Galnet E3 announcement by president Hudson?

Don't worry too soon folks. It is probably the timed exclusive content for Xbox One.

I can see the E3 booth now...a few Xbox Ones and a bunch of people playing Elite: Dangerous: Arena
 
Well, that principle does not show very clearly in statements like:



I mean, I understand where you are coming from but stating categorical things as facts like that is really misleading. As mentioned, things are not just black or white. Plenty of grey in between. And with regards to Community Goals and Powerplay in particular that original video of Braben actually nailed its mechanics more than 2 years ago.

The real factual statement here is that David Braben indeed explained PP and CG´s mechanics principles at the very start of all this.

Come on Viajero. In that same thread I said David Braben talked at EGX about an explorer selling data to competing factions. The faction then decides to maybe exploit that data/resource or put a bounty on a players head, generating a mission. It is a matter of fact - it is indeed a black and white statement - this is not in Powerplay. I is my opinion however that Powerplay currently takes Elite in a different direction to the things Braben spoke about at EGX. I'm sorry if I was unclear in that. But I made a 40 minute video making it as clear as I possibly could, and adding further to that in order to attempt to clarify on the forums.

We are dis-railing this thread somewhat to be honest. But yes you are 100% right, it is merely my opinion that a deathmatch mode is not at all in the spirit of the game Frontier spoke about during Kickstarter and the early development period.
 
Come on Viajero. In that same thread I said David Braben talked at EGX about an explorer selling data to competing factions. The faction then decides to maybe exploit that data/resource or put a bounty on a players head, generating a mission. It is a matter of fact - it is indeed a black and white statement - this is not in Powerplay. I is my opinion however that Powerplay currently takes Elite in a different direction to the things Braben spoke about at EGX. I'm sorry if I was unclear in that. But I made a 40 minute video making it as clear as I possibly could, and adding further to that in order to attempt to clarify on the forums.

We are dis-railing this thread somewhat to be honest. But yes you are 100% right, it is merely my opinion that a deathmatch mode is not at all in the spirit of the game Frontier spoke about during Kickstarter and the early development period.

Who said we getting deathmatch mode? All we know is that Hudson is funding training programs. Training programs tend not to be a fight to the death.
 
You take that too literally. My point is: Some people are only happy when everything revolves around themselves. And that is exactly the spirit of your opinion.

Some people might believe that a persons entire opinion on a matter cannot fully be interpreted from reading a few lines on the forums. Let's not argue over what you feel the spirit of my opinion is. Either way I will do the courtesy of not doing that to you. :)
 
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Who said we getting deathmatch mode? All we know is that Hudson is funding training programs. Training programs tend not to be a fight to the death.

That's right. We are discussing the possibility of a deathmatch mode that we may or may not one day get, possibly.
 
Please make it xbone exclusive so all the PvPers go over there and leave us PvErs in peace on the PC, with more engaging story and mission content. Sigh. This is not the game I backed at beta.
 

Viajero

Volunteer Moderator
We are dis-railing this thread somewhat to be honest. But yes you are 100% right, it is merely my opinion that a deathmatch mode is not at all in the spirit of the game Frontier spoke about during Kickstarter and the early development period.

True that. The case of a potential arena mode (?) goes a bit beyond Powerplay I reckon though.

Whereas the CG and PP fundamental mechanics were already very clearly described in those occasions in that video 2 years ago, I agree that "arena" mechanics were probably never discussed at all (happy to be corrected)...

Most of the recent updates have been primarily Co-op or PvP focused (Wings, PP, possible speculative arena(?)). So I hope that at some point not in the too distant future there will also be updates focused on solo and single players wrt exploration or other "one man and the galaxy" aspects of the game.
 
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Let's not argue over what you feel the spirit of my opinion is. Either way I will do the courtesy of not doing that to you.

Allright, let's argue over what the spirit of the game is then. So...

We are dis-railing this thread somewhat to be honest. But yes you are 100% right, it is merely my opinion that a deathmatch mode is not at all in the spirit of the game Frontier spoke about during Kickstarter and the early development period.

Elite is about freedom and options, "blazing your own trail", don't you think? Where exactly is the arena option dis-railing there? Isn't it more dis-railing preventing others from taking that option?
 
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True that. The case of a potential arena mode (?) goes a bit beyond Powerplay I reckon though.

Whereas the CG and PP fundamental mechanics were already very clearly described in those occasions in that video 2 years ago, I agree that "arena" mechanics were probably never discussed at all (happy to be corrected)...

Most of the recent updates have been primarily Co-op or PvP focused (Wings, PP, possible speculative arena(?)). So I hope that at some point not in the too distant future there will also be updates focused on solo and single players wrt exploration or other "one man and the galaxy" aspects of the game.

Just to keep on the Powerplay topic a bit longer (I know that isn't what this thread is about). I agree with you that it indeed covers many of the aspects Braben spoke about as to how the galaxy should work. I just question the game mechanics powerplay uses to do that, which take the gameplay in a less "emergent" direction to that which was hinted at (again, just my opinion).

Really looking forward to seeing some explorer based content at some point, or Co-op missions as you mention.

- - - Updated - - -

Allright, let's argue on what the spirit on the game is then. So...



Elite is about freedom and options, "blazing your own trail". Where exactly is the arena option dis-railing there? Isn't it dis-railing preventing others from taking that option?

Of course it is. :) Any time we are presented with a choice and we go one direction instead of the other, it is likely preventing someone from doing something even if that notion is entirely within their own mind.
 
Of course it is. :) Any time we are presented with a choice and we go one direction instead of the other, it is likely preventing someone from doing something even if that notion is entirely within their own mind.

There is an option a lot of players wanted and you complain about it preventing you from... uhm... from what? I don't get it.
 
Thanks for clarifying my own post :) I'm not very good at explaining myself, this is exactly 100% what I meant.

Elite: Dangerous is no longer the game pitched at the kickstarter and rightfully a lot of people are annoyed by this as some pledged thousands. I'm glad I didn't though I have gave them about 200 quid. I've put hours into the game and I'm burnt out and more than a little jaded. Frontier have continually disappointed and will continue to do so. I dread to think about planetary landings and how they're going to implement it. Zero confidence at the moment.

A lot of players are asking for an additional and optional arena function. What it means is that those not involved in it could completely ignore it and would not have their gameplay impacted whatsoever.
Due to the foregoing it is hard to imagine how one could be annoyed by that type of feature. Except people who decided that there should be room in a game only for what they like. I am confident it is not your intention.
 
I thought that after all the debacles, gaming companies got the point that going after WoW customers was a clear recipe for failure. I wonder if there will be seasons, a ladder and streamed games ? Seriouslyyyyyyyyyyyyyyyyyyyy.
 
Alrighty guys, based on the reddit leak the chances are we will get a deathmatch, team deathmatch, and zone control at least. I'm perfectly fine with this. I think maybe you should only be able to use ships you have enough money to buy, but this would be a great place to try weapons and ships. It might the awnser to people complaining about the 10% module charge. Now that you can try before you buy, that isn't an issue.

Also, it opens up friendly PvP. My friend and I want to PvP in our vultures, but he only has enough money for 2 rebuys, so he doesn't want to risk his ship. With this arena we would be able to duke it out without worrying about it.
 

Viajero

Volunteer Moderator
Just to keep on the Powerplay topic a bit longer (I know that isn't what this thread is about). I agree with you that it indeed covers many of the aspects Braben spoke about as to how the galaxy should work. I just question the game mechanics powerplay uses to do that, which take the gameplay in a less "emergent" direction to that which was hinted at (again, just my opinion).

Really looking forward to seeing some explorer based content at some point, or Co-op missions as you mention.

Yes, but I have no illusion that the current PP mechanics and balance features is already set in stone. This has just started. I think it is a good and fun foundation that can be improved upon a lot for sure. I am of the opinion that if current PP mechanics could be more directly linked to the background simulation it would help tremendously emergent gameplay at all levels (missions, trade, bounty hunting etc) for everyone, not just the ones who pledge. Here my own take on it: https://forums.frontier.co.uk/showthread.php?t=155121
 
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A lot of players are asking for an additional and optional arena function. What it means is that those not involved in it could completely ignore it and would not have their gameplay impacted whatsoever.

^^^^This^^^^

The other way around, the arena-wanters WOULD be impacted positively if the feature gets implemented.
 
There is an option a lot of players wanted and you complain about it preventing you from... uhm... from what? I don't get it.

Beetlebum, I'm agreeing with you!! :)

All I am saying is that I don't feel a Deathmatch Mode is in the spirit of the game Frontier pitched 2.5 years ago (my opinion). But I agree with the point you are making...
 
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A lot of players are asking for an additional and optional arena function. What it means is that those not involved in it could completely ignore it and would not have their gameplay impacted whatsoever.
Due to the foregoing it is hard to imagine how one could be annoyed by that type of feature. Except people who decided that there should be room in a game only for what they like. I am confident it is not your intention.

Other than by the development effort and $$$ (some of them ours) being diverted into such sideshows and away from the DDA and what the game that we backed with our money was supposed to be. But yeah, other than that no reason to be annoyed at all.

Edit: Maybe Powerplay and Arena Sideshow should be paid expansions if they are in such great demand, and won't affect the rest of us, while planetary landings, improved missions and exploration, and FPS ship boarding, other DDA features etc. all become free updates.
 
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They have 400 billion stars, a procedural galaxy, 10 powers, 3 "empires", thousands upon thousands of small factions, trade routes, mining sites, supercruise, nav becons, outposts, pirate bases along with the ability to have all of these interact with each other in meaningful ways. I would like to think Frontier have more imagination than to make a PvP Arena when they have a galaxy of such magnitude and potential right at hand.
I get your point but I disagree. No matter how big the galaxy is, people want to fight quickly and easily. A galactic battleground does not help in the sense that picking up a good fight requires looking for it, knowing where to go, and then loosing millions because your ship blew up. Now that is a gameplay some people like and I respect that.
On the other hand let's look at people like me, who cannot spend more than 3 hours a week on the game. Well right now PvP for me is almost impossible. Why? Well it requires me to take time to look for a warzone. Then I need to have other players in it. Assuming it happens then I must be ready to loose hours of game in the form of hard earnt credits, sometimes after just a minute of fight. Under these circumstances PvP becomes waaayyy less fun than it could. Because I basically need to play hours to be able to afford few minutes of fight.
The arena mod as I see it should not replace PvP. It should be an additional feature with no consequence on the background simulator, but at least letting people like me having fun sometimes instead of having to wonder every time "OK can I afford PvP today?".
 
I'd like an arena where players can bet on contestants and create their own matches. What are the indications that we're getting an arena?

A lot of players are asking for an additional and optional arena function. What it means is that those not involved in it could completely ignore it and would not have their gameplay impacted whatsoever.

Yes and keep in mind that they're still developing other aspects of Elite Dangerous, including the expansion.
 
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