Powerplay cycle is out a day early

where is my 50,000,000? How many of my 10,100 merits will carry over to next week? Frontier ?


​After all the time i have invested I'm getting a little frustrated with this find out as you go bullsh1t

You will get the 50,000,000 CR next week. You were rank 1 last week, and you were correctly paid 1,000 CR.
 
As someone who bought in at Beta, this kind of debacle is completely unsurprising when it comes to E: D. I say this as someone who sees such enormous potential in the stuff that works and really wants the game to succeed, but has mostly lost hope at that potential ever being reached. The number of badly handled screw-ups is really disheartening.
 
Last edited:
I think you seriously underestime how invested some people got into powerplay. There was some serious time invested into this, and seeing it fall apart because the system didnt work properly shouldn't be ignored. We are not talking about a few people losing a few credits here. People have been working for a week for their power.

Was to be expected, (thems the breaks),...Gave people practice with the mechanics of it.

Comes from a person happily not using PP yet, or not.
 
Last edited:
Can someone please explain what "cashing in merits" means? I had earned over 200 merits (a lot of grinding from my "casual player" POV). I assume this means I will be at rank 2 now. If I am at still at rank 1, because I had to do some not-explained-at-all thing then I shall be very annoyed (insert swear word here).

I also didn't learn about merits halving until recently, because it's not documented at all. That's such a stupid mechanic. I had assumed I'd be able to accumulate merits over several months to reach rank 5. How on earth is anyone supposed to earn 10,000 merits (rank 5) in a week (or 5.5 days or however long a cycle now is)?

Those two things combined is going to severely diminish my interest in PowerPlay. Maybe I'll come back to it in a month or two once they actually fix the bugs & make it work sensibly.

P.S. People loosing hundreds (or thousands) of merits, due to the cycle ending early, is completely not acceptable. If Frontier want people to invest themselves into Elite (and PP in particular) they need to treat such losses like they treat cash & reputation losses due to bugs.
yes it ended early boo hoo. 200 merits is about an hours work max. 15 merits a kill.

it is all documented perfectly well and read over the other threads there are hundreds describing how it all works & how ur paid
 
yes it ended early boo hoo. 200 merits is about an hours work max. 15 merits a kill.

it is all documented perfectly well and read over the other threads there are hundreds describing how it all works & how ur paid

Well it's not exactly documented THAT well if a week ends up as 6 days................................

But yes, the expiry thing is laid out clearly enough.
 

Nonya

Banned
PowerlessPlay's disastrous launch and subsequent bugs are the result of the following:

1) Open versus solo/group broken game mechanic. There's no way to stop solo/private group players from screwing everything up. But since Braben has said he doesn't like the pew-pew PvP aspect, don't expect them to easily fix this with separate save/BG sims for Open and solo/private groups. it can be done since they already said they have "shadownban" servers up and running. There's just a complete lack of will @ FDev to do it. That will come back to haunt them time and time again.

2) Horrid, horrid "beta" testing period. Should have been longer. Much longer.

3) Faction weapons were never tested in the beta, were removed on 1.3 launch, now show back up. Expect issues about 4 weeks from now.

4) Horrid connection/instancing/adjucation server issues. I've built more stable networks in combat zones during wars IRL. Shameful.

5) Complete and utter lack of even the most basic of QA/QC testing prior to launching betas/patches. Horrid text placement, code bugs in text placement, and spelling/grammatical errors abound. Hello? Spellcheck anyone?

6) Lack of communication on how they're addressing any of the above issues.

Sorry folks, but I'm not going to "commend" Frontier on the game they're currently destroying at this point.
 
yes it ended early boo hoo. 200 merits is about an hours work max. 15 merits a kill.

it is all documented perfectly well and read over the other threads there are hundreds describing how it all works & how ur paid
please show me where transaction pending powerplay points are completely nullified at the end of the cycle. the cargo, if you select it, says that it's a weekly thing that will decay, the powerplay points in transaction tab? that's different.

i'll be here waiting.
 
As someone who bought in at Beta, this kind of debacle is completely unsurprising when it comes to E: D. I say this as someone who sees such enormous potential in the stuff that works and really wants the game to succeed, but has mostly lost hope at that potential ever being reached. The number of badly handled screw-ups is really disheartening.
I never understood why they rushed PP out of beta. Almost everyone agreed it needed more testing, yet Frontier had seemingly set a hard release date (+/- a few days). Coming out a week or two later would not have hurt normal players, and it would have saved a lot of upset from all the inevitable bugs.

Frontier have achieved a lot with ED, given their limited man power, but they really don't do themselves any favours by planning on stuff being released before there is any proof that it's ready. We can pretty much predict that after each major release there will be a week of heavy patching. With PP being such a major update, I'm expecting more like two weeks of heavy patching. If we can predict all that patching, why can't Frontier?

- - - Updated - - -

yes it ended early boo hoo. 200 merits is about an hours work max. 15 merits a kill.
I was doing something actually useful, i.e. delivering reports to ensure my power prepared a system instead of another power. That is 1 merit per report (10 per half hour).

Undermining existing systems (by killing for 15 merits each) isn't that useful at this stage (if ever, since undermining is easily cancelled). I believe it's also a lot harder (although I haven't tried myself - I had been planning to before the cycle ended unexpectedly).
 
Last edited:
where is my 50,000,000? How many of my 10,100 merits will carry over to next week? Frontier?

You should NOT have received it unless you were rating 5 before the cycle switch. The reward is calculated taking into account your rating at the end of the cycle. So if your rating was rating 1 - then 1000 Cr is what you get.
 
Last edited:
I never understood why they rushed PP out of beta. Almost everyone agreed it needed more testing, yet Frontier had seemingly set a hard release date (+/- a few days). Coming out a week or two later would not have hurt normal players, and it would have saved a lot of upset from all the inevitable bugs.

Frontier have achieved a lot with ED, given their limited man power, but they really don't do themselves any favours by planning on stuff being released before there is any proof that it's ready. We can pretty much predict that after each major release there will be a week of heavy patching. With PP being such a major update, I'm expecting more like two weeks of heavy patching. If we can predict all that patching, why can't Frontier?

- - - Updated - - -


I was doing something actually useful, i.e. delivering reports to ensure my power prepared a system instead of another power. That is 1 merit per report (10 per half hour).

Undermining existing systems (by killing for 15 merits each) isn't that useful at this stage (if ever, since undermining is easily cancelled). I believe it's also a lot harder (although I haven't tried myself - I had been planning to before the cycle ended unexpectedly).

you says its un-usefull but we undermined winters so much she dropped down to galactic power 3 and we went up to 2. i also traded to bring report & went to expansion systems and engaged in the combat there to take over the 3 systems. its all about doing every part of powerplay. hence why i am only rank 3 and not 4
 
quote_icon.png
Originally Posted by Michael Brookes

We'll update the server later today to correct some issues that have arisen from the cycle turnover. That will include a reduction in the decay to account for vouchers and goods that weren't delivered.

Cycles will take place on a Thursday morning during the maintenance shutdown to minimise disruption.

So since I had 1000 vouchers even, what is the reduction to decay (in this case at end of cycle 0%) that will return what I and others have lost? Am I supposed to gather more this week to make up for it(if that is possible for me)? Honestly, please consider a new decay alternative. A static 15% with + or - 1 % due to rank already attained. This system with fast tracking is far from ideal. As it stands now, all i got from last week is the 1500 i cashed in
(interdicting one tedious ship after another), and a mil+ in bounties,repairs,fuel,and ammo expenses. Seems all other gathering is borked to the people who don't have rivers of cash and a solar system full of anacondas.

One question if you may. Why isn't take overs and control(defense) done in real time in open? Knock a station down to 0% to get a system or part of a system seems piles more fun then gathering merits which will only burn away with time. Make merits faction only currency for decals,faction outfitting, etc. The system is there. Or else use current system as is and let players do the duking it out on the final day for said gains? Waive the insurance cost and encourage open battles to expand/defend systems.




 
Last edited:
you says its un-usefull but we undermined winters so much she dropped down to galactic power 3 and we went up to 2.
That's either due to people not understanding how PP works (quite likely), or Winters having far too few supports (less likely). In the long run it will only be worth undermining powers that have so few supporters they can't reach the (quite low) fortify threshold for all their systems.
 
Last edited:
This is extremely disappointing. As it's a bug, would it be possible to refund anyone who lost merits in the unplanned cycle update? I am not certain I turned in the several hundred I gained last night before the real world pulled me away, it would be rather saddening to lose the personal merit level due to the bug.

Can it be done, or are such things not logged? I remember some people being refunded credits/ships due to known bugs, but this uses a different system so I'm unsure.

Thanks
 
This is extremely disappointing. As it's a bug, would it be possible to refund anyone who lost merits in the unplanned cycle update? I am not certain I turned in the several hundred I gained last night before the real world pulled me away, it would be rather saddening to lose the personal merit level due to the bug.

Can it be done, or are such things not logged? I remember some people being refunded credits/ships due to known bugs, but this uses a different system so I'm unsure.

Thanks
I ticketed it, got my "stolen" merits back, only for them to give me them as this weeks merits not last weeks, so im still the wrong rank etc to what I would have been if the cycle ticked over tomorrow like Michael said it should have.
 
This really sucks. I was only a few merits away from the 10,000 mark when I stopped playing last night. Had I known that a week meant 6 days I would have kept going. How many days is this week going to be? 5? 4? 7? How are we supposed to know what a week means when your definition of a week is not the standard definition?

10,000 merits in less than a week? Do you play ED for a living?
 
This is extremely disappointing. As it's a bug, would it be possible to refund anyone who lost merits in the unplanned cycle update? I am not certain I turned in the several hundred I gained last night before the real world pulled me away, it would be rather saddening to lose the personal merit level due to the bug.

Can it be done, or are such things not logged? I remember some people being refunded credits/ships due to known bugs, but this uses a different system so I'm unsure.

Thanks

they already stated they reduced the decay to 1/7th of the normal rate as 'compensation'.

which is still sucky, but, whatever....
 
Sorry, for this question but why did not you deliver them yesterday?



Read the statements it was a bug that the cycles have switched one day earlier. It did not happen as intended.

How can this can happen in production? Hasn't FDev tested it in beta? I don't understand.
 
they already stated they reduced the decay to 1/7th of the normal rate as 'compensation'.

which is still sucky, but, whatever....

actually its 6/7ths (so you keep an extra 8% or so compared to usual), but, it seems to have actually given people more merits rather than decrease them.

How can this can happen in production? Hasn't FDev tested it in beta? I don't understand.

they never once tested the cycle ticking over automatically, they did it by hand every 2 or 3 days, which obviously was the wrong decision.
 
Last edited:
10,000 merits in less than a week? Do you play ED for a living?

You can buy merits. If you run a trading ship you could keep yourself topped at rank 5 every week if you wish. Not sure if that would be profitable or not. The 50mil weekly bonus removes half of the cost of buying the merits and faction level 5 bonus would determine if doing this was worth it (if I´ve understood it correctly).
 
PowerlessPlay's disastrous launch and subsequent bugs are the result of the following:

1) Open versus solo/group broken game mechanic. There's no way to stop solo/private group players from screwing everything up. But since Braben has said he doesn't like the pew-pew PvP aspect, don't expect them to easily fix this with separate save/BG sims for Open and solo/private groups. it can be done since they already said they have "shadownban" servers up and running. There's just a complete lack of will @ FDev to do it. That will come back to haunt them time and time again.

2) Horrid, horrid "beta" testing period. Should have been longer. Much longer.

3) Faction weapons were never tested in the beta, were removed on 1.3 launch, now show back up. Expect issues about 4 weeks from now.

4) Horrid connection/instancing/adjucation server issues. I've built more stable networks in combat zones during wars IRL. Shameful.

5) Complete and utter lack of even the most basic of QA/QC testing prior to launching betas/patches. Horrid text placement, code bugs in text placement, and spelling/grammatical errors abound. Hello? Spellcheck anyone?

6) Lack of communication on how they're addressing any of the above issues.

Sorry folks, but I'm not going to "commend" Frontier on the game they're currently destroying at this point.

You pretty much summed up my thoughts exactly. Wanted to rep+1 but curiously, the system says I cannot :(
 
Back
Top Bottom