defiantly agree! you're one of 2 pilots in a RES zone (mining or a hunter) and the NPC's should act accordingly
RESes become hostile when you become Hostile to the independent/pirate faction that you're hunting, which doesn't take very long to happen. They're a cake-walk when you're neutral and unfriendly, but once you turn hostile, you'll have pirates randomly attacking you out of nowhere, sometimes in wings, sometimes two wings at once. Then, things get really dangerous.
RES is fine as is.
Id like to know where your hunting because since PP released I rarely see Pythons, Clippers, and have never seen a Conda yet since release of PP. But yes going hostile with a faction can be quite fun in a RES![]()
NO the RES are fine and given pirates are looking for cargo they should not be opening up on anyone with no cargo, why would they bother..
You want a hostile environment got to a conflict zone.
so, there are two hunters and three miners in there, when I join, what should happen (im an explorer, wanting to take a pic of the beautiful planet in Background)
RES are nerfed. Good instances are rare. There is no swarm of pirate ships.
Please, don't cry about RES, there is no exploit, there is no uber profit.
It's hard. Harder then man's life.
Yet another crying thread qq things blow up too quick waah FD fix it.
If you hunt in the same system long enough, and kill enough pirates that belong to a faction, you will become hostile and all your dreams of being KOS will come true. You just gotta believe.
Few things bro. Learn mathematic.
With Arssia's status 20%, 30%, 50% and 100% bonus on bounty reclaim it's possible.
Now do some mathematical work on simple earning, example: 1.500.000 credit
Now, take calculator and calculate. Not possible?
Also, Python and Anaconda kill Wanted NPC's very fast.
With Vulture is different thing, slower but you can make over 6 milion per 3 hour.
I'm going to restate this, because I don't want people pointing to my original screenshot as evidence of anything other than that which it was intended for. It was posted in response to a claim that TZ Arietis was not providing decent income from bounty hunting. That is all that was intended to be taken from it. I said that it took a bit over two hours. Could have been three, I wasn't watching the clock.
A few subsequent posts after the one where I posted that screenshot, I mentioned that I'd made about 6mcr not including bonuses in roughly an hour. At the end of the second hour (from the first scanned enemy to jumping out of the instance, I timed myself at one hour and 59 minutes), this is what I turned in:
http://i.imgur.com/fIsYSVe.jpg
Things to note in my incredibly unscientific study:
I reset three times before this instance. The two prior were small ship instances. I don't think there is a substantial difference in earnings between small and large ship instances, but I prefer the challenge of the larger ships.
I am ranked Dangerous.
I am in a fairly well equipped Anaconda. Most of my heavy lifting is done with a pair of large beam turrets, along with a large pulse turret and a pair of small ones. I did have a pair of medium multicannon and a huge turreted cannon, but they went dry fairly quickly. I have A7 shields, seven A rated shield boosters and lots of cells.
The lowest rank ship spotted was Master, and there were very few of these. The vast majority were Dangerous or Deadly. No Elite level pirate ships sighted. Four system authority Anacondas were present for most of the two hours.
I'm not prepared to say it is impossible. The right combination of spawns, a bit of luck and a really good bonus, it might just be possible.
I suspect that there is a mechanic that scales NPC skill (and therefore bounty payout) to the player. I think it would be helpful for people to qualify their experiences in RES with their own combat ranking. We might be able to establish a pattern.
Few things bro. Learn mathematic.
With Arssia's status 20%, 30%, 50% and 100% bonus on bounty reclaim it's possible.
Now do some mathematical work on simple earning, example: 1.500.000 credit
Now, take calculator and calculate. Not possible?
Also, Python and Anaconda kill Wanted NPC's very fast.
With Vulture is different thing, slower but you can make over 6 milion per 3 hour.
This seems a reasonably good assessment of the average Vulture earnings in my experience. A good run with 20% system bounty bonus from ALD netted me 3.1 million in 90 minutes the other day farming large ships of Master to Deadly rating.
My experience is similar, but it is not Vulture-limited. Killing stuff within a minute or 2 of spotting it on radar, then waiting 2-3 times as long for more stuff to spawn is what is holding income back for me in these systems. A couple of nights ago I did 3 M in about an hour.
Yeah exactly, its not a totally broken system. It just needs a few tweaks here and there to make it less tedious.
My experience is similar, but it is not Vulture-limited. Killing stuff within a minute or 2 of spotting it on radar, then waiting 2-3 times as long for more stuff to spawn is what is holding income back for me in these systems. A couple of nights ago I did 3 M in about an hour.
Commander Silex, Today, 9:54 AM: My experience is similar, but it is not Vulture-limited. Killing stuff within a minute or 2 of spotting it on radar, then waiting 2-3 times as long for more stuff to spawn is what is holding income back for me in these systems. A couple of nights ago I did 3 M in about an hour.
Yeah the peaks and troughs in spawns can have a big effect, which is probably what accounts for some of the particularly large claims per hour some players are putting in. I'm yet to see anything even remotely approaching the more extreme end of the scale, but an average 3 million an hour is more than acceptable to me at this stage of my gameplay. My opinion might change later down the line.
Yeah, try buying an Anaconda on 3mil an hour![]()