Murder in Space - How it can be punished.

not sure whether it was mentioned in here: but i think the possibility for players to set a bounty on somebodies head could help much more (read it in another thread and loved it).

you get destroy, you get back to station, you are asked: do you want to set a personal bounty on your shooters head, how much, for how many weeks (4 max?) - and if nobody reclaims that bounty in time you get 95% or so back.

in that way everybody get what he wants. bountyhunters get very high bointies, traders chances of revenge...

beside that: if i do trading in an anarchic system i want that feeling i can be blown up any time.

This sounds like a good way around avoiding random bounties put on for no reason, instead only allowing you to put one on the person who killed you. This looks to be the best idea so far in the thread and the least exploitable of all the suggestions. Kudos to you and the person who suggested it in the other thread.
 
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Self-employed with a giant bank note. They aren't rich, either! Most scrape by, making ends meet. Get realistic here.

In Elite, right now, any trader can be a billionaire! In real life... less than .000001% will ever make it big. He wants realism! Let's get realistic! Time to hit the spaceways and grind that chin! At 100 cr an hour, you might get there... someday.

except we are already given the leg up right from day 1 with our sidewinder and our entry into the pilots federation!

they say money makes money, and it is true. give me a million quid in real life and I truly believe i would make a damn good fist of it. in elite we are ALL given that amazing headstart that most epople can only dream of.
 
except we are already given the leg up right from day 1 with our sidewinder and our entry into the pilots federation!

they say money makes money, and it is true. give me a million quid in real life and I truly believe i would make a damn good fist of it. in elite we are ALL given that amazing headstart that most epople can only dream of.

Now now. You want realism! If we're gonna have realism for bounties, we need realism for everything else, too.

Or, you concede... this is a game we play for fun. And if fun we have, then realistic bounties we do not, lest everything is equal too.

And if it is fun, the current bounty system should stay as is. So fun can be had by everyone! :)

(not that any bounty system, no matter how drastic it is, will deter murderers. They'll have fun regardless, laughing every kill along the way)

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not sure whether it was mentioned in here: but i think the possibility for players to set a bounty on somebodies head could help much more (read it in another thread and loved it).

you get destroy, you get back to station, you are asked: do you want to set a personal bounty on your shooters head, how much, for how many weeks (4 max?) - and if nobody reclaims that bounty in time you get 95% or so back.

in that way everybody get what he wants. bountyhunters get very high bointies, traders chances of revenge...

beside that: if i do trading in an anarchic system i want that feeling i can be blown up any time.


I love this idea! It makes pinball more interesting!

Before we were bound by the basic game, hitting the bumpers, flicking the bats, maybe rolling over a bonus circle now and then. But player contributed bounties! This. This makes for a big bonus! Now there's something REALLY to score hard for! How high can the score go? Nobody knows.

Let those player funded bounties build! :)

(it would be good sport for murderers and bounty-hunters alike for sure--talk about fun)
 
I'm afraid you forget that a human life is effectively worthless in Elite. You can literally be killed for a parking ticket.
It does make sense to some extend. Realistically speaking, even in todays world, a human life is much less worth than most people think and now imagine how it would be if there were several thousand times as many people as today. In other words nobody gives a crap about who kills who ;)

Apart from that such big reputation hits don't work gameplay wise, since even ranking missions sometimes ask the player to kill innocent people. So you CAN NOT punish it any harder. In its current state such missions are already bugging out because they actually do have some impact on reputation, depending on which faction the targets belong to.
 
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Self-employed with a giant bank note. They aren't rich, either! Most scrape by, making ends meet. Get realistic here.

In Elite, right now, any trader can be a billionaire! In real life... less than .000001% will ever make it big. He wants realism! Let's get realistic! Time to hit the spaceways and grind that chin! At 100 cr an hour, you might get there... someday.

That is mostly the fault of rares trading and not the job itself.

Try hauling 500 tonnes of basic goods at a profit of 100c per tonne.
 
That's not a solution to a problem, that is giving up on a solution.

I have no problem getting interdicted by a pirate wanting some of my cargo as loot. The problem I do have is that IF that pirate is irritated because I did not cut my engines immediately on interdiction and my cargo is not to his liking he blows me up.

He blows me up after I have given up, powered down my engines in orde to give the pirate what he wants - some of my cargo.

Let's say he now blows me up and I get a 200K rebuy cost and he gets 6000c fine.

THAT's the problem right there.

The action the pirate takes have no real consequence to his gameplay. The pirate could have frowned at the paltry value of my cargo and flown away but choose to blow me up for no realistic reason.

As I said, it's not an issue. Why do you even care about his fines? If you'd like to be interdicted and destroyed by other players, then it's your decision.
In E:D you get killed for flying into a dock without a permit or for waiting too long on the T9 before you to clear the slot. So randomly killing people, it's not a big deal ingame.
 
Rares trading? Well there are gigantic profits in rares trading.

Funny thing about rares trading, too. The bulk of traders that I have killed in the past were... rare goods traders. For some reason they were far, far less likely to comply to piracy demands and more than willing to sacrifice their entire ship along with cargo that cost them next to nothing rather than drop some of it to continue on their run.

Very perplexing.

You make a good point. Perhaps rare goods trading needs to be changed drastically, too. It does appear to be the big go-to entry point for a trader looking to make it big. The rewards and benefits from doing it are substantially higher than any other form of trading until you have a bigger hauler with a fat bank balance to buy slaves and palladium.

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The unfortunate thing is it cant be fixed. The PvP game as designed is a travesty, a griefers paradise. What we get are players like this guy..




Well done FD, well done.

No, you see, I'm not the problem. I'm the solution! When the fires have sputtered all that will remain are the strong, the able, the fighters and doers. The weak and scared will flee to solo and open will be a fun paradise filled with folks who would rather have exciting challenge than show off their big shiny ships.
 
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No matter how far you go, no matter the cost, no matter how hard you make it for them, they will find a way. If there is a will, there is a way. you cannot stop the "murderer's" or "psychopaths" without hurting everyone else in the game as a whole. It is basically the same argument as weapon bans. Take away this kind of knife? they use a different knife, or use it illegally. Murderer is bankrupted and is reduced to fight in sidewinder? then they will team up and fight in groups of FREE sidewinders, with no loss. the combat rating will quickly mean nothing, and you will see groups of 4 sidewinders with the deceiving rank of "mostly harmless"

PVP is in this game, like it or not, and people will do with it what they like. If you don't like it, join Mobius, play in solo. simple as that.
 
No, you see, I'm not the problem. I'm the solution! When the fires have sputtered all that will remain are the strong, the able, the fighters and doers. The weak and scared will flee to solo and open will be a fun paradise filled with folks who would rather have exciting challenge than show off their big shiny ships.
If you're the solution, it's obviously a pretty stupid problem!
And in that world, where all the traders have joined private groups, or gone to solo, who will you get your enjoyment from then?
The pirates will not like only being able to pirate NPCs, so will pack up and go home.
The bounty hunters will have no players to hunt, and being bored will follow suit.
Leaving you and your mates all alone in a godless universe playing some other game - because FD will have closed the doors on E: D as there will not be a large enough playerbase to keep it running!
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FD need a constant input of new players, and a constant stream of income from them, and the income generated from paid expansions and merchandise from their store to keep developing the game. How much of that do you imagine they will get if word gets out that E: D is a game where you get punished for being killed, rather than for being the killer?
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Add up the number of people on this forum with your attitude of "Mudering other players for lulz, 'cus is a 'valid playstyle' ", multiply it by the number of friends you have [as an average] and then divide the development costs of the entire game by that number. Can you afford (in real-life currency) to pay that to FD on a yearly basis? If so, fine, carry on keeping this game alive for the rest of us, we'll have to put up with you. If not, and I suspect not, then expect change.
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People keep whining on that Trading makes obscene ammounts of money. Well, that's because it feeds into all the other aspects of the game.
No rich player traders, nothing for player pirates to go after, no player pirates.
No player pirates, no fun for player bounty hunters, no player bounty hunters.
Even player explorers have probably traded for a while until they get enough of a bank balance to get the equipment they want to outfit their exploration vessel. I know I have.
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At this point, I seriously wish that FD would do something about players like you. They should have a voluntary 'shadowban' category so all of you trigger happy clowns could rule the roost in your own version of the galaxy where everyone in it is just out to kill everyone else playing. I bet they wouldn't have to keep those special servers running for long. 6 months, tops, then you'd all be bored of it and move on to spoiling whatever game next caught your fancy for whomever was playing that.
 
If you're the solution, it's obviously a pretty stupid problem!
And in that world, where all the traders have joined private groups, or gone to solo, who will you get your enjoyment from then?
The pirates will not like only being able to pirate NPCs, so will pack up and go home.
The bounty hunters will have no players to hunt, and being bored will follow suit.
Leaving you and your mates all alone in a godless universe playing some other game - because FD will have closed the doors on E: D as there will not be a large enough playerbase to keep it running!
.
FD need a constant input of new players, and a constant stream of income from them, and the income generated from paid expansions and merchandise from their store to keep developing the game. How much of that do you imagine they will get if word gets out that E: D is a game where you get punished for being killed, rather than for being the killer?
.

Add up the number of people on this forum with your attitude of "Mudering other players for lulz, 'cus is a 'valid playstyle' ", multiply it by the number of friends you have [as an average] and then divide the development costs of the entire game by that number. Can you afford (in real-life currency) to pay that to FD on a yearly basis? If so, fine, carry on keeping this game alive for the rest of us, we'll have to put up with you. If not, and I suspect not, then expect change.
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People keep whining on that Trading makes obscene ammounts of money. Well, that's because it feeds into all the other aspects of the game.
No rich player traders, nothing for player pirates to go after, no player pirates.
No player pirates, no fun for player bounty hunters, no player bounty hunters.
Even player explorers have probably traded for a while until they get enough of a bank balance to get the equipment they want to outfit their exploration vessel. I know I have.
.
At this point, I seriously wish that FD would do something about players like you. They should have a voluntary 'shadowban' category so all of you trigger happy clowns could rule the roost in your own version of the galaxy where everyone in it is just out to kill everyone else playing. I bet they wouldn't have to keep those special servers running for long. 6 months, tops, then you'd all be bored of it and move on to spoiling whatever game next caught your fancy for whomever was playing that.

Bolded one seems like a ponzi scheme for me. I will be really happy if FD will implement a monthly fee or periodic paid updates, people have to be paid for their work.
For the last point, again i repeat myself here: if don't want pvp go solo or private group.
 
Bolded one seems like a ponzi scheme for me. I will be really happy if FD will implement a monthly fee or periodic paid updates, people have to be paid for their work.

Paid expansions yes, monthly fee, no. I love playing this game but it's one of many and I could only consider a monthly fee when my financial situation changes (and when it does I'll be jumping on those fancy decals and expansions.)
 

raeat

Banned
I'm sorry? Folks didn't know what they were getting into when they bought the game? You didn't know what you were getting into when you clicked "Open Play?" You can't figure out how to use the "Solo Play" button? You didn't know there are griefers in multiplayer games?

Go back to your social justice warrior safe places, instead of trying to ruin everything for everyone else - because *you* are the real griefer in gaming.
 
I'm sorry? Folks didn't know what they were getting into when they bought the game? You didn't know what you were getting into when you clicked "Open Play?" You can't figure out how to use the "Solo Play" button? You didn't know there are griefers in multiplayer games?

Go back to your social justice warrior safe places, instead of trying to ruin everything for everyone else - because *you* are the real griefer in gaming.

Yes because making sure everyone who dislike griefers moving to solo play is THE way to get the Open Play population booming.

The lack of ability to understand the simple thing that an action should have consequences seems to be beyond a majority of the forum population.
 
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