Everything in that video is prefaced with 'why it will not be in the game at release'.
Yup, the bit about wanting to do stuff well etc. Unfortunately, the past few updates have been anything but done well.
Everything in that video is prefaced with 'why it will not be in the game at release'.
Thank you for this somewhat crucial information for this thread. I was guessing Drug and Disease Free Dogs for Disabled Americans, but could not find the logic in bringing them back to E: D...DDA = Design Discussion Forum
DDA = Design Discussion Archive
At least the later is accessible for everyone, I think: https://forums.frontier.co.uk/forumdisplay.php?f=36
No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?
I believe FD when they say the dda is their dream list. I also believe many here have, to put it mildly, unrealistic expectations.
No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?
I believe FD when they say the dda is their dream list. I also believe many here have, to put it mildly, unrealistic expectations.
Yup, the bit about wanting to do stuff well etc. Unfortunately, the past few updates have been anything but done well.
Absolutely, but what we have now is so simple it does not event bear resemblance to the spirit of the idea. It is all a matter of balance, flight sims died out because they got too complex (I know we have a few still but there is not a huge market for them) and I do not want ED to go down that route but do think that the balance has shifted too much toward grinding credits with simple repetitive gameplay.
No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?
Yup, the bit about wanting to do stuff well etc. Unfortunately, the past few updates have been anything but done well.
Do you? If the DDA were truly being worked towards, why burn 6 months of effort (god knows how many man-months) on an update which is not part of it?
I believe you're straw-manning people in order to misrepresent their expectations as unrealistic. The point is: 6 months spent on implementing as many of the DDA features as possible, would have been time better spent, according to many. Not everyone agrees, of course.
No offense, but do you have any idea how insanely much work implementing all of this is? Do you really think FD can do this in six months? And even if they could, what would the response be from all non-explorers (the vast majority of players!) when they focussed on this?
I believe FD when they say the dda is their dream list. I also believe many here have, to put it mildly, unrealistic expectations.
Because PP is totally within the scope of making a part of the game that is all about Tier 1 NPC's.
DDA = Design Discussion Forum
DDA = Design Discussion Archive
At least the later is accessible for everyone, I think: https://forums.frontier.co.uk/forumdisplay.php?f=36
I'd imagine the reaction of non-explorers (i.e. the vast majority of players) will be the same as the reaction we are seeing now in regards to Powerplay and CQC.
Because PP is totally within the scope of making a part of the game that is all about Tier 1 NPC's. 1.3 added some aspects of Tier 2 NPC's...if you are paying attention to the chatter in SC.
I am constantly accosted by NPC's asking me to follow their wake so they can tell me something.
Actually contrary to popular misconception it was meant to be the Design Decision Forum. It started being a discussion forum the moment Braben got his funding.![]()
Do you have any idea how much time and resources was wasted on PP that WAS NOT in the DDA?
- - - Updated - - -
Ok, add portraits of Hipsters and give them names, tier "1" NPCs done. What about the rest of PP? I could be wrong but, I don't remember "space risk" being part of the DDF or in the DDA.
I have to imagine that would be different if FD had followed the DDA explorer section.
Objectively stand back...and read the following. PP introduced almost all of the following in one update.
TIER 1 CHARACTERS
Tier 1 characters are major characters within the game world, for example Planetary Presidents, Major Corporation CEO’s and top ranking crime bosses. Typically the player will interact with tier 2 characters associated with the tier 1 character rather than directly with the tier 1 character.
There is a global list of tier 1 characters.
They are identified by the following characteristics:
- Players do not interact with these characters directly.
- The character is common to all online players.
- The character is created via an in-game invent – typically manually.
- The character can only be killed by an in-game event.
- A tier 2 character can be promoted to tier 1, but only by an event.
TIER 1 CHARACTER EXAMPLES
- Faction leaders
- Station leaders
- Regional persons of note
- Engineering/Scientific specialists (enhanced weapons and modules)
- Can provide missions, but only on rare occasions, for example:
- Very high faction rating
- Very high player rank