Powerplay = Punishment for Not Playing: Welcome to Your Second Job

You misunderstand the game fundamentally, Sentience. Powerplay isn't about the money, it's about the glory of making your favourite character dominate. If all you care about is making your credit score bigger, just keep playing the vanilla game.

So you say that the only one interested in PP should be those who already have everything else?

A new player who would like to be part of the PP and fight for the power of his choosing is in a bad spot because sooner or later he will have to pay his bills for insurance, he will want to buy a new ship... and if he plays in Open, oh well he can get shot down jut because he is part of some power and bounty persecutions do not apply for his enemies.

If factions can offer well paid missions, why powers can't?
 
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This was a well thought out argument and actually could have had a poke even in some fanboys. but you did two wrong things; first is you made a silly comparison about your girl and your boss: then you ended the statement with "i would rather be playing....".
now you see you wrote out these pretty good reasons as to why you believe in your opinion you are playing a game that requires way to much attention. which is totally alright to say. but because you had to add way to much personal feelings and emotions this cant considered a proper criticism of the game to rational people.
and other "impatient and passionate" people youre just a angry "its to tough and hard of a game" man.
just thought i would throw that in.
 
It's still one of the best games Iv ever played & I'm playing it how I want to play it, not how everyone thinks I should be playing it!!!

Do you know why it's one of the best games you've ever played? (Probably, since I'm not you I can't say for absolute certain) Because you are an explorer. The one thing this game really knocks out of the ball park is exploration. I'm not saying it couldn't use some improvement (though the kind of improvmenets would kinda sorta maybe require re-generating the whole galaxy... =-\), but if you want a game that lets you take a virtual tour of our galaxy, in all its magnificent scale, this is your huckleberry. It's why I love this game, too.

I actually rather pity the people who come to this game for anything else, because we deep spacers get such a glorious game to play and they... kinda don't. =-(
 
what bonus of getting higher than rank 2 is there anyway?

only a weekly payout increase and some more votes.

once you get to rank 2 you get the benefits anyway.

7 kills makes100 merits and that wouldnt take an hour a week to do.

i only play maybe 3 / 4 hours a week max and im enjoying poweray.

OK wise guy. I have asked repeatedly how exactly I as a supporter of Winters earn 15 merits for each and every kill. Deafening silence so far. Really want to know.

Flappers and Sentience have their views. As it happens I broadly agree with them. As it stands PP is truly some Elitist play style that really does not appeal to many. It should not be a case of choose to play or not. That is just bad design. It should irresistibly drag you in. Rewards are thin on the ground and difficult for many to identify with.

FD have got this balance wrong. Very wrong.

Edit: I continue to play it. I'm starting to understand PP in more depth, but hell, I'm not sure how many cycles before I really don't care anymore.
 
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To the people saying "you don't have to play PP"

Here's the thing... we want to play PP. We want to experience what it has to offer.
But as it stands, casual players can't.

Well we can, if we want to stay at a rating of 1, and not experience the rest of it. But here's the thing... it's a new update, new content, and that content is locked out, only to players who can play every day, for hours a day.

Exactly, it would be one thing if FD didn't mess with BH as a career which they decided to nerf for some god forsaken reason ( not trading tho they would never nerf that) . I want to play every part of ED all of it, but as it stands now unless you are able to play all day everyday PP is a waste of time. I don't like to think of myself as a casual ( hate that word) but I have a full time career, I can't sit at my desk for 10 hours a day. So as a combat pilot in the new update 1.3 without a infinite time to play you are sent up the creek without a paddle.
 
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Easy and fun fix. The longer you stay in the faction, the smaller your rep decay becomes.

That would reward players for staying at one faction and would sound logical.

Plus you wouldnt want to do nothing because you want to keep your faction strong and not to dropout.

Ps. I feel that faction should pay majority of players insurance if s/he dies during doing faction missions
 
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OK wise guy. I have asked repeatedly how exactly I as a supporter of Winters earn 15 merits for each and every kill. Deafening silence so far. Really want to know.

Flappers and Sentience have their views. As it happens I broadly agree with them. As it stands PP is truly some Elitist play style that really does not appeal to many. It should not be a case of choose to play or not. That is just bad design. It should irresistibly drag you in. Rewards are thin on the ground and difficult for many to identify with.

FD have got this balance wrong. Very wrong.

You have to go to a systemcontrolled by an oposing faction. Ie. Fed or independant if ur anempire faction.

then interdict fed navy ships if ur in an empire faction.

each ship u kill is 15 merits no matter of size. You will get wanted though but just run from system security ships.
 
what bonus of getting higher than rank 2 is there anyway?

only a weekly payout increase and some more votes.

once you get to rank 2 you get the benefits anyway.

7 kills makes100 merits and that wouldnt take an hour a week to do.

i only play maybe 3 / 4 hours a week max and im enjoying poweray.

Yeah, thats what I don't understand.
The bonus for getting more merits is having more votes in next weeks preparation targets.
IF you play less, you will get less votes. I really don't see a problem with that.

Right now there is a titanic struggle going on between two of the Imperial Powers.
I've dropped 10T of stuff of there every now and then.
Everyone is a little cog in PP, thats over 100,000 tons delivered (for 1 merit each)

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To me this mechanic looks like a try, to force a constructed MMO-mechanic into Elite.
They decaying rank mechanic is an obvious indicator for that.
Spend time or be punished.
And the fact that you can just ignore the whole mechanic and still enjoy your game as before, supports my view of it being artificial and obtruded.

It's an attempt to copy other MMO-reputation-mechanics, to earn a faction specific weapon / bonus by spending time.
Maybe it's just my personal view, but it feels so wrong being implemented the way it is currently.

Why can I not choose my rewards or the way I want to support my power, depending on my playstyle?
Why do I have to power-hop if I'm interested in another weapon?
Why am I forced to play for a power that I don't like, just because it advances in the way that I like to play?
 
You have to go to a systemcontrolled by an oposing faction. Ie. Fed or independant if ur anempire faction.

then interdict fed navy ships if ur in an empire faction.

each ship u kill is 15 merits no matter of size. You will get wanted though but just run from system security ships.

And that requires no mission? I just turn up and start killing? Then fly my snuff videos back to base where my debriefer and I watch them in all their technicolour detail. He then gives me 15 per kill? Fantastic.
 
And that requires no mission? I just turn up and start killing? Then fly my snuff videos back to base where my debriefer and I watch them in all their technicolour detail. He then gives me 15 per kill? Fantastic.

Yup no mission nothing. They even interdict u in the system just to give u more merits.
 
Ive seen the early notes for Update 1.4 - PowerPay and its gives players who havent got time to play more rewards than those that do to balance it out. For every day you dont log on you get 10,000,000cr. And you are now rewarded 1,000,000cr for every min you play. Every mission is now worth 10 times more and you can also type in how much money you want at the start screen. And if anybody blows you up instead of you paying insurance the insurance company pays you as compensation for lost fun. Its the most fun update ever as rewards are more fun than any game mechanic ever invented.
 
Yup no mission nothing. They even interdict u in the system just to give u more merits.

Well then. Consider me a cold blooded killer. Now if they would jut fix the wear and tear costs I could also merrily interdict the Hudson and Aisling scum without making myself dirt poor.

Will try this. Thank you.

PP rewards still need a total rethink.
 
You have to go to a systemcontrolled by an oposing faction. Ie. Fed or independant if ur anempire faction.

then interdict fed navy ships if ur in an empire faction.

each ship u kill is 15 merits no matter of size. You will get wanted though but just run from system security ships.

So what you are saying is that there is only 1 way to gain merits at a reasonable rate?

Every other way of gaining merits is pointless?

So once again, we're back to square 1. Casual players (or whatever you want to call us, those that have jobs, family, lives) are forced to undermine in order to gain a reasonable amount of merits?

The balance is just wrong in the game.

The core of PP is great. I love the idea. Really I do... and I want to experience all of it.
But we can't. Not without FD re-balancing those numbers... it's not a fundamental change to the game... it doesn't require a massive new patch. It's literally a few variable changes.

Easy and fun fix. The longer you stay in the faction, the smaller your rep decay becomes.

Now I like this idea. This could work (provided that FD don't use the "only when you're logged in" stance which they've been taking lately).

The biggest issue for me, it all reminds me of a free to play mobile game.
But flipped around.

For example, in these mobile games, you are limited to play when you are logged in. And either have to spend real money to play more, or wait an arbitrary amount of time.

But in ED, it's the opposite way around. You are limited to playing, when you are not playing the game. In order to progress in your chosen power, you have to be constantly logged in and playing, otherwise you will decay back to square 1.

This whole power decay is - in my honest opinion - arbitrary, annoying and pointlessly punishing.
I can understand reputation decay, and that's all fine. Because it allows for players who have a negative rep to have a chance at balancing out.

But for power decay? There's no benefit to this. Other than to punish players who have lives.

I'm not saying get rid of it completely (I can understand that they don't want players grinding their way to R5 and getting 50 mill every week) but allow progression for players who can't grind for hours a day, every day, every week.

Either that, or get rid of the 50 mill bonus each week, and get rid of the decay.

Another alternative, the decay can be based on your rating. For example, R5's would get the current amount of decay. But lower ratings would get lower amounts of decay.

If you plan on going on vacation for a few weeks... you'll come back and you're back to square one. Does that sound fair?
 
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So what you are saying is that there is only 1 way to gain merits at a reasonable rate?

Every other way of gaining merits is pointless?

So once again, we're back to square 1. Casual players (or whatever you want to call us, those that have jobs, family, lives) are forced to undermine in order to gain a reasonable amount of merits?

The balance is just wrong in the game.

The core of PP is great. I love the idea. Really I do... and I want to experience all of it.
But we can't. Not without FD re-balancing those numbers... it's not a fundamental change to the game... it doesn't require a massive new patch. It's literally a few variable changes.



Now I like this idea. This could work (provided that FD don't use the "only when you're logged in" stance which they've been taking lately).

The biggest issue for me, it all reminds me of a free to play mobile game.
But flipped around.

For example, in these mobile games, you are limited to play when you are logged in. And either have to spend real money to play more, or wait an arbitrary amount of time.

But in ED, it's the opposite way around. You are limited to playing, when you are not playing the game. In order to progress in your chosen power, you have to be constantly logged in and playing, otherwise you will decay back to square 1.

This whole power decay is - in my honest opinion - arbitrary, annoying and pointlessly punishing.
I can understand reputation decay, and that's all fine. Because it allows for players who have a negative rep to have a chance at balancing out.

But for power decay? There's no benefit to this. Other than to punish players who have lives.

I'm not saying get rid of it completely (I can understand that they don't want players grinding their way to R5 and getting 50 mill every week) but allow progression for players who can't grind for hours a day, every day, every week.

If you plan on going on vacation for a few weeks... you'll come back and you're back to square one. Does that sound fair?

This earns u merits but it doesnt help take over systems, defend systems or prepare systems. So if everyone did this constantly our faction would fail and die.
 
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