I'm wondering if this thread is still really a discussion about certain fundamental pros and cons of the execution of a game, or if it is just an arena of people bickering, not even considering those guys on the other side of the fence just might be right a little bit.
244 pages doesn't necessarily mean that this is a particular fruitful discussion. Some people just want to be told they're right. This is turning into that. And it's the internet. You're not going to be told you're right. Quit tryin already.
The true number of pages is over 900, as this thread isn't the first one.
And the issue with doing a fruitful discussion about the subject is that both people that want to change the current modes tend to come here either demanding such a change or predicting doom if the change isn't made, and many that defend the current system are intransigent when it comes to certain specific changes. To a point it's my own case; for me, a game where I can be attacked by other players without my full consent simply isn't worth wasting time with, so any proposal that would have even an astronomically low chance of me being subject to PvP — or that would push players to expose themselves to PvP by offering extra rewards or content for doing so — is a no-go from the start.
Not my pixels.
I guess you've been too busy reading this thread to note the too common threads and posts about people never playing in open again because they got blown up once without their consent. I am simply trying to point out that open is not all griefing, and I wish more people tried Open. But I guess open mindedness got left behind.
It's more about what are enjoyable experiences. I have no issues in facing other players in unwanted combat apart from the fact it's somewhat less pleasant than shoveling organic fertilizer. It has nothing at all to do with fear, the same way I don't think fear is the word you would use to describe your reaction to unclogging a nasty toilet.
I understand this point. Open isn't for everyone. Repeated this many times here. What is annoying, is all the threads saying Open is only pirates and griefers.
Only, no, but they are there. Thus, Open is only enjoyable if you don't mind meeting pirates and griefers from time to time. For those that do mind that, that want to avoid that experience, Open likely isn't the best choice.
Also, the dummies who just want to dominate and grief are literally being hunted by other CMDRs, and I think this trend will grow. Unfortunately, this is probably futile in terms of establishing any kind of integrity for a variety of reasons.
That self-policing alone usually isn't enough. Which is why EVE has security forces capable of vaporizing PKers in seconds, DarkFall implemented safe zones when it re-launched, UO added a game world without PvP that players could switch to at will, ArcheAge has much of the map with PvP disabled, etc.
The concept of a player-based society, where players fulfill all the roles, seems interesting, until you hit the small snag that a far larger parcel of the player base than expected, larger than would allow for an enjoyable society, turn to unlawful activities (in-lore) like murdering and pirating. I don't think there is any game this worked out without game mechanics adding some kind of limit on the possibility of attacking each other.
No you didn't say that, but the forum posts about that are abundant. I guess I'm just sad for the people who have negative experiences in a situation I view as wholly positive.
You view as positive. Many people see them as negative, unenjoyable enough to be game-breaking, and thus see any mode where those are possible as far less enticing and the possibility to avoid them — even if at the expense of also