affect the resale price of a ship, how does it affect it?

- What affects ship integrity? Supercruise? Collision? Getting some hits from thermal / kinetic weapons?

EDIT: We are talking here about hull integrity, not hull/module damage!

EDIT2: Fuel cost has increased as well. I am actually fine with that since, unlike for hull integrity repair, a workaround is to carry a fuel scoop and spend a few moment refilling the tank(s) after each jump.

My build:
http://www.edshipyard.com/#/L=704,3RY01Q01Q0_g5Rr5Rr9qS9qS9qS,319iA07_7_9Y6u6k,0AA7Sk7iW15O13qA5U9qS

Nice huh? Another FDev ninja change between beta and release. This was NOT in the beta (the high repair costs). Noobs need to look back in the forums to see this behavior is not new and should be expected ever since the gamma release. Oh well. Hold off on repairing as it will likely change back as soon as FDev caves to being called out on making a bad unannounced change.
 
How to endear yourselves to players 101:

Did they think to fix everyone's ships BEFORE upping the price?
Yesterday I could have fixed my ship at a much lower price, now I've suddenly got a shocking bill.

Personally I liked where fuel was at in 1.02, since I was in the bugged PYTHON before and those prices were stupid and out of whack with everyone else. AND I thought that repair costs were TOO MUCH in 1.02 which is why I hadn't repaired my ship - ever!
 
How to endear yourselves to players 101:

Did they think to fix everyone's ships BEFORE upping the price?
Yesterday I could have fixed my ship at a much lower price, now I've suddenly got a shocking bill.

Personally I liked where fuel was at in 1.02, since I was in the bugged PYTHON before and those prices were stupid and out of whack with everyone else. AND I thought that repair costs were TOO MUCH in 1.02 which is why I hadn't repaired my ship - ever!

It's for this reason that I'm confident this must be a bug.
 
At the station, the repair cost of the ship integrity (which was at 98% remaining) was an astonishing 200k! 200k for only 2%! (PS: I am not whining, just surprised)...the Dropship costs about 20m, military grade bulkhead is 18m, the total cost of my build is around 60m. How do you get 200k for 2% out of these?

2% of 60M build is 1.2M. 2% of 18M bulkhead is 360K. I think you got a great deal at only 200K!
 
Its a curse for releasing on Friday!

No but really, we probably wont get any word on this until Monday im guessing.
 
Hang in there. In the beta section, the testers were complaining about this (fuel and integrity repair). The devs said they'd analyze actual production play, look at the forums, and adjust if needed. I'm sure they'll get adjusted down a bit in the near future.

Official statement? Really? Certainly hope not - whats to analyze there. Don't need a doctors grade to figure out that this is way too much. If they feel the need to increase average moneysink, so be it. But then please across the whole board taking fuel (increased, but still far from noteworthy), repair cost, and repair costs for structural integrity into account and in a reasonable manor.
 
Yeah, the problem is that if I want to play at all I'll be broke by Monday in my Anaconda. I suggest everyone screenshot your assets NOW so they can reimburse us. Which I've had done multiple times that glitches caused demise. They reimbursed everyone who paid insane money for the FDL and Vulture after 1.2 went live.
 
Rare trading dead? Not really, since you should make couple million per completed back and forth in Asp, right? That´s about ~4,3% of your total profit.
However, this does hit exploration and sucks up already meager credit income down even further if you use anything bigger than a hauler (or something).

hmm, I don't klnow where you are trading, but I am certainly not making "a couple million" in one loop. If I made 700k it was because the rolls of the available quantity of items fell in my favor, and that doesn't happen regularly.
 
lol you did confused me whit hull integrity as I always repair with button repair all. Never gone in to detail of repair as never was interested to see what cost how much.

However as I said , tonight exited station , gone super cruise , disengaged by force, got 1 % of dmg to hull. Repair bill 1.3k . Yes clean 1.3k. Se it must be bug for many of you .
 
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