News David Braben Guest Blog - on Xbox One and CQC


With the photo, in bonuses

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Ahh, the butthurt in this forum is massive!

Here is my opinion: More players buying into our universe is awesome! the only thing I do not agree with is that the Xbox users will be separate from the rest of us. That is not cool. I am also not enamored of the cost differential, either.
I want the twitch kiddies running around, creating their own stories, and (incidentally) adding to everyone else's. I would think that the pirates would want more folks to prey on, the bounty hunters more folks to hunt, the traders to compete with, and hell the fuel rats to save... I get the giggles when I think about the shiny Eagle pilot coming out of CQC thinking he is the man running into an elite (insert favorite ship here) commander.
Just My opinion, folks, and you know what they say about that, right?
 
Calm down folks. Let the console users have this one, it sounds a perfect fit for the platform. CQC reads as a dumbed down arena-type mode for typical console users. It sounds like it basically cuts out the ED universe and simply allows ships to challenge and shoot at each other. More funds into FDEV coffers = better game updates for those that will continue to play ED normally. :D We'll see...

While I hate the idea of the game being in any way shape or form designed with a console in mind, I guess I agree with this. Even as a PB that spent way too much on the game.

There is no ongoing subscription fee, FD need sources of income to keep development going.
 
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So on the twitch they have confirmed that CQC is a totally separate thing from the main game - even having different gimbal responses - more arcadey was the phrase used (Ben Dowie) I think.

From Ars interview with DB:

...CQC matches are arena style, and we witnessed players fighting in and around a large space station. My first impression is that CQC shares some elements with Descent—the ships flew around and through the space station, zipping through cramped station utility conduits almost like the Millennium Falcon storming the Death Star. We saw a single capture-the-flag style game mode, with players flying around fighting over a “data sphere.” To match with the quick-twitch gameplay, the basic targeting mechanism has been changed so that losing line-of-sight on enemy ships breaks your targeting lock, as well.

[snip]

...But designer David Braben sees CQC as an essential outreach to new console players who might at first be overwhelmed with the substantial Elite: Dangerous learning curve. “That kind of game play is not really intended for the PC player,” said Braben. “You want to switch on, play immediately, and switch off again… it’s a good way to bring the game to console, because we get a lot of attention for it. You’ve got to balance the fact that that audience wants something, and we will bring this to PC later.”

[snip]

...Playing more CQC matches unlocks CQC-specific rewards like new equipment, and there will be a CQC leaderboard, but Frontier is very adamant that CQC won’t impinge on the main game—you won’t be able, for example, to earn monster weapons in CQC that are usable in the main game. They might offer non-gameplay-affecting rewards, like ship decals based on CQC skill, but some of the design details are still up in the air.


Off-topic, they also said:
"Correction: This piece originally said that "third-person walk-around-the-ship mode" was one of the upcoming features. This was a mistake by the author, who is suffering from E3-induced psychosis. No point-of-view was specified and what we know of the walk-around-the-ship mode remains consistent with the descriptions in the Elite: Dangerous design discussion forum. The piece has been updated and we regret the error."
 
Please will someone at Frontier sort that website out. Unless you have the "right" resolution there's no side margins, which looks poor. Some of the "READ MORE" links don't work. And even one of the the game play introduction videos is broken.

Yes - it displays okay on my larger monitor - but on the laptop and pad there are no margins left or right and the side menu ends up on top.
 
Yes - it displays okay on my larger monitor - but on the laptop and pad there are no margins left or right and the side menu ends up on top.

Reduce the browser window size on your larger monitor for all manner of interesting results :)
 
Me personally, I find the CQC an interesting idea to bring an alternative PvP aspect and especially cosole players and with them a wider player-base to the game (In the video they're even called 'kids' which makes it double funny). As long as it doesn't influence the 'main game' in a bad way and it stays completely optional, why bother really?

There are a lot of gamers out there who would love a Space FPS Elite stye and now they get it. Many players will also play exclusively the CQC part maybe, if it is done right. I don't really care. I think I will play it eventually, but it will never be my 'main' part of the game.

The good thing with a PvP mode is, FDev can sort out combat/weapon balancing issues much better than in the 'main game' where combat is just a small part. Also flight dynamics can be further adressed if necessary.

I also really like to see a racing mode/minigame. Not the stellar racing, that is going on now, but on a smaller scale. Also through parts of stations and asteroids with a fixed 'race track'. Could really be fun from time to time. Especially if there are designated race ships invented along with it.
 
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I would love to have CQC integrated into the main galaxy, the format of it could vary depending on the faction you favour. For instance, in Imperial space it could be like gladiatorial games, you have to sell yourself into a "gladiator school" and then fight in games for reward and fame. There could be progression similar to elite (but slightly different), and also progression from backwater CQC arenas, all the way up to Achenar.

Possibly slightly different approaches for Alliance and Federation, Federation more military like "games" (team based deathmatch), and alliance more like team based matches (capture the flag etc)

Add in some way for spectators and gambling with in-game credits......
 
Me personally, I find the CQC an interesting idea to bring an alternative PvP aspect and especially cosole players and with them a wider player-base to the game (In the video they're even called 'kids' which makes it double funny). As long as it doesn't influence the 'main game' in a bad way and it stays completely optional, why bother really?

There are a lot of gamers out there who would love a Space FPS Elite stye and now they get it. Many players will also play exclusively the CQC part maybe, if it is done right. I don't really care. I think I will play it eventually, but it will never be my 'main' part of the game.

The good thing with a PvP mode is, FDev can sort out combat/weapon balancing issues much better than in the 'main game' where combat is just a small part. Also flight dynamics can be further adressed if necessary.

I also really like to see a racing mode/minigame. Not the stellar racing, that is going on now, but on a smaller scale. Also through parts of stations and asteroids with a fixed 'race track'. Could really be fun from time to time. Especially if there are designated race ships invented along with it.

Agreed. But Frontier need to allow PvP to be easily found in regular ED too. Powerplay's Strike Zones have at long last introduces the ability for CMDRs to (mroe easily) find each other and fight. However, it's still not idea so IMHO a PvP dedicated solution (within ED itself) would only improve on this and prove popular.
 
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Ahh, the butthurt in this forum is massive!

Here is my opinion: More players buying into our universe is awesome! the only thing I do not agree with is that the Xbox users will be separate from the rest of us. That is not cool.

From what I've made out, it's not FDs choice, they'd rather it was fully integrated. The problem is Microsoft's extended QA for the client which means that FD won't be able to keep the clients in sync with one another.
 
I would love to have CQC integrated into the main galaxy, the format of it could vary depending on the faction you favour. For instance, in Imperial space it could be like gladiatorial games, you have to sell yourself into a "gladiator school" and then fight in games for reward and fame. There could be progression similar to elite (but slightly different), and also progression from backwater CQC arenas, all the way up to Achenar.

Possibly slightly different approaches for Alliance and Federation, Federation more military like "games" (team based deathmatch), and alliance more like team based matches (capture the flag etc)

Add in some way for spectators and gambling with in-game credits......

Yerp!

Imagine if some of Powerplay's outcomes were actually decided not by the biggest grind, but instead on a level playing field and more down by skill. So a set of games of Power X vs Power Y, and which ever did the best got the better outcome. Not simply which has the most hours free and endurance to grind.

Note: You'd have to have mechanics involved which prevented muppets joining up to Power X and losing on purpose to help Power Y, because we know such muppets exist.
 
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Forgive me, playing devils advocate here..

What would happen if 90% of people stick with CQC and the main game has 10%. ...will Frontier shut our servers down because it's a waste of resources?
 

Hyperlethal

Banned
Xbox first? didnt this game have pre-release backers that are supposed to get that kind of thing? I dont like to draw the parent card when i want to make a point but as a father of 2 i have long learned that you do not give one child something and not the other. nothing good will come of this decision FD whatever the reasons or details

And also, WHY? why cant PC have this early feature?
 
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Forgive me, playing devils advocate here..

What would happen if 90% of people stick with CQC and the main game has 10%. ...will Frontier shut our servers down because it's a waste of resources?

If the 10% player base could fund the servers necessary for Elite dangerous then no. If CQC profits could fund Elite dangerous servers then no. If the way CQC is maintained is shared across the Elite dangerous infrastructure then no.

Otherwise yes - as any company actually is there to make a profit.
 

Hyperlethal

Banned
If the 10% player base could fund the servers necessary for Elite dangerous then no. If CQC profits could fund Elite dangerous servers then no. If the way CQC is maintained is shared across the Elite dangerous infrastructure then no.

Otherwise yes - as any company actually is there to make a profit.

And now we have conjecture over the main game being shut down and replaced by this lol, i wonder how that will look to PC customers?
 
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