Coaster Crazy Coaster Crazy (PC version?)

funny how quiet it got in here. guess because i didnt brown nose like some of the others...........................

I believe its because most want to play a heavy game not an app thing. I personally don't understand the whole gimmick of app games on tablets etc.

Maybe im old fashioned but i like games to push the boundaries of realism. Gimmicky games get boring for me after minutes quite literally :(

I still play RCT 3 and many big game titles they are easily worth my money due to amount of work put into them.

Every Tom and Harry make these app type games even myself. The amount of isometric RPG designers on SO that code games in their bedroom is through the roof now... game companies can't really sell games that people make in their rooms any more :p
 
they can have it. Project C.A.R.S. being developed by SMS is a better choice for me.

remove my name from the list of potential Beta testers. i have no time for a game such as this. maybe when you get serious and work on the next logical sequel to the RCT series i will be back.
 
I believe its because most want to play a heavy game not an app thing. I personally don't understand the whole gimmick of app games on tablets etc.

Maybe im old fashioned but i like games to push the boundaries of realism. Gimmicky games get boring for me after minutes quite literally :(

I still play RCT 3 and many big game titles they are easily worth my money due to amount of work put into them.

Every Tom and Harry make these app type games even myself. The amount of isometric RPG designers on SO that code games in their bedroom is through the roof now... game companies can't really sell games that people make in their rooms any more :p

So a game that focuses its resources in other aspects other than "pushing realism" is a cheap gimmicky cop-out that could have been built by someone in their bedroom? I don't know if your mindset is old fashion, but I do find it to be very cliche, and unfortunately all too common in this era of video gaming.
 
So a game that focuses its resources in other aspects other than "pushing realism" is a cheap gimmicky cop-out that could have been built by someone in their bedroom? I don't know if your mindset is old fashion, but I do find it to be very cliche, and unfortunately all too common in this era of video gaming.
Yeah. I heard most of them are all fat guys who sit around all day eating and sleeping and sweating as well.

Lame jokes aside, everyone is entitled to their opinions, but some of your are bashing this game as if it was a 50 shades of grey game with Coaster Crazy as the title. Stop assuming things, the only thing you are accomplishing is... nuthin'.
 
So a game that focuses its resources in other aspects other than "pushing realism" is a cheap gimmicky cop-out that could have been built by someone in their bedroom? I don't know if your mindset is old fashion, but I do find it to be very cliché, and unfortunately all too common in this era of video gaming.

The point is I know people who are making games more advanced than this in their bedroom, look at most Phone App games, alot of them are done in bedrooms by self taught 20 year olds. Companies just cannot compete against them because half of them do it for fun/hobby sake. And the market is saturated with games that are like this.

I'm not sure what "other" aspect this game is pushing... its cartoony - which won't appeal to teenagers or older cos as much as you might disagree, graphics are important to ALOT of gamers - you know this as much as I do, whilst i would agree game play is MORE important, it just often isn't what people think of first.

It doesn't really do much other than make coasters so i personally see it as a novelty game to play when you are bored, you couldn't hardcore play the game like you could with big titles so the only word to describe it with is "novelty"..its not offensive, if thats what their goal was... you're assuming "novelty" is an insult... there is a market for such games too! Just I don't play them.

No Limits is also novelty - but not simplified and graphically much higher, i find that game (if you can call it a game) more attractive and pleasing (though I've yet to play this game to be fully sure of which i prefer).
 
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The point is I know people who are making games more advanced than this in their bedroom, look at most Phone App games, alot of them are done in bedrooms by self taught 20 year olds. Companies just cannot compete against them because half of them do it for fun/hobby sake. And the market is saturated with games that are like this.

I'm not sure what "other" aspect this game is pushing... its cartoony - which won't appeal to teenagers or older cos as much as you might disagree, graphics are important to ALOT of gamers - you know this as much as I do, whilst i would agree game play is MORE important, it just often isn't what people think of first.

It doesn't really do much other than make coasters so i personally see it as a novelty game to play when you are bored, you couldn't hardcore play the game like you could with big titles so the only word to describe it with is "novelty"..its not offensive, if thats what their goal was... you're assuming "novelty" is an insult... there is a market for such games too! Just I don't play them.

No Limits is also novelty - but not simplified and graphically much higher, i find that game (if you can call it a game) more attractive and pleasing (though I've yet to play this game to be fully sure of which i prefer).

I differ your opinion that Nolimits is a novelty. Its not a novelty or game. Its a simulator. Its very complex and difficult to use at best. It can be mastered with time. The biggest difference to most coaster games/simulators/software is the time frame in which they occurred. When Nolimits, Scream machines and Hyper Rails and RCT were produced, it was a time when roller coasters had a hay day time. This has changed.
 
I think we differ on what novelty means. For me it means something with just a single aspect or purpose. No Limits is just building roller coasters... theres nothing else to it - thus novelty. And yes a simulator too.

But i personally never played RCT because of coasters... and if you look at the RCT community on shyguy's none of them talk about their coasters on their own, they are showing pictures of great looking parks.. thats what its all about now.
 
I think we differ on what novelty means. For me it means something with just a single aspect or purpose. No Limits is just building roller coasters... theres nothing else to it - thus novelty. And yes a simulator too.

But i personally never played RCT because of coasters... and if you look at the RCT community on shyguy's none of them talk about their coasters on their own, they are showing pictures of great looking parks.. thats what its all about now.

Novelty to me is just simple.
I understand what you're saying.But Nolimits is a little more than just building a novelty coaster of sorts. One can create a real or fictional coaster with custom supports. And many even create custom objects. I personally enjoy RCT2 and 3 immensely even today. Is coaster crazy a novelty coaster game? I have not played it or know what is down the line, but from what I have seen so far very possible. RCT is versatile, as one can not just create a coaster or park but theme a single ride or park.
 
More wannabe junk!

Sadly, this is a fast buck mini app. Frontier has blown it bigtime, but that is just my humble opinion here. They could have gone much further and the right way but chose not to. Yeah you hear the "be patient" call, but honestly guys, this is what it is a worse than Thrillville app (and trust me, that was bad enough ;) ) and the basis for nothing more for possibly a very long time if ever. Sadly RCT3 still remains today the very best and that is solely because the community worldwide of great talented and nice folks have contributed otherwise RCT3 would have disappeared a long time ago. It is my opinion that until a company starts making something their customers (users) call for rather then a fast buck app, it will go nowhere or do very little.
 
Sadly, this is a fast buck mini app. Frontier has blown it bigtime, but that is just my humble opinion here. They could have gone much further and the right way but chose not to. Yeah you hear the "be patient" call, but honestly guys, this is what it is a worse than Thrillville app (and trust me, that was bad enough ;) ) and the basis for nothing more for possibly a very long time if ever. Sadly RCT3 still remains today the very best and that is solely because the community worldwide of great talented and nice folks have contributed otherwise RCT3 would have disappeared a long time ago. It is my opinion that until a company starts making something their customers (users) call for rather then a fast buck app, it will go nowhere or do very little.

Unfortunately I also think this is true.
As far as I've understood, the word around here has been that IF Coaster Crazy turns out to be a success they MIGHT look into expanding it to a full theme park game, that would somehow surpass all the previous theme park simulation games.

As it is now, just in terms of graphics this game looks much cheaper and simplistic than RCT3 and Thrillville that both came out almost a decade ago:

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I'm interested in how Frontier plan on making this ^^ game better than any other coaster game by simply adding the theme park element, when we already have a full theme park game that looks much better than anything we've seen of Coaster Crazy so far.
It sounds like they're saying that if we're lucky then in a few years we might get a game with cheap and uninspired graphics, childish and nonsensical approach to gameplay but with a slightly better coaster building tool than RCT3.
 
I would have thought the most important part of Coaster Crazy that is transferable to something bigger is the actual coaster design mechanism; the embedded game code? It is a first for any coaster designer to be able to create complex shapes with added supports very quickly, with ease and by the sounds of things can be tweaked and adjusted... What better way to show off this fantastic new mechanism than as a free IOS app? It is probably the best way to get yourself noticed at the moment. I am sure that part of the game code can and will be used in a number of different ways and over a number of different platforms.

Frontier have already proved they know what they are doing with IOS and have also pushed the boundaries on it too. At the moment the graphics are entirely fine for a free IOS app... It's what's 'under the bonnet' that really matters

:)
 
I would have thought the most important part of Coaster Crazy that is transferable to something bigger is the actual coaster design mechanism; the embedded game code? It is a first for any coaster designer to be able to create complex shapes with added supports very quickly, with ease and by the sounds of things can be tweaked and adjusted... What better way to show off this fantastic new mechanism than as a free IOS app? It is probably the best way to get yourself noticed at the moment. I am sure that part of the game code can and will be used in a number of different ways and over a number of different platforms.

Frontier have already proved they know what they are doing with IOS and have also pushed the boundaries on it too. At the moment the graphics are entirely fine for a free IOS app... It's what's 'under the bonnet' that really matters

:)

As a free app game for IOS portable devices I can see how it would work, but that's not what we've been told that this game is:

"Coaster Crazy on PC will be essentially the same game, however on all platforms the plan is to develop all of the core theme park experiences to build something that far exceeds what we did with our other theme park games.

I would imagine that we'll need to do some tweaks for PC, although I think the touch mechanism also works very well with the mouse, but that's partly what we want the beta to find out.

The opportunity here is for us to develop this with your guys input.

Michael"

"The art style will be kept for the PC version, but it's worth remembering that we intend to develop the game (or family of games) further. And we do want your guys involvement in that."
 
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but it's worth remembering that we intend to develop the game (or family of games) further. And we do want your guys involvement in that.

99% of feedback will be to change the graphics so games will not apply to just the youngsters most of us are over 11 years old :p

Do note its only the over 18s that get jobs to buy games...youngsters have to ask the parents, already limiting the sales before you start. ;)
 
Coaster Crazy focusses on coasters, we'll be looking to create other games to feature other aspects of theme parks. The ultimate aim is to end up with a game far superior to RCT3.

Michael

Just curious what the reasons are for not going for that right now, and use hype over the next year or two to make sure it gets well known ? Instead of releasing bits and pieces of your features solely for competitors to know what you have (thus basically allowing them to rival you?).

Cities XL did the same to "replace" SimCity, and that game was a beauty but poorly developed (couldn't use more than 3 gig ram OR multiple cores, and lagged like crazy because of it) but Focus bought it and have made it live much longer by allowing mods thank god!

Though SimCity is coming back so its probably going to out perform Cities XL which is the current benchmark.

I would tell those who plan what projects to begin and consider not doing lots of small games but one giant game. The pay is always bigger. (If done properly).

Please note SimCity developer does alot of live chats with sim city fans to get the game as it should, Frontier should do the same if they want to make a superior RCT. We the players know what it needs ;)
 

Michael Brookes

Game Director
We wanted to do a game based purely on Coasters to start with, on their own coasters provide a lot of interesting possibilities for a game. The fact that we can expand the game to include other attractions and features is also pretty exciting for us.

RCT3 was a great game, but by taking each component and designing a game specifically for that feature we get a much stronger family of games.

Michael
 
We wanted to do a game based purely on Coasters to start with, on their own coasters provide a lot of interesting possibilities for a game. The fact that we can expand the game to include other attractions and features is also pretty exciting for us.

RCT3 was a great game, but by taking each component and designing a game specifically for that feature we get a much stronger family of games.

Michael

Michael, can you tell us if the game will look the same in the PC version as it currently does in the IOS app version?

If this:

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...is what you're going to try to sell for PC then there's no question that you have a game that is vastly inferior in terms of graphics and style to RCT3 (which, again, is almost ancient by today's standards).

Also, when can we expect to see the other missing family members of the theme park game "family"? Do you have any actual plans to introduce those aspects of the game in the near future or are they just hypothetical ideas at this point?

What are your marketing plans in terms of trying to get people to pay money for several different games in order to get the whole theme park game experience?
 
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Michael, can you tell us if the game will look the same in the PC version as it currently does in the IOS app version?

If this:

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...is what you're going to try to sell for PC then there's no question that you have a game that is vastly inferior in terms of graphics and style to RCT3 (which, again, is almost ancient by today's standards).

Also, when can we expect to see the other missing family members of the theme park game "family"? Do you have any actual plans to introduce those aspects of the game in the near future or are they just hypothetical ideas at this point?

What are your marketing plans in terms of trying to get people to pay money for several different games in order to get the whole theme park game experience?

We're concentrating on a successful launch for the iOS version of the game, before we plan on sharing anything about any potential PC version right now.

All I can really say is you shouldn't draw conclusions about the game's graphics from a low resolution screen shot taken off of a YouTube video. The visuals of the game are significantly better than this image implies.

The game will be free to play when it comes out, so if you have an iOS device give it a go and make up your own mind about it.
 
We're concentrating on a successful launch for the iOS version of the game, before we plan on sharing anything about any potential PC version right now.

All I can really say is you shouldn't draw conclusions about the game's graphics from a low resolution screen shot taken off of a YouTube video. The visuals of the game are significantly better than this image implies.

The game will be free to play when it comes out, so if you have an iOS device give it a go and make up your own mind about it.

Oh come on! It goes without saying that a screenshot of a youtube video can never be a completely accurate depiction of the actual graphics, but it's still obvious that, for example, the water is just a blue streak painted on an orange background and the bushes are just green dots, etc.

But YOU'RE the ones that have always been quick to mention a PC version and other expansions to the game whenever anyone offers any criticism, so I don't understand why you suddenly don't want to answer any questions about it.

I will try the game when it comes out, to see if it's as bad as it actually looks and if it's not then I will humbly admit it.
Btw, I just went on to youtube to watch it again and I noticed the comments... Ouch... Not many people seem excited about this game. In fact, most people, like a lot of people here seem rather P.O'd about it...
 
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We're concentrating on a successful launch for the iOS version of the game, before we plan on sharing anything about any potential PC version right now.

All I can really say is you shouldn't draw conclusions about the game's graphics from a low resolution screen shot taken off of a YouTube video. The visuals of the game are significantly better than this image implies.

The game will be free to play when it comes out, so if you have an iOS device give it a go and make up your own mind about it.

We are more referring to the style of graphics than the quality (due to image compression).
 
Okay here goes.

Michael, David. The main problem here is corporate mentality. You are not listening to what your lead customers are asking for and they are the tip of the momentum. I seriously again would highly suggest you hook up with the community and make a deal with the user community world wide. Once specs are laid out, you would get tons of scenery and rides plus many other things. Why fight it? Acting worse than Atari won't reward Frontier neither immediately and with this, at all in the end which may well be decades :eek:

Just sit and talk and see where it goes. Cut a deal with the OPD modelers and RCT3 community and get something huge really going.

OPD so far plus they got the 177 rides too. http://www.youtube.com/watch?feature=player_embedded&v=M3G47XzGsqk#!
 
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