[POLL] Do you like Powerplay (as it currently is)?

Do you like Powerplay (as it currently is)?

  • I joined one of the powers (and played Powerplay) and liked playing it

    Votes: 149 18.3%
  • I joined one of the powers (and played Powerplay) and DID NOT like it

    Votes: 179 22.0%
  • I joined one of the powers (and played Powerplay) and am indifferent about it

    Votes: 116 14.3%
  • I didn't join one of the powers but look forward to playing it

    Votes: 51 6.3%
  • I didn't join one of the powers and DO NOT look forward to playing it

    Votes: 139 17.1%
  • I didn't join one of the powers and am indifferent about it

    Votes: 146 18.0%
  • Unsure / Something else/ I just wanna vote

    Votes: 33 4.1%

  • Total voters
    813
  • Poll closed .
So I joined Zachary Hudson:
Preparation: Combat
Expansion : Combat
Control : Combat
How to actually reach rating 5 and keep it: Power commodities
The only thing that scales up as you rank up is power commodity generation. Same goes for every power. So instead of balancing the roles they've just introduced new way to make traders more successful in the game. What would make me fight for my power ? I get underpaid, I get less merits than traders. Sure at rank 2 I would get 50% more on bounties, but if I invest the time I earn merits in bounty hunting I'd make more money. Not worth the effort for now. Power play has a lot of potential and can be a lot of fun but it needs changes. Power commodity is killing it
 
No I have not joined. Nor will I. Tried it in Beta and looks too much like a grind/repetitive task orientated. I am indifferent to it. "Spoiler Tag" Much better if FD had spent their time improving player interaction parts of the game. Warehouses/Station Offices/Asset totals for ALL your ships and not just the one you are flying in!

Agree 100%. Sick and tired of grinding. Don't care about galactic powers, don't care who owns the system where I've stopped for refueling. What is the point of fighting for some mysterious power if I can't even establish my own base anywhere. I can buy any ship in the game (I can buy many ships as the matter of fact), but I can't buy any real estate. C'mon, let me buy some hangar space somewhere first, so I can store my stuff in there, call it home and maybe I'll fight to protect it. Every update we get more and more grinding to do and still no decent missions, except those few-dimes-per-pound ones. I am a respected nobleman of the galactic empire flying multimillion cr ship and you expect me to fly some bananas for some change? Give me something worth of my attention and time to do.
 
Frankly, I reluctantly signed up with the power who simply has control of the vacinty of space i'm mooching around in.

Doesn't feel right choosing this way.

Looking foward to being a defector though! :D
 
I voted - I joined one of the powers (and played Powerplay) and am indifferent about it.

I'm a bit lost by it all.
What exactly should the average player be doing?
Whats the goal?
Am I helping?
Am I needed?
Whats the point of preping somewhere that has prep coming out of its eyeballs?
Do we just wait around each week for our territory grow?
Why can I no longer fly to Sol because I'm considered hostile?
Am I better off not being in a power?
What has all this got to do with Elite?

It depends on the player, how they are for cash and what they want from experience. Certain tasks, such as prep, may already be taken care of. Look at Fortification and Expansion in this case, is your power looking comfortable in these regards? if not and IF you want to get involved then consider helping in these. If your power is pretty much covered then you can always look to undermine an opposing power. Obviously if you're a bit cash strapped then you're probably better off doing other thing to get the monies coming in, but a decent combat ship with an interdictor can do some damage and gain some merits in enemy control systems.

You can still fly to Sol even if you're hostile, it's not as bad as it sounds. Being wanted there will certainly get you attention and being hostile may get one or two npcs trying to interdict you but generally speaking you're left to your own devices. Nothing stops you from docking, local security wont go after you either, just opposite factions will take an interest and that's not even always the local faction.

Whether you're better off in or out of a power really depends on whether you want to engage in powerplay or not. There's no real penalty for ignoring it... other than changes in the galaxy may remove your favourite black markets if Arissa takes it over... as an example.

What has it got to do with Elite? Well that depends on how you define Elite. The original, whilst impressive at the time would be a far more hollow experience than what we have now, even the Thargoids would seem like a cheap RNG shot and wrecking your craft for no real reason. FFE was the only game to have an over-arching story and even that wasn't well received at the time for being an epic bug fest (and Frontier Elite didn't fare much better.)

This one balances an over-arching story of fighting powers along with inevitable external influences (eg: Thargoids) that the player can choose to engage in or not. Unlike previous games the story develops whether you're there to see it or not, but compared to the previous games this has much more going for it.
 
  • Like (+1)
Reactions: ste
in my opinion. 1.3 has turned the game into what I thought was going to happen with 1.2.
Just prior to 1.2 I was in SC heading to my home station to call it a night I'm in an A class viper. I notice several cmdr's in the area which was strange. suddenly I'm interdicted by a viper who proceeds to just open fire on me. Ok fair fight, we both lose shields and take hull damage and he jumps away. as soon as I jump back into SC I'm interdicted by a cobra, ok another fair fight. we fight for a while and he jumps away. I figure now that they must be organized in some way, maybe using teamspeak, and it is only a matter of time before they are able to take me out, so I hi wake to another system to dock for the night. I thought at that time if 1.2 had been released they would have been able to all attack me at the same time, which would not have worked out good for me
Now fast forward to PP (1.3). With the relaxation of the bounty system, only being wanted in the system where the crime occured, and the ability to wing up in a group, and with the encouragement of FD, to go to opposing powers space and undermine, we now have roving gangs, actively trying to kill every cmdr they come across if they are an opposing power.
Even after 1.2 I could play in open , trading, bounty hunting, Res sites, CZ's what ever I wanted and seldom see another cmdr, and if I did it was usually a friendly greeting. As long as I avoided the hot spot of lave and neighboring systems I didn't have to worry about pvp. Now since 1.3 you watch your radar and any hollow blip, or several is a potential fight to the death, even in the relative safety of your own capitol system. I have lost my combat trader python 2 nights in a row, to groups like this
So with 1.3 it seems to me that FD has forced PVP onto the entire open player base, and for the first time since I started playing in Beta, I find myself sitting in front of my computer wondering if I am going to log on. Some players thrive on the pvp, and actively seek it out, some play solo or private group. Myself, I prefer to play in open, but, I'm not enjoying the pvp, maybe that will change in time if I keep playing.
 
I believe my opinion is going to be a tad on the extreme side, but I dislike Power Play down to its very concept.

I mean, I don't like confrontational play, I hate when my actions impair players that are on an opposing faction. In games with factions I either flat out refuse to associate with one, or if associating is mandatory I create characters on all factions and divide my time equally among them so my contribution evens out. Having player factions fight against each other, and having to pick just one, is the polar opposite of what I expected or wanted of the game.

Having exclusive rewards for being in a faction makes it even worse. Suddenly the game is trying to incentive me to engage in an activity that I abhor, and there is no alternative to get that prize that doesn't involve this content.

So, Power Play, in the way it was implemented, actually makes it more likely that I will simply abandon the game. And, with this concept of pitting different player factions against each other, there is no way I could ever enjoy it; the 'less worse' result, for me, would be if it was completely optional, down to all the rewards for it, or equivalent items, being obtainable through other means.

BTW: this does mean that, if you ever see me joining a power, it will be with the intent to just get the reward, to then immediately leave it and, quite likely, switch to the power I was working against so as to even out my own influence. I don't want to be a piece in this game of galactic Risk I never asked for.
 
Joined a power: No
Voted: Dislike
Most disliking: Power Play

While the selection of I didn't join one of the powers and DO NOT look forward to playing it, is closest to what I think, the thing is that I simply don't care for the idea of Power Play at all - I was very happy with the way things were in v1.2 (except for any bugs in the game).
Power Play is NOT what I want from the game. :(
 
Joined a power: Yes! Arissa Lavigny-Duval. Glory and Justice for the Empire! ^_^
Voted: Like
Most looking forward to: Competing with the Feds for space and resources.

- - - Updated - - -

Having exclusive rewards for being in a faction makes it even worse. Suddenly the game is trying to incentive me to engage in an activity that I abhor, and there is no alternative to get that prize that doesn't involve this content.

It's interesting: A lot of people I've seen complaining about PowerPlay are annoyed that the exclusive rewards for engaging in PP aren't good enough to be worth the effort.

If FD were to make the rewards better to please that crowd, they would make people such as yourself feel even more put out.

There's no pleasing everyone.

Personally, I think the perks are nice for adding flavor and a sense of progress, but otherwise they don't strike me as being particularly game-breaking, nor are they the point. I'm not even going to bother with the Imperial Hammer (my power's equipment perk), because I don't really like rail guns.

BTW: this does mean that, if you ever see me joining a power, it will be with the intent to just get the reward, to then immediately leave it and, quite likely, switch to the power I was working against so as to even out my own influence. I don't want to be a piece in this game of galactic Risk I never asked for.

And I really, *really* hope at some point they come out with the ability for the rest of us to hunt you down for defecting. That would be awesome. ^_^

But more to the point, the whole idea with PP is that it's opt-in. You didn't ask for it, and didn't want it? Then don't do it. I really don't see the problem.
 
Last edited:
I voted - I joined one of the powers (and played Powerplay) and am indifferent about it.

I'm a bit lost by it all.
I get this weird feeling that there's a sub-section of people complaining about PP have been ruined by WoW-style quests, giving you big yellow exclamation points and a carefully scripted playthrough of a sequence of distinct areas. I grant that PowerPlay is a little bit light on tutorials and guidance. Buti t's not that complicated.

It may help if you join a guild of like-minded players who support your chosen power. The playerbase can then set their own goals. It's been fun. :)

What exactly should the average player be doing? Whats the goal?
Whatever you think is fun.

Using myself as a baseline? I split my time 50/50 between grinding for credits/upgrading my ship, and doing PowerPlay stuff. I grind the ship so as to improve my capacity in PowerPlay. Grinding for the sake of a better ship that would let me grind faster was getting boring before Powerplay came out. Now I actually have something to do with my ship and credits that actually makes a difference on a galactic scale.

Am I helping?
Depends on context. But merits are a fairly good indicator of what extent to which you are helping.

Am I needed?
The more the merrier! But if you're not into Powerplay, don't feel obligated to remain neutral and just continue doing your own thing.

Whats the point of preping somewhere that has prep coming out of its eyeballs?
It helps you to out-compete any other faction that may be currently trying to prep the same system.

It also helps you improve the standing of that system in your faction's Top 10.

Do we just wait around each week for our territory grow?
Presumably you'll do other stuff in between. Like bounty hunt, trade, or explore. Just like how you did before the update.

Why can I no longer fly to Sol because I'm considered hostile?
Presumably because you pledged to a power that is hostile to Hudson. Sol is within Hudson's territory.

Am I better off not being in a power?
Quite possibly! It's down to what you enjoy as a player. If you're not into it, there's no need to opt in, and you can always opt out.

What has all this got to do with Elite?
If you've been paying attention to the GalNet news feeds and the lore, they've been foreshadowing this for some time.

But if you don't care about this and just want to fly your ship around and do your own thing? Then you can just ignore all the politics going on around you. That's totally fine. Shame it's not an update for you, but you can't please everyone. Hopefully you'll get something you'll be more exited about personally in a future update.
 
  • Like (+1)
Reactions: ste
Not gonna respond to a few things in here coz they're dead ends and off topic. If you feel I've ignored something pertinent please point it out.

Don't act like you had then. You said that every PP proponent doesn't want PP improved, yet you are not able to show one quote that proves that. Besides, as a PP proponent who wants PP further improved, I am living proof that you are wrong.

I also said "It seems like...". It wasn't stated (or intended to be stated) as a factual case, but an impression. Whenever a bunch of people start a thread saying "I don't like powerplay" there's always a few supporters of it who act all offended as if we're trying to take away their favourite toy just by not liking it. If you like it, that's great. There's a bunch of us that don't, and that's not so great. Considering the general level of discontent at the shallowness of the game, the "great saving grace that would add much needed depth and revitalise the game" that PP was apparently billed as being was a comparative flop in that it doesn't actually add any new gameplay and doesn't satisfy the desires of a large percentage (more than half) of it's players. Rather a lot of us feel betrayed by it because instead of improving the space game that we wanted to play as they've implied they would, they've added in an unrelated, half baked, poorly executed strategy game that noone had expressed an interest in. All the backslapping they've done since then in the dev update & newsletter and the complete silence from the devs regarding the large degree of criticism toward their ill-gotten lovechild is being taken as further insult.

My main concern is that the link between the powers and the rest of the game is too artificial, especially with the background simulation in mind.

I would go further and say that the link to the rest of the game is practically non-existent. It doesn't slot into and expand the game, it sits beside it as a separate entity.

For me the star of the game is the galaxy and everything that makes it richer is highly appreciated.

Nice sentiment, but this isn't Elite: Galaxy. It's (supposed to be) the fourth in a series which wikipedia described as "The Seminal Space Trading [and Combat] Game" (my inclusion of combat for completeness). Nowhere in that description does it say "the seminal space political soap opera" or "the seminal space strategy risk clone". Neither did they at any point mention an intention to diverge into a direction completely apart from all three previous games. Powerplay doesn't improve or add to the space trading/combat game that we bought, it takes it in a different (unannounced, generally unwanted) direction. Don't get me wrong - political intrigue is a fine thing to add (assuming it's done well and fits in well with the rest of the game, neither of which PP can claim) but at a time when there are so many players crying out for more content and basically "something to do" in the basic space-flight/galaxy sim/role play game, adding a half baked political strategy isn't going to calm the masses. Even if they'd outline a future direction or give us time frames for the promised expansions we'd be happier to sit and wait (or at least play something else while we wait) but without that we're left feeling that they've basically given up on expanding the space game and that the future lies with PP.

Uhmm... no? But maybe you could appreciate that others like it? There are many features in the game I don't like and therefore not choose to use.

Of course there's people that like it. How is that relevant in a thread about people NOT liking it? Are you trying to tell us we're "wrong"? Does a bunch of people not liking powerplay in some way diminish or threaten your liking of it? Basically, yes we know there's a bunch of people who like it... in fact roughly 1/3 of players like it if the poll's to be believed (this number would also be supported by the number of positive vs negative threads about pp in the forums btw) but basically what has that got to do with this thread? It's nice that you like it, but... so what? We're here talking about how many DON'T like it and looking for ways to improve it.

So you don't want PP to be removed, but changed. How? As the boardgame is the core concept of PP, I would not assume that you would want to remove it entirely? If so, the change would qualify as removal. I don't know if I wanted to go that far. But I am always open for new ideas.

For a start I'm no games designer. Secondly I wouldn't have put it in the game in the first place so I haven't given much thought to how to FIX it. Third FD have a huge history of not listening to player suggestions anyway (their actions are in despite of their rhetoric on this). HOWEVER... off the top of my head... I'd look at trying to merge it more fully into the background political sim. Systems should be changing govt type with a change of power. Markets should move dramatically. Famines and excesses should appear (which would mean new trading opportunities) wars and rebellions should break out opposing new powers (combat opportunities), new discoveries of mineral resources (ie: new mining opportunities aka "gold rushes"), laws should change with a new power moving in. Another huge area of constant complaint is that PP isn't profitable - I've seen it described as "something to do when you've done everything else and you've got lots of money". Why on earth would the "powers" expect people to work for them for free? It's ridiculous to have a system that relies on constancy of effort for its rewards, but doesn't pay you for your efforts so that you HAVE to go do something else if you want to make some money, thereby making your efforts non-constant. Rep decay is another bone of contention - I'd tie that to your actions in game rather than the amount of time you spend OUT of the game. For instance if I have a high rep with faction A and I spend a lot of time in game working for faction B and ignoring faction A that is what should be causing rep decay. I shouldn't be losing rep because I have to go overseas for a few weeks, and I shouldn't be keeping rep with a faction because I have a lot of free time but choose to spend it supporting a different faction. It's a stupid, lazy system that rewards & punishes the wrong things, it's basically saying "if you don't keep playing we're going to punish you". There's lots more ways I could think of to improve PP, but that's not my job and it's probably be a wasted effort anyway. To find them all the devs have to do is troll through ANY of the numerous "I hate powerplay" threads.

I don't have a problem with the numbers, but with your logic conclusions. The poll is a pure joke and says almost nothing. If people were asked whether they liked the stations, the outcome would most likely be similar. But that could mean anything. Doesn't they like the lack of variety, the docking system, the speeding rules, the animations?

Now you're arguing poll design. Granted it's not worded the way I would have worded it, but it's also not the most biased, poorly designed poll I've seen here either. The OP has attempted to be unbiased and equal with it, at least. The conclusions are directly drawn from the numbers the poll gave, there's zero interpretation in them. It's difficult to interpret the majority of people answering that they're either opposed to or ambivalent about PP as being anything other than "the majority of people who answered the poll don't like PP in it's current form", in fact drawing any other conclusion from it WOULD be interpretation. It's simplistic, it needs a lot further research to get definitive answers about exactly WHAT parts of PP they do or don't like etc, but in and of itself it's a pretty clear result.

Maybe 80% of the people are totally fine with the boardgame stuff, but don't find the characters appealing or want a few more bonuses or don't care for politics at all (which means even the best implementation couldn't do anything about it)? How could you know?

There's no way you can know that from this poll. It didn't ask that question, and trying to interpret anything more than "do you like PP in it's current form" is impossible from this poll. If you want to find out what parts of PP they do or don't like you'd need to make another, much more extensive poll. BTW the more complex a poll, the greater the degree of error with it, so if you decide to go down that route keep it simple.

The thread discussion here says a lot more than the poll. My impression is, that many people don't get how PP works or what it is all about. It just doesn't seem very accessible as it is now, so many people gave up on it.

There's many reasons people don't like PP, it's not just one thing, the whole thing seems to be fairly broken. I wouldn't have included it in the first place coz I don't think it's particularly relevant to the game at this point but we can't put that particular genie back in it's bottle so lets at least make it work right. The only way we're gonna do that is A: prove there's a LOT of discontent about it so FD will feel a need to do something about it (which is what this poll is about), and then B: start detailing what we don't like and offering suggestions on how to fix it. If everyone who dislikes PP and is discontent with the rest of it too just stops playing ED and doesn't say anything FD are just gonna see people leaving... without the "squeaky wheels" there'll be no fixes.
 
Good choices! Amongst the wonderment of PowerPlay threads (some diplomatic some perhaps not so much) this one I found very informative, so decided to vote "I joined one of the powers (and played Powerplay) and am indifferent about it".

I get a little frustrated with the players/people complaining they don't particularly like PP, my response is.. so simply don't play it then, it is ultimately an add-on after all, continue playing the game as you used to. I expect this frustration comes from those wishing Frontier were working on something else that they do approve of, but I say to those people/players, can you imagine creating a game that suits everyone?

This is of course never going to be possible, I am still playing Dangerous and having a whale of a time, even if I myself, could list an array of improvements I would wish to see (primarily being bring some much needed stealth in to combat, we have all the tools, SR/ECM etc but they are simply not used because the mechanic needs a tweak in my opinion) but let's not get in to that, it's not what this thread is about. +Rep to the original poster, a very informative thread, and with the replies from others posted too.

Edit: concerning the "I don't like politics, why is it being implemented in the game, I'd rather more adventure and jeapardy"... a frequent opinion and response from many, in real life one needs the politics there in situe in the background, so to make the adventure worthwhile and mean something this is a welcome addition. So I personally am not adverse to the direction Frontier are taking as long as the routes of the game aren't forgotten.

Lancer
 
Last edited:
Power Play. Fixed a lot of broken mechanics. Introduced a bunch of others. Unfortunately that is not an option.

It also galvanized the community to extremes. Unfortunate.

Play on CMDR's. Key word...play.
 
Everyone saying "Don't like it don't play it" probably don't realize those people have been playing the exact same game for months with no updates. Community goals, wings, and PP are all multiplayer updates that add no content to the actual game for these people. Just a new menu, a few pictures, and you have to do the same things over and over that you have already been doing.
There's enough of the game they aren't playing because it doesn't suit them. FD are picking favorites and are eating a lot of crap for it.
 
Of course there's people that like it. How is that relevant in a thread about people NOT liking it? Are you trying to tell us we're "wrong"? Does a bunch of people not liking powerplay in some way diminish or threaten your liking of it? Basically, yes we know there's a bunch of people who like it... in fact roughly 1/3 of players like it if the poll's to be believed (this number would also be supported by the number of positive vs negative threads about pp in the forums btw) but basically what has that got to do with this thread? It's nice that you like it, but... so what? We're here talking about how many DON'T like it and looking for ways to improve it.
Is this a thread about not liking PP? Thought it was a poll about all opinions on the subject.


Apart from that you made some good points.
 
Is this a thread about not liking PP? Thought it was a poll about all opinions on the subject.


Apart from that you made some good points.

Didn't start that way. It was a poll about the number of people who liked PP, and that question's been pretty well answered now (unless there's a spare 300 PP supporters who are all planning to vote on it anytime soon?). The outcome has been that the majority of respondents don't like it, so it's kinda evolving into what's wrong with it and how does it get fixed.
 
I'm an explorer at heart and even though I joined Yong-Rui, PP simply doesn't affect me when I'm outside civilized space.

I find the system to be somewhat obtuse in general and had hoped for more player agency.
 
Power Play. Fixed a lot of broken mechanics. Introduced a bunch of others. Unfortunately that is not an option.

The 1.3 update fixed a lot of broken mechanics, and introduced Powerplay. It's fairly important to keep the difference in mind as the author of this poll went to pains to make it about the PP bits only, and not the rest of the fixes/improvements to the game.

It also galvanized the community to extremes. Unfortunate.

Also hardly surprising, considering they introduced a broken new game before they'd fixed the broken old one.
 

Tar Stone

Banned
I don't dislike it, but it got old and repetitive very quickly, and isn't dynamic in the slightest.

Also it doesn't work properly.

Also it has a gaping hole in the design.

The best that can come of it is that Frontier get a wake up call.

I don't vote in these polls, I'd rather use language and thoughts and expressive posturing.
 
Didn't start that way. It was a poll about the number of people who liked PP, and that question's been pretty well answered now (unless there's a spare 300 PP supporters who are all planning to vote on it anytime soon?). The outcome has been that the majority of respondents don't like it, so it's kinda evolving into what's wrong with it and how does it get fixed.
Still feel the thread is about opinions on PP either way, that after all if what the poll is asking for. The more I play PP (which is very much a case of when it fits into what I am already doing) the more I think it could work but it does need some fundamental changes / additions before it becomes viable, such as (in order of both priority and easy of implementation);

- Channels of communication, each faction should have a dedicated chat channel to allow them to coordinate efforts
- Reworked merit rewards especially for combat zones
- Much deeper integration with the main factions (actually some integration would be nice).


More complex;

- Political Stances - I am not a massive fan of everyone being a conflict with each other all the time, far too basic a concept. Power should have different relationships with each other and these should determine the actions you can take against them. Direct conflict and kill on site should only take place if factions are at war. Otherwise there should be much more subtle ways of undermining / expanding vrs non conflict powers
- The ability to colonise new planets, as well as expand to already colonised. Longer term goals where players can explorer, prep and then help build new stations
- Improved mission variation, where players have a wider range of mission options which change dynamically based on the current PP situation


On top of this there should be focus on the 'adventure / exploration' elements of gameplay outside PP, as I understand for some players this is their key driver. Although I dont agree that is was the core principle of the original games, that is subjective, for me exploration comes very low on my list.
 
Back
Top Bottom