Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Agreed on both parts, for the second, I hope it truly is a bug rather than intended. It does hurt PP in open if you have to actively avoid pvp or miss out on merits.

Still that's the million dollar question, did FD miss it? I would have hoped it wasn't such a big fix and would be sorted by now if they did, maybe in it will be in the next patch notes, who knows.

Possibly its part of FD's plan, they did use the words "rare and meaningful" once, making players choose between PVP & Merits might be the next step after the "sticky" bounties.

Now I don't have a horse in this race yet, nor CG's (not done one yet, still considering it), I did join a power for a day or so but something came up so I left it and not had time since, although I think I read you can get the benefits just by being in the powers "bubble" ? if you can I might "try before I buy".

I think it will be interesting to see what FD do about the PVP merit credit. How long ago did PP start ~4 weeks? I honestly cant remember, could you get merits in PP for PVP before or has it always only been merits for AI.

Ty for any info, I still have a fair bit to learn about PP & CG's.
 
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Still that's the million dollar question, did FD miss it? I would have hoped it wasn't such a big fix and would be sorted by now if they did, maybe in it will be in the next patch notes, who knows.

Possibly its part of FD's plan, they did use the words "rare and meaningful" once, making players choose between PVP & Merits might be the next step after the "sticky" bounties.

Now I don't have a horse in this race yet, nor CG's (not done one yet, still considering it), I did join a power for a day or so but something came up so I left it and not had time since, although I think I read you can get the benefits just by being in the powers "bubble" ? if you can I might "try before I buy".

I think it will be interesting to see what FD do about the PVP merit credit. How long ago did PP start ~4 weeks? I honestly cant remember, could you get merits in PP for PVP before or has it always only been merits for AI.

Ty for any info, I still have a fair bit to learn about PP & CG's.

we entered the 3rd week of PP today;p
 
grrr I cannot reply-with-quote today; I keep getting a quote from someone 5 pages back :(

From Cmdr Cunomaglus:

"I quite agree that killing players for your faction should return the same reward as killing NPCs for your faction, but that's as far as it should go; frankly though, that's a powerplay issue, not a solo / group vs open issue."

I agree with this, open guys. Didn't really understand before that you get less from popping a player in open than popping an NPC. I agree that the rewards should be the same. But as Cmdr Cunomaglus said, that's a PowerPlay issue.
 
relayer;2423520<snip> I'm not working for or against you. I don't even really want to see you. And please don't tell me I'm playing wrong.[/QUOTE said:
+1 rep

DBOBE recently (yesterday) said something about playing it your way, page 1, post 3 I believe.

TLDR

Its near the bottom of page 1, post 3 :).

If I want to meet people in game I will, if not I wont, I am doing my own thing (having fun), sometimes others are invited, other times not, my PC, my game, my choice.
 
Because Ironman mode was suppose to be a hardcore mode, and only on open will you find the hard life :) (PvP)

so u say ..i say and have proved here that u can be open and meet near zero cmdrs ;p but still if that happens i wonder how many of the open ppl will choose that ;p
 
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That is as ridiculous a line of reasoning as an extrovert telling an introvert they are just that way because they don't go outside much. (I have heard that actually said before). Who are you to tell someone they need a psychiatrist because they do not like to go out and socialize with people or because they fear things happening? How do you know if people who have been dealing with issues and DO see psychiatrists to help them play the game. There are people in the world who fear leaving their house because of violence that is near them, to you they are not right in the head, who in the world do you think you are? What magical unicorn bathed you in the brilliance of it's rainbow fart to decide the proper mental status of people and how they want to play a GAME?


And in game, there are people who PLAY THE WAY THEY WANT TO PLAY IT. SOLO/PRIVATE/OPEN Of all the crap said on this thread, YOUR comment about solo players is about the one thing that has really been out of line and offensive.


You want to know about me...I AM one of those who see a therapist. I can't play COD, Modern Warfare, Battlefield or any of these modern combat first person shooters. You want to know why? Because EVERY TIME a teammate dies, in my head I re live escorting coffins out of aircraft, then folding the flags draped over those coffins and burying people I know with full military honors. I've been playing online games since they first came out. I played in the original Ultima Online and the PK horrors, I dealt with EVE and the gank squads, I dealt with PVP advocates in many games and I'm sick and tired of the arrogant little PVP jerks like you who think your way of playing is how everyone should play. Solo players do not advocate that Open players be forced to play solo, Private group players do not advocate that Open players be forced to play in Private group. ONLY some open players seem to feel they have the bloody right to advocate forcing others to play THEIR way. YOU SIR are the problem here, NOT the modes of play in Elite Dangerous, NOT the Solo players, NOT the Private Group players, NOT most of the Open players, and NOT most of the PVPers.

+1 rep sir o7
 
I don't see how even with two or more working together, it would match if those people just played legally and killed npcs instead. It's pretty easy to undermine, and if you're in solo, all the npcs are yours to kill. You'll always have a constant supply for yourself.

But if that really is the issue, there are pretty easy ways to balance it. it could be balanced around ship size, 1 for a sidewinder, 15 for an anaconda, which tbh is what they should have done to begin with, for both npc and cmdr. If a player wants to lose dozens of condas and waste all that money, he's welcome to do so. If he's using free sidewinders, it will be a lot less than possible just killing npcs.

It could also be 10-20% of the merits the cmdr is carrying on him for combat expansion or however much cargo is being carried npc or cmdr for trade expansion. It wouldn't be open to abuse in those cases.


Two (2) people, in opposite factions meet up in a private group, using neutral space. Dock so they have an updated re-spawn point.
The "victim" uses a Sidewinder, just docks into the other persons guns constantly.... over and over and over giving +Fifteen (15) merits each time they die just outside the no fire zone.

You cannot see how that can be faster/ easier than wasting 10 minutes looking for targets marked "Enemy" to interdict? - especially in Open, where there is competition for targets??
Please, despite us all most never agreeing on anything, even I know you're not that daft as to not see how players being worth merits could be abused (and lets face it, I just explained how to do it for those who are that daft, lol).



I owe you an apology Jockey, I should not have posted the following:



I naively thought that you posting dev quotes that were only hours old, that reiterated previous dev quotes might harm this thread, glad to be proven wrong.

No worries Dave. To be honest, I thought you were taking the mick - as you know me and posting my Walls of Information.
Kind of like, don't kick them when they are down comment ;)
 
Many people choose their play mode on a session by session basis depending on mood and situation (don't have very long, using a poor connection, etc..

The majority of players will not want to progress and manage two separate positions just for those occasions when they would use a different mode so they will invariably choose to stick with one.

The game was designed, sold and marketed with the ability to change play mode at will and take your assets with you each time.

And what problem does this actually solve anyway?



People switch from Open to Solo because they get killed and need to go back to solo in order to get back to where they were. They remove the risk from the game in order to get a better reward.

It's lame and will eventually kill the game. I know it's hard for some of you to understand that there are those of us that want to play on a level playing field with other players; knowing that the person that they encountered took the same risks that they took in order to get to that point. If I get blown up by a crew of players, I should be able to hunt them down. It's difficult enough to hunt people down without wondering if they jumped into a private sandbox and no matter how much you try, you will never, ever, find them. Since they are no longer even accessible. In any other game this provides satisfaction that the person "logged off" or "was chased out of the area". In this game it translates to "maybe they went to solo/private and are continuing to influence the exact same game world as me and I have no control over it."
 
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I call .

People switch from Open to Solo because they get killed and need to go back to easy-mode (solo) in order to get back to where they were. They remove the risk from the game in order to get a better reward.

It's lame and will eventually kill the game. I know it's hard for some of you to understand that there are those of us that want to play on a level playing field with other players; knowing that the person that they encountered took the same risks that they took in order to get to that point. If I get blown up by a crew of players, I should be able to hunt them down. It's difficult enough to hunt people down without wondering if they jumped into a private sandbox and no matter how much you try, you will never, ever, find them. Since they are no longer even accessible. In any other game this provides satisfaction that the person "logged off" or "was chased out of the area". In this game it translates to "maybe they went to solo/private and are continuing to influence the exact same game world as me and I have no control over it."

Lame.

its a level playing field already and was the sales point game mechanic from the ks times ...maybe u didnt done ur research i guess?
 
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No worries Dave. To be honest, I thought you were taking the mick - as you know me and posting my Walls of Information.
Kind of like, don't kick them when they are down comment ;)

Me, take the mick, never mate, rofl, next thing you will be accusing me of attempting satire or some such heresy ;).

After that you will be suggesting I only went to the guilds thread to update my "latest info from the devs" post about EGX2014 being the most recent info, to the part DBOBE said a few hours earlier (being more recent):

"More standardized online gaming conventions like clans or formalized player organizations aren’t in the cards, at least not for the foreseeable future."

Back on topic for a second, the last couple of bits you added to the wall were interesting "“You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play."", sounds like the old wall "From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*"

Back to choice again, reiterated yesterday.

Eta, from KS to yesterday, it survived, maybe some other earlier quotes might be too?
 
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