Docked with a bounty = banned from playing game for a week?

No.

Accidental friendly fire is met with a 400 credit, 10 minute Bounty.

10 minutes.

Always check your transactions tab the moment you get the WANTED status pop up - it's all there.

Upon expiry of said 10 minutes, you can either hyper-jump to another system, jump back and pay off the bounty or you can save, exit and launch the game again and you'll be able to pay off the bounty via the Contacts tab.

Anything more than a ten minute bounty and you did far, far more than accidentally shooting someone. Sort of like accidentally shooting someone again.....and again.....and again.....and again.


Accidental fire might be a 10 minute bounty but a speeding ship collision is 7 days for a 200 CR fine!

The 200 CR fine can't be paid off in another system either.
 
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CHeck how long the Bounty is for - I got one the other day that expired on hyperspacing out the system. Jumped out and back in, docked and paid the fine. Currently got one for 7 days due to shooting the wingman down on an mission because he got in the way of the primary target.
 
suicide does not reset the bounty that's why. people used to do that even with the old system you have to be killed by someone now even ai cops.
 
That was the advice! THe fine is still locked (in fact the timer reset to 7 days) so the "sage advice" was just made up twaddle because it didn't change anything.

I could get out sure - multiple ways. There is still no way to pay though it seems. Seriously, what is the point of this feature? If you get a parking ticket in real life, you get a *DISCOUNT* for paying it early, you dont run the risk of arrest when popping out to Tescos to buy some coffee for a week before getting the chance of putting things right.

It just doesn't seem to have any rhyme nor reason to it.

OK I am confused..... So you are saying you have a 7 day bounty for a non fatal FF? if so my understanding that is a bug and you should ticket.

however if you panicked and KILLED the ship that isnt a simple FF incident, and you comparing it to a parking fine is a nuts comparison.

so which is it.. did you get a 7 day bounty for FF (possible bug which needs to be fixed) or a 7 day bounty for MURDER (in which case I do not think you have a case)
 
Accidental fire might be a 10 minute bounty but a speeding ship collision is 7 days for a 200 CR fine!

The 200 CR fine can't be paid off in another system either.

And?

A fine is a fine. It does not result in a Wanted status at all. The 7-day timer is just that: You have 7 days to pay the fine, which you can do at any time. Once the 7 days runs out and you have not paid the fine, then the fine turns into a Bounty and only then will you get a Bounty for the speeding incident.

Don't speed, simplez.
 
And?

A fine is a fine. It does not result in a Wanted status at all. The 7-day timer is just that: You have 7 days to pay the fine, which you can do at any time. Once the 7 days runs out and you have not paid the fine, then the fine turns into a Bounty and only then will you get a Bounty for the speeding incident.

Don't speed, simplez.

But you have to pay the fine at the place it was incurred is that right?
I tried in the system next door (same major and minor faction) and there was no option.

Yeah, don't speed is fair advice! I was actually under 100 when I sped to avoid an NPC! But I'm not complaining how it happened just frustrated with the outcome
 
So I am docked in a high security station after getting a bounty for accidentally shooting someone when they flew in front of me. There is no option to pay the bounty as apparently I have to wait a week (why?!) to pay bounties now.

If I try to leave, I will get shot by the station security as I have a bounty. But I cannot pay the bounty. So this means I am stuck in the station/not palying for a week?

Really?

So I have basically been banned from playing the game for a week? What?

You are not banned from playing don't worry. Bounty is now tied to minor factions or systems if I am correct, which means you may want to avoid the system where the bounty was issued for a week. You can keep playing in the rest of the galaxy your bounty won't show up and you won't get into trouble unless some players decide to scan you and go for the bounty.
You cannot pay off bounties anymore. It was decided to make bounties actually means something rather than just a mere annoyance that you could pay off few minutes after murdering someone for instance. Now they mean something.
 
Yes but this is a game about space fight etc - remember all the uproar about the yaw-rates purely because they wanted to make space fighting fun.

You're saying that space fighting is something to be avoided. It feels really incongruous and weird if they are changing the game to make it where fighting it something they dont want you to do. I'll have un-nerfed yaw back if that is the case please!

Odd response.

First the game is an open-world game - it's not a space fight game, unless that's what you want from it.

Second I do not understand why you brought yaw into it - that was always "nerfed" by design. The people who complainged didn't like the mechanic.

Running away to fight another day is a valid tactic, more so if you play Ironman. (Which I do - self imposed) There is no rule that states you have to remain to die ;)

Lastly, I don't approve of the sidewinder "trick" as to me that's an exploit. (Using the game in unintended ways, not meant by the Devs, is an exploit and I am confident they wanted the penalty for being trigger happy to mean something and not a quick 5 min jump into the spare ship to die routine!)
 
You are not banned from playing don't worry. Bounty is now tied to minor factions or systems if I am correct, which means you may want to avoid the system where the bounty was issued for a week. You can keep playing in the rest of the galaxy your bounty won't show up and you won't get into trouble unless some players decide to scan you and go for the bounty.
You cannot pay off bounties anymore. It was decided to make bounties actually means something rather than just a mere annoyance that you could pay off few minutes after murdering someone for instance. Now they mean something.


Its cool because the top bounties now are all filled with CMDRs that are nearby.

So you can also hunt players more easily now.
 
If you accidentally shoot someone, and they and their wing turn hostile, you need to kill or be killed by the 3 hostile vipers etc

So I dutifully go back to the nearest station to pay off the high bounty on my head (incidentally they owe me more in bounties on the people I killed), yet I cant. This game is getting worse and worse.

It was fine (no pun intended) before. Why make it so we have to do stupid workarounds like buy and then destroy a sidewinder so that you can pay the fine? Madness.

I switched to a sidewinder and crashed into the walls of the station. I have now respawned about 150 light years away from where I was.


Wait, what? So when you say you accidentily hit someone you really mean you intentionally murdered three people? And then you get a sidewinder and ram the station? Some basic tips:

1) Don't murder people out of convenience.
2) If you do murder people, don't go to their station where their presumably angry friends live.
3) If you do murder people, and also go to their station, leave that station either boosting or using stealth. I do it all the time, it is perfectly possible.
4) If you do murder people, and also go to their station, and dont want to leave the station, don't intentionally kill yourself by ramming the station.
5) If you do murder people, and also go to their station, and intentionally commit suicide by ramming the station, at the very least admit you've basically been making the worst possible choices at every given opportunity.
 
That was the advice! THe fine is still locked (in fact the timer reset to 7 days) so the "sage advice" was just made up twaddle because it didn't change anything.

I could get out sure - multiple ways. There is still no way to pay though it seems. Seriously, what is the point of this feature? If you get a parking ticket in real life, you get a *DISCOUNT* for paying it early, you dont run the risk of arrest when popping out to Tescos to buy some coffee for a week before getting the chance of putting things right.

It just doesn't seem to have any rhyme nor reason to it.

No there is no way to pay off a bounty for murder. Does that make sense? I think it does. This all thing that is happening to you is basically your fault. You misclicked, and shot someone by accident. Then you decided it would be a good idea to finish him off, and maybe his wingmates too. To sum it up, you murdered them.

Since we are at the point of making real life analogies, if you walk in the street and "accidently" punch someone in face, then procede to beat him to death, and do the same to his friends who were defending him, it is murder. You can try to explain to the cops "it was an accident, I tripped over and punched him, then he got mad at me so I killed him, and his friends", but you will probably still go to jail.

So please, stop complaining about a supposedly broken mechanic, and think about what you're doing before doing it.
 
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If you dont want to boost your way out of trouble just undock, disconnect and reconnect. However this is something only cowards would do. Undock and boost right trough the letterbox :)
I think this is the best bet for the OP though. Just take off from pad, and immediately go to main menu.
 
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Wait, what? So when you say you accidentily hit someone you really mean you intentionally murdered three people? And then you get a sidewinder and ram the station? Some basic tips:

1) Don't murder people out of convenience.
2) If you do murder people, don't go to their station where their presumably angry friends live.
3) If you do murder people, and also go to their station, leave that station either boosting or using stealth. I do it all the time, it is perfectly possible.
4) If you do murder people, and also go to their station, and dont want to leave the station, don't intentionally kill yourself by ramming the station.
5) If you do murder people, and also go to their station, and intentionally commit suicide by ramming the station, at the very least admit you've basically been making the worst possible choices at every given opportunity.

Nice :) May I add:

6) If you do murder people, and also go to their station, and intentionally commit suicide by ramming the station, and finally admit you've basically been making the worst possible choices at every given opportunity, then don't come on the forum putting the blame on an allegedly bad game mechanism.
 
Well if you want to stick with the flawed real-world analogies, it seems that you could accidentally beat someone to death on the street, watch TV for a week, then pay the fine and get away with it as if nothing happened.

But then lets stop with these real-world analogies because they are clearly not applicable here I didn't "murder" anyone, I am playing a computer game about shooting ships, and I shot some ships.

Lets just forget it - I thought this game was about shooting ships (i.e., getting to an Elite combat rating). Clearly I was wrong and they are trying to make the game into some sort of strategy role-playing card-game.

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Nice :) May I add:

6) If you do murder people, and also go to their station, and intentionally commit suicide by ramming the station, and finally admit you've basically been making the worst possible choices at every given opportunity, then don't come on the forum putting the blame on an allegedly bad game mechanism.

There was no blame, it was a question. Please read.
 
Well if you want to stick with the flawed real-world analogies, it seems that you could accidentally beat someone to death on the street, watch TV for a week, then pay the fine and get away with it as if nothing happened.

But then lets stop with these real-world analogies because they are clearly not applicable here I didn't "murder" anyone, I am playing a computer game about shooting ships, and I shot some ships.

Lets just forget it - I thought this game was about shooting ships (i.e., getting to an Elite combat rating). Clearly I was wrong and they are trying to make the game into some sort of strategy role-playing card-game.

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There was no blame, it was a question. Please read.

The game is about shooting ships (if that's your play-style), there are two types of ship shooters legally sanctioned ones (who get paid) and criminals (who get bounties on them), you are playing as the second category that's why you were wanted.
 
Clearly I was wrong and they are trying to make the game into some sort of strategy role-playing card-game.

.

You are half right! Clearly you ARE wrong

but ED is NOT a role playing card game..... its just not a mindless shoot everything that moves without consequence game either..... and for that matter neither were the other 3 games in the series (it took time in those too to loose your WTD status).

By the sounds of it you need to take a step back, learn from your mistakes and move on. This is no biggie everyone makes mistakes but refusing to accept them and complaining the game is wrong is what is irritating.
 
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Just leave the dock and fly smart. The only time you're *really* at risk is if you're hostile to the owning faction. Then they and you are all red, and they dont even scan before shooting. (still doesn't stop me running cargo...)
 
Lets just forget it - I thought this game was about shooting ships (i.e., getting to an Elite combat rating). Clearly I was wrong and they are trying to make the game into some sort of strategy role-playing card-game.

Come on, even in GTA you get in trouble when you start randomly killing things. If you really don't like that concept than ED is unfortunately not for you, but you can just continue playing and be a little bit more mindful of who you shoot and what you do. Who knows, you may even get more satisfaction that way. :)
 
Well if you want to stick with the flawed real-world analogies, it seems that you could accidentally beat someone to death on the street, watch TV for a week, then pay the fine and get away with it as if nothing happened.

But then lets stop with these real-world analogies because they are clearly not applicable here I didn't "murder" anyone, I am playing a computer game about shooting ships, and I shot some ships.

Lets just forget it - I thought this game was about shooting ships (i.e., getting to an Elite combat rating). Clearly I was wrong and they are trying to make the game into some sort of strategy role-playing card-game.

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There was no blame, it was a question. Please read.

Well, you started comparing in-game murder to a parking ticket.

Yes I know you didn't litterally murder anyone. But according to the game, you murdered NPC ships. The only reason your bounty disappears is precisely because this a game, supposed to be fun, and it doesn't want to over-penalise you.

This game IS about combat, and you can fight who ever you want, but then there is consequences. Find a good reason to fight someone, or endure the consequences.

Have a good day :)
 
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