Petition to bring back the DDF/DDA and get back on track.

DDA = Design Discussion Forum
DDA = Design Discussion Archive

At least the later is accessible for everyone, I think: https://forums.frontier.co.uk/forumdisplay.php?f=36
Thank you for this somewhat crucial information for this thread. I was guessing Drug and Disease Free Dogs for Disabled Americans, but could not find the logic in bringing them back to E: D...
Edit: Using Abbreviations is not a good practice if you want to reach as many of your forum readers as possible.
 
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No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?

I believe FD when they say the dda is their dream list. I also believe many here have, to put it mildly, unrealistic expectations.

Do you? If the DDA were truly being worked towards, why burn 6 months of effort (god knows how many man-months) on an update which is not part of it?

I believe you're straw-manning people in order to misrepresent their expectations as unrealistic. The point is: 6 months spent on implementing as many of the DDA features as possible, would have been time better spent, according to many. Not everyone agrees, of course.
 
No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?

I believe FD when they say the dda is their dream list. I also believe many here have, to put it mildly, unrealistic expectations.

Absolutely, but what we have now is so simple it does not event bear resemblance to the spirit of the idea. It is all a matter of balance, flight sims died out because they got too complex (I know we have a few still but there is not a huge market for them) and I do not want ED to go down that route but do think that the balance has shifted too much toward grinding credits with simple repetitive gameplay.
 
Yup, the bit about wanting to do stuff well etc. Unfortunately, the past few updates have been anything but done well.

I'm not arguing that releases are bug free. Or that FDev has provided flawless production. This video was made 2 YEARS before the release date and told everyone that the body of the game would be one based on a rolling development of a very basic game. The ambition of the DDF will take years to implement...not weeks or months.
 
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Absolutely, but what we have now is so simple it does not event bear resemblance to the spirit of the idea. It is all a matter of balance, flight sims died out because they got too complex (I know we have a few still but there is not a huge market for them) and I do not want ED to go down that route but do think that the balance has shifted too much toward grinding credits with simple repetitive gameplay.

Just votiing +1 . TONS of good ideas in the DDF!
 
No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?

I'd imagine the reaction of non-explorers (i.e. the vast majority of players) will be the same as the reaction we are seeing now in regards to Powerplay and CQC.
 
Yup, the bit about wanting to do stuff well etc. Unfortunately, the past few updates have been anything but done well.

...and weren't part of the DDF, except 1.2, which is a fraction of what is in the DDA...

I also don't recall PP being in the DDA, maybe a few bits and pieces but, PP? No.
 
+1 signed.

I bought this game + the lifetime expansion pass because of my faith in FDev to deliver a game based upon much of what was covered in the DDA.
 
Do you? If the DDA were truly being worked towards, why burn 6 months of effort (god knows how many man-months) on an update which is not part of it?

I believe you're straw-manning people in order to misrepresent their expectations as unrealistic. The point is: 6 months spent on implementing as many of the DDA features as possible, would have been time better spent, according to many. Not everyone agrees, of course.


Because PP is totally within the scope of making a part of the game that is all about Tier 1 NPC's. 1.3 added some aspects of Tier 2 NPC's...if you are paying attention to the chatter in SC.

I am constantly accosted by NPC's asking me to follow their wake so they can tell me something.
 
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Every time Michael cracks the 'soon' joke, I picture him at the keyboard cackling and flicking the V's at the screen :(

But on topic, god yes Bring back the DDF and make Dangerous 'Elite' instead of what we currently have.
 
+1 but I would settle for a bit of fun filled fiction added to all the interesting but ultimately boring science & politics
 
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No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?

I believe FD when they say the dda is their dream list. I also believe many here have, to put it mildly, unrealistic expectations.

Do you have any idea how much time and resources was wasted on PP that WAS NOT in the DDA?

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Because PP is totally within the scope of making a part of the game that is all about Tier 1 NPC's.

Ok, add portraits of Hipsters and give them names, tier "1" NPCs done. What about the rest of PP? I could be wrong but, I don't remember "space risk" being part of the DDF or in the DDA.
 
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DDA = Design Discussion Forum
DDA = Design Discussion Archive

At least the later is accessible for everyone, I think: https://forums.frontier.co.uk/forumdisplay.php?f=36

Actually contrary to popular misconception it was meant to be the Design Decision Forum. It started being a discussion forum the moment Braben got his funding. ;) And we are still waiting for those near god like powerz too. :(
 
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I'd imagine the reaction of non-explorers (i.e. the vast majority of players) will be the same as the reaction we are seeing now in regards to Powerplay and CQC.

I have to imagine that would be different if FD had followed the DDA explorer section.
 
Because PP is totally within the scope of making a part of the game that is all about Tier 1 NPC's. 1.3 added some aspects of Tier 2 NPC's...if you are paying attention to the chatter in SC.

I am constantly accosted by NPC's asking me to follow their wake so they can tell me something.

You believe it is a necessary prerequisite? Or could it have been added after-the-fact? Do you really believe that that is the motivating factor behind PP? Or was it - originally - just a thin wrapper around a permanent competitive ladder?
 
Do you have any idea how much time and resources was wasted on PP that WAS NOT in the DDA?

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Ok, add portraits of Hipsters and give them names, tier "1" NPCs done. What about the rest of PP? I could be wrong but, I don't remember "space risk" being part of the DDF or in the DDA.

Objectively stand back...and read the following. PP introduced almost all of the following in one update.

TIER 1 CHARACTERS
Tier 1 characters are major characters within the game world, for example Planetary Presidents, Major Corporation CEO’s and top ranking crime bosses. Typically the player will interact with tier 2 characters associated with the tier 1 character rather than directly with the tier 1 character.
There is a global list of tier 1 characters.
They are identified by the following characteristics:


  • Players do not interact with these characters directly.
  • The character is common to all online players.
  • The character is created via an in-game invent – typically manually.
  • The character can only be killed by an in-game event.
  • A tier 2 character can be promoted to tier 1, but only by an event.


TIER 1 CHARACTER EXAMPLES

  • Faction leaders
  • Station leaders
  • Regional persons of note
  • Engineering/Scientific specialists (enhanced weapons and modules)
  • Can provide missions, but only on rare occasions, for example:
    • Very high faction rating
    • Very high player rank
 
Objectively stand back...and read the following. PP introduced almost all of the following in one update.

TIER 1 CHARACTERS
Tier 1 characters are major characters within the game world, for example Planetary Presidents, Major Corporation CEO’s and top ranking crime bosses. Typically the player will interact with tier 2 characters associated with the tier 1 character rather than directly with the tier 1 character.
There is a global list of tier 1 characters.
They are identified by the following characteristics:


  • Players do not interact with these characters directly.
  • The character is common to all online players.
  • The character is created via an in-game invent – typically manually.
  • The character can only be killed by an in-game event.
  • A tier 2 character can be promoted to tier 1, but only by an event.


TIER 1 CHARACTER EXAMPLES

  • Faction leaders
  • Station leaders
  • Regional persons of note
  • Engineering/Scientific specialists (enhanced weapons and modules)
  • Can provide missions, but only on rare occasions, for example:
    • Very high faction rating
    • Very high player rank

No need to "step back" as I agreed with the "tier 1" npc thing, it's the rest of PP that is rubbish and has nothing to do with the DDA. At all.

I also can't find the part where there will be 20 (currently 10) only in the entire galaxy relegated to a small fraction of space.

if I understand you right, you're saying PP is DDA work because "tier 1" npc's? That's a joke right?
 
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