Well, that principle does not show very clearly in statements like:
I mean, I understand where you are coming from but stating categorical things as facts like that is really misleading. As mentioned, things are not just black or white. Plenty of grey in between. And with regards to Community Goals and Powerplay in particular that original video of Braben actually nailed its mechanics more than 2 years ago.
The real factual statement here is that David Braben indeed explained PP and CG´s mechanics principles at the very start of all this.
Come on Viajero. In that same thread I said David Braben talked at EGX about an explorer selling data to competing factions. The faction then decides to maybe exploit that data/resource or put a bounty on a players head, generating a mission. It is a matter of fact - it is indeed a black and white statement - this is not in Powerplay. I is my opinion however that Powerplay currently takes Elite in a different direction to the things Braben spoke about at EGX. I'm sorry if I was unclear in that. But I made a 40 minute video making it as clear as I possibly could, and adding further to that in order to attempt to clarify on the forums.
We are dis-railing this thread somewhat to be honest. But yes you are 100% right, it is merely my opinion that a deathmatch mode is not at all in the spirit of the game Frontier spoke about during Kickstarter and the early development period.
You take that too literally. My point is: Some people are only happy when everything revolves around themselves. And that is exactly the spirit of your opinion.
Who said we getting deathmatch mode? All we know is that Hudson is funding training programs. Training programs tend not to be a fight to the death.
We are dis-railing this thread somewhat to be honest. But yes you are 100% right, it is merely my opinion that a deathmatch mode is not at all in the spirit of the game Frontier spoke about during Kickstarter and the early development period.
Let's not argue over what you feel the spirit of my opinion is. Either way I will do the courtesy of not doing that to you.
We are dis-railing this thread somewhat to be honest. But yes you are 100% right, it is merely my opinion that a deathmatch mode is not at all in the spirit of the game Frontier spoke about during Kickstarter and the early development period.
True that. The case of a potential arena mode (?) goes a bit beyond Powerplay I reckon though.
Whereas the CG and PP fundamental mechanics were already very clearly described in those occasions in that video 2 years ago, I agree that "arena" mechanics were probably never discussed at all (happy to be corrected)...
Most of the recent updates have been primarily Co-op or PvP focused (Wings, PP, possible speculative arena(?)). So I hope that at some point not in the too distant future there will also be updates focused on solo and single players wrt exploration or other "one man and the galaxy" aspects of the game.
Allright, let's argue on what the spirit on the game is then. So...
Elite is about freedom and options, "blazing your own trail". Where exactly is the arena option dis-railing there? Isn't it dis-railing preventing others from taking that option?
Of course it is.Any time we are presented with a choice and we go one direction instead of the other, it is likely preventing someone from doing something even if that notion is entirely within their own mind.
Thanks for clarifying my own postI'm not very good at explaining myself, this is exactly 100% what I meant.
Elite: Dangerous is no longer the game pitched at the kickstarter and rightfully a lot of people are annoyed by this as some pledged thousands. I'm glad I didn't though I have gave them about 200 quid. I've put hours into the game and I'm burnt out and more than a little jaded. Frontier have continually disappointed and will continue to do so. I dread to think about planetary landings and how they're going to implement it. Zero confidence at the moment.
Just to keep on the Powerplay topic a bit longer (I know that isn't what this thread is about). I agree with you that it indeed covers many of the aspects Braben spoke about as to how the galaxy should work. I just question the game mechanics powerplay uses to do that, which take the gameplay in a less "emergent" direction to that which was hinted at (again, just my opinion).
Really looking forward to seeing some explorer based content at some point, or Co-op missions as you mention.
A lot of players are asking for an additional and optional arena function. What it means is that those not involved in it could completely ignore it and would not have their gameplay impacted whatsoever.
There is an option a lot of players wanted and you complain about it preventing you from... uhm... from what? I don't get it.
A lot of players are asking for an additional and optional arena function. What it means is that those not involved in it could completely ignore it and would not have their gameplay impacted whatsoever.
Due to the foregoing it is hard to imagine how one could be annoyed by that type of feature. Except people who decided that there should be room in a game only for what they like. I am confident it is not your intention.
I get your point but I disagree. No matter how big the galaxy is, people want to fight quickly and easily. A galactic battleground does not help in the sense that picking up a good fight requires looking for it, knowing where to go, and then loosing millions because your ship blew up. Now that is a gameplay some people like and I respect that.They have 400 billion stars, a procedural galaxy, 10 powers, 3 "empires", thousands upon thousands of small factions, trade routes, mining sites, supercruise, nav becons, outposts, pirate bases along with the ability to have all of these interact with each other in meaningful ways. I would like to think Frontier have more imagination than to make a PvP Arena when they have a galaxy of such magnitude and potential right at hand.
A lot of players are asking for an additional and optional arena function. What it means is that those not involved in it could completely ignore it and would not have their gameplay impacted whatsoever.