Repair costs shot up

This is a counter-argument how exactly?

Because when people are complaining about ship repair cost which are clearly not intended and the dev's have said it's a bug, you are trying to tell people not to fly the ships, as if the bug is the fault of those who are impacted by it.

Basically I’m trying to simply explain to you, you response is ridiculous and antagonizing.
 
It's not a counter argument because "fly something you can afford" as a reply to "the repair prices are bugged" isn't an arguement. It's a stupid statement.

At the very least it is a strawmen. The bug massively changes the meaning of "can afford". Of course everyone tries to only fly what they can afford. The expection of most of us is that we should be able to afford to fly the ships we have earned, without min-maxing our credits/hour ratios or split our time between trading to gain money and combat that burns the money.
 
At the very least it is a strawmen. The bug massively changes the meaning of "can afford". Of course everyone tries to only fly what they can afford. The expection of most of us is that we should be able to afford to fly the ships we have earned, without min-maxing our credits/hour ratios or split our time between trading to gain money and combat that burns the money.


At best it's strawman, at worst it's pure trolling.
 
This is a hard one to balance, the ''Integrity'' cost hikes hit the Explorers out there, and the ''Repair'' costs hit the combat pilots and big ship pilots, when I looked at 147 thousand to repair 1% of my Anaconda a week or so ago I thought that was a little expensive but not stopping me use it, it has been halved since and the repair costs then were positively cheap, now the repair costs are much higher now and that angers another side of the player-base.
I run an Anaconda most of the time and I do fight in it too, but I would hate having to think about just having the money to repair it if I got interdicted while not looking for trouble, that's a bummer, most big ships take the average player a long time to earn, to run them they should be expensive yes, but it is a fine balance and with this matter of repair costs verses maintenance costs the matter is going to run for some time it seems folks......you cannot please everyone at the same time.
 
Because when people are complaining about ship repair cost which are clearly not intended and the dev's have said it's a bug, you are trying to tell people not to fly the ships, as if the bug is the fault of those who are impacted by it.

Basically I’m trying to simply explain to you, you response is ridiculous and antagonizing.

No. People are parking their ships because they don't want to be paying - to me at least - perfectly adequate and reasonable repair costs. That is what's going on here. Continue.
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edit: The calculation is bugged and nobody disputes that. Just thought I'd clear that up.
 
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This is a hard one to balance, the ''Integrity'' cost hikes hit the Explorers out there, and the ''Repair'' costs hit the combat pilots and big ship pilots, when I looked at 147 thousand to repair 1% of my Anaconda a week or so ago I thought that was a little expensive but not stopping me use it, it has been halved since and the repair costs then were positively cheap, now the repair costs are much higher now and that angers another side of the player-base.
I run an Anaconda most of the time and I do fight in it too, but I would hate having to think about just having the money to repair it if I got interdicted while not looking for trouble, that's a bummer, most big ships take the average player a long time to earn, to run them they should be expensive yes, but it is a fine balance and with this matter of repair costs verses maintenance costs the matter is going to run for some time it seems folks......you cannot please everyone at the same time.

I agree its exceptionally difficult to balance.I'm on my way back after over 100 gameplay hours exploring and expect to have about 70% hull and 0% integrity.
At one point after 1.3.4 (I think it was) it would have been cheaper to spend 150mil on a brand new Anaconda than repair!! That's supposedly been fixed but I can't tell for sure until I get back next week.

I don't know current prices but when I get back I will be selling the exploration modules and checking repair cost against the insurance cost. If things do not add up I will be looking at that self destruct button carefully, and or just flying like I have a deathwish for a while :p


No. People are parking their ships because they don't want to be paying - to me at least - perfectly adequate and reasonable repair costs. That is what's going on here. Continue.

See above on the adequate and reasonable. Again I cannot say exactly how the repair costs are now since they've changed so much in the past 2 days but I would like to add:

When the repair cost is more than the insurance cost or when the repair cost is more than the ship purchase cost you have to ask yourself how in the world the system contributes to a good gameplay experience.
Sure in real life your engine may blow and the car is cheaper to replace than repair but this is a game and whilst I accept some level of repair should be a consideration I will very gladly commit insurance fraud (which could be considered an exploit) to avoid silly costs.
 
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No. People are parking their ships because they don't want to be paying - to me at least - perfectly adequate and reasonable repair costs. That is what's going on here. Continue.

until they fix, wait for it...............the bug.
I have never seen anyone argue a confirmed bug is basically the players fault for playing the game as intended. 'Continue'
 
A parked up Python - I aint taking it anywhere now.
To be honest, will all the mess ups since 1.3 landed and the wasted time in CZs (all those kills at mostly harmless and no apology/lets see what we can do to about readjustment) with no combat XP improvement, I've finding it very easy to go and do other things.

Mind you, this is just opinion, and i agree that they're currently making a mess of the tweaking, but for a Python, i find the costs you posted quite reasonable.

Of course, it still has to "add up" and make sense.
 
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Mind you, this is just opinion, and i agree that they're currently making a mess of the tweaking, but for a Python, i find the costs you posted quite reasonable.

Of course, it still has to "add up" and make sense.

For the last time, this. The costs are perfectly reasonable. The calculation is busted which is what the devs' response reads.
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In fact, the costs are more than just reasonable. Last year I paid 10% of my car's purchase price for repairs which is, I find, not rare with BMWs. I can already see the whiners if they were asked to pay 18 million for a beaten up combat Python :D
 
Wonder what happen to the word having fun and it a game being worried that denting up your ship is going to cost so much were the fun in that, going out trying to kill 3 in a group and not worrying if shields drop and you get hit you were having fun trying to do that now if you did that you go bankrupt so I think something got lost here were the fun. What happen to being able to make credit and moving forward in the game yes there should be some cost but not so much that it not fun anymore there no prize and or anything at the end you’re here just to have fun and when people are not having fun then they will not be playing. I do not have millions of credits to spend on fixing my ship so it get park and we do other thing and not play.
 
Wonder what happen to the word having fun and it a game being worried that denting up your ship is going to cost so much were the fun in that, going out trying to kill 3 in a group and not worrying if shields drop and you get hit you were having fun trying to do that now if you did that you go bankrupt so I think something got lost here were the fun. What happen to being able to make credit and moving forward in the game yes there should be some cost but not so much that it not fun anymore there no prize and or anything at the end you’re here just to have fun and when people are not having fun then they will not be playing. I do not have millions of credits to spend on fixing my ship so it get park and we do other thing and not play.

Ah what the hell, I started, might as well continue arguing :D... where are these costs that you talk about? Yeah, those that reverse your progress (whatever you understand under "progress" and that's fine!)? Those that punch you back into endless A-B-A-B commodity grinding?
 
Wonder what happen to the word having fun and it a game being worried that denting up your ship is going to cost so much were the fun in that, going out trying to kill 3 in a group and not worrying if shields drop and you get hit you were having fun trying to do that now if you did that you go bankrupt so I think something got lost here were the fun. What happen to being able to make credit and moving forward in the game yes there should be some cost but not so much that it not fun anymore there no prize and or anything at the end you’re here just to have fun and when people are not having fun then they will not be playing. I do not have millions of credits to spend on fixing my ship so it get park and we do other thing and not play.
Duuuuuude it took a while to read through that. Also as DidierDrbois(hope i got that right) said don't buy a new ship untill you have a big margin to cover for it's loss/it's repairs
 
Duuuuuude it took a while to read through that. Also as DidierDrbois(hope i got that right) said don't buy a new ship untill you have a big margin to cover for it's loss/it's repairs

The problem atm is that repair cost is higher than your income via combat. I can't understand how people don't see a problem here -.-'
 
Ok, repair costs are up now and some people here are fine with it. I dont want to argue about if that was a good idea or not, but I thought it was FDs plan to encourage combat by reducing the repair cost some time ago. This should bring people not to fear hull damage and fight to the limits and so on.

But with the implementation now, everybody is focused again on their shields and players will try to leave the battlefield as soon as the shields go down. So how exactly does this make combat more interesting than before ?
Sure, some players may not care about their repair costs but even among players who can really afford big ships and their repair costs are some who don't like to pay them. So they leave the combat role again or fighting as long shield are up only.

So for me this decisions dont make sense to me, because FD reduce the number of combat-interested players again with it after trying to increase it before. We can argue if that number will be significant but it will drop. So what exactly is the intention behind it ?
 
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For the last time, this. The costs are perfectly reasonable. The calculation is busted which is what the devs' response reads.
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In fact, the costs are more than just reasonable. Last year I paid 10% of my car's purchase price for repairs which is, I find, not rare with BMWs. I can already see the whiners if they were asked to pay 18 million for a beaten up combat Python :D

ah the 'real life' argument. And you managed to drop you own a BMW. Good to know.

This is is a game. Not real life. I don't care what happened with your dumb car last year or anything to do with your life.

We are talking about a game and the balance between progress, challenge and fun.

Fortunetly FD understand this is a game and not a 'BMW owner simulator' and will fix this bug when they get around to it. Regardless of your obtuse arguments.
 
Hmm.. now that you mentioning this, and ignoring the hull integrity, yesterday and the day before yesterday, I was interdicted a few times by "master" flying various ships. The day before yesterday, it seems they were mostly flying ships about the size of my Diamondback Explorer. Yesterday, it was much larger ships. Yesterday, I was even interdicted by a Python. I had the choice of fighting the interdiction and would likely have won, or accept it. So, I thought I would try it. Boy! These guys patch a punch! Anyway, I'm getting away after being hit a few times. When I got to the station and went to repair, it was like almost 70K CR. I thought that was high a bit. I've been hit a few times since playing but yesterday, that was the first time that the amount of CR for the repair seemed a bit high for the damages I got. Again, this is not about the hull integrity, just damages after a fight.

Also yesterday, I took out an ASP flew by a master. It was a tough fight. I got 20K in reward for the kill. The repair bill came at 40K. Methinks something is wrong.
 
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The problem atm is that repair cost is higher than your income via combat. I can't understand how people don't see a problem here -.-'

For me it isn't and that's taking my 1 million repair bill day before yesterday into account. I pew-pew, get my ass handed to me, land, cash in vouchers, hand over smuggled cargo, repair, straight back into pew-pew (And pirating. And smuggling.). All that post 1.3. I fly a 180M worth of Python and I'm steadily 2M / play-day (~3 hours) in the black.
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I'd understand the outrage if one's a sole pirate though. I hereby apologise to all the pirates out there for my stance, I feel your pennilessness (that a word?) maties!
 
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