The Powerplay discussion thread.

It seems even more odd that it's a power the other side of the populated galaxy.

It's like say I worked for a Russian Oligarch who is vying for power with Putin.

I go on holiday to America to look around where I came from, but I'm KOS there by Donald Trump's cronies because he's vying for power with Barack Obama.

I'm so confused!

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You should check to be sure you have 'Report Crimes against me' set to on. Otherwise the authorities would never know they shot at you.

Ahhh yeah that old one, I turned that off so long ago I'd forgotten. It seems it has new relevance now with Powerplay.

OK so in the above scenario, if that's turned on presumably when Pranav Antal's minion attacked me he'd be wanted and I could legally let rip?
 
It doesnt matter about the report crimes, they are allowed to shoot you in their territory. You arent allowed to shoot back unless you want to have to use silent running to sneak into the station. You are basically a criminal if you enter foreign territory and have zero rights.
 
Agents from all 'Powers' other than the one you pledged to have a vested interest in getting you. I think it is safe to assume that you will be hostile with any NPC aligned with a different Power. When you become wanted now, it's generally with a specific minor faction. You will be in many states of repute as you pass through different systemx.

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You will certainly be able to do so out side of Antal's systems. In one of his systems things would be different.
 
It doesnt matter about the report crimes, they are allowed to shoot you in their territory.

In the above example it was a Pranav pilot attacking an Aisling pilot in a Hudson controlled system so report crimes may work in that case. (I don't know)

But you're saying that report crimes would have no effect if the interdicting pilot were Hudson though. ie Hudson attacking non-Hudson in Hudson controlled system.
 
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This and the new bounties remaining active for a week are also part of the reasons why I joined Archon.
Since you are going to be seen almost everywhere as a bad guy, better join the cause of the most badass badguy of the galaxy! :)
I used to care about my fines and bounties before power play, now i don't, yaaarrrrr! :)
 
Does anyone else have this experience with the security operations[Powerplay]

I was wondering if anyone else had the same kind of experience I've had at the security operations for undermining Hudson.

Now I'm not exactly in the most combat capable ship, a Diamondback explorer with a couple of lasers and a rail gun attached to it, stock most everything else. Not exactly the best combat ship but I can hold my own pretty well in the civil war events, come out with about 200000cr in bonds so I thought hell why not try to help out my power outside of occasionally ship a batch of 10 commodities here and there get up the ratings so I can maybe ge t that shield at some point(I'm pledged to Aisling). So I head to Wolf409(I think). It's pretty well undermined and it's a combat focused undermine so I don't need to fit piracy gear to my ship and it's probably not too hard I'm thinking given the undermine is chasing the expansion rating pretty hard. So i head there , avoid hudson supporters and get in. Pick a likely looking target(a Cobra MKIII) and go for it.

Suddenly my shields are pretty much 2 hit, I'm being chased down Masslocked and barely manage to get away pretty wounded.

Now I'm thinking, well maybe it's just bad luck, I've been chased away in civil war events before it makes it more fun and generally when I go back in it doesn't happen again i get a few kills go back repair all's well so I hop in again float around on the edge a bit, select faction everything's fine still no real aggro so I pick an easier target a Condor, something that should go down pretty quickly it's on the edge of the fighting too.

Note there wasn't any other players in the area either I ex-plicitly checked beforehand. All the Npcs were happily going after the NPC defence forces

Suddenly 4 ships immediatly aggro me after i take the first potshot at this condor, seeing all of them flashing I immediately try to bug out and am immediatly masslocked. A couple of shots wreck my shields again and I'm dead in a few seconds

My first Combat death in a while. A long while.

Now I don't know if maybe I'm just not geared for this stuff, I don't play that often so the ship I currently have is stretching my finances. But normally the combat I come across is still fairly doable If I'm getting beat on by something big enough to hurt me severely it's usually my fault for overstepping the boundaries and going for game thats too big. My brief experience with the sec ops stuff though makes me thing unless I'm winged up or in a python.Anaconda theres no point even trying right now it's so far and away more aggressive than the other combat areas I've ran into in the game thus far. It's possible ijust had bad luck but I can't really risk just going in there again and possibly losing even more money when I'm just immediatly wrecked so I wanted to ask if ppeople on the forum thought this stuff is something thats just unreasonable to attempt without a fully kitted out combat ship from above the Million mark maybe?
 
Powerplay...Is there a piont...HELP

Ok, thought I'd have a crack at this powerplay.
Joined the Alliance, read the help guide....

Have to do something about collecting contracts to win over new systems, reinforce etc... ok, I can do that

Er, hang on, how exactly do I do this?
On the Contact section anything to do with alliance contracts is unavailable, ie in red.
Is it because I am new, if so what do I have to do to be allowed to get 'em
Or am I just not getting it, go easy on me now!

Is there a simple step by step guide to get a novice through this on how to play what appears to be a pointless add on to the game?

Thanx
 
This and the new bounties remaining active for a week are also part of the reasons why I joined Archon.
Since you are going to be seen almost everywhere as a bad guy, better join the cause of the most badass badguy of the galaxy! :)
I used to care about my fines and bounties before power play, now i don't, yaaarrrrr! :)

Yep, seemed a good reason for me to turn pirate too. That, and my old faction (Alliance) basically only benefits traders. Yar!
 

Viajero

Volunteer Moderator
How do we think Powerplay is affecting PvP so far? And a small proposal.

No poll, just a discussion! :D

Maybe it is just me and my usual wing of Arisa Lavigny Duval commanders but more often than not when we go to systems that are indicated as Under Threat or go to places where we think there must be some Federal (or other Power) activity due to progress bar inmmediate activity in search for fun PVP it all ends up in us wasting lots of time trying to find any players.

What in principle should have been some meaningful PvP while undermining, or defending an expansion or a preparation from other players opposing it, in the end becomes a more or less "desperate" attempt to go from random system to random system just to find some enemy players... by then the feeling is completely devoid of context and Powerplay meaning really (cant wait for CQC for some good old straight arena fun though!)

Any of you guys experiencing this in Powerplay aswell, or maybe it is just our bad luck?

Could it be that with Powerplay everyone is so stretched acrosss all systems that there are no real hotspots for PvP as there was with the old CG? Or maybe is it just that everyone is in Solo? Either way it seems to some of our commanders really hard these days to find decent and meaningful encounters within Powerplay context.

As mentioned there could be a few potential reasons for PvP being much harder these days with Powerplay:

1 - Network, server and p2p issues that make players in the same location not being selected in the same instance for combat etc
2 - All willing PvP players are stretched out accross Power and systems each trying to better theirs and very little attempts to make any contact
3 - Most players have retreated to Solo

Not sure yet if the first one is a serious issue, but either way there is little we as players can do about it.

Assuming that at least no 2 or 3 (or both) are indeed serious issues though I think there are a couple of things Devs could consider to improve them:

Create Relevant, but limited in number, Powerplay hotspots in the galaxy:

To avoid players stretching too thin accross all systems among all Powers space, PowerPlay would need to introduce a new game concept: A special type of system, or area of systems that would have much better advantages than the average ones in one way or another, be it much larger CC yields, much larger local trade profit margins etc or a combination of the above, or any other really meaningfull reward of some kind. These kind of systems or areas would need to be relatively limited in number, i.e. probably no more than 2 or 3 per power in total (actual number would need to be scaled on actual Open/PP population etc) so that they can attract players more effectively to them than your average systems.

Now these systems also wouldnt be subject to the usual Turmoil rule (whereby the whole Power needs to go into CC deficit first for systems to start to go into Turmoil) and would be subject to inmediate turmoil if a direct undermine effort was succesfull in a given cycle, irrespective of the net CC of the Power they belong to. Same with revolt.

This proposal would not limit at all Solo access to those systems but at least it would help those who willingly play in Open to find a way to more effectively meet within Powerplay context and meaning.

This would also mean players in a given Power need to take tactical decissions about where to use their numbers, i.e. shall we all go to take that Hotspot or shall we slowly but surely expand our Power in normal systems? etc etc

This proposal is not about PvP vs Solo, or to incentivize Open or Solo play. The goal is to dicuss options to facilitate or funnel those who already want to PvP without having to waste hours to find each other and all within a meaningful Powerplay context if possible.
 
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I think everyone stays in their systems a lot and that's making pvp against others hard. There's no way to set up a beacon for a pitched battle or anything so most travel into enemy systems consists of flashing across them towards the undermine points/objectives because most of the systems with players in are fortresses with TONS of players in. It's much easier to just ship a few Aisling media programmes to the 10000000% prepared territory a light year away that gives 8 CC to get your your merits especially if you have the cash to just pump out rushed quotas.

The problem with your limited PP hotspot idea is that there's no mechanic for preventing players camping around the stars and interdicting anyone who comes through on the opposite side if they're in great enough numbers. The result will probably be therefore that at certain times of the day those systems are just unaccessible to other factions because the entire pvp fleet will be camped in that system and you just immediately get interdicted. Then those members go to bed and another power rolls in and occupies it till morning. Just like in GW2 WvW where most battles are complete wipes because either all the WvWs are logged on for a side or they're not and the other ones are. Only very rarely is there just a few squads of casuals who play for a while then get stomped when the pvps come back online.
 
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I don't see any reason to incentivize PvP. Why do we/FD need to prop something up like that? If there isn't enough players into PvP then that's by the players choice. FD may be interested, but I don't see a need.
 
I have to agree, the fact you can be attacked and are not allowed to defend yourself is rediculous.

Especially since it doesn't even have to be a member of the faction whose space your in. (Surely they should get a bounty attacking you in this case.)

It effectively limits your travels to friendly Power territory or unclaimed territory.
 
Well I personally have racked up an 800kish bounty in one of Hudson's control systems, and a 1.6 mil fine that I don't want to pay for imperial slave trading. I guess that will eventually turn into a bounty in a week? Either way, If someone were to fire a KWS at me and win the fight, they'd have quite a lovely pay day.
 
Everyone is probably either

A. In solo play
B. In a private group
C. Not in your instance of 32 people because of network issues or other

Good luck with your PvP, you should probably wait for CqC which I hear has no affect on the main game and is in fact.......... Yes you guessed it, another Elite Dangerous Mini Game!
So we have:

Super cruise mini game
RES Combat mini game
Mining mini game
Trading mini game
Exploration mini game
Power Play mini game
Close Quarters Combat mini game

Did I miss anything?
 

Viajero

Volunteer Moderator
If there isn't enough players into PvP then that's by the players choice.

The thing is that it may not have anything to do with players choice but instead, for example, with the too vast and spread play area. All the proposal does is to help gather those that have already chosen to PvP, as opposed to waste time trying to find each other. It does not incentivize PvP any more than today´s, it simply funnels it. All the while keeping those encounters within the context of Powerplay, and not just random. Remember the proposal would still allow for Solo players also to enjoy those hotspot systems.
 
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I think a lot of power play activity is taking place in Solo or Private Group. Unless FD does something to make this less attractive PvP is going to be mainly limited to pirating, ganking or fighting pirates on known trade routes. I've encountered opposing CMDRs while on power play operations, but not as often as I should have based on the level of activity in the system.
 
I bought an FDL but no one wants to PvP. Friendly or otherwise.
Also I don't really like the linear progression of the ships in this game. There needs to be more bigger and mid size combat ships. I would love a cross between the vulture and the FDL or another anaconda like vessel.
I don't feel like just blowing up new players in sidewinders that is just mean.

Certain things like powerplay should be limited to open play. Maybe when CQC comes to the PC things will change.
I have only had one good fight all week against an imperial clipper who proceeded to spam shield cell banks and run away. I don't know why we are allowed to stock up on those things like candy in a jar.
 
I don't see any reason to incentivize PvP. Why do we/FD need to prop something up like that? If there isn't enough players into PvP then that's by the players choice. FD may be interested, but I don't see a need.

That's complete . The game itself makes it hard for willing players to find other willing pvp players. They have a hard time finding each other, but it's not because they don't want to.

It's also more "effective" to play solo, and it shouldn't be that way.
 
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There needs to be more bigger and mid size combat ships. I would love a cross between the vulture and the FDL or another anaconda like vessel.
I don't feel like just blowing up new players in sidewinders that is just mean.

I think this is a good point too there not only needs to be more but they need to be choices too and thats a choice other than am I a trader or a fighter. Fighter pretty much seems to go sidey, eagle, adder, viper, Cobra, DS if you go higher then maybe splits off into DE -> ASP or the big ships. The only time it turns into a choice is if you start grinding really hard and skip ships deliberatly to get bigger ones faster. Trades progression is as obvious as being beaten with a stick. We really need alternatives at the same price points as other ships or if thats too taxing given all the upcoming ships for the moment, wild variances in ship models(so you can have a cheap viper or an expensive one or a standard one that has cargo space or has a better in built jump range etc and scatter them across the universe.
 
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