EDIT: and like the guy above me said, that screenshot tells us precisely NOTHING about how long that took. So, what exactly do you think it proves? You could make 200k an hour for long enough ad eventually hit 24 M.
I'm going to restate this, because I don't want people pointing to my original screenshot as evidence of anything other than that which it was intended for. It was posted in response to a claim that TZ Arietis was not providing decent income from bounty hunting. That is all that was intended to be taken from it. I said that it took a bit over two hours. Could have been three, I wasn't watching the clock.
A few subsequent posts after the one where I posted that screenshot, I mentioned that I'd made about 6mcr not including bonuses in roughly an hour. At the end of the second hour (from the first scanned enemy to jumping out of the instance, I timed myself at one hour and 59 minutes), this is what I turned in:
Things to note in my incredibly unscientific study:
I reset three times before this instance. The two prior were small ship instances. I don't think there is a substantial difference in earnings between small and large ship instances, but I prefer the challenge of the larger ships.
I am ranked Dangerous.
I am in a fairly well equipped Anaconda. Most of my heavy lifting is done with a pair of large beam turrets, along with a large pulse turret and a pair of small ones. I did have a pair of medium multicannon and a huge turreted cannon, but they went dry fairly quickly. I have A7 shields, seven A rated shield boosters and lots of cells.
The lowest rank ship spotted was Master, and there were very few of these. The vast majority were Dangerous or Deadly. No Elite level pirate ships sighted. Four system authority Anacondas were present for most of the two hours.
Just to clarify, you'd have to earn 175k per minute in a RES to make 10.5mill per hour. That's impossible as far as my experience goes
I'm not prepared to say it is impossible. The right combination of spawns, a bit of luck and a really good bonus, it might just be possible.
I suspect that there is a mechanic that scales NPC skill (and therefore bounty payout) to the player. I think it would be helpful for people to qualify their experiences in RES with their own combat ranking. We might be able to establish a pattern.