Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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You are so misguided its not even funny, do you only ever see the bad ?

Misguided?
Erm, no. There are plenty of "seal-clubbers" in Open - you can check the YouTube videos they make while laughing at how pathetic they are.

This is why station speed limits came about, and why a quite a few other changes have been made, due to "seal-clubbers" exploiting the game in order to smash up other players without any risk to themselves.
Plus, other players experiences being regularly posted on the forums of being ganked by heavily armoured combat ships chasing down small trader ships, does not exactly scream skill based combat - it screams seal-clubber.

Now, I have no experience of you in game, you may not be like this - kudos to you if you're not. And the expression is a massive generalisation regarding why people want to PvP, but Asp is right that there are a lot of wannabe seal-clubbers out there, hence the stereo type.

If you want decent PvP where you are not seal-clubbing, make or join a PvP group, where you can meet and fight like minded players. I hear a few people already do this so you're not alone.

As for balance, it's been said over and over - this is a PvE game where you "can" PvP, is it not a PvP based game. So expect PvE balancing to be the main thing.
 
I don't think its entirely fair to necessarily judge the modes as they are now, until we get a little bit more experienced with the new 1.3 that we've just been recently given. The tools we've been given across the board definitely changed certain roles for better and for worse. I'm not entirely sure, let alone able to accurately say, how this'll affect our persisting galaxy. Power Play I'll need to do some research on the matter, but it looks like we're just merely messengers across the board, which seems a little tad bit dull across all three modes. Just from the first hand experience I had yesterday, undermining has a combination of shooting down players and 'legal' piracy; depending on the faction.

Although some bits of it are still conflicting, I suppose we'll have to see how it 'plays' out for now. Which is good and definitely bad in certain respects.
 
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So traders are baby seals, incapable of taking any action to defend themselves. That's more insulting to the traders than the pirates imo.

Of course they can take action. They can combat log. Allow people the freedom to do that and things are balanced.

As it is now there is NO WAY an FDL configured for combat can lose to a Type-9 configured for trade, even if that Type-9 is carrying a shield generator and all around shield boosters. The game is designed to be this way. And that is indeed the reason it isn't a PvP game.

It contains the possibility of PvP encounters but that's a small little side-aspect to the larger game.
 
Of course they can take action. They can combat log. Allow people the freedom to do that and things are balanced.

As it is now there is NO WAY an FDL configured for combat can lose to a Type-9 configured for trade, even if that Type-9 is carrying a shield generator and all around shield boosters. The game is designed to be this way. And that is indeed the reason it isn't a PvP game.

It contains the possibility of PvP encounters but that's a small little side-aspect to the larger game.

How about No on that Combat Logging, because that's the biggest problem I have with PvP encounters and generally, other player encounters like in Community Goals and Conflict Zones. I wasn't aware my Python was that damn scary when you signed up to go into a conflict zone or trade while there was a CG that was against it. That, out of all the things in Open Play, is by far the biggest contributor to players being deterred from interaction with others. All it takes is talking to a player and you know, discussing the terms of surrender or just the piracy to let bygones by bygones.

Edit: I understand High waking out of a system and Low waking into supercruise, but flat out crashing the game to prevent dying? That's cheap as hell.
 
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How about No on that Combat Logging, because that's the biggest problem I have with PvP encounters and generally, other player encounters like in Community Goals and Conflict Zones. I wasn't aware my Python was that damn scary when you signed up to go into a conflict zone or trade while there was a CG that was against it. That, out of all the things in Open Play, is by far the biggest contributor to players being deterred from interaction with others. All it takes is talking to a player and you know, discussing the terms of surrender or just the piracy to let bygones by bygones.

Edit: I understand High waking out of a system and Low waking into supercruise, but flat out crashing the game to prevent dying? That's cheap as hell.
That may be the biggest deterrent for experienced PVP players whose Pythons are "that damn scary", but the biggest deterrent is running into exploitative players like the Rammers at George Lucas...in my books, they are worse than combat loggers because they use their exploits to kill off people who have had to grind to get the money.
Anyone who has played this game since the start knows you can't afford to just destroy Conda's and Orcas, ramming for fun, and not feel the sting credits wise. So yes, combat logging is bad, but the exploitative players make me sick.
 
That may be the biggest deterrent for experienced PVP players whose Pythons are "that damn scary", but the biggest deterrent is running into exploitative players like the Rammers at George Lucas...in my books, they are worse than combat loggers because they use their exploits to kill off people who have had to grind to get the money.
Anyone who has played this game since the start knows you can't afford to just destroy Conda's and Orcas, ramming for fun, and not feel the sting credits wise. So yes, combat logging is bad, but the exploitative players make me sick.

Okay, I want you to go start up the game and go to the nearest station there. I want you to dock there first and then buy a sidewinder.

Fly on out and then take it and ram into a ship as fast as you can. You'll notice that you'll get a fine for speeding and ramming into someone. Also, I think if you take their shields down or do significant damage, that will warrant an immediate shooting by the station.

So yeah, Combat Logging is the biggest deterrent in Open Play. It saps the life out of certain roles, which as of now, the private groups and solo don't seem to get as frequently. Hell, I can't even argue that really, since I'm not entirely sure if there's a mechanic aside from shadow-banning implemented in there now. It is however, safe to assume as such.

Edit: Have you even tried any of the new mechanics yet? Has anyone posting now relating to this, played the new 1.3? Seriously, look into it before posting because now certain things have changed! For better and some (Not as much), I suppose for worse. Gotta keep that constructive criticism up with valid and accurate information.
 
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Misguided?
Erm, no. There are plenty of "seal-clubbers" in Open - you can check the YouTube videos they make while laughing at how pathetic they are.

This is why station speed limits came about, and why a quite a few other changes have been made, due to "seal-clubbers" exploiting the game in order to smash up other players without any risk to themselves.
Plus, other players experiences being regularly posted on the forums of being ganked by heavily armoured combat ships chasing down small trader ships, does not exactly scream skill based combat - it screams seal-clubber.

Now, I have no experience of you in game, you may not be like this - kudos to you if you're not. And the expression is a massive generalisation regarding why people want to PvP, but Asp is right that there are a lot of wannabe seal-clubbers out there, hence the stereo type.

If you want decent PvP where you are not seal-clubbing, make or join a PvP group, where you can meet and fight like minded players. I hear a few people already do this so you're not alone.

As for balance, it's been said over and over - this is a PvE game where you "can" PvP, is it not a PvP based game. So expect PvE balancing to be the main thing.
https://www.youtube.com/watch?v=E267qO6Bv64
Yep, they even killed the DEV...3 times...this has been posted on FF forums before, so hope it's not breaking rules...apologies if so
PS Space Texan, it aint just the ramming, it's the fact they exploited to get their credits and can afford to mess about in expensive ships just killing others
 
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That may be the biggest deterrent for experienced PVP players whose Pythons are "that damn scary", but the biggest deterrent is running into exploitative players like the Rammers at George Lucas...in my books, they are worse than combat loggers because they use their exploits to kill off people who have had to grind to get the money.
Anyone who has played this game since the start knows you can't afford to just destroy Conda's and Orcas, ramming for fun, and not feel the sting credits wise. So yes, combat logging is bad, but the exploitative players make me sick.

Would love to rep you for that post, but these [insert very strong swear word(s) here] forums won't let me.
So, please know I really liked your post and in my heart I've +1'd you.

:)
 
Misguided?
Erm, no. There are plenty of "seal-clubbers" in Open - you can check the YouTube videos they make while laughing at how pathetic they are.

This is why station speed limits came about, and why a quite a few other changes have been made, due to "seal-clubbers" exploiting the game in order to smash up other players without any risk to themselves.
Plus, other players experiences being regularly posted on the forums of being ganked by heavily armoured combat ships chasing down small trader ships, does not exactly scream skill based combat - it screams seal-clubber.

Now, I have no experience of you in game, you may not be like this - kudos to you if you're not. And the expression is a massive generalisation regarding why people want to PvP, but Asp is right that there are a lot of wannabe seal-clubbers out there, hence the stereo type.

If you want decent PvP where you are not seal-clubbing, make or join a PvP group, where you can meet and fight like minded players. I hear a few people already do this so you're not alone.

As for balance, it's been said over and over - this is a PvE game where you "can" PvP, is it not a PvP based game. So expect PvE balancing to be the main thing.

Yes but seal clubbers can be fixed by making bounty system and crime system properly implemented to curve murder.

No need for him to go and say, EVERY PVP PLAYER IS A SEAL CLUBBER (that's essentially what he is saying)

A pvp group detracts from the sandbox nature and might as well make 1 system a pvp system and just dogfight over and over like a boring duel system.
 
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https://www.youtube.com/watch?v=E267qO6Bv64
Yep, they even killed the DEV...3 times...this has been posted on FF forums before, so hope it's not breaking rules...apologies if so
PS Space Texan, it aint just the ramming, it's the fact they exploited to get their credits and can afford to mess about in expensive ships just killing others


Huh, I remember that guy, I killed him and his buddy for their respective bounties when bounties were relevant! At the time, I wasn't aware that they were griefers at the time, but they sure put up a hell of a fight.
Edit: The bounty we should have claimed should have been larger for sure. I know what they were doing and they have been called out on it frequently along many other exploiters.
https://www.youtube.com/watch?v=MlTNzjiNNfA

Still, Open Play would benefit from Player Submitted Bounties with a respective reason behind them would more or less help deter the kind of harassment they brought about. It would make sense as well in Power Play, and I suppose with additional missions to assassinate certain members of opposing powers as well.

Edit: I fear we may be border-lining Naming and Shaming. Their abilities to exploit the system's bounties are now gone from what I can tell a week or two after their videos.
 
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Yes but seal clubbers can be fixed by making bounty system and crime system properly implemented to curve murder.

no need for him to say EVERY PVP PLAYER IS A SEAL CLUBBER

There was no need for Open advocates to label all mode switchers as cowards / cheaters / exploiters - but they do, and have done for a long time.
Check out the old mega thread for the comprehensive list of what Open Advocates think of Solo/Group and Mode Switchers.
Also some very indirect ways of saying the above have been used in both the old mega and this mega.

Not saying it is acceptable, no one should be insulting anyone else.
But don't pretend "seal-clubber" is the most offensive thing that has ever been said in this topic, as I've been called a lot worse by Open Advocates.
Here is a recent (in this thread) example;

....
In real life your not going to see an enemy player and get scared and switch to your own "private" world which looks like a duplicate of the other chaps.
....

There was no need for him to say all people who switch are scared, was there!
 
Also I did notice one new thing that Power Play brought into existence, the title: Enemy when you fly around now. You can kill players and NPC alike for flying in your territory or neutral systems without remorse. Would that necessarily be consider seal clubbing if its a group of players working to undermine your respective faction?

Edit: out of all the mechanics I'd personally want to be exclusively to Open Play, it'd have to be Power Play itself. Or at least the NPCs so persistent and harassing the enemy ships that dare to fly into the occupied regions of their territory. Which I don't know if that's the case as of now.
 
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Huh, I remember that guy, I killed him and his buddy
Oh, I think I watched this video recently and was wondering if you were the same Space Texan as the one in the vid - in which case, hats off to you for doing that, my friend and I were cheering when we watched it :)
PS Jockey79 - thank you for the attempted rep! Appreciate it.
 
Oh, I think I watched this video recently and was wondering if you were the same Space Texan as the one in the vid - in which case, hats off to you for doing that, my friend and I were cheering when we watched it :)
PS Jockey79 - thank you for the attempted rep! Appreciate it.

I am the very same.
 
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