Trading:
Much like the pirating concept I've also been trying to come up incentives for open trading based on the number of hostile players a trader encounters. Like my powerplay trading idea a multiplier based on how many enemy player encounters they have during a trading run. So far I have been unable to come up with a multiplier that is not immersion breaking (why would a trader be paid for avoiding pirates?). If anyone can come up with a good idea for this please state it.
One thing I have been toying with is that if a Trader is killed by a player Raider in a non-anarchy territory then they get no insurance costs to rebuy their ship as the system authority pays it as an apology for not being able to keep raiders out of their system.
One last idea was incentivising the use of pure trading ships. A trader in a large T9 etc could get some sort of small escape shuttle where they can fly back to a station and get their trading ship back at reduced insurance cost (as the insurance company doesn't have to recover their escape pod). The escape shuttle would be very small and incredibly hard to detect on radar so the pirates would not be able to find it easily/at all. A trading anaconda etc could also have this escape shuttle but would have to sacrifice cargo space and/or outfitting slots for it.
Thanks for reading and let me know if you can expand any of my ideas to make them work better.
hm so u want to buff open tradeing ...not totally bad idea but u leave some ppl out of the equation