Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Haha, no, I definitely don't wait to get shot at. But I also have no reason to shoot someone who wouldn't be a fun fight. I play the game because it's fun. I think fighting other players is more fun than fighting NPC's. So for me, shooting other players who are capable and willing is what really makes the game fun. I know not everyone likes this, and that's why we have solo and private group, they have their place.

If only more were like you and only fought with "other players who are capable and willing" open would be full of sheep, sorry traders.

I sort of am in the camp that solo and open players shouldn't be grinding against each other. But to be honest, I'm not yet convinced either way. I would like to think solo players shouldn't influence my game, if I can't directly influence theirs, but that is kind of a dumb, human inkling. I definitely think community goals should be the same in each mode, and all competing. I'm not so sure about PowerPlay yet though, but time will tell how that works out.

There is only one (1) background sim, when the xbox version is released us PC/Mac players might be outnumbered by xbox players that we will never see, they will be part of the same BGS, you cant fight against them even if they all play in open

Also, the dummies who just want to dominate and grief are literally being hunted by other CMDRs, and I think this trend will grow. Unfortunately, this is probably futile in terms of establishing any kind of integrity for a variety of reasons

- - - Updated - - -

No you didn't say that, but the forum posts about that are abundant. I guess I'm just sad for the people who have negative experiences in a situation I view as wholly positive.

8char, forum being a pain
 
any idea what we are going to make the pills out of, how do you make a PVP GOD pill

That bit is simple - we make the pills out of N00B's ground up in Solo Mode by the very finest PvPer's on the planet, and we bind them together with the sweet-sweet tears of Open-Only Advocates, then we roll them up into pills and glaze them with absolute purest RAEG that can only be obtained from oneshotting mindless pew-pews in their own Guild.

Sell them in blister packs of three - with a scratch code for a chance to win a hot date with members of CODE, and a FREE entry into Asp Explorers Routing Table Of Winners, we are going to be rich! :D
 
No you didn't say that, but the forum posts about that are abundant. I guess I'm just sad for the people who have negative experiences in a situation I view as wholly positive.

Please explain "people who have negative experiences in a situation I view as wholly positive.".

Maybe reading it from a different angle will help me understand it better, I don't quite see how the negatives and positives work right now within your context.
 
If only more were like you and only fought with "other players who are capable and willing" open would be full of sheep, sorry traders.

....

There is only one (1) background sim, when the xbox version is released us PC/Mac players might be outnumbered by xbox players that we will never see, they will be part of the same BGS, you cant fight against them even if they all play in open

I refer to the distinction between people who enjoy the PvP, and the Pirate roleplayers. Pirates simply want cargo and want to avoid shooting traders, but make the trading game that much more fun for those who like that. There are wolves waiting for sheep. Creepy furries too. But the galaxy isn't only sheep. Why else would the FDL and Vulture be a thing? Also, there is such a thing as sheepdog. You know, the one that guards the flock, chases off the wolves. And there are many like me in open, who are playing the game to fight players who will give a proper fight, rather than just popping noobs and traders.

The xbox players will be offsetting themselves right? Just as solo players counter other solo players?
 
That bit is simple - we make the pills out of N00B's ground up in Solo Mode by the very finest PvPer's on the planet, and we bind them together with the sweet-sweet tears of Open-Only Advocates, then we roll them up into pills and glaze them with absolute purest RAEG that can only be obtained from oneshotting mindless pew-pews in their own Guild.

Sell them in blister packs of three - with a scratch code for a chance to win a hot date with members of CODE, and a FREE entry into Asp Explorers Routing Table Of Winners, we are going to be rich! :D

OK I am in, just don't tell anyone and its a deal, you and me 50/50. You have to buy the "purest RAEG" though, I expected it to be on the shelf near the honey, but I couldn't find it.

Man, you have the magic formula, I am humbled, I better start looking for the "blister packs", I have the "win a hot date with members of CODE" bit sorted though, I got John the Printer to make a few flyers saying there are free beers in the old worlds, how to "hand them out in space?" Oh I never thought about that bit.

Work with me, I will earn my 50%, and keep it quiet! :D
 
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The xbox players will be offsetting themselves right? Just as solo players counter other solo players?

I would hope so, although many people still disbelieve DBOBE when he says it will.

But hey, if people can't believe DBOBE, the guy with all the facts and knowledge of what the "game we want to play" (as they put it) will finally look like then who am I to argue.
 
OK I am in, just don't tell anyone and its a deal, you and me 50/50. You have to buy the "purest RAEG" though, I expected it to be on the shelf near the honey, but I couldn't find it.

Man, you have the magic formula, I am humbled, I better start looking for the "blister packs", I have the "win a hot date with members of CODE" bit sorted though, I got John the Printer to make a few flyers saying there are free beers in the old worlds, how to "hand them out in space?" Oh I never thought about that bit.

Work with me, I will earn my 50%, and keep it quiet! :D

Oh I am sure we can come to a mutually amicable arrangement. I don't need to buy "purest RAEG" as I have that on tap from nearly every pew-pew I meet, I just need to perfect the art of bottling it. Screencaps work, but I feel I need the audio too for the fullest immersion. Blister packs are also easy to come by - just find your nearest pirate, shoot his canopy out, blow his drives, and push him into a close stellar orbit. Once roasted, send a drone in to peel off the beautifully blistered pill packaging :) The face works best I find.

As for hot dates with members of CODE, well, to be honest I was not giving them any particular consideration above alliteration. If those nice people would be happy to join in this effort, it would be nice, but if they are disagreeable then I am sure we can find some other group that needs advertisement and hot dates.

I am willing to work with you, and I'm keeping all this quiet. Nobody knows anything about it - not even Jenner!
 
If players are unwilling to play in solo, they probably wont be a challenge for me to kill if they were forced into open.
If they are in tradeships I really don't see how blowing them up is more fun than if its AI.

People want to play solo (or have a poor connection and need to) let them. Can't really change the rules on them now.
I would like to see some more mission types added to PP though. Having to basically do trade runs for much of it isn't something I like to do.

I don't know if FD would have offered solo play anyways, but it was specifically offered to players who had backed for the promised offline solo game, which FD reneged on delivering shortly before release of this online only thing. So I think you are twice right, that solo mode isn't going away.

People might as well stop wasting their breath.

If anything, make conquerable stations available, and offer in-game mechanics for player associations (aka guilds) to give people a new reason to go into open.
 
I don't know if FD would have offered solo play anyways, but it was specifically offered to players who had backed for the promised offline solo game, which FD reneged on delivering shortly before release of this online only thing. So I think you are twice right, that solo mode isn't going away.

People might as well stop wasting their breath.

If anything, make conquerable stations available, and offer in-game mechanics for player associations (aka guilds) to give people a new reason to go into open.

is a threadnought for guilds already up;p and if we take DB statement for guilds remain the same wont see guilds on ED and is good think....PP can be taken us guild mechanic but for now dont have the important thing..CHAT ;/
 

Robert Maynard

Volunteer Moderator
I don't know if FD would have offered solo play anyways, but it was specifically offered to players who had backed for the promised offline solo game, which FD reneged on delivering shortly before release of this online only thing. So I think you are twice right, that solo mode isn't going away.

People might as well stop wasting their breath.

If anything, make conquerable stations available, and offer in-game mechanics for player associations (aka guilds) to give people a new reason to go into open.

Solo, Private Groups and Open have formed part of the stated game design since the outset. Offline mode was offered later but was unfortunately cancelled.

There is a thread for the Guilds in Elite Dangerous topic - best to discuss them there.
 
Ironcats? Ha! The only thing Ironmouse fears is the Iron Chicken!

Ready for action!
rocket_chicken.v6052.jpg
 
I don't know if FD would have offered solo play anyways, but it was specifically offered to players who had backed for the promised offline solo game, which FD reneged on delivering shortly before release of this online only thing. So I think you are twice right, that solo mode isn't going away.

Actually, no. Solo mode was described and promised from the start of the Kickstart, while the promise of an offline mode was only made halfway through it, so the availability of solo has nothing to do with offline being removed.

Though, of course, when Frontier broke their promise and offered Solo as the reason Offline wasn't truly needed, they made the existence of solo mode that much more important. Removing or compromising it in any way is likely to get to arms both the offliners that were placated by the solo mode and the players that from the start wanted solo.

If anything, make conquerable stations available, and offer in-game mechanics for player associations (aka guilds) to give people a new reason to go into open.

I might be confusing the games, but I believe this was explicitly discarded by the devs back in Beta. Too high a risk of making the game unenjoyable for the players that prefer to not associate with a guild.
 
I'm wondering if this thread is still really a discussion about certain fundamental pros and cons of the execution of a game, or if it is just an arena of people bickering, not even considering those guys on the other side of the fence just might be right a little bit.
244 pages doesn't necessarily mean that this is a particular fruitful discussion. Some people just want to be told they're right. This is turning into that. And it's the internet. You're not going to be told you're right. Quit tryin already.

The true number of pages is over 900, as this thread isn't the first one.

And the issue with doing a fruitful discussion about the subject is that both people that want to change the current modes tend to come here either demanding such a change or predicting doom if the change isn't made, and many that defend the current system are intransigent when it comes to certain specific changes. To a point it's my own case; for me, a game where I can be attacked by other players without my full consent simply isn't worth wasting time with, so any proposal that would have even an astronomically low chance of me being subject to PvP — or that would push players to expose themselves to PvP by offering extra rewards or content for doing so — is a no-go from the start.

Not my pixels.
I guess you've been too busy reading this thread to note the too common threads and posts about people never playing in open again because they got blown up once without their consent. I am simply trying to point out that open is not all griefing, and I wish more people tried Open. But I guess open mindedness got left behind.

It's more about what are enjoyable experiences. I have no issues in facing other players in unwanted combat apart from the fact it's somewhat less pleasant than shoveling organic fertilizer. It has nothing at all to do with fear, the same way I don't think fear is the word you would use to describe your reaction to unclogging a nasty toilet.

I understand this point. Open isn't for everyone. Repeated this many times here. What is annoying, is all the threads saying Open is only pirates and griefers.
Only, no, but they are there. Thus, Open is only enjoyable if you don't mind meeting pirates and griefers from time to time. For those that do mind that, that want to avoid that experience, Open likely isn't the best choice.

Also, the dummies who just want to dominate and grief are literally being hunted by other CMDRs, and I think this trend will grow. Unfortunately, this is probably futile in terms of establishing any kind of integrity for a variety of reasons.

That self-policing alone usually isn't enough. Which is why EVE has security forces capable of vaporizing PKers in seconds, DarkFall implemented safe zones when it re-launched, UO added a game world without PvP that players could switch to at will, ArcheAge has much of the map with PvP disabled, etc.

The concept of a player-based society, where players fulfill all the roles, seems interesting, until you hit the small snag that a far larger parcel of the player base than expected, larger than would allow for an enjoyable society, turn to unlawful activities (in-lore) like murdering and pirating. I don't think there is any game this worked out without game mechanics adding some kind of limit on the possibility of attacking each other.

No you didn't say that, but the forum posts about that are abundant. I guess I'm just sad for the people who have negative experiences in a situation I view as wholly positive.

You view as positive. Many people see them as negative, unenjoyable enough to be game-breaking, and thus see any mode where those are possible as far less enticing and the possibility to avoid them — even if at the expense of also
 
That self-policing alone usually isn't enough. Which is why EVE has security forces capable of vaporizing PKers in seconds, DarkFall implemented safe zones when it re-launched, UO added a game world without PvP that players could switch to at will, ArcheAge has much of the map with PvP disabled, etc.

PKers have switched to taking throw away vessels to pop then pod people then if the security forces kill them before they can get away it is no big deal for them.

The concept of a player-based society, where players fulfill all the roles, seems interesting, until you hit the small snag that a far larger parcel of the player base than expected, larger than would allow for an enjoyable society, turn to unlawful activities (in-lore) like murdering and pirating. I don't think there is any game this worked out without game mechanics adding some kind of limit on the possibility of attacking each other.

I would love a player based society like that, but sadly because there is a group of people that no matter the game, their main source of fun is making others miserable I don't think it will ever work. As one guy described in an earlier post, he and another player were attacking an NPC at the same time, he grazed the other player making himself wanted.. they guy immediately attacked him while he was trying to explain that it was an accident and if I remember correctly he ended up having to defend himself and the guy lost. AT this point the guy went nuts, comes back with a grudge and interdicts him repeatedly until he finally leaves the system just to get away from the dipstick.
 
I don't know if FD would have offered solo play anyways, but it was specifically offered to players who had backed for the promised offline solo game, which FD reneged on delivering shortly before release of this online only thing. So I think you are twice right, that solo mode isn't going away.

People might as well stop wasting their breath.

If anything, make conquerable stations available, and offer in-game mechanics for player associations (aka guilds) to give people a new reason to go into open.

Please go and read the first and third post of the thread. You got that so wrong.
Solo Online, Private Group and Open were all part of the kickstarter and Offline came and went later on.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*
 
I would hope so, although many people still disbelieve DBOBE when he says it will.

But hey, if people can't believe DBOBE, the guy with all the facts and knowledge of what the "game we want to play" (as they put it) will finally look like then who am I to argue.

I'm still waiting for those saying DBOBE is a liar to give a real reason why they say that.
Apart from the Offline-Gate, which to be fair wasn't set in stone anyway, I've not seen anything that could lead people to think the worst of anyone at FD.

Mind you, I used to say that about Cryptic Studios and STO, and look how that turned out. So, meh, what do I know :p
 
Please go and read the first and third post of the thread. You got that so wrong.
Solo Online, Private Group and Open were all part of the kickstarter and Offline came and went later on.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*


As much as you have to repeat it, I think you need to make this your signature ^,^
 
I would hope so, although many people still disbelieve DBOBE when he says it will.

But hey, if people can't believe DBOBE, the guy with all the facts and knowledge of what the "game we want to play" (as they put it) will finally look like then who am I to argue.
Yes i'm sure DBOBE had all the powerplay stats and facts weeks before it was even in beta :rolleyes: He may be good but i dont think anyone is that good.

Besides should open players not be able to balance a solo player? Should open players not be able to have as much of an influence? For a game that's all about "playing your way" it seems odd that it now becomes, "play your way, unless you want to be able to influence the galaxy, then play in solo". I guess that a little too long of a tagline tho.
 
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