Patch Notes Update Elite: Dangerous 1.3.01 incoming

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Edward.

Are we going to have a fix regarding Collector Drones trying to catch the same chunk of ore? is like having just 1 drone instead of 3 grabing different pieces of Ore.
 
Now, that is not nice to explorers... isn't it?
Let's suppose any explorer has travelled several thousands of LY's and there is this error...
All those LY's gone...
Have to go again.
.
my2cr

Actually I would hope it would be like a free trip home, so you keep your exploration data and can sell it... one would darned well hope anyway
 
Well, there's two sides to this for an Explorer... 1. It sucks if you're way out and almost at your destination. 2. It's pretty cool if you have millions of Credits in exploration data you can just hand in without spending hours upon hours making the trek back.

I strongly disagree with #2.
 
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- Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to the last system they safely docked in....

You've got to be kidding me? Not the last system we jumped from (which is how I read it at a glance) but all the way back to what is effectively the start of your exploration?

IF that is the case, that's shonky guys.
 
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To address problems from the above issue, all minor faction influence levels in all star systems have been reset back to their state just before the release of 1.3

For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3

Thanks

Ed

And we do get a refund too? ur expenses are paid too? I should be meanwhile LT but im still ENSIGN. some worked some didnt althout i did succeed in the missions. So im now back to warrant officer? serious?! k you want put me back to XP before 1.3? great do that and please dont forget wipe ALL the bounties (missions caused) and gimme back 2 millions.
deal?
 
So hopefully be able to make it back to civilisation tonight rather than playing the hyper jump crash lottery game?

<Fingers crossed>

Oh dear god please no. Please say that a real fix for this "certain type of Hyperspace failure" is on the way.

Certainly no favour if you're an Explorer and happen to stumble upon one of these "certain type of Hyperspace failure" after a month + of exploring, only to find yourself back in the station you set off from?!

Surely that's just worded badly? Tell me it is!

Has this happened to you or anyone else? This is the first I've heard of it. Any posts on the forum?
Sheesh, I thought you guys go bravely on where no human has gone before.
 
Nope. If I remember correctly, shaders are either compiled just-in-time as needed or when specifically requested by the program. Once compiled they are cached for as long as the program runs. Shader compilation can be a source of graphics stutter so they are precompiling all the shaders at program startup. The compiled versions do not persist past program exit. This is not something ED can change as the functions to compile shaders are not their code. If it's taking long enough to be frustrating for you at startup, just imagine what it would be (and was, prior to 1.3) doing to your graphics performance if it happened piecemeal, in the background, ingame and taking up your graphics processors cycles that should be contributing to your framerate :)

Actually as has been stated by the devs more than a few times, the shaders are compiled ONCE... and then the cache is checked every time the game loads... Which is why you see the shaders bit when you launch the game BUT it does not take as long to go through compared to the first time the cache is created...

The cache is recreated whenever there is a change....

New version of the program, new cache is generated the first time
Change your hardware OR upgrade your drivers, new cache is generated
Change your display settings but not the hardware or drivers, I do not know if the cache gets recreated as I have not tried it myself
 
- Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to the last system they safely docked in.

Rescued? RESCUED???

If you're an explorer who's spent a month getting to the other side of the galaxy I'd hardly called being transported back where you started from "rescued".

[video=youtube;yP1vSIOmCc4]https://www.youtube.com/watch?v=yP1vSIOmCc4[/video]

I'm sorry chaps but I've splintered my pancreas!
 
It all seams like you should maybe fix the bugs rather than the graphics.
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I.E fix bugs 1 to 100 and so on, like fix them first then maybe it will be a lot easier to add new content and not have to work out how you made the bugs more complicated to fix.
 
And we do get a refund too? ur expenses are paid too? I should be meanwhile LT but im still ENSIGN. some worked some didnt althout i did succeed in the missions. So im now back to warrant officer? serious?! k you want put me back to XP before 1.3? great do that and please dont forget wipe ALL the bounties (missions caused) and gimme back 2 millions.
deal?

A roll-back is way better than a messy faction influence bug that create many wild sides effects, its a little painful but necessary.
 
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Thanks for doing your jobs. Now what about all the rest of the bugs that were reported in 1.3 beta and ignored? How about an apology to your customers for releasing 1.3 in the state that it was? How about an apology to those who finally came back to ED for 1.3, saw the state of 1.3 and then went back to playing other games again? Get your act together already.
 
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