With a due sense of trepidation, my thoughts on PowerPlay.
http://www.drewwagar.com/progress-report/elite-powerplay/
Cheers,
Drew.
Although I do agree that PP needs further development I do have to say that I like it.
As you said in your article I did not ask for PowerPlay, but I find that PowerPlay is very good at introducing a cool expandable political system that gives an identity to otherwise faceless star systems and perhaps even more importantly it also gives a framework for direct and indirect player interaction.
As Obsidian Ant said: PP adds quite a bit of new dimensions to the game; it brings the Galaxy to life, it puts characters in context to the galaxy, it gives players who want that direction in what to do.
I feel the ED universe needed this in one way or another and PowerPlay delivers it.
For me PP has completely changed the way I perceive the Elite universe. It has given it more meaning, whether I join a faction or not, whether I partake in PP or not.
I am not politically active in real life, but political machinations and political strife are coloring the background of my life nevertheless. PP does the same in the Elite universe. It fills in an empty canvas that needs color. I am happy PP was introduced, even though it needs some tweaks.
As I said PowerPlay needs tweaks and improvements, but it is a great and powerful foundation to build upon.
I would definitely not like to play Elite Dangerous without the PowerPlay component anymore.
I do not disagree with you that the ED universe needs more adventure.
I myself have been asking for mysterious ship wrecks, space anomalies and pirate bases in asteroids from the start. But PowerPlay does not at all preclude all that. I am convinced this stuff will be added eventually and I want it all

. But FD can't do it all at once. This project is huge.
One of my personal gripes is that I want to see more diversity.
I want important Imperial stations to be radically different from Federal designs. I want to see large prison installations that look the part. I want to see dramatic military fortresses, huge capital ship yard installations, asteroid bases, auxiliary space installations, deep space refueling installations, solar forges (FD already has concept art), and a few truly unique installations in unique core systems.
I want to see more npc activity: small tugs and repair vehicles around stations, etc.
I also long to see more diverse npc military ships like destroyers, frigates, battle cruisers, military tankers etc. etc. The X-Wing and Tie-fighter games did this very well. There were lots of ships in these Star Wars games the player could never hope to pilot and it helped to give the universe credibility and immersion.
I think the game needs this kind of diversity very badly, but I also understand FD is not a huge developer like Rockstar or UBI. I will have to be patient for all this to materialize.