And a 3A fuel scoop is pointless ... go for a 4B ... cheaper and fills faster !!
Why B4 and not A4?
Isnt KWS limited to 4km?
Yeah but weapon range is limited to 3km.
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And a 3A fuel scoop is pointless ... go for a 4B ... cheaper and fills faster !!
Isnt KWS limited to 4km?
What are you using the power on?
A Python running all 4 A shield boosters, 6A shields, 6A cells, 3 large beams as primary weapons and frivolous components like A scanners and life support still don't hit 100% with all non-combat (i.e. FSD, Scoop, Interdictor etc) modules still enabled.
Is it for a build that runs 3 large Plasma Accelerators and two class 2 Railguns?
What are you using the power on?
A Python running all 4 A shield boosters, 6A shields, 6A cells, 3 large beams as primary weapons and frivolous components like A scanners and life support still don't hit 100% with all non-combat (i.e. FSD, Scoop, Interdictor etc) modules still enabled.
Is it for a build that runs 3 large Plasma Accelerators and two class 2 Railguns?
I've got the B7 and as I say it's all good but I wanted to know the perks to the other two options at 55mil.
Just for reference I hit 50% hull last night and it cost around £600,000 to ban the dents out. It's ok though as I made 8 mil in 3 hours![]()
I've got the B7 and as I say it's all good but I wanted to know the perks to the other two options at 55mil.
Just for reference I hit 50% hull last night and it cost around £600,000 to ban the dents out. It's ok though as I made 8 mil in 3 hours![]()
Ha ha, high five on the shield cells...no paranoid pilot leaves home without themI have chaff launcher instead of point defence on the grounds missiles are useless
Extra cargo space instead of docking computer for me.
not sure what role you're looking at - you have all 3 covered a bit.
with all that fuel and scoop / scanners you looking to explore? Better ships for that aren't there?
The last 2 slots are 8 cargo (to tempt pirates) and an FSDI - to grab missions out of SC
similar weapons, apart from turreted multicannon instead of gimbled and the chaff as previous mentioned.
If I want to go trading I swap out the cell banks/FSDI for cargo and drop the generator to A4 or something and swap the KWS for another shield booster- think it's 284 cargo then
The military hull isn't required unless you like loosing shields - not really had much in the way of problems re manouvarbility as it's only 26 T - considering the cell banks weigh in at 5, 10, 20, 40T apiece an extra 26 isn't going to do much.
View attachment 45601
Why B4 and not A4?![]()
Price / performance ... you get a 13% faster refuel, but it's 4x the price and takes more power.
Not worth it IHMO
Thanks for your advice. I appreciate all angles and was kinda hoping to hear there was an obvious heat efficiency thing. I will buy the Vulture with the next 55mil
Now, I know the below isn't perfect but it's got me around happily so far. But NPC tweaks would be gratefully received despite me liking the flexibility of not having to refit for each different task.
[Python]
L: 3C/G Beam Laser
L: 3C/G Beam Laser
L: 3C/G Beam Laser
M: 2D/G Cannon
M: 2D/G Cannon
U: 0B Kill Warrant Scanner
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Point Defence
BH: 1I Lightweight Alloy
RB: 7B Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4C Life Support
PC: 7A Power Distributor
SS: 6C Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6A Shield Generator
6: 6E Cargo Rack (Capacity: 64)
6: 6C Fuel Tank (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
5: 5A Shield Cell Bank
4: 3A Fuel Scoop
3: 1C Detailed Surface Scanner
3: 1C Advanced Discovery Scanner
2: 1E Standard Docking Computer
In that case, the A7 powerplant not only has more power, it weighs less than B7 and produces less waste heat.![]()