People that don't read posts properly these days :/
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I said, that a fer-de-lance will not be able to refill a 6 times boosted shield with 1 cycle of shield cell banks, so you might as well deactivate your shield boosters when you begin to use your banks as they are just using power for no benefit.
Boosters aren't very useful if you have to turn them off to use SCBs, almost completely defeats the purpose of equipping one or the other.
Not that anyone actually flies an FDL with six boosters.
It is senseless to not count your SCB's in your total shield value.
I've defeated many a CMDR who still had SCB charges remaining when his or her ship exploded.
Total shield strength as a function of shields + SCBs can be an important metric, but it's not universally applicable. SCBs take time to use, and if you have crap loads of SCBs, you typically cannot power them all simultaneously, which can introduce further delays.
There is a balancing act between shield strength and SCBs. Sacrifice too much of the former and you leave your shields vulnerable to collapse if your opponent can deliver sufficient damage in the five second window SCBs take to activate. Sacrifice too much of the later and total usable shield strength is needlessly low.
Well, I was just a bit ticked off that someone has bended my words to make it sound like I said something else from what I actually said.
I didn't bend your words and I apologize if it appeared this way. I made as much sense of them as I was able to given the context they were in.
The fact that your argument makes even less sense after your correction/elaboration is on you, however.
We were not talking principles, we were talking numbers
Not the relevant ones.
Again, my point was purely down to arithmetic, as I was challenged on my arithmetic
No one challenged your arithmetic, just your logic, your tactics, and your presumptions.
Numbers don't mean a thing if you lack the experience and talent to leverage them.
I do like your suggestion of ramming though, what your describing there is exactly how I used to kill the other pythons in the pre 1.1 godship, and is way underused, already suggests a pilot skill difference to me though - for example in your own case unless you can't translate your ideas to actions i'd say your already far ahead of a majority of players.
If I know a Python has SCBs, I always attempt a ram early in a 1v1 engagement (no need if I out number the python, and too risky if I am outnumbered myself), preferably when I have cause to believe my opponent has moved pips away from SYS. I'll make like I'm retreating, give it opportunity to fire at me a bit, then flip around and boost into the Python, moving 4 pips to sys and timing my own SCB charge to go off a moment before I hit, while emptying my entire WEP cap at point blank range. If it works well, my opponent has lost shields while mine are still almost full and I have SCBs remaining. If it doesn't work well, I burn another SCB charge, drop chaff, heatsinks, take evasive action and disengage.
What I meant with bulkheads, and correct me if I am wrong, is that military grade bulkheads provide about 20% damage reduction from ramming over light weight bulkheads.
Ramming is kinetic damage, anything that reduces kinetic damage reduces ramming damage.
However, this only applies to hull, and all that needs to happen to make your entire loadout of SCB nothing but dead weight for a significant period of time is for you to lose shields before you can use them.