Oculus Livestream prior to E3 2015 ... Is Oculus giving up on Elite as a premiere title?

DB already said they plan to support ALL the major VR types.
Please link a source to that statement because I'm still looking for confirmation as others on this forum said it too, and I only found him saying to opposite:
While Frontier is open to directly supporting VR platforms other than the Rift, David Braben explained to Ars at GDC that Elite almost certainly won’t implement support for the OSVR initiative.

"The fact that we’ve already got it working," said Braben, referring to the game’s existing 3D support, "would mean we’d have to take a step back to take a step forward, because we’re already using our own tools." Braben explained that when Frontier began adding Rift support in 2013 to the proprietary Cobra engine that powers Elite, OSVR didn’t exist, and that adding OSVR support might compromise the game’s performance.
http://arstechnica.com/gaming/2015/...e-best-damn-spaceship-game-ive-ever-played/2/
What he is saying about OSVR also holds true for any other VR platform in my opinion. So basically he is telling they are open to directly supporting VR platforms, but only when the implementation is problem-free from the start.
And I am very disappointed with the Oculus presentation today, so I want to choose the Vive, but only if it's supported by Elite: Dangerous.



Proceeding with further general discussion of today's presentation:
I think the touch controllers are near useless for VR. You have to hold on to them, which lessens the freedom. When you let an object go in virtual reality by letting go the controller in reality, the controller will fall, and hang on a thread to your wrist. This breaks immersion twice. First the falling controller will reach the end of the thread, you will then feel a force which hasn't any representation in virtual reality. Next, you have to search for your controller in reality.
I hope the design isn't finalised yet and hope they will fix that.
 
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I don't understand the angst about the Xbox one controller; It's a controller. Use it, don't use it, whatever but why does it offend people so much?
It doesn't "offend" me, but it's massively disappointing. Having used the razer hydra with a couple DK2 games it's obvious how important proper controllers are to a good VR experience. By not including proper VR controllers, Oculus have hindered development of good VR experiences for their platform because developers can't depend on users having the controllers they need.

[video=youtube;-RehCTRrWM0]https://www.youtube.com/watch?v=-RehCTRrWM0[/video]

I'm also disappointed to see they they've stuck with camera based tracking which is prone to poor tracking and jittering. Tracking in ED isn't 1:1 for instance.

IMO Vive+SteamVR wins. They're out 4-6 months earlier with better tracking and by having proper controllers they offer a more complete solution. Apparently they're using identical panels so at this point I don't see any reason to wait for the Oculus.

Fingers crossed FD will support both.
 

SlackR

Banned
Please link a source to that statement because I'm still looking for confirmation as others on this forum said it too, and I only found him saying to opposite:

http://arstechnica.com/gaming/2015/...e-best-damn-spaceship-game-ive-ever-played/2/
What he is saying about OSVR also holds true for any other VR platform in my opinion. So basically he is telling they are open to directly supporting VR platforms, but only when the implementation is problem-free from the start.
And I am very disappointed with the Oculus presentation today, so I want to choose the Vive, but only if it's supported by Elite: Dangerous.



Proceeding with further general discussion of today's presentation:
I think the touch controllers are near useless for VR. You have to hold on to them, which lessens the freedom. When you let an object go in virtual reality by letting go the controller in reality, the controller will fall, and hang on a thread to your wrist. This breaks immersion twice. First the falling controller will reach the end of the thread, you will then feel a force which hasn't any representation in virtual reality. Next, you have to search for your controller in reality.
I hope the design isn't finalised yet and hope they will fix that.

http://www.reddit.com/r/EliteDanger...avid_braben_talks_htc_vive_and_vr_in_general/
 
Nope :p but that still doesn't make it a VR exclusive game... If sky stopped showing football I would unsubscribe but that doesn't make them a football exclusive satellite service. In DBs mind VR is very much an add on and I think it has (thus far) been a lost opportunity. Of course to the people in this sub forum... ED without VR probably isn't worth the time, but that hasn't been Frontiers marketing strategy at all because it wouldn't have been cost effective.


CCP's EVE Valkyrie isn't a VR exclusive game either and Oculus has it as pretty much the core gameplay scenes in all their latest marketing videos and featured it prominently in today's presentation. You'll be able to play it on a regular monitor just like ED.
 
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I am watching the Oculus livestream in anticipation of E3 and was alarmed when, during the segment of the livestream when game development partners were introduced and talked about. Eve: Valkyrie and others were mentioned ... but FD was nowhere to be found. This is particularly alarming given Elite's (erstwhile?) status as a VR pioneer.
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With the failure of FD to implement SDK 6 thus far, and this (obvious?) slight from Oculus during their livestream makes me concerned about the VR future of Elite Dangerous. Has E:D been left in the VR dust?
.
(As an aside, I'm more than ever concerned about Oculus' direction with their introduction of the XBone controller to be shipped with the CV1, but that's just an aside).

FD is already working with Microsoft so I would think Oculus would be a natural step given that ED is probably the best game for OR right now. As far as the Xbone controller, no thanks, it's added cost I don't want or need.

Can't wait until we can chat with our virtual Facebook avatars and the like in VR. <-Sarcasm.
 
As others mentioned: Steam Vive!
This game is actually a big problem for oculus. If they add vive support (and i hope they do!) this will be a groundbreaking VR title and just what the vive needs to start off.
Oculus would promote their biggest problem basically considering the CV1 will be released after the vive.

They will promote oculus exclusives mostly.
 
Given Occulus is a Facebook company money might have exchanged hands to get such a prime time slot, its that thought alone that would give FDEV integrity :)
 
Ugh, I hope they don't go with Vive. The by far main thing we need is better resolution. Even the CV1 isn't going to have nearly enough for my liking, but the Vive is just going to be a teeny bit sharper than the DK2.

Yeah I like the idea of having lasers in my room and virtual walls and such but we need resolution so much more.

Ehh? Vive and cv1 have the same screens!.

- - - Updated - - -

FOV is software dependent so I don't get that part of your point. But ok, if the Vive give us more resolution, I'm sold.

Remember, Pascal is coming out next year so it will soon be very possible to get better resolution.

Dude you were having a mare ;) fov is very much hardware limited
 
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I think we need to get some confirmation from Frontier about what the future holds. If they intend on a partnership elsewhere then I think we deserve to hear about it before pre-orders begin for the CV1. I don't want to end up with a CV1 and then Frontier announce an exclusive partnership with Steam.

I wouldn't be surprised if the reason FDEV struggled with getting Direct Mode and 0.6.0.0 working is because Oculus purposely hindered their efforts in favor of their partnership with CCP.

AFAIK FD said they will support both
 
I'm sure I heard Elite: Dangerous is going to support both headsets as well. The choice between the VIVE and the CV1 is going to be difficult for me. I'm certainly not put off by the decision to bundle the gamepad and headphones. Developers can tailor fit their software for these items because they know that the users definitely have them. I don't own an XBone but Microsoft have a long heritage of making the most excellent gamepads. When I first heard that they were entering the console market with the XBox my first thought was that at least it was going to have a decent controller. And I wasn't wrong. My original Texas-sized controllers still work today.

It is obvious that Oculus are compromising by including gamepads with the first commercial release. They are rushing it to get them out the door as fast as they can. And I am completely fine with this. They want to sell them as soon as possible. We want to get them as soon as possible. I don't see any problem with this.
 
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Is the Oculus blog post different to the reveal web cast? I think I read in posts on the first page of this thread that there is no microphone included, but the blog post states this:

"It also incorporates a high quality internal microphone for social experiences."

No mention here about the Oculus Touch controllers? I'm not sure how useful those would in games like Elite Dangerous, though.

https://www.oculus.com/en-us/blog/the-oculus-rift-oculus-touch-and-vr-games-at-e3/

Pate
 
regarding the xbox pad....

on the surface of it, I was initially a little disappointed as it is just something else we are paying out for but I guess it just depends. So long as the CV1 comes in at the targetted price point (iirc they were aiming at <$400 ) then I suppose that is a price we were all expecting anyway.

the XB1 pads are as good as any pad on the market, so if you are going to pick one, it may as well be a tried and tested good one. If you really do not want it it should fetch £20 2nd hand.

So on reflection my main issue with them bundling that pad is actually that that are NOT bundling the actual PROPER VR controllers. IF we get a token for said VR controllers as soon as they are made I shall retract this, however as it stands it will be another device we are going to consider having to buy when they come out. Also, if devs cannot bank on all VR users having said VR controllers then it may actually limit their usefullness.

(like Kinect or hate it, bottom line the moment MS bottled it and uturned on their decision to bundle it with every XB1 console, it killed it as a peripheral!)

so TLDR

IF the xbox pad is an"early adopter freebie" as a sorry our VR controllers are delayed you will get them as soon as they are done for free then I am fine with it... (and once they are done, then the offer may end)

but IF we have to buy them then that is another huge advantage over to VIVE which AFAIK will come with them.
 
I know it's been said before, but he states they will support the headsets that are coming out... so by that I would take it he means Vive & CV1

[video=youtube;5NIJ2VVLIxk]https://www.youtube.com/watch?v=5NIJ2VVLIxk[/video]

Also with implementation of runtime 0.5 and the statement saying they are working with Oculus to bring the game up to V6 still means they are developing for the product

I'm sure both will be great products when they arrive
 
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I know it's been said before, but he states they will support the headsets that are coming out... so by that I would take it he means Vive & CV1

https://www.youtube.com/watch?v=5NIJ2VVLIxk

Also with implementation of runtime 0.5 and the statement saying they are working with Oculus to bring the game up to V6 still means they are developing for the product

I'm sure both will be great products when they arrive
He says:
We will obviously support the ones that are coming out
at 0.55 in the movie

That quote can be interpreted in many ways but one thing is for sure, he talks about multiple headsets that will be supported, so we will have a choice.
One might interpret as Frontier supporting all headsets that will be coming out, including those in the future that aren't announced yet.
One also might interpret it as all headsets that are announced at that moment he is saying it, at GDC 2015.
Both would include Razer's headset which uses OSVR which would contradict his words in the review on Ars Technica
 
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Personally I think its a good move of Oculus to add an xbox 1 controller into the package, as well as the other motion controller the Oculus Touch. Its the best of both worlds. With the the xbox controller you have a method of control that most newcomers to VR will already be familiar with, and also games developers will be confident that they will be able to create games that use it and sell well from the get go. That will lay a solid foundation to enable a steady stream of content development.

On top of that, they've also released the motion control Touch which will enable developers to push VR content the way we all hope they will, plus you'll get your Hydra like weapon control for our HL3 fun and frolics. I'd imagine there will be some compatibility between the two controllers as well.

There are games which I prefer to use the xbox controller (Alien Isolation, Dying light) and others that I prefer to use mouse and keyboard ( Skyrim, GTA 5, Dishonoured) along with my warthog for elite and flight sims and my g27 for racing sims. I agree with Luckey's sentiment that its going to be a while until someone figures out a method of control that does it all. Banking on one method of control over the other is risky at this early stage of the game imo.

Im pretty sure Eve V is made for vr by the way chaps. I could be wrong but I remember them saying it at the presentation a month or so ago. Looks that way on the website..

https://www.evevalkyrie.com/
 

SlackR

Banned
People getting worked up over nothing... All that happened yesterday was a piece of tech I've been waiting two years for finally got revealed. People here and over on Reddit are flippin over this and that... ITS HERE!

Reminds of how this community has changed since the Alpha days... Shouldn't we be hyped? Is it just me Or Maybe I should just cut back on the coffee!
 
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People getting worked up over nothing... All that happened yesterday was a piece of tech I've been waiting two years for finally got revealed. People here and over on Reddit are flippin over this and that... ITS HERE!

Reminds of how this community has changed since the Alpha days... Shouldn't we be hyped? Is it just me Or Maybe I should just cut back on the coffee!

PP killed everyone's optimism.
 
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