Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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This game has always been advertised as 'niche'. At least that's what everyone says anyway. SJA is going to make her little devils more hateful. She will also make them behave differently between the various elite levels. I'm hopeful they will be equally annoying to everyone. Regardless of commitment or time in game.

This might not be a game for some folks. But it will always be the game the devs want to play...right?

I'm not sure it's a niche game, being released (so far) for PC, Mac and Xbox, but whatever, because of how it is set up, requiring infrastructure on their end as well as constant development, niche or not, they need players (income), and that includes casual as well as hard core ones. That's obviously their 'problem' as they are trying to cater to everyone, very hard if not impossible to do, but it's clear that the different modes support that attempt as well as providing a concentrated point of disagreement between hardcore gamers and others.
 
there is a huge difference in seeing both side and agreeing with both. I object to the complaint that someone is wasting a pirate's time when they are the one wasting other's time in the first place.

If they weren't in Open then they wouldn't have been interdicted. That is the wast of time. Removing yourself from the gaemplay with a 15 second timer or combat log...is exactly the same thing. The community demands pirates 'play the role'. When they do, they are faced with this. So why bother. Better to become a soul collector rather than a pirate.

People cannot have it both ways.

Now, should pirates be compelled to chase PC's over NPC's? Nope. However, NPC's 'never' carry anything of value...PC's almost always choose high price goods. THAT'S a problem...that's causing problems.
 
Wait wait wait... "at least it didn't waste a player's time with a cheap mechanic that feels 'cheaty'.. what you mean like the time wasted by being interdicted by a player with no risk to that player, but you could loose everything?

I guess it is only 'cheaty' to the one who's victimizing others and was unable to?

How can you loose everything? Don't run a shield-less ship with zero defenses, and you will be able to get away. Choose to MAXIMIZE your Cr/Hour profit with max cargo holds at the cost of survivibility, then don't complain when you get shot out of the sky. In your T9, run a large class shield with a single SCB, and I bet you can escape EVERY pirate.

but I digress... people would rather build their ships with zero defense to maximize their profits, and play in solo to avoid any real danger (because NPCs are programmed to fail), then pop back into open in their uber expensive combat vessle to pvp later. Yeah, this makes sense.

I guess as they say... a game can't be perfect for all people and all play styles. Some of us want (and apprecaite) more of a challenge than others. Some people want solo mode, and some people want to face danger. And to those of you that keep saying "I just want to relax and cruise around"... I don't remember the last time I encountered a dangerous CMDR outside normal busy areas, out and about exploring. If you are in a non-popular destination system, it will be relaxing 99% of the time ANYway... and for that 1% of the time a vicious CMDR finds you in your home system.. so what if you have to look away from your youtube playing on your second monitor to try and actively avoid a deadly scenario.

Back to your normally scheduled program.
 
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Because I think if they WERE faced with that ultimatum, they would ultimately admit that the benefits of open outweigh the occasional hassle of being pirated, or shot down by a crazy murderer. It would force traders (and other players) to be more careful about where and when they enter certain systems... it would force them to learn new methods to ditching players who want to cause them harm... and it might force traders to ditch their class 6 or 7 cargo rack for a proper shield generator, so they could better escape interdictions. It would make trading more exciting (and more survivable), it would cut into trader's profits, slowing down the ship progression and bringing trading profits closer to the profits of other professions.

It's a win win.

That's a somewhat evangelical pitch, big on belief but short on rationale. Let me quote my own post from earlier:

I am an open/solo player.

If you force me to pick one I'll pick solo. Reason: Reliability. I won't get interdicted for non-game related pew pew pew in solo, I won't get "docking request denied", I won't get rubber banded, I won't get spammed by some idiot who wants to type "r u runnin fr0m a cobnrra?", and it will be generally more stable.

Furthermore a lot of players do start in solo to learn the ropes, some because they don't want to be sealclubbed and more because they worry about causing a problem in someone elses game and being told "lern 2 play n00b!". They'd never see open.

Why do you believe that the back-and-forth people would pick open?

Reading your post in the light of mine it looks even worse for forced open. I've just had a steak, chips, and a load of spaghetti. I can barely move and my brain is really sluggish right now. I've got a pint of orange juice I am slurping at but I've still overeaten and I feel a bit lethargic. The last thing I want to do now if I play a game is to "be more careful" and I am certainly not in the mood to be "forced to learn new methods to ditching players who want to cause me harm". If I put Elite on in the next few hours I'm going to want to take it a bit easier, fly my imaginary ships with less likelyhood of hassle. This is what Solo is ideal for (although I'm probably going to stick Poker Night 2 on in a second).

Beyond that, your post is suffering somewhat from cognitive dissonance. You say "the benefits of open outweigh the occasional hassle of being pirated, or shot down by a crazy murderer." Those ARE the benefits of open. That's human interaction and inter-player activity. I hate pointless PvP, but I love getting pirated. Seeing some action, attacks, things like that. It's all part of Open.
 
it effectively allows god mode in an open world pvp game. you guys can hide behind their quotes all day long if you like. the bottom line is that the pvp'er has been unjustly affected.

Ridiculus. Solo or group play is in no way God mode. Otherwise I'd have infinite shields, infinite ammo and many other "features."

You are arguing about pvp play, which is (or is supposed to be) only one play style in open. You are conflating two different things. This is the problem most of us solo/group players have. You are not arguing about open; you are arguing about pvp.
 
I'm not sure it's a niche game, being released (so far) for PC, Mac and Xbox, but whatever, because of how it is set up, requiring infrastructure on their end as well as constant development, niche or not, they need players (income), and that includes casual as well as hard core ones. That's obviously their 'problem' as they are trying to cater to everyone, very hard if not impossible to do, but it's clear that the different modes support that attempt as well as providing a concentrated point of disagreement between hardcore gamers and others.


Agreed. I understand they have to design for the median of the bell curve and not for the right hand tail.

Most players refuse to accept this fact. Honestly, it's always better to lose the top 3% than the middle 75%, as far as business is concerned.

NPC difficulty and intervention would be the only way to acceptably balance the differences between the modes. Particularly my only beef with them....that competing Community Goals force Open players into Private modes due to increased inefficiencies PC's add to Open.

If everyone was hindered equally in the various modes...with AI modelling PC action and numbers....I'm happy.
 
Originally posted by SteveLaw "In real life many people pursue high-risk pastimes for fun without getting paid. In fact it costs them money."

Please direct me to them so I can take their money and invest it into a good cause, because those are not smart Athletes.

Just off the top of my head (and not one is professional): black diamond ski lane, snowboarding, sky diving, "xtreme" skateboarding, crossing the Atlantic in a tiny boat, swimming the English Channel, shark baiting, cliff diving, rock climbing, parasailing... on and on.
 
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How can you loose everything? Don't run a shield-less ship with zero defenses, and you will be able to get away. Choose to MAXIMIZE your Cr/Hour profit with max cargo holds at the cost of survivibility, then don't complain when you get shot out of the sky. In your T9, run a large class shield with a single SCB, and I bet you can escape EVERY pirate.

but I digress... people would rather build their ships with zero defense to maximize their profits, and play in solo to avoid any real danger (because NPCs are programmed to fail), then pop back into open in their uber expensive combat vessle to pvp later. Yeah, this makes sense.

I guess as they say... a game can't be perfect for all people and all play styles. Some of us want (and apprecaite) more of a challenge than others. Some people want EZ carebear mode, and some people want to face danger. And to those of you that keep saying "I just want to relax and cruise around"... I don't remember the last time I encountered a dangerous CMDR outside normal busy areas, out and about exploring. If you are in a non-popular destination system, it will be relaxing 99% of the time ANYway... and for that 1% of the time a vicious CMDR finds you in your home system.. so what if you have to look away from your youtube playing on your second monitor to try and actively avoid a deadly scenario.

Back to your normally scheduled program.


I don't' run sheildless even when I explore. I always have defenses because NPC's (which you think are programmed to fail which is a load of crap in it self as a comment) like to attack. You have no clue what so ever about solo play and with some of your other comments clearly don't have a clue about forum rules either.

And your assumptions on how others play is asinine in itself.

I understand your comments clearly now because you've shown that you've developed a vision of how you think others play and how they "should" play and you apparently think your the prophet to come and save us all and deliver us to the glory that is your version of open.
 
Forcing players into Open will reduce the amount of players in open. Some of those who switch between Open mode and Solo/Group mode will stop playing Open Mode. Those who chose to play open will probably search for places where they can safely trade. PvP players will have less targets. Pirates will have to search for their prey. So instead of having players who occasionally fly dangerous routes for the fun of it and doing safety trading in Solo. Most traders will avoid populated areas as they can't afford it.
Forced Open Mode will have an extreme impact on piracy. From reading about it it already doesn't make that much money, with forced Open it will make no money. Which pirate wants to search for a target one or two hours.

IF only Open Mode exists the game will lose a lot of players - all that only play Solo or group mode. FD won't have enough customers for expansions and ship skins.

An additional mode would be interesting. Pure Open Mode - an additional CMDR that only can be used in that mode. No mode switching. It would probably a very empty mode, but if that's what some want …

And only if we could end the thread there...
 
If everyone was hindered equally in the various modes...with AI modelling PC action and numbers....I'm happy.

Whereas I'm happy regardless of you or anyone else. How very odd that you would measure your happiness with a game in how equally hindered everyone playing it should be.
 
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I don't' run sheildless even when I explore. I always have defenses because NPC's (which you think are programmed to fail which is a load of crap in it self as a comment) like to attack. You have no clue what so ever about solo play and with some of your other comments clearly don't have a clue about forum rules either.

And your assumptions on how others play is asinine in itself.

I understand your comments clearly now because you've shown that you've developed a vision of how you think others play and how they "should" play and you apparently think your the prophet to come and save us all and deliver us to the glory that is your version of open.
Again, no idea what you're talking about. Maybe it's a language barrier. But I have been playing this game a long time, and I have never ONCE had an NPC pirate me, in ANY ship, with ANY combat rank, and come anywhere CLOSE to actually being a danger to me. Not once. And I have been interdicted by thousands of NPCs

NPCs that interdict you don't even use their boost to try and catch you. How can you say they are not programmed to fail? Of course they are.
 
< sighs >

I'm always terrified when I turn on my PC...

Agreed. I understand they have to design for the median of the bell curve and not for the right hand tail.

Most players refuse to accept this fact. Honestly, it's always better to lose the top 3% than the middle 75%, as far as business is concerned.

NPC difficulty and intervention would be the only way to acceptably balance the differences between the modes. Particularly my only beef with them....that competing Community Goals force Open players into Private modes due to increased inefficiencies PC's add to Open.

If everyone was hindered equally in the various modes...with AI modelling PC action and numbers....I'm happy.

Agreed. It's a business first.

Regarding the NPC improvements, I couldn't agree more, and as I said, I think we've just seen the beginning of it. I don't get involved in CGs or PP, but I can see that there are some design issues there that need sorting out (as there are with missions in general). I guess with the instancing model, it would be very difficult to completely balance the modes, but in general, yes, if you are involved in a CG then there is no good reason why the game shouldn't spawn enemy NPCs when you venture into enemy territory.
 
Again, no idea what you're talking about. Maybe it's a language barrier. But I have been playing this game a long time, and I have never ONCE had an NPC pirate me, in ANY ship, with ANY combat rank, and come anywhere CLOSE to actually being a danger to me. Not once. And I have been interdicted by thousands of NPCs

What a shame you aren't playing for everyone else.
 
As many others have said before, there is no reason to have Solo mode in a game with such a huge universe, it just doesn't make sense. It makes an already sparse population even worse, which does not help the game.

Welllll... one problem with that approach is that the "inhabited sphere" of the game is pretty small - after about 1000ly out, you won't find stations to trade at, or RES areas.

Another point is that the campers/pvpers pick systems, like Leesti and swarm there. These systems are among the first ones that new players learn about trading, and rares, and how to level up your credit balance.

I also see no point in choosing to camp outside known noob spawn sites and noob trading routes other than to kill noobs.
 
Again, no idea what you're talking about. Maybe it's a language barrier. But I have been playing this game a long time, and I have never ONCE had an NPC pirate me, in ANY ship, with ANY combat rank, and come anywhere CLOSE to actually being a danger to me. Not once. And I have been interdicted by thousands of NPCs

NPCs that interdict you don't even use their boost to try and catch you. How can you say they are not programmed to fail? Of course they are.


You have no idea what I'm talking about because you have no clue. You You You You no danger to you.. now.. one time I am betting they were, and since they are no longer, everyone must be just like you and NPC's are a joke. Well sorry charlie.. they are not.


Turn up your sound... I hear NPC's boosting all the dang time, INCLUDING when trying to catch me, in fact they have caught me. I'm in a Diamondback Scout with A4 powerplant and A4 thrusters.. and I've had NPC ships out boost me.

Again you are assuming and falling flat.
 
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