"in coming months we’ll be able to talk about what’s next for Elite: Dangerous on PC and Mac too"

I do not care if the Xbox users got ED, I don't really care that they got CQC before us, it doesn't bother me.

What does irk me is the hints about this great announcement not only by Frontier but also by certain people who are privy to their plans and developments. and then hinting to be excited about this ..non event.. Hopes are raised and dashed.

And that is what irks me. Random tidbits were posted on twitter and the like by various people, and some of us felt that maybe FD were going to pull it out of the bag and show something such as extra-vehicular activity or planetary landings - something that would make it stand up to Star Citizen.

Instead we get a tarted up Wipeout clone.

It's really hard not to be disillusioned with Frontier and their shills.
 
Well then why would they have to tell us about their plans anyway? Look at this thread and half of the other threads on this forum: people are constantly complaining. This is not marketing trick, this is simply trying to do their job without having to report to a bunch of angry players anytime they try to do something. Communicating extensively is time and resource consuming. Instead they decide to focus on making the game. That's not a trick and that's fortunate.

Kind of a chicken and egg argument isn't it. People are complaining because we don't know about the roadmap. Besides, Frontier's communications went dark when it became clear they could not fulfill the vision given in the Kickstarter, so it's hard to not see malice in it.
 
Hehehe. The current "meltdown" on these forums surrounding the XB1 release, and CQC has to be the most rabid I've seen to date.
It ranks higher than "Offlinegate" and "The Great Steam Key Furore".

These comments are not directed at any one indivdual or group - just my take on what I'm seeing.
Some of it is quite entertaining :D
 

Philip Coutts

Volunteer Moderator
Is it chickens in space? Please tell me yes!

Never trust Frontier my friends, never trust the "big" announcements, they inevitably fall flatter than a hedgehog crossing the M9...
 
I'm taking "in the coming months" as "In december when the XBox exclusivity will expire and you get THE PVP ARENA." And, maybe, a fix for the navy missions bug. The latter being pretty uncertain.
 
There are games that you don't hear anything from the devs for months or even years, people plead and cry for news but nothing.Then BAM the devs make a huge announcement that exceeds everyone's expectations, this was Bethesda's Fallout 4 announcement. They have gone above and beyond what people expect.

Frontier said nothing for decades about Elite 4, then we gets lots of information for the kick starter about how wonderful things are going to be, then the game releases in a severely incomplete state. Then the information dries up again, improvements are slowly released but are lackluster, leaving a bad taste in people's mouths. The Xbox announcement has soured things further.

I think the moral here is don't say anything but when you do knock your audience's socks off. Fallout 4 may have a lot of Bethesda bugs at release, but it will still be playable and mightily enjoyable.

Why did Frontier do things as they have competition. Star Citizen may not be here yet but 6 months have sailed past since Elite's release and the information coming from Star citizen shows concrete progress, another six months/year is not that long a time. No Mans Sky has potentially stolen the PS4 for Frontier so not surprised they have linked to Xbox, it also looks to be showing a much better procedural generation system. Then there is Valkyrie, limit theory coming. Also there is the great unknown juggernaut lurking in the depths that is Star Wars, there is a new film in December there are already other games announced, you cannot tell me there isn't a space sim. in the works. How good would a large universe Star Wars space trading/combat/exploring sim. be ?
 
On the plus side, we'll probably get freemium android/ios versions soon. Yay for that.

You've no idea how much I'd love to have a mini version of ed with tilt controls (with some touch screen buttons) on my phone.

It could be a seriously cut down version of the game with just the basics, lower fidelity assets and so on. But being able to play ed while I'm sat on the tram, coach or train, or just on my lunch break would be brilliant.

I'd pay for it, too. As my posting history should demonstrate, I have way more time in a day to use my phone than I do to sit on my pc, these days ;)
 
Some people never let facts get in the way of a good whinge.

I think you have misunderstood the term "fact". Right now they have only made claims without saying anything specific on how they are following up on that. If they actually make good on those claims THEN it becomes fact.
 
SC is coming out at the end of 2016 in best case scenario.

Also trust me, SC won't have much more content and features.

dunno from what I´ve seen stations, shops, avatars, planet landings, voices, arenas, ship interiors, racing, FPS, EVA, crazy damage model, boarding, exploratory,mining, stories, a full single play campaign and whatnot sounds like an awful lot more content. Took me half a day to even comprehend what´s all going to be in there at LAUNCH °o°
 
So, why would FDEV spend time/resources continuing to support the PC version now that they've got a version that THEY call complete when by your argument the consoles are where the big dollars are? Seems to me they're more likely to put the PC version on "life support" and develop primarily for the consoles (DB's already said they're doing the PS4 too, so we know what's next). MB's said the PC is still the "lead development platform" but they've said all sorts of things in the past that haven't happened - why should this be any different?

That's an obvious misinterpretation of my comment. FDEV are developing Elite Dangerous. Platforms are irrelevant. If "1.4" is going to be CQC, then they're using the new XB1 platform for testing it, but the same rules apply. It'll be tested (hopefully more thoroughly than PP was. *ahem*) and then incorporated into the main game. When I said "the Xbox version is complete", I meant it's as complete as the Mac/PC versions obviously. It's part of a new scheme Microsoft have launched to allow pre-release content to be available through the Xbox Store, and that's an interesting concept for a market that it used to games being "finished and polished" before going to a gold disk. It shows (a) a shift change in the perception of consoles, and (b) just how the Launcher model of ED is close to the mechanisms used on consoles to ensure that online players are all playing identical versions.

A bigger playerbase for ED is a great thing, even if it's a predicted part of the future of the game and its market/profitability for FDEV. If they cannot make the game work for everyone, then it fails for everyone. It's that simple. Where I'm sitting, they've tipped past the point where that failure is likely to happen, but they're work isn't more than halfway done either. Money in the bank means they can continue to progress. That's ALL it means.
 
Thank you PC backers. Thank you for buying all the paint jobs and getting us to the point where we could release on Xbox. Which was always the plan. PC was a stop gap as we knew SC was coming out eventually. We new SC would blow ED away. Sorry all the updates this year took so long, were full of bugs and did not actually have any content. Reason being all the programmers were working on the Xbox version.
 
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