Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I can absolutely guarantee you 100% that the top 5% contributors were in solo, why, if their game isn't affected?

Actually, FD took a long, hard look at CGs and the top 5 contributors. In quite a few cases, they were obviously (really) cheating. Just no way they could have had those numbers based on time played. FD smartly dealt with those people. Open or solo wouldn't have made any difference at all, and I truly doubt your ability to know who was solo and who was open.
 
We need a test of sorts. Pick a system, a few of us will dock our Cobras there in Open. Just try to stop us. Would that suffice as a test?

Over 24 hours? A CG usually goes on longer than that, a PP cycle is a week. One day seems fair.

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Fair point, but as a general rule blockaders are in a group coordinating together, the runners are not. They are just single players, doing their own thing.

Because that's all about balance and fairness. When you put it like that I don't know why people are so against the idea. :rolleyes:
 
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Over 24 hours? A CG usually goes on longer than that, a PP cycle is a week. One day seems fair.
Not unless we have numbers 1/7th of the numbers of PP, on both sides.
Because that's all about balance and fairness. When you put it like that I don't know why people are so against the idea. :rolleyes:
There's also thousands of people running the blockade and maybe a hundred or 2 preventing it. Without cooperation, the blockade doesnt stand a chance.
 
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Over 24 hours? A CG usually goes on longer than that, a PP cycle is a week. One day seems fair.

Hmm... how about this for a standardized test?

1. We all agree upon a system and a station.

2. The blockade runners simply have to take a screenshot of where they are, anywhere in the universe, after 12 Noon next Saturday (BST).

3. Take a second screenshot from inside the blockaded station before 6PM next Saturday.

The time and date (albeit from 3301) are on the station screen.

This stacks things very heavily in favour of the blockaders. If they can't stop people getting through in that small window, when they've had advanced notice to get organized, and knowing in advance who will be coming, this is a non-argument. It also sounds like it could be good fun.
 
Hmm... how about this for a standardized test?

1. We all agree upon a system and a station.

2. The blockade runners simply have to take a screenshot of where they are, anywhere in the universe, after 12 Noon next Saturday (BST).

3. Take a second screenshot from inside the blockaded station before 6PM next Saturday.

The time and date (albeit from 3301) are on the station screen.

This stacks things very heavily in favour of the blockaders. If they can't stop people getting through in that small window, when they've had advanced notice to get organized, and knowing in advance who will be coming, this is a non-argument. It also sounds like it could be good fun.
And what is the end goal for the runners? To get through once? What if they get caught, do they get to try again? 6 hours is also too long to wait for 4-5 specific players and noone else.
 
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As an aside, has anyone ever tried to organise an "open without the lamers and station griefers" group, like the M word but with pew pew? Surely there must be thousands of traders out there wanting to participate in safe, consensual, sane pvp?...

+1rep

I've been making this point several times in this thread. Rightly or wrongly, many people conflate "piracy" "pvp" and "ganking". They do that because that has been their experience.

Pirates (pure, players) are always trying to explain that away and convince people that it's more "fun." As a trader, I'm not going to give the benefit of the doubt as to whether a player is one or more of those things. How do I know that the guy is only going to ask me for some cargo? I've been scanned in open before with an empty hold (coming back from a loop). I'd expect a pirate to say, "damn, no cargo; sorry, go on your way" but my experience with this sort is that I get shot down. Over nothing.


If I was a pirate, I'd start going after the funboy ganking crowd, as they are the ones giving "piracy" a bad name. I'd protect my interest. As a trader, it'd just be the cost of doing business to drop cargo on pirates.

Unfortunately, the pvp crowd to call themselves pirates are my problem. I went into solo after a month of playing because of the goons & funboys. The forums here are filled with stories like mine. Deny if you wish, but some good searching on these forums will turn up posts to back me up.

Piracy is NOT pvp, nor is it ganking. Nor is my suggestion that the responsibility rests on the pirates. Now, someone called me on this and said, "so, what, now we have to be bounty hunters also?" I shrug. It isn't my name or reputation being smeared. It's also historically accurate that pirates/privateers did patrol their waters and did combat and run out of town anyone who was interfering in their profits.
 
You're on! (keeping it as a friendly challenge of course).

I'll sign up for running the Blockade. Anyone else?

If you pick somewhere a reasonable distance from Lave, I don't mind making 20/30 jumps in my Type6, and I would need to be able to buy a cobra on arrival and kit it out to at least a basic level.

So yes if I can get there and get a ship fit for purpose I am in as a blockade runner. I can't do next Saturday though I am out until quite late, lets kick it around a bit and see if enough people are interested to do a test. I hope it happens, not been a wing yet so am looking forward to it, I am in UK, we will need to work out time zones etc too.
 
How about treating it as game with 10 min "rounds" the runners try to get to station x, they get one chance. if they are interdicted, they're out and the blockaders get a point. If they get to the station, the runner get the point. Best out of 3 or 5 rounds.
 
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How about treating it as game with 10 min "rounds" the runners try to get to station x, they get one chance. if they are interdicted, they're out and the blockaders get a point. If they get to the station, the runner get a point. Best out of 3 or 5 rounds.

I'd go for that. Or, I can tell you exactly when I'm coming in - wait for you to see me in SC - then see if I can get past.
 
How about treating it as game with 10 min "rounds" the runners try to get to station x, they get one chance. if they are interdicted, they're out and the blockaders get a point. If they get to the station, the runner get the point. Best out of 3 or 5 rounds.

I'd certainly be up for this. Which system(s) are you considering?
 
Fair point, but as a general rule blockaders are in a group coordinating together, the runners are not. They are just single players, doing their own thing.

If I am going to be a "runner" I would want to be in a wing, I think you mentioned its more efficient trying to block in pairs, it will be interesting to see how it works out with the runners being coordinated, if enough people are interested to make a worthwhile test I am in.
 
If I am going to be a "runner" I would want to be in a wing, I think you mentioned its more efficient trying to block in pairs, it will be interesting to see how it works out with the runners being coordinated, if enough people are interested to make a worthwhile test I am in.

If you have a bunch of runners - more than 4 - it's stone cold certainty some are going to get through.
 
It's late and I am reading this thread. What am I doing.

Plus I have played in open AND solo tonight, which is a paradox, isn't it?
 
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