The Powerplay discussion thread.

PowerPlay Trigger(s)... Question(s)?/Help!

I expect there have been many comments, perhaps threads concerning this. I have been looking through various, but so far I've found no direct answer to this query, but forgive me if this has been covered numerous times over, but this leads me to... and if my assumption is correct... then perhaps this needs alerting again.

I was under the opinion/impression that these "triggers", no matter which state the progress is in (Prep/Expan/Fortify etc), that these triggers are thresholds that once they've been surpassed, once the cycle occurs the next period, the "next stage" is triggered (or if it's a draw the stage progress is undermined so the state stays as it was). I hope I'm correct so far!

So with this in mind I am at a loss why there seems to be so much progression beyond these triggers (players presumably still doing tasks for that particular system), where ultimately it is presumably pointless, no? in these scenarios that have passed these triggers.

Here's a few examples for my particular Power - Zachary Hudson, and in the Fortify tab but quite frankly this percentage whay past the trigger seems to be very common in all the stages of prep (poor choice of word, so each subsequent "stage" let's say - Preparation/Expansion/Control.

So SOL it appears those working for ZH have been doing far more than is necessary, yes/no?
Trigger SOL.JPG

Another as an example.. ANLAVE
Trigger ANLAVE.JPG

So unless I'm missing something myself, you'll have to forgive me, I'm still getting my head around this PP myself, but in these two systems as examples (like I say there are many more) it would appear that our "efforts" were more than enough/efficient a while back, the best course of action for SOL for instance would be to try to hinder the oppositions attempt to reach the "draw trigger" by intercepting their propaganda/supplies (or which ever action their power requires to undermine the system, forgive me again, I'm not entirely sure what this would be, but is this either destroying their cargo [power not aligned to the Feds] or retrieving it if it is a Federal aligned Power [in the case of Federal Felicia Winters], of which is trying to undermine?).

None the less what ever we have to do, this would be the approach all players should be doing to try and make sure the trigger is not reached by them surely, not continue to take these military supplies that we have been doing to reach the trigger initially. Our efforts have surely been wasted for quite some time.

Here's a different example of not quite reaching the trigger so far, although the opposing faction has presumably also been wasting their efforts beyond the point they reached the trigger, so all we have to do as Zachary Hudson employees is to reach the trigger ourselves to "trigger a draw" and go to work on something else until the cycle.. cycles next week, yes/no?
Trigger GLIESE 868.JPG

Forgive me if I've got this completely wrong and I'm missing something else, perhaps obvious, so would really appreciate someone clarifying this, but if my assumption is correct, then other than players gaining/receiving merits we seem to be wasting a huge chunk of our time and efforts. Like I say these systems are not isolated which to me suggests I am perhaps missing something.

Perhaps players are getting confused seeing the word TRIGGER at the top of the bar graph/display thinking this has to be reached at the top, not realising the trigger icon further down, in which case I suggest perhaps an update sometime for Frontier to at least implement an alert for the player somewhere to explain that their efforts would be fruitless for your power (other than gaining merits) in these circumstances where both powers have reached the trigger. (or in the case where the power you are working for has reached the trigger but the opposition hasn't.. go and intercept the opposing power's cargo etc)

Again, apologies if I've got all this completely wrong, but any help would be gratefully appreciated.
 
Yes, arguably the current system encourages farming of merits of easy to reach systems which have already reached their trigger rather than going to one which hasn't.

The easy solution is to stop missions once triggers are reached. However, in the current format that would mean Powerplay would only be available to play for a small period of time at the start of each cycle.
 

dayrth

Volunteer Moderator
Other people will be working against you. If you are fortifying and you have passed the trigger, continuing to increase the total will make it more difficult for others to undermine.
 
Yes, but as I understand it, the best the opposition can do is ' nullify' the work by reaching their trigger?

So going way over the trigger didn't actually help? Or an I missing something?

Is it not a case that the triggers should be much more difficult to reach?
 
Yes, arguably the current system encourages farming of merits of easy to reach systems which have already reached their trigger rather than going to one which hasn't.

The easy solution is to stop missions once triggers are reached. However, in the current format that would mean Powerplay would only be available to play for a small period of time at the start of each cycle.

Ok, thanks for at least confirming things, I honestly thought I was missing something important. I understand that players want to be able to gain merits, I was a little concerned that our resources weren't really being co-ordinated with futile efforts for the power itself. That said, to intercept the opposing power's tasks surely gives us merits, I don't expect many are doing this as much but would then benefit both the player and power. None the less, thanks for your help, was a little confused as to how far passed these triggers we had already reached, and it's only been a day. :)
 
So going way over the trigger didn't actually help? Or an I missing something?

Yes you are, consider the fact that an individual is only interested in getting merits and doesn't really give a hoot about the overall situation and it makes sense therefore to do the easiest task to obtain those merits
 
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Other people will be working against you. If you are fortifying and you have passed the trigger, continuing to increase the total will make it more difficult for others to undermine.

Really ok, so there is a point to increasing passed the trigger. I thought the trigger was a static value but it varies depending on how much the player has done tasks for each power. Right thanks for clarifying that, I've learnt something there :)
 
Conflict Systems on Powerplay Map?

I've not played for a while but recently jumped back in. I was hoping with powerplay and its associated map it would show systems in conflict. Im still a bit confused about the iconography but I can't seem to find a way to show systems at war. Be a real shame if they missed that out or did I miss something?
 
Other people will be working against you. If you are fortifying and you have passed the trigger, continuing to increase the total will make it more difficult for others to undermine.

Yes, but as I understand it, the best the opposition can do is ' nullify' the work by reaching their trigger?

So going way over the trigger didn't actually help? Or an I missing something?

Is it not a case that the triggers should be much more difficult to reach?

As dayrth quotes increasing the progress well beyond the trigger does indeed make it harder for the opposition to reach theirs. I would like to know which activity is more beneficial though, continue fortifying or intercept the oppositions cargo supplies. But then again clearly making sure they don't reach the trigger is preferable then no undermining occurs, so perhaps I've answered my own question.
 
Aisling Duval - PowerPlay Cycle #3 Plans

It was suggested we link our Reddit coordination efforts with the Frontier Forums as well to enhance our communication efforts across Aisling supporters. Below is a copy/paste from Reddit; I'll update asap when reddit updates - but feel free to carry on discussions here if you don't visit Reddit and I'll pass along what I can from here.

https://www.reddit.com/r/AislingDuval

We've had a fairly excellent conclusion to week 2. Please treat yourself to something nice today and continue to tell other followers about our subreddit!
Disclaimer: The notes here are suggestions made by Aisling's Angels, which are always in a state of work in progress. Please visit the google document for the latest notes, found here: https://docs.google.com/document/d/1CK-y1NhdObfrHNVmdGut3DWFlV2Rw69MqjJ6hhoLPcg/preview?sle=true
If your clan/group has it's own document, please feel welcome to share it with our moderation team or discuss it on this thread.


The Treaty of Cartoi

At the moment there is a cease-fire with Senetor Arissa. If you unaware of this please get caught up by readingLegion's announcement followed by our community's ceasefire terms.

Prepare the following systems:


  1. Kwatsu - (Cost: 199 CC, Potential CC: 99) - leave from Woyo Mina (106ly). Forward Base, so that we don’t get trapped in our little corner. (not a great system area which is why we shouldn’t get too much competition here, but serves our purposes, great shipyard though, 15 ships) (large pads) For platform ships, you can buy gold at Fife Horizons in CD-49 3617 to bring back to Woyo Mina for good profits. Also Las Velini has cheap Pally (both platforms only) TOP Priority, equip a fuel tank
  2. Cailli - (COST: 160 CC, Potential CC: 100) - leave from Zhao (Grovichun is closer but has a long supercruise trip) (platforms only) (boost above the garbage HIP 10786)
  3. HIP 114585 - (COST: 152 CC, Potential CC: 98) (large pads) (boost above HIP 10786)
  4. Kalana - (Cost: 196 CC, Potential CC: 114) - leave from Woyo Mina (80ly) Remember to bring back Palladium to keep you warm on the return trip. Forward Base, so that we don’t get trapped in our little corner. (large pads) Fairly Secure at the moment, If you feel up to a long haul start focusing on Kwatsu instead.
  5. Aluriates - (trade system, multiple large platforms in easy reach) This system is to be taken to build good trade routes.
  6. Conii - (COST: 132 CC, Potential CC: 84) - leave from Doolona. (Small stations/Platforms only) Great system, will help with HOTOTOTO to take more clusters in that general direction. Pick up cheap Pally in Mutpuri next to Conii on your way back. Not a very important system… there is not much of a risk to losing this place to anyone else this or next turn.
  7. Hollos - don’t prep it enough to get it added to our list but enough to beat toval. this system will contest two of our systems pushing into our space, and it is considered an unfriendly move, waiting on a diplomatic resolution to this situation.

Stop Preparing the following systems:


  • HIP - 10786 - garbage.
  • Grebegus… jesus christ. Bad system from last week, need I say more.
  • Tujing- Aisling’s Coordinators and Arissa’s Coordinators came to an agreement that they’ll leave HIP 43197 (That conflicts with Kwatsu) if we leave this one alone. Let’s see if they back off from HIP 43197. Watch the system HIP 43197 closely.
  • Penapasoak- It’s good CC but we need to focus more on good trade systems. Aluriates will be used instead of this.

Fortify the following systems: Objective Complete! All systems have hit 100% Good work
Expand the following systems: Objective Milestones met; All systems have hit over 100%, No current Opposition as of yet, Monitor closely regardless.

- - - Updated - - -

Oh - and it can't be said enough but STOP PREPARING GREBUGUS!!!!!!!! This is the 3rd week in a row this worthless system has been on our list and we have been essentially having an internal preparation war to keep Grebugus OFF our preparation list - our efforts would be MUCH better spent undermining other powers.
 
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Nice one J, I joined the Reddit forum a few days ago because no one was discussing PP for Aisling. Was really happy after I found the forum because I suddenly noticed 600 other supporters also questioning the prep of the daftest (negative profit) systems available.

I think we are still going to have the merit farmers though and always have a weekly "GREBUGUS" that gives virtually no CC. Just need to work with that in mind.
 
I just wanted to say thank you for putting this up (I actually made a forum profile just so I could do so). I think this will help us to co-ordinate efforts better especially since I figure there will be a decent number of Aisling supporters that would look here to find information on what they can do to help.
 
Powerplay, hostile + wanted states?

Could someone please clarify this, it's not making much sense to me!

So I recently pledged to an Empire power. I am currently allied with both Federation and Empire.

I've not been to Sol yet, realised I had a permit so thought I'd go have a look round.

I enter the system, as I enter the HUD shows my status as HOSTILE. This is fine, I assume this is because the system is being exploited by another power, I check and yes it is controlled by Hudson.

I check my right panel to ensure I have no bounties in the system, there is no bounty showing, I presume this means local security are happy for me to be there.

I get interdicted, I submit immediately, it's an NPC (not security) but aligned to Pranav Antal, an independent power.

When we drop out of supercruise I check the panel showing the NPC details, it does not show WANTED (or any red status message), so I don't attack.

But the NPC opens fire on me!! I can see it's hitting my shields due the the shield graphic repeatedly flaring.

Since they fired first I assume I'm able to defend myself so fire back intending to kill them.

I take their shields down, then notice there is still no red status message (I expected to see WANTED since they fired on me).

I'm curious now, so check the right panel, it is showing there's now a 200cr bounty on me! - I retract weapons and jump out, not wanting to turn this into murder.

The status message in the HUD showing my status is no longer showing HOSTILE, it is now showing WANTED. =(

I don't get it, unless I'm missing something this means when attacked I am not legally able to defend myself? This makes no sense to me, it's Elite, a space shooting game?

I'm new to Powerplay. Am I missing something?
 
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As dayrth quotes increasing the progress well beyond the trigger does indeed make it harder for the opposition to reach theirs. I would like to know which activity is more beneficial though, continue fortifying or intercept the oppositions cargo supplies. But then again clearly making sure they don't reach the trigger is preferable then no undermining occurs, so perhaps I've answered my own question.

Yes, absolutely, but if both sides have reached the trigger (and therefore the result is null - as per the PP Manual) what is the further effect of additional work? Surely, it makes more sense that each vote individually cancels an opposing one out (like Crystal Maze show where silver tokens cancelled the collected gold tokens - showing my age! ). That way, we would have to continue to apply pressure to ensure our chosen side stayed above the trigger?

Yes you are, consider the fact that an individual is only interested in getting merits and doesn't really give a hoot about the overall situation and it makes sense therefore to do the easiest task to obtain those merits

Point taken and agreed. However, if all systems have reached the trigger, it is inevitable is it not? Unless (as per question above) I'm missing something here.
 
Being hostile essentially marks you as a "Kill on sight" Target. You're essentially trespassing and unless you just take off anything you do counts as an act punishable by a bounty.
 
Ugh but my understanding was Powers do not own stations or system security. As in I can land at stations in areas controlled by other powers, the station wont fire on me or anything.

It's just pilots aligned with opposing powers might try and hound me out of the system (outside of the law).

ie Joining a power just means more combat, not losing access to half the populated galaxy.

You can not land on a station in Sol unless you're aligned with Hudson?
 
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Yep, it doesnt make too much sense to me either. It would be like me going to france, getting attacked by a gang then being locked up for defending myself, while they get gift vouchers for le Tescos
 
You should check to be sure you have 'Report Crimes against me' set to on. Otherwise the authorities would never know they shot at you.
 
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