A simple solution. I love it.separate open only server/simulation with separate character please...
I can guess where it's going...
Do people on PvP servers get bigger rewards or bonuses for progress because they have higher risks than those on PvE ones in other MMOs?
Do people on PvP servers get bigger rewards or bonuses for progress because they have higher risks than those on PvE ones in other MMOs? No.
You are playing in the open for thrill. Now you've got the thrill. If you aren't happy with it - I'll answer the same way people answer in all MMOs:
PvE servers that way ->
In our case - solo and private groups.
insurance costs being either removed or lowered to insignificant levels in open would resolve this issue to some extent.
I agree, removing/lowering them across the board is too much. Better would be if insurance cost was removed/lowered when you are murdered by a player (i.e. the player got a murder counted added to their bounty for killing you). Deaths to the environment and NPCs should never get a discount.And give no meaning to destruction and therefore remove much of the risk from the game.
To your first point, with the above suggestion you would still lose the cargo and PP vouchers you were carrying, so it is still a significant loss if that's your reason for being there. And if you die trying to stop players from expanding you still failed to prevent them from delivering their cargo/vouchers. So the deaths are still meaningful even without insurance coming into play.I don't think it would solve anything, it would make death pointless that's all, "yay I died, back in a moment to help you guys!"
Sure might make more 'action' initially but what would be the point? if people could always afford to die with their biggest ships, it would not come down to player skill but just down to who has biggest ship more or less?
### MODERATOR HAT OFF ###
Many did write about PP pro and cons.
After playing a view days for F.Winters I did get to the conclusion that PP is pushing me out of OPEN PLAY or punishing me for playing in OPEN PLAY.
Playing POWERPLAY alone (not in a wing) in OPEN is not only dangerous - its nearly suicide. I did try to deliver this EXPANSION goods and was attacked (and destroyed 2x) by wings of 4 players from "enemy" powers.
So why should I still play OPEN when I risk to get in a very uneven situation 1 vs 4?
The logical solution would be to play SOLO or GROUP, same rewards - little or no risk.
So 1 great problem is that OPEN is adding RISK but absolute no REWARD for it.... you get the same credits in group or solo. As long as OPEN dont give some bonus many will think 2 before going OPEN.
Of cause this problem is old, and was the same in the combat zones before PP, or in the CG which included wars.
2 great problem is that PP did give me a lot of ENEMIES appr. 8 out of 10 players are enemies - but it did NOT give me more friends..... in fact we are divided in several powers, play now in different power zones, and live in different time zones.
So it did get more difficult to meet old friends.... or now they are even enemies!!
About more friends - where are the NPC wings - we have them in 1 training missions? At least I could hire some "friends" and have a chance to survive when the 4 wing player "heroes" are chasing me (alone) again.......of cause I can also switch to SOLO.....
just my 2 cents
Originally Posted by Michael Brookes![]()
No.
Michael
Originally Posted by Michael Brookes![]()
None are planned at the moment.
Michael
David Braben AMA Thread said:
It can be more profitable, and it will apply to both players and NPCs.
David Braben AMA Thread said:
FuzzySpider said:The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.
Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?
Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.
We are supporting multiplayer and the solo experience. Community Goals are carrying on too.
On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
…
Playing POWERPLAY alone (not in a wing) in OPEN is not only dangerous - its nearly suicide.…
So why should I still play OPEN when I risk to get in a very uneven situation 1 vs 4?
…
Can you name me an mmo where you can rapidly switch between a pve and a pvp server?
Can you name me an mmo where you can rapidly switch between a pve and a pvp server?
Your analogy is flawed... People in the pvp server don't have a bigger reward because they are competing against other people in the same pvp server... It's all relative dude, that's the problem...
Oh, and Ark is going to have pretty much the same model.
Open play= hard and risky. Solo=ez lyfe ez money... But the devs don't seem to see this, EVER.
Can you name me an mmo where you can rapidly switch between a pve and a pvp server?
And it's about time we had one.