The Powerplay discussion thread.

I never joined PP in the first place. I play as I used to before PP was a thing. Later, I might sign up to get my ships kitted out with some of the modules if need be, but that' s not important to me.
 
I thought that it was supposed to bring more context to what Gal-net has, so we could actually see these people, and see just what space they occupy. brings a lot of life into the game, even if you decide not to participate in it, because you can SEE the galaxy evolving.
 
Your post can basically be summarized as "I find PP boring as it doesn't net me credits fast enough". Try to focus on the strategy and tactics of play instead, fighting for your power and having fun. I can guarantee you that it's much more fun. If you "need" credits, simply do a bit of trading or go to a CZ.


To to you and to people posting messages like yours, I highly suggest you take a class on human psychology. Literally nothing ever happens without incentives.

There is *no* reason to participate in power play. The benefits conferred to a system are global, you spend hours doing mindless tasks that have no incentive of their own, and your progress is ablative so it's extremely difficult to maintain a state of profit, and that profit is meager compared to spending that time elsewhere.

There are no benefits. There is no strategy or tactics involved in moving colored circles around on a map when it changes nothing of importance and doesn't reward you in any real way for your time.
 
Powerplay is more about money making, its about a powers trying to be effective against eachother, and they give us bonuses to do so as a reward, however because of the AI Spawning being broke nomatter what, its currently pointless to actually help your power as you would see more risk and little reward to what you do, because one of the reason's I joined Hudson was so I can get that 50% or what ever bonus and go enjoy the new RES Scaled AI spawning system, however what I got was a system that due to a bug, was pointless shelling out tens millions of dollars, and countless hours trying to get to rating 4, that there's no possible way due to the bug anyways, will not be possible. ( i was originally expecting tougher enemies, wings of anaconda's even, not even remotely close. ) I see allies as Dangerous and higher rank, but most of the enemies sit at novice or mostly harmless and only take less than half a minute to kill the largest ship, what is the deal here. This happens in CZ's and Military Strikes too.
 
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I was a bit dubious about PP too. But, a lot of our wing/group has made way to the capital system of Aisling Duval. We are basically space paperboy's. We can also run trade goods to make money while helping the power at the same time. With doing this as a group it's quite fun and relaxed. But, why are we playing it?.....Modules, it's all about getting those Prismatic Shields to begin with, then defect and get what other modules we need for our Bounty Hunting group.

A few of us have moved all of our ships to that system so we can outfit all of our ships with these shields. To be honest, I'm actually enjoying PP at the moment....it will be interesting to see what happens with this over time.
 
I joined Hudson for two reasons and two reasons only, the Bounty Bonus so I can make my damn money back, and the Frag Cannons that would work wonders on my python.
 
Its funny peoples attitudes...

Powerplay is terrible, broken, boring, pointless, not fun, isnt worth playing.

Frontier stick a couple of 00s on the end of earnings...

Powerplay is awesome, so much fun, the best update ever, frontier are the best, finally they fixed the game.

It makes me laugh anyway.

People would rather sit in a dock sitting there waiting for hours than play if it meant more money.
 
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PP is all about friction.

- Friction between differen bonuses, leading to increased profit when doing inter-power-trading.
- Friction between commanders, when competing for different PP tasks.
- Emotional friction, when players of different powers identify with their power and roleplay this devotion.

It is not necessary to concentrate exclusively on PP - indeed, it is not recommended, in my opinion.
Fulfill some PP duties while trading (or trade while helping your power, if you want to focus on PP more). While preparing a system for Antal, I earned more than enough money to purchase a second delivery. This speeds up my rank progression and I still have some credits left. ( I fly a Trading-Python at the moment).

But, for heaven's sake, why would anybody sit in front of his computer, waiting on these deliveries to refill? If you do so, it is completely your own fault and I am not surprised you find PP boring.
Easy solution: don't do it! Hunt for bounty, trade, whatever you liked before PP was launched. All this is still there, waiting for you!

Oh, did I say that I like PP?
 
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Your post can basically be summarized as "I find PP boring as it doesn't net me credits fast enough". Try to focus on the strategy and tactics of play instead, fighting for your power and having fun. I can guarantee you that it's much more fun. If you "need" credits, simply do a bit of trading or go to a CZ.

What strategy? The lack of intra-faction communications or any meaningful ability to guide expansion reduces all conflict to a question of which side gets bored or distracted first.

The mining missions are really good now. He is making a tonne of credits. Does some mining then heads back to the station. Takes the mission, and hands over the goods. Making about 3 million an hour, so its not all bad! ;)

You'll be making money even faster once you notice that the missions don't actually differentiate between mined and store-bought~

Easy solution: don't do it! Hunt for bounty, trade, whatever you liked before PP was launched. All this is still there, waiting for you!

Powerplay took multiple months to develop, the fact that you're better off ignoring it completely is baffling.
 
Since i had this for Christmas all i have played is Elite for about min of an hour every day but now its lost something for me think its time for a break
 
I play both, do a bit of faction work, then take a break, trade or bounty hunt, while scanning systems with my discovery scanner, just made 500k from a res site in bounties in half an hour and 34k from exploration, now I'm going to do a bit of work for old man Hudson.
 
Powerplay took multiple months to develop, the fact that you're better off ignoring it completely is baffling.

WHAT??? Did you even read my post? Where did I propose to "ignore it completely"?

I did say: don't wait for your PP deliveries to refill. It takes 30 minutes, which is more than enough time to do something else in the meantime.
 
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If money is your only measure of success then you are not going to enjoy part of a game that is not about making money. Personally powerplay has given me a reason for wanting to get more money and a bigger ship and to communicate with other players. Each to their own.

Are you able to explain your point? What actually is it that has appealed to you?

For example, the ONE thing I've thusfar found enjoyable in PP is the fact I can go to an enemy Power's Strike Zones and fight other CMDRs there. Before this, it was very hard to easily find other CMDRs to fight... Now it isn't. HOWEVER, I have no interesting in any of the merit/PP points I'm collecting. In fact, as I'm earning no credits killing ships at these zones (on PP points), I'm actually bleeding CR simply paying to play a fun aspect of the game :(
 
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I can't help but feel FD don't really think ideas through thoroughly. For instance 1 Merit for 1 Kill reminds me of conflict zones of old, 3,000Cr for any ship destroyed regardless of Rank or Ship destroyed. It feels unfinished, waiting to be refined at a later date. The 10% module penalty was the same as it didn't have any depth or thought put into it, it was just 10% slapped onto costs.

I wouldn't say Powerplay is bad, it's interesting and has added more hostility into open play and a purpose for choosing a faction but it's not what I wanted when I originally got this game which was based on the DDF/DDA, so many good ideas left ignored. Obviously there will be changes when a game Develops but with Elite Dangerous I feel we still haven't left the Beta stage. Look at the Orca it still has no purpose, there still isn't any form of passenger transport, something a lot of people were looking forward to. It could have been developed now, even at a basic level but instead we got powerplay which I and many others have no interest in.

Finishing the original concept of the game isn't as important as adding new features it would appear.
 
Archon Delaine laughing at you
__


He gives free markets (the black market) people who do not want to be pawns in the political games. They rob and destroy. Their all hate, but they have their own stations in all corners of the inhabited galaxy.
Fear when you intercept - will be no mercy
____

I'm right I see the face of the pilot, who sat at the station 3:00 - lumped voucher .. and then destroy it .. .. without words quickly and mercilessly.
In his mind supernova flash :D
 
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