Yup, a 50% integrity repair would costs me 12M 891K CR and if I'm down to 75% it would be 6M 445K ! Might as well hit the auto-kaboom buttonMight as well let it run down to 1%, then eat the insurance. Be cheaper than paying that bill....
Hmmm I didn't see that - can you please post links? What I see so far is FDev inserting negative changes - once again - between beta and release. Bad move FDev, bad move...
Hi Commanders,
I have just upgraded to PowerPlay 1.3 and landed my Federal Dropship (build at the end of the post).
At the station, the repair cost of the ship integrity (which was at 98% remaining) was an astonishing 200k! 200k for only 2%! (PS: I am not whining, just surprised)
I have a few questions and hope someone can give me some official answers:
- How is calculated the repair cost for hull integrity? the Dropship costs about 20m, military grade bulkhead is 18m, the total cost of my build is around 60m. How do you get 200k for 2% out of these?
- Would it mean that repairing 100% hull integrity is about 10 millions?
- What is the effect of having 50% hull integrity? Does the ship take 50% more damage? Or is the hull 50% less resistant to damage (= take 100% / twice the damage?)
- Does the hull integrity affect the resale price of the ship? If not, it might be more interesting to sell you old ship at 10% resale cost, and get a new one rather than fixing the hull integrity (depending of the hull integrity remaining and price of the ship of course)
- If it does affect the resale price of a ship, how does it affect it?
- What affects ship integrity? Supercruise? Collision? Getting some hits from thermal / kinetic weapons?
EDIT: We are talking here about hull integrity, not hull/module damage!
EDIT2: Fuel cost has increased as well. I am actually fine with that since, unlike for hull integrity repair, a workaround is to carry a fuel scoop and spend a few moment refilling the tank(s) after each jump.
My build:
http://www.edshipyard.com/#/L=704,3RY01Q01Q0_g5Rr5Rr9qS9qS9qS,319iA07_7_9Y6u6k,0AA7Sk7iW15O13qA5U9qS
How to endear yourselves to players 101:
Did they think to fix everyone's ships BEFORE upping the price?
Yesterday I could have fixed my ship at a much lower price, now I've suddenly got a shocking bill.
Personally I liked where fuel was at in 1.02, since I was in the bugged PYTHON before and those prices were stupid and out of whack with everyone else. AND I thought that repair costs were TOO MUCH in 1.02 which is why I hadn't repaired my ship - ever!
At the station, the repair cost of the ship integrity (which was at 98% remaining) was an astonishing 200k! 200k for only 2%! (PS: I am not whining, just surprised)...the Dropship costs about 20m, military grade bulkhead is 18m, the total cost of my build is around 60m. How do you get 200k for 2% out of these?
Hang in there. In the beta section, the testers were complaining about this (fuel and integrity repair). The devs said they'd analyze actual production play, look at the forums, and adjust if needed. I'm sure they'll get adjusted down a bit in the near future.
About time they added some credit sinks. Now we have good reasons to use smaller ships!![]()
Rare trading dead? Not really, since you should make couple million per completed back and forth in Asp, right? That´s about ~4,3% of your total profit.
However, this does hit exploration and sucks up already meager credit income down even further if you use anything bigger than a hauler (or something).