Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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It rather seems that this is what they have done. They have provided a flexi-player game where all players can choose the level of interaction with others from none, chosen player to random players.

I'm quite looking forward to CQC - it will guarantee availability of no-consequence PvP without affecting the main game.

Yes, it seems like a very good move.
 
It rather seems that this is what they have done. They have provided a flexi-player game where all players can choose the level of interaction with others from none, chosen player to random players.

I'm quite looking forward to CQC - it will guarantee availability of no-consequence PvP without affecting the main game.

No consequence PvP? That's terrible. Surely people's lives should be at stake here!
 
Sounds like a good thing to me. A gameplay choice that we are given that does not force us into using it so you don't have to be enthusiastic about it.

I'm more concerned about the direction of the game. Of the four updates/additions since release (including CQC) I'm ignoring three of them (and Wings I only use occasionally when I play with friends, it just makes three-way chat easier, it wouldn't really change a great deal if it wasn't there). That's not great. No, we're not forced to use them but aren't given anything else instead. Still, wrong thread.
 
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I think the breadth of human space is its own evidence for PvP being rare by design. The size of the galaxy itself is obviously to give lots of room for explorers as well as cool points, but if PvP was to be a central point of the game, human space would be much smaller so as to squash people together.

You might say CGs and PP are there to nudge players toward certain zones, but the struggle is still going on a very wide front - when I dabbled in PP and went to an enemy control system, I saw a grand total of one human, an FDL that scared me into jumping out.
 
This would be true, except there is "no right way to play" as long as it doesn't involve consequences for pvp, that has no right.

This is one of those classic arguments that misses the whole point of choose, if I want to stop people coming into a system my success doesn't hinge on my actions, it hinges on whether they choose to participate or not. That gives them a choice, while invalidating mine. It isn't even, and it isn't fair - its just choosing to let one person dictate their game and not the other

I love these fallacy arguments, because then it becomes , "It's not right because he had an asp and I had a Eagle, his choice of ship invalidated mine!" and then could very well progress to "He had beams and I had pulses, his choice of lasers invalidated mine".

When you choose something, it may have consequences. You chose PVP, the consequence is you can only PVP with others desiring to. Forcing others to PVP because you are is not a acceptable consequence. Are you going to whine and moan if you interdict someone and they outrun you because they didn't choose to stay and fight like you wanted them too? "

You guys are physically incapable of understanding this argument it seems, yes I am aware physical limitations stop you doing any activity that actually matters like blockading however all of you are saying my view matters and yours doesn't, and your view is apparently everyones play is equal (except when it isn't)

"Our freedoms to choose how to play the game stop at the point where our choice would require another player to play in a way that they do not want to." This is solo, you require another player to play in a way they do not want to.

Forcing someone to fight is exactly the same as forcing somebody who wants to not to.

Thats all well and good, it depends what game your trying to make however, much like the combat logging debate it needs to be realised that its a choice to benefit one player type over another nothing else. That is a design choice, but stop denying it or trying to make out that its fair.

It is very interesting that you say.. "Physically" incapable... it is illogical as no one here is physically incapable of understanding the argument otherwise they wouldn't be participating in it. Now a logical recourse would be that your substituting physical for mental.. which borders on if not is considered an insult, which would not be the first time a "Open Only" advocate tried to pull that crap..

How is solo requiring YOU in open to play as you don't want to. It isn't that is another fallacy argument, People in solo are not forcing you to do anything, your still free to interdict anyone else in open. Now if you got your wish for "Open Only' than you are forcing solo players to play your way.

"Forcing someone to fight is exactly the same as forcing somebody who wants to not to. " is another Fallacy argument. If you want to fight someone you CAN go and find someone else to fight, that is in no way the same as forcing those in solo into Open where they are forced to fight. I am really starting to wonder if you have any real clue as to what "FORCED" means. You keep throwing it around in a way that it doesn't mean.

I'm going to chime in once more in this debate.

Trading / piracy parts of the game go hand in hand.
The last few comments are simply saying that by allowing players to play Solo you're denying pirates to play the way they want to play, which is a perfectly legit way of playing.
Some will want to trade and others will want to pirate traders - that IS the game and there's no getting away from that fact (or apparently there is).

Sure you can play it your way, but going Solo to avoid such piracy means your not even playing the same game surely?

Would you allow someone to play Unreal Tournament in solo mode simply because they like gathering weapons and pickups without people shooting them all the time? All the while allowing them to rack up frags on the scoreboard? No of course not..
That's exactly what's happening here imo.

Elite: Safe and Sound.

Your whole argument is you made the choice at being a pirate and you feel that others should be forced to play as you do so that you have targets. You feel it is unfair that others made a choice that resulted in a different form of game play. Both choices are valid and you can play both ways.. At no point was it ever said that it was mandatory that you pirate other players only. yes Trading/piracy are parts of the game, I get interdicted by NPC pirates all the damn time, sometimes I win sometimes I loose. You have targets but you don't want those you want players so your view is they should be forced to become targets for you. The me me me me me argument.


It is hilarious that you mention Unreal Tournament, as it DOES have a Solo mode.

Elite:Safe and Sound. Ahh another "solo is easy" jab put in a way to avoid getting in trouble.. and is crap because solo is not safe nor sound.


It's been suggested many times, I know that much. Don't remember what the excuses were to be honest.

The excuse Steve was that solo and other groups still effected PP. They want it so the only ones that effect PP are them.. and if others try they can stop them.. The old "Blockade" mentality.


Solo is so tacked on, this game was built multiplayer, both groups and solo are filtering - the fact they always intended them doesn't mean they aren't tacked on, however I didn't realise they did genuinely set out to land themselves in their current situation.

Solo was not "tacked on" it is the core component of the game. And they landed them a successful game so yes they did genuinely set out to land themselves in their current situation. And as with any successful game you have those who believe , like yourself, that it should be as you want it to be.
 
You think code couldn't make a half decent blockade of a CG if they wanted to? I think they could, so no it wasn't immature, or wrong (thanks for proof)

It's been tried, it failed miserably and was posted on Reddit some time ago as failing miserably, as expected. Proof enough?
 
Do you have proof without allowing mode switching? I think that was what he was getting at.

They had enough problems even getting 2 wings all into the same instance, let alone anyone else from the "other" side. As I recall it was organised from both sides, which is the only way you even have a chance as you need to leverage the Friends List and Wing matchmaking priorities.
 
They had enough problems even getting 2 wings all into the same instance, let alone anyone else from the "other" side. As I recall it was organised from both sides, which is the only way you even have a chance as you need to leverage the Friends List and Wing matchmaking priorities.
That's bad planning, you don't want more than 2 wings in the same instance, you want as many people in different instances as possible. If I ran it I'd have pairs of players in seperate instances.
 
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And the players running the blockade would be in a wing of 4, since it doesn't matter to them who else gets instanced with them, even if it's no one. It's simply not something that the game is designed for. I've run into systems that are "owned" by a group, they can RP their little hearts out that it's "their space" and I'm fine with that and happy for them. They had zero effect on me, to the extent that one player dropped out of my instance (with no actions on my part) mid RP Internet Tough Guy speech.
 
And the players running the blockade would be in a wing of 4, since it doesn't matter to them who else gets instanced with them, even if it's no one. It's simply not something that the game is designed for. I've run into systems that are "owned" by a group, they can RP their little hearts out that it's "their space" and I'm fine with that and happy for them. They had zero effect on me, to the extent that one player dropped out of my instance (with no actions on my part) mid RP Internet Tough Guy speech.
I've blockaded a system or 2 and I know that the number of players in wings running a blockade is miniscule at best.
 
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