The Powerplay discussion thread.

"One of our founders is so bored of it, he has gone mining!!!! That is how bored he has become." ahaha! Sorry.

So there are three miners again. :)

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If you do not like Power Play, there is always a fringe area to go to. I've done this, and have deliberately kept myself small-time. The game, for me, is more fun at the smaller end, with smaller ships, and less heartache. An hour of play, and I can go do something else.
 
Are you able to explain your point? What actually is it that has appealed to you?

For example, the ONE thing I've thusfar found enjoyable in PP is the fact I can go to an enemy Power's Strike Zones and fight other CMDRs there. Before this, it was very hard to easily find other CMDRs to fight... Now it isn't. HOWEVER, I have no interesting in any of the merit/PP points I'm collecting. In fact, as I'm earning no credits killing ships at these zones (on PP points), I'm actually bleeding CR simply paying to play a fun aspect of the game :(

Well since you asked, I think being part of a loose team which is working together for a particular outcome, an outcome that cannot be achieved in minutes or even weeks is very rare, if not unique, in computer games, especially one that allows the player to go off and do other things as he or she sees fit. The credits don't matter to me, they are just as means to an end rather than a way of keeping score. Up until now I worked hard enough to get the ships that I wanted to achieve a particular purpose, that meant I topped out a T6 and a Cobra. The latter really just being the means to get the former and to use it well (scouting out trade routes and the like). The T6 was a trader until I had enough cash in the bank to go exploring knowing that I had a sufficient stash to start over should it all go up. Once I had that I sold the Cobra, re-outfitted the T6 for exploration (it is plenty good enough for my exploration needs) and headed off. I saw no need in the foreseeable future for me to acquire more credits, a bigger better ship or to talk to other players.

Due to an incident involving a bored cat, a glass of beer and a keyboard I had to return from my expedition far earlier than planned. I looked at PowerPlay and I saw it was possibly an very interesting and subtle add on to a game which in many other ways is rather sterile with at its heart an economy that pretends to be dynamic but I don't think really is. For a faction to progress in PowerPlay its members must come together and co-operate and yet the numbers of such players and their global diversity means that there can be no organisation structure and certainly no command and control, there probably cannot even be an agreed definition of what the goal is at anyone point in time. I also saw the possibility that PowerPlay may breathe life into in dead economic system. For example if one of the factions closed all the black markets in systems under its control would that disadvantage the smuggling community enough for them to take up arms to do something about it.

So having seen what appear to be very interesting possibilities I decided to get involved. Having joined a faction I clearly now have the motive to communicate with other players, both inside and outside the game. My ships are marked with my faction identity so to some I have become a target to be attacked on sight. Thus my T6 is no longer good enough for some trade runs and I need a combat ship myself for when the opposition decide to come and play on my turf. Therefore I need to earn credits to fund these new ships and lots of them (have you seen the price of a well-specced Asp?). So in addition to my faction work I need to get that income rolling. Incidentally, on the subject of income, the fact that my faction pays very little does not worry me in the slightest, nor am I interested in the faction specific gizmos, both are irrelevant to the reasons why I chose to get involved in PowerPlay.

Apologies for the long post but you did ask the question.
 
Amazed that people are throwing millions of credits into this ....

I am enjoying it as way to keep trading interesting - working the Powers shipments into Trading routes is fun.
 
Have give it ago today and I have to agree its very boring and unrewarding. I wont be participating anymore.
 
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Starting to enjoy PP now ive worked out the point of it. The game for me is not about earning credits, i have enough money and ships as it is. Fun for me fitting it in with trading routes and the two current CGs. And working with others to expand the influence of our chosen power and make it work to our advantage

Its only boring if you dont know what you are doing or why you are doing it...
 
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Viajero

Volunteer Moderator
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This is the new Elite, I am just sitting in the dock. Waiting another 28 minutes for 25 tickets. Oh what fun, it is not even worth doing the combat. 3 hours and I had 98 merits!!!

3 hours would have netted you 6 million credits and 60 merits. Had you then purchased additional merits with all the credits you made, you could have had 600 merits, for a grand total of 660 merits for 3 hours of fun in a conflict zone.

You made 98 merits.

With due respect, you're doing it wrong.

Had you been rating 5, you would have had 900 merits for 3 hours work.
 
Well since you asked, I think being part of a loose team which is working together for a particular outcome, an outcome that cannot be achieved in minutes or even weeks is very rare, if not unique, in computer games, especially one that allows the player to go off and do other things as he or she sees fit. The credits don't matter to me, they are just as means to an end rather than a way of keeping score. Up until now I worked hard enough to get the ships that I wanted to achieve a particular purpose, that meant I topped out a T6 and a Cobra. The latter really just being the means to get the former and to use it well (scouting out trade routes and the like). The T6 was a trader until I had enough cash in the bank to go exploring knowing that I had a sufficient stash to start over should it all go up. Once I had that I sold the Cobra, re-outfitted the T6 for exploration (it is plenty good enough for my exploration needs) and headed off. I saw no need in the foreseeable future for me to acquire more credits, a bigger better ship or to talk to other players.

Due to an incident involving a bored cat, a glass of beer and a keyboard I had to return from my expedition far earlier than planned. I looked at PowerPlay and I saw it was possibly an very interesting and subtle add on to a game which in many other ways is rather sterile with at its heart an economy that pretends to be dynamic but I don't think really is. For a faction to progress in PowerPlay its members must come together and co-operate and yet the numbers of such players and their global diversity means that there can be no organisation structure and certainly no command and control, there probably cannot even be an agreed definition of what the goal is at anyone point in time. I also saw the possibility that PowerPlay may breathe life into in dead economic system. For example if one of the factions closed all the black markets in systems under its control would that disadvantage the smuggling community enough for them to take up arms to do something about it.

So having seen what appear to be very interesting possibilities I decided to get involved. Having joined a faction I clearly now have the motive to communicate with other players, both inside and outside the game. My ships are marked with my faction identity so to some I have become a target to be attacked on sight. Thus my T6 is no longer good enough for some trade runs and I need a combat ship myself for when the opposition decide to come and play on my turf. Therefore I need to earn credits to fund these new ships and lots of them (have you seen the price of a well-specced Asp?). So in addition to my faction work I need to get that income rolling. Incidentally, on the subject of income, the fact that my faction pays very little does not worry me in the slightest, nor am I interested in the faction specific gizmos, both are irrelevant to the reasons why I chose to get involved in PowerPlay.

Apologies for the long post but you did ask the question.
Thanks for taking the time to respond.

So given what you're enjoying about it, could that have been achieved without all the merit points, and grind bar vs grind bar win/lose mechanic? Could you envisage it happening in a more subtle/seemless way such that you still do the same activities but within a mission system, and your effort contribution more "loosely" to an outcome, rather than to increasing a bar graph?

I know in my case, the only thing I'm enjoying is the co-ordinated CMDR vs CMDR combat zones (Strike Zones), and those could have been achieved in any number of ways, and designed such that I'm not bleeding/losing thousands of CR to take part in them too!
 
The thing is, well for me at least, I've never cared for any of the powers, any of the people in charge of these powers, or any of the local factions, even way back when I first played PB. I would have preferred ED to have more emphasis on being a space sim rather than political sim.

My main gripe is that time was wasted by FD in developing something which does absolutely nothing to make ED better, when they could have produced more stuff to improve ED as a space sim. And it has bally well annoyed me to the core that FD think that PP is a positive way forward and time well spent! Well, by jove, it jolly well isn't!! ;)
 
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But even the fighting is not fun... Its just the same old thing!!! This is not how Elite was back in 1984! That game had more going for it then this.

Erm? I'm confused. You complain that all you want to do is what you did before PP but then say that fighting is not fun.... It's just the same old thing.

I haven't signed up yet, still trying to get my head around it personally but so long as I can carry on doing what I usually do then what is the problem and why is fighting only fun if you are not doing PP?
 
Anyone know... If I don't take part in PP and go to a Military Strike Zone... Can I sign up to a faction, destroy ships and get CR?
 
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This is the new Elite, I am just sitting in the dock. Waiting another 28 minutes for 25 tickets. Oh what fun, it is not even worth doing the combat. 3 hours and I had 98 merits!!! I might send in a ticket asking for an in game refund of 30 million credits!!! :(

Why are you sitting in the dock waiting? Do a mission, deliver cargo or something in between.
I'm sorry to say, but your initial post smacked of wanting things to be easy, straight forward and unchallenging.
You don't have to participate in PP, you can go back to being a free spirit or whatever it was you were before. The politics of the Galaxy will move around you and you really don't have to give a fig for it.
The AI have got smarter and meaner, the rationale behind things have got a little deeper, the risk/reward have become more challenging, PP or not .
What is more Elite than this?
 
I have to say, the complete wipe of merits each week is a complete turn off for me, it turns E:D into an utter grind. On another scale, and your milage may vary, it also makes it highly discouraging to fly out in your big expensive python because the hostility is incredibly increased even if you aren't hauling power-goods around for a pittance and the risk of your expensive ship being blown away goes skyhigh and if you do get blown up, it's your fault, you foot the bill completely. There are some good ideas here, but it desperately needs tweaking, don't think I'll be clocking as much time till it is.
 
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Should the Capital systems be immune to Powerplay?

Like Shinrarta, I would have thought the Capitals of each would be above the influence and 'control' of the PP factions and be exempt from it? Be a place where diplomats from different factions could talk on neutral ground.
 
I thought this but then again if you are the President of the Federation why would you not have control of Sol. Its like being the Prime Minister of England but saying no I won't control London because I have a rival.

Sensible to have some immune systems like Shinrarta but capitals should be a vital part imo
 
Why are you sitting in the dock waiting? Do a mission, deliver cargo or something in between.
I'm sorry to say, but your initial post smacked of wanting things to be easy, straight forward and unchallenging.
You don't have to participate in PP, you can go back to being a free spirit or whatever it was you were before. The politics of the Galaxy will move around you and you really don't have to give a fig for it.
The AI have got smarter and meaner, the rationale behind things have got a little deeper, the risk/reward have become more challenging, PP or not .
What is more Elite than this?

There is nothing challenging about tedium.
 
I thought this but then again if you are the President of the Federation why would you not have control of Sol. Its like being the Prime Minister of England but saying no I won't control London because I have a rival.
Agreed. Sol and Alioth should be controlled by the power associated with the leader of their major faction. (Edit: unless that leader is weak and on their way out, of course...)

Achenar, on the other hand, does appear to be rightly immune to control, since none of the four Imperial powers have sufficient claim to it ... yet. After the Emperor finally dies, that will probably change.
 
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