The Powerplay discussion thread.

Sandbox is exactly as it sounds, it's a big box of sand with rules that govern how the sand acts. The player is then left to play in that box by interacting with those rules in whatever way they chose. So impromptu station racing is a result of the sandbox approach. The game provides the tools and the players use those tools, in this case, the game provides a station and ships with physics and the players without any prompting created their own entertainment.

The term sandbox existed long before Minecraft was ever invented.

Why are we getting hung-up on Minecraft? One can define sand-box so vaguely that almost any game could be argued as one. That doesn't take us to a useful or productive place, imo. The fact is, those were examples (mostly) of emergent gameplay, rather than what is conventionally thought of as sandbox gameplay. They weren't "experimenting with ruleset to produce different outcomes" gameplay (beyond the fact that you can argue almost ANY gameplay can be described in these terms), they were "me and my buddies are going to hunt down this guy with a bounty" gameplay - i.e. gameplay which emerges from people interacting with one another within the game-world.

I would characterise an example of sandbox gameplay as, say, trying to pile ships up on a planets surface, or trying to use momentum exchange from weapons fire to manoeuvre - something like that.

That said, this is all academic! What does it matter what a sandbox is? You can define it to be one thing, and elite fits that description, and perhaps a whole load of people don't want to play it. Better we talk about what elite IS itself, rather than argue about what the words some people use to describe it mean.
 
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Sorry but minecraft, good as it is, is one huge grind fest. Mining x number of diamonds to build just one macerator(ic2) was/is a grind. Sure you can build machines to mine for you but you had to grind hard to build just one machine. Not to mention the repetitive nature of the components.
 
You GREEDY SOB!!!! :D

Question: why not be happy with 20 tons? Do you really need to fleece me.. Err, I mean, a trader, for more than that at once? If 20 tons becomes the universal piracy amount, fewer traders would try to run. At 20 tons, it wouldn't even enter my mind to run unless I was carrying imperial citizens or platinum.
 
You GREEDY SOB!!!! :D

Question: why not be happy with 20 tons? Do you really need to fleece me.. Err, I mean, a trader, for more than that at once? If 20 tons becomes the universal piracy amount, fewer traders would try to run. At 20 tons, it wouldn't even enter my mind to run unless I was carrying imperial citizens or platinum.

Because we don't make a profit. A pirate piloting a Python needs more than even 330k to justify everything he has to deal with, including bounty hunters, police, traders trying to escape, repair costs, etc. It doesn't scale past the Cobra.
 
It seems to me, from my occasional visits to the original thread, that the results are getting 'worse' for powerplay. For much of the time, those that played it and liked it were ahead, though not by much, of those that played it and didn't like it. In the last few days, those that did not like it have caught and overtaken those that do. It sounds like FD have some work to do.

... which is the worst of all worlds for me. I have no interest in powerplay. I was less than enthusiastic to find that FD had spent so much effort on something I had no interest in, with so much still to do for the basic game. To find that they may have to pour a pile more resources into this to make it palateable, and thus, presumably, delay even further any hope that we may get, say, a real exploration system rather than a rudimentary placeholder, is extremely disappointing.

I agree with you on this and many other topics.

Also the '5th column' approaches to Powerplay which at this point Michael B. accepts; will drastically change the Background Simulation play. Not sure what effects it will have on the other features of the game...
 
Just to let you know where I stand.

Full time pirate since a week or so before 1.2 dropped. I was a harsh but fair pirate.
Ive now walked away from pirating all together.

Cheers FD
 
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almostpilot

Banned
It seems to me, from my occasional visits to the original thread, that the results are getting 'worse' for powerplay. For much of the time, those that played it and liked it were ahead, though not by much, of those that played it and didn't like it. In the last few days, those that did not like it have caught and overtaken those that do. It sounds like FD have some work to do.

... which is the worst of all worlds for me. I have no interest in powerplay. I was less than enthusiastic to find that FD had spent so much effort on something I had no interest in, with so much still to do for the basic game. To find that they may have to pour a pile more resources into this to make it palateable, and thus, presumably, delay even further any hope that we may get, say, a real exploration system rather than a rudimentary placeholder, is extremely disappointing.

you read my mind.

The game needs more efforts and depth in other contents than PP.

But the FD is still blind and deaf
 
We have found a way, and we dont have to even do this, we have decided to abuse the system. Get 2000 wait a week, get another 2000 wait another week. 4 weeks later, get the special bonus weapon. Then rinse repeat with another faction. Until your ship has them all ;) Sorted!!!
I assume you mean all your ships have them? i assume you have more than one?
 
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You GREEDY SOB!!!! :D

Question: why not be happy with 20 tons? Do you really need to fleece me.. Err, I mean, a trader, for more than that at once? If 20 tons becomes the universal piracy amount, fewer traders would try to run. At 20 tons, it wouldn't even enter my mind to run unless I was carrying imperial citizens or platinum.

Of course they're greedy. They're pirates, for heaven's sake. But in a python or Imperial Clipper, they do need more than what 20 tons can bring them; they do have to pay for interdiction damage and wear and tear. When FD gets rid of this limit, if a player pirate asks me to drop 50 units, sure, but I'm in a Type-7 with 212 cargo spaces. They ask me to drop 200 and I'm going to say, "If you want to be that greedy, you can go ahead and kill me and get nothing. I'll drop some, but not my whole load." But I might drop half.

 


Of course they're greedy. They're pirates, for heaven's sake. But in a python or Imperial Clipper, they do need more than what 20 tons can bring them; they do have to pay for interdiction damage and wear and tear. When FD gets rid of this limit, if a player pirate asks me to drop 50 units, sure, but I'm in a Type-7 with 212 cargo spaces. They ask me to drop 200 and I'm going to say, "If you want to be that greedy, you can go ahead and kill me and get nothing. I'll drop some, but not my whole load." But I might drop half.


I hope I run into you, then, since I never ask for full cargo unless it's a CG blockade :3
 
I hope I run into you, then, since I never ask for full cargo unless it's a CG blockade :3

Oh, you've already killed me once without a word (that I could see), but I think I accidentally had Local Chat set to off. So you probably did say something, but I just couldn't hear you. Was pretty torqued about it, but it is just a game after all. I had the rebuy. So no worries. And yeah, I don't combat log and I don't try to get away from player pirates once they have me out of supercruise, but I will do my dangedest to evade the interdiction. Usually doesn't work with humans, but every once in a while I get lucky.

 
I left Hudson and Powerplay about 1 day after it launched. Because Im a combat pilot, and 200CR a kill is B/s. You definetly need the same rewards standard pilots get for kills in CZ (OR MORE SEEING AS IM SIGNED UP TO YOUR POWER)... , not just the ticket and no money, what a fail. Didn't they think we would want to earn some money?
And no, i dont have time to grind to 50,000 kills to get the million bonus, i have a job and a life
 
There is the "Internet 1%" rule, or 89/10/1 ratio. This ratio is confirmed across all sorts of different Internet/web forums or places where people can register and interact. 89% won't even register. 10% read them. 1% actively post.

So, 10% to 11% of the game users will register on the forums. Given that some users will only be on the Steam forums, or Reddit, and a forum user base of almost 47,000 that seems reasonably close, if you assume a game user base of 500,000.

1% actually create content on that forum, say 4,500 (for simple maths). Roughly 750 respondents to the poll.....giving approx 1/6 of 1% of the games user base have responded.


But unless you are saying that the users of forums are differant people to the rest of the customers then we make a statistically valid cross-sectional group.

We have no extra vested interest (Forum users are not requiered to be shareholders for example) we are just people who chose to discuss our opinions with each other.
 
If bicycles left you with a negative cash balance - whilst cars left you with a positive cash balance, I would agree with your point entirely! :p

Couldn't agree more. The current structure has me loosing quite a few credits. I just upgraded to a Python and spent a total of about 80 Million credits. I still have 10 Million but loosing money at such a rate that Im not comfortable. And lets not even talk about making the money for upgrades I still need to get....that absolutely wont happen if Im doing PP.

And Im not even going the "1 kill, 1 ton of cargo..etc etc... equals 1 Merit" route. Oh heck with it ....yeah I will. Look A LOT of players don't have 8 hrs+ a day to play. Im lucky to have 2 hrs. This means I will NEVER see the top rank.... ever. That's just silly. Of course you shouldn't be able to hit the top rank in a week, a month, heck even a couple of months. But it is really detrimental to the game to NEVER be able to make it (unless you Undermine other major factions...loosing rep with them).

However..with that said, I do love the concept of PP. I think it does add a lot to Elite. My only major gripe is loosing money to spend the time doing missions. The grind I can deal with.
 
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PP is all about friction.

- Friction between differen bonuses, leading to increased profit when doing inter-power-trading.
- Friction between commanders, when competing for different PP tasks.
- Emotional friction, when players of different powers identify with their power and roleplay this devotion.

It is not necessary to concentrate exclusively on PP - indeed, it is not recommended, in my opinion.
Fulfill some PP duties while trading (or trade while helping your power, if you want to focus on PP more). While preparing a system for Antal, I earned more than enough money to purchase a second delivery. This speeds up my rank progression and I still have some credits left. ( I fly a Trading-Python at the moment).

But, for heaven's sake, why would anybody sit in front of his computer, waiting on these deliveries to refill? If you do so, it is completely your own fault and I am not surprised you find PP boring.
Easy solution: don't do it! Hunt for bounty, trade, whatever you liked before PP was launched. All this is still there, waiting for you!

Oh, did I say that I like PP?

This wouldn't be so bad if your merits did not decay, or at least not decay at such a high rate. This would help the casual gamer feel like they are accomplishing something. But I guess the issue is the NON casual gamer would max out in a couple weeks at most and then be bored.

I wouldn't be a MMO game designer for all the tea in China... this is the bane of their existence.
 
Thats just people that are signed up to the forum. How many of them use the ED forum? Half?...46,991?
You make my point exactly. You and I don't have access to traffic statistics, that level of information is only available to site administrators.
Let me clarify what I mean ... I was admin of a forum, but I wasn't hosting it on my own server, a friend was. I did not have access to the monthly traffic stats, because I wasn't managing the server. So I question where a mere moderator can get daily/weekly/monthly/yearly/whatever usage stats from.
 
Those moaning about it seems to be the ones having problems!

PP is the problem.
I think most of the discontent comes from those that have tried PP and genuinely didn't like it for what it is, mostly it's the issue with the board game risk, grind and time sink, immersion breaking part of PP.
 
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