This would be true, except there is "no right way to play" as long as it doesn't involve consequences for pvp, that has no right.
This is one of those classic arguments that misses the whole point of choose, if I want to stop people coming into a system my success doesn't hinge on my actions, it hinges on whether they choose to participate or not. That gives them a choice, while invalidating mine. It isn't even, and it isn't fair - its just choosing to let one person dictate their game and not the other
I love these fallacy arguments, because then it becomes , "It's not right because he had an asp and I had a Eagle, his choice of ship invalidated mine!" and then could very well progress to "He had beams and I had pulses, his choice of lasers invalidated mine".
When you choose something, it may have consequences. You chose PVP, the consequence is you can only PVP with others desiring to. Forcing others to PVP because you are is not a acceptable consequence. Are you going to whine and moan if you interdict someone and they outrun you because they didn't choose to stay and fight like you wanted them too? "
You guys are physically incapable of understanding this argument it seems, yes I am aware physical limitations stop you doing any activity that actually matters like blockading however all of you are saying my view matters and yours doesn't, and your view is apparently everyones play is equal (except when it isn't)
"Our freedoms to choose how to play the game stop at the point where our choice would require another player to play in a way that they do not want to." This is solo, you require another player to play in a way they do not want to.
Forcing someone to fight is exactly the same as forcing somebody who wants to not to.
Thats all well and good, it depends what game your trying to make however, much like the combat logging debate it needs to be realised that its a choice to benefit one player type over another nothing else. That is a design choice, but stop denying it or trying to make out that its fair.
It is very interesting that you say.. "Physically" incapable... it is illogical as no one here is physically incapable of understanding the argument otherwise they wouldn't be participating in it. Now a logical recourse would be that your substituting physical for mental.. which borders on if not is considered an insult, which would not be the first time a "Open Only" advocate tried to pull that crap..
How is solo requiring YOU in open to play as you don't want to. It isn't that is another fallacy argument, People in solo are not forcing you to do anything, your still free to interdict anyone else in open. Now if you got your wish for "Open Only' than you are forcing solo players to play your way.
"
Forcing someone to fight is exactly the same as forcing somebody who wants to not to. " is another Fallacy argument. If you want to fight someone you CAN go and find someone else to fight, that is in no way the same as forcing those in solo into Open where they are forced to fight. I am really starting to wonder if you have any real clue as to what "FORCED" means. You keep throwing it around in a way that it doesn't mean.
I'm going to chime in once more in this debate.
Trading / piracy parts of the game go hand in hand.
The last few comments are simply saying that by allowing players to play Solo you're denying pirates to play the way they want to play, which is a perfectly legit way of playing.
Some will want to trade and others will want to pirate traders - that IS the game and there's no getting away from that fact (or apparently there is).
Sure you can play it your way, but going Solo to avoid such piracy means your not even playing the same game surely?
Would you allow someone to play Unreal Tournament in solo mode simply because they like gathering weapons and pickups without people shooting them all the time? All the while allowing them to rack up frags on the scoreboard? No of course not..
That's exactly what's happening here imo.
Elite: Safe and Sound.
Your whole argument is you made the choice at being a pirate and you feel that others should be forced to play as you do so that you have targets. You feel it is unfair that others made a choice that resulted in a different form of game play. Both choices are valid and you can play both ways.. At no point was it ever said that it was mandatory that you pirate other players only. yes Trading/piracy are parts of the game, I get interdicted by NPC pirates all the damn time, sometimes I win sometimes I loose. You have targets but you don't want those you want players so your view is they should be forced to become targets for you. The me me me me me argument.
It is hilarious that you mention Unreal Tournament, as it DOES have a Solo mode.
Elite:Safe and Sound. Ahh another "solo is easy" jab put in a way to avoid getting in trouble.. and is crap because solo is not safe nor sound.
It's been suggested many times, I know that much. Don't remember what the excuses were to be honest.
The excuse Steve was that solo and other groups still effected PP. They want it so the only ones that effect PP are them.. and if others try they can stop them.. The old "Blockade" mentality.
Solo is so tacked on, this game was built multiplayer, both groups and solo are filtering - the fact they always intended them doesn't mean they aren't tacked on, however I didn't realise they did genuinely set out to land themselves in their current situation.
Solo was not "tacked on" it is the core component of the game. And they landed them a successful game so yes they did genuinely set out to land themselves in their current situation. And as with any successful game you have those who believe , like yourself, that it should be as you want it to be.