PowerPlay Trigger(s)... Question(s)?/Help!
I expect there have been many comments, perhaps threads concerning this. I have been looking through various, but so far I've found no direct answer to this query, but forgive me if this has been covered numerous times over, but this leads me to... and if my assumption is correct... then perhaps this needs alerting again.
I was under the opinion/impression that these "triggers", no matter which state the progress is in (Prep/Expan/Fortify etc), that these triggers are thresholds that once they've been surpassed, once the cycle occurs the next period, the "next stage" is triggered (or if it's a draw the stage progress is undermined so the state stays as it was). I hope I'm correct so far!
So with this in mind I am at a loss why there seems to be so much progression beyond these triggers (players presumably still doing tasks for that particular system), where ultimately it is presumably pointless, no? in these scenarios that have passed these triggers.
Here's a few examples for my particular Power - Zachary Hudson, and in the Fortify tab but quite frankly this percentage whay past the trigger seems to be very common in all the stages of prep (poor choice of word, so each subsequent "stage" let's say - Preparation/Expansion/Control.
So SOL it appears those working for ZH have been doing far more than is necessary, yes/no?

Another as an example.. ANLAVE

So unless I'm missing something myself, you'll have to forgive me, I'm still getting my head around this PP myself, but in these two systems as examples (like I say there are many more) it would appear that our "efforts" were more than enough/efficient a while back, the best course of action for SOL for instance would be to try to hinder the oppositions attempt to reach the "draw trigger" by intercepting their propaganda/supplies (or which ever action their power requires to undermine the system, forgive me again, I'm not entirely sure what this would be, but is this either destroying their cargo [power not aligned to the Feds] or retrieving it if it is a Federal aligned Power [in the case of Federal Felicia Winters], of which is trying to undermine?).
None the less what ever we have to do, this would be the approach all players should be doing to try and make sure the trigger is not reached by them surely, not continue to take these military supplies that we have been doing to reach the trigger initially. Our efforts have surely been wasted for quite some time.
Here's a different example of not quite reaching the trigger so far, although the opposing faction has presumably also been wasting their efforts beyond the point they reached the trigger, so all we have to do as Zachary Hudson employees is to reach the trigger ourselves to "trigger a draw" and go to work on something else until the cycle.. cycles next week, yes/no?

Forgive me if I've got this completely wrong and I'm missing something else, perhaps obvious, so would really appreciate someone clarifying this, but if my assumption is correct, then other than players gaining/receiving merits we seem to be wasting a huge chunk of our time and efforts. Like I say these systems are not isolated which to me suggests I am perhaps missing something.
Perhaps players are getting confused seeing the word TRIGGER at the top of the bar graph/display thinking this has to be reached at the top, not realising the trigger icon further down, in which case I suggest perhaps an update sometime for Frontier to at least implement an alert for the player somewhere to explain that their efforts would be fruitless for your power (other than gaining merits) in these circumstances where both powers have reached the trigger. (or in the case where the power you are working for has reached the trigger but the opposition hasn't.. go and intercept the opposing power's cargo etc)
Again, apologies if I've got all this completely wrong, but any help would be gratefully appreciated.
I expect there have been many comments, perhaps threads concerning this. I have been looking through various, but so far I've found no direct answer to this query, but forgive me if this has been covered numerous times over, but this leads me to... and if my assumption is correct... then perhaps this needs alerting again.
I was under the opinion/impression that these "triggers", no matter which state the progress is in (Prep/Expan/Fortify etc), that these triggers are thresholds that once they've been surpassed, once the cycle occurs the next period, the "next stage" is triggered (or if it's a draw the stage progress is undermined so the state stays as it was). I hope I'm correct so far!
So with this in mind I am at a loss why there seems to be so much progression beyond these triggers (players presumably still doing tasks for that particular system), where ultimately it is presumably pointless, no? in these scenarios that have passed these triggers.
Here's a few examples for my particular Power - Zachary Hudson, and in the Fortify tab but quite frankly this percentage whay past the trigger seems to be very common in all the stages of prep (poor choice of word, so each subsequent "stage" let's say - Preparation/Expansion/Control.
So SOL it appears those working for ZH have been doing far more than is necessary, yes/no?

Another as an example.. ANLAVE

So unless I'm missing something myself, you'll have to forgive me, I'm still getting my head around this PP myself, but in these two systems as examples (like I say there are many more) it would appear that our "efforts" were more than enough/efficient a while back, the best course of action for SOL for instance would be to try to hinder the oppositions attempt to reach the "draw trigger" by intercepting their propaganda/supplies (or which ever action their power requires to undermine the system, forgive me again, I'm not entirely sure what this would be, but is this either destroying their cargo [power not aligned to the Feds] or retrieving it if it is a Federal aligned Power [in the case of Federal Felicia Winters], of which is trying to undermine?).
None the less what ever we have to do, this would be the approach all players should be doing to try and make sure the trigger is not reached by them surely, not continue to take these military supplies that we have been doing to reach the trigger initially. Our efforts have surely been wasted for quite some time.
Here's a different example of not quite reaching the trigger so far, although the opposing faction has presumably also been wasting their efforts beyond the point they reached the trigger, so all we have to do as Zachary Hudson employees is to reach the trigger ourselves to "trigger a draw" and go to work on something else until the cycle.. cycles next week, yes/no?

Forgive me if I've got this completely wrong and I'm missing something else, perhaps obvious, so would really appreciate someone clarifying this, but if my assumption is correct, then other than players gaining/receiving merits we seem to be wasting a huge chunk of our time and efforts. Like I say these systems are not isolated which to me suggests I am perhaps missing something.
Perhaps players are getting confused seeing the word TRIGGER at the top of the bar graph/display thinking this has to be reached at the top, not realising the trigger icon further down, in which case I suggest perhaps an update sometime for Frontier to at least implement an alert for the player somewhere to explain that their efforts would be fruitless for your power (other than gaining merits) in these circumstances where both powers have reached the trigger. (or in the case where the power you are working for has reached the trigger but the opposition hasn't.. go and intercept the opposing power's cargo etc)
Again, apologies if I've got all this completely wrong, but any help would be gratefully appreciated.