1.3.05 all red down arrow on ALL major factions and related subfactions!

I'd be willing to bet that we misunderstand those arrows. My most recent interpretation of them are that they indicate which way that factions' change in influence is headed. Not an indicator of our relationship with that faction. Remember, in Elite, it's not all about us.

Don't mistake reputation and influence. They both have their own tab in the Status screen. Reputation is your relations with the factions and is listed under the Reputation tab and that is subject to decay, influence is how much power the factions have within the system, and that is listed under the System Status tab.
 
I'm losing fed rank whilst in sag a*. Can't do anything about that I suppose.

Just sell your exploration data to feds when you come back. Should give you a massive rep boost. AFAIK rep decay only applies to major factions.
Remember that you are not allied to most fed minor factions, this was just a display error because you were allied to the major faction, ignoring your actual standing with a minor faction. It looks like this is partly fixed with 1.3.
 
You do realise that there is no way to practically (i.e., economically) load test a modern MMO game without just releasing it? You can beta 'til you're blue in the face and have people whining that you never update and you'll still find a ton of issues when several hundred thousand people start playing 'for real'...

That is absolute rubbish. There were a ton of bug reports in the powerplay sub forum that were all marked as "known" about.

The day before powerplay the game was broken in lots of ways, the much heralded collection drones were certainly still completely broken and yet the update was rolled out.

If Blizzard etc put out an update as bugged as 1.3 with as many subsequent updates they would be absolutely hounded on the forums and in the gaming press. It has been rushed and badly handled.

This game is going to the Xbox One and MS CHARGE for every patch to be tested and to be distributed onto Xbox Live.

If FD want to make any money off the consoles then they are going to have to get a lot more stuff working before it goes live,
 
Last edited:
What is the problem with reputation decay? Why are people against maintaining relationships with their favoured factions? Why shouldn't your relationship tend toward neutral if you don't maintain it? To make a (silly-ish) comparison, it's like returning to the town where you used to work 20 years ago and expecting to be treated the same as you were then, when in fact most people are saying "Who's this guy? Anyone know him? No? Well we'll just treat him like any other stranger"

Because it turns it from a game into a second job.

How many hours of exploreation data, trading, missions or combat needs to be done to maintain the current rate of decay? It looks to be significant as the ticker is ticking down quite fast.

It is all well and good for the hard core player base to play for several hours a day but if causal players see their progress going backwards they are going to stop playing and not bother.
 
Last edited:
What is the problem with reputation decay? Why are people against maintaining relationships with their favoured factions? Why shouldn't your relationship tend toward neutral if you don't maintain it? To make a (silly-ish) comparison, it's like returning to the town where you used to work 20 years ago and expecting to be treated the same as you were then, when in fact most people are saying "Who's this guy? Anyone know him? No? Well we'll just treat him like any other stranger"

What do you do when you meet an old friend that you haven't seen in 10 years? Slam the door saying "don't know that guy"?
Reputation that reduces over the course of a few hours is not credible, especially when the flagship mechanism of v1.3 only clunks once a week, as if it was a primitive board game.
 
well all of this has at least resolved a moral conflict i had; if i don't have any faction's undying gratitude then i'll have their money instead - see, i can be fickle too.

the Future Firsts have offered me 500k to kill 10 Nationals ships. the Nationals have offered me 500k to kill 10 First ships. i took both missions.

enter the zone, kill 10 Nationals, a quick log out and cross out my 'Nationals' banner and write in 'Future First' in crayon, and re-enter the zone again...
 
The larger problem is not knowing our overall progress. With the current system, especially with decay, all we know is "something bad is happening", which is a lot more infuriating than if we knew what was going on.
 
You do realise that there is no way to practically (i.e., economically) load test a modern MMO game without just releasing it? You can beta 'til you're blue in the face and have people whining that you never update and you'll still find a ton of issues when several hundred thousand people start playing 'for real'...

Ok so how come the company I work for is doing load testing right now with several hundred thousand virtual customers? It's not beyond the wit of man to load test anything.
 
Lack of info is the most frustrating and irritating in this dacay mechanic. We know how merits in PowerPlay decay and when, but there is very little info about reputation decay. I hope Michael or Edward or anyone from FD can answer a few questions below. It will help :)

rep_decay.png


1. When decay stops? Pls, see image above - a) at exact Friendly level, b) somewhere in between friendly and allied, c) at almost allied level

2. How much time does it take? Online and/or Offline? (it looks like it is online and offline)

3. Is it linear or faster to certain point and then slows down?

4. Can player slow it down or prevent it from happening somehow?
 
Last edited:
As far as I've understood your reputation will never decay as long as you're online, so all you need to do is leave Elite running and hope you don't get disconnected due to a matchmaking error. I guess it's a good way of getting those Steam user stats up.
 
Ok so how come the company I work for is doing load testing right now with several hundred thousand virtual customers? It's not beyond the wit of man to load test anything.

Indeed. If I told my employer that I couldn't realistically load test my code / servers / infrastructure, I'm sure he'd quickly find someone who could.

- - - Updated - - -

Lack of info is the most frustrating and irritating in this decay mechanic.

Even a simple progress bar would go a long way! A precedent has been set with the Pilots Federation ranks, so why not - the difference being that the bar could go down over time.

The more I think about it, unless one can lose ranks, how does decay make sense? They don't like me, but they won't demote me?

I'm not suggesting that demotions take place - please no - but it does make decay a bit silly. The only decay that makes sense is the decay of *negative* reputation, and that should decay because the game is supposed to be fun.
 
Last edited:
What is the problem with reputation decay? Why are people against maintaining relationships with their favoured factions? Why shouldn't your relationship tend toward neutral if you don't maintain it? To make a (silly-ish) comparison, it's like returning to the town where you used to work 20 years ago and expecting to be treated the same as you were then, when in fact most people are saying "Who's this guy? Anyone know him? No? Well we'll just treat him like any other stranger"
I got ''Allied'' with the Federation by just trading to ''their'' stations delivering hundreds of thousands of tons of goods ''they wanted'' without doing any missions for them months ago, I am ''still'' just trading between Federation stations delivering them thousands of tons in goods ''they want''. I do not see why FD should ''move the goalposts'' and make me now do extra missions for the stations on top of me delivering thousands of tons of commodities that they desire just to keep my ''Allied'' status.
I am not working for any other main faction, I am not trading in anything but Federation space to Federation stations giving them 404 tons each trip so why would my reputation decay when I am doing the same things as I did 6 months ago, yes I know the system has changed but it is penalizing even faction loyal minor players who will now go from ''Allied'' to ''Friendly'' because they are not playing to the tune of the stations that they have been loyal too since the start of the game.
I stayed away from power-play because of faction and territory loyalty interfering in my trading plan to get to Elite trader without trading in any rares and only using the common commodities that were commonly available, now I have to maintain a relationship with my Federation masters just to get the Federal Corvette because not only will you need hundreds of thousands of credits you will need at least one of the New Admiral ranks to be allowed to purchase it and you will almost certainly need to be ''Allied'' with the Federation which is why I dislike the speed of me just trading between 2 stations and that conflict that seems to have with them........Oh quick downgrade his Rep he is bringing us 404 tons of that damn palladium again...not another thousand tons.
 
Not a complaint, merely an observation: because aside from PvP, the game is really just a spreadsheet - there's nothing to do other than add numbers. Well, unless you're one of those "I like to fly around and look at the pretty stars" crowd. Buncha hippies. :D

Yeah man, toke a joint.
 
I noticed something interesting about the decay mechanism last night. It's not a constant drain, but instead seems to occur in increments once every 45 mins or so (the time is an estimate as I wasn't taking too much notice of the exact timings). Basically, I'm out in the black exploring, so not getting any other hits on rep, either good or bad. Every 45 mins or so, I would get the downward red arrows on all Allied reps. These disappear after a short time, and then re-appear ~45 mins later.

Obviously, we have no indication of the size of these decrements, just the rough timing. I just thought this was worth noting :)
 
Last edited:
Current scenario (my CMDR account):

1. Start game
2. After exact 10min the red arrows occur for main factions
3. Minor factions with main faction allegiance also get a red arrow (no independents) but sometimes a litlle bit later
Realy nice in system like Archenar: red arrows from top to bottom (Frontier is fooling us @ a very high level ...)
4. Red arrows main factions stay exact 1 hour, minor faction red arrows not so long

If you must start again (logout/kicket out/change group) it always start from the beginning.
Every kill/trade/donation/delivery mission break the scenario, movement over systems get you nuts because you don't now why the heck you get red arrows ...

Very hard and only clear to see if you make over an hour absolutly nothing then watching for a few times ( very nice gameplay ...).
For "causual gamer": no chance for recognition. So we see a lot of different descriptions/complains over the last days and today.
Exact degree of decay stay unclear for me.
Main problem: unsufficient explanation from Frontier and nobody can't any loger trust the "change logs".

Very bad dear Frontier: the delay! You start all is OK. You "play", then red arrows and no indication what is going on.
If you sell something as example at an main faction allegiance station before the 10min then only the two other main factions get the red arrows (+later minor).
Theory: enough REP gained to compensate the now usuall main faction decay.

Hope this helps the one or the other ....
Tested yesterday 1305 & today 1306. KS-Backer/"Founding Member" account.
I can not conclude other scenarios for other bugs / server redundancy / account constellations nor I know if this is so "intended"
 
Last edited:
Back
Top Bottom