We are pilots in a cut throat galaxy full of consequence.
*lift carpet corner looking for consequences*
We are pilots in a cut throat galaxy full of consequence.
CCP included some very expensive implants to adorn and improve your pilot. These vanish upon death. It doesn't matter what ship you fly, if you spent enough on implants its not worth dying over to clear a bounty, and the system is surprisingly effective at stopping bounty exploiting. A 10M bounty isn't worth loosing 20M in implants kind of thing. This makes the criminals persistent and keeps them out of civilized space. Elite doesn't need implants, but this idea could be adopted and *something* could be done that would simulate the effect.
Do you feel ED is going to be like SAO? There's a reason SAO exists only in an anime - because it can't exist as a game, not to that effect, not with today's gamers, and not with today's resources.
Griefer: "Oi! You! Am gonna pew-pew u 4eva coz I is best anniwanz u 2 f34r me! I sh00tu 4 de lulz!"Griefers can be so much fun though.
Griefer: "Oi! You! Am gonna pew-pew u 4eva coz I is best anniwanz u 2 f34r me! I sh00tu 4 de lulz!"
Network guy: <click>
Griefer: "Oi u scummy wombat cogger! u d33dnt let m3 k33lz u 4 lulz - gonna r33purt u 4 cheetz!"
Network guy: <lulz>
I'm not sure why you feel I'm appearing to claim this. Was it the smash a cobra against the station comment?That they support multiple avenues and methods to play rather makes the idea of an always-open, always-anarchy free for all as you appear to claim break down.
I haven't made any comment to you having referenced these things. I brought up the reference on my own, to illustrate elements that would not be aligned to EDs mission and audience (another point I brought up on my own). Please don't tangentally assume I'm tangentally assuming things.I'd also really love to know exactly what I've written that even reference "match three" or "block building" elements, or somehow turning the game into an "everybody wins" theme park. Please don't tangentally assume I want to somehow fundamentally change what Elite already is.
These kind of comments make my stomach turn. You are not entitled to have exclusively positive experiences. This is not your right to have.Elite is, by absolute definition, a very broad game because there are dozens of different ways to play it. We all fly about, we all sit inside of our ships, but those ships and the things we can do with them are immensely different in theme. Trade (which has it's subset of motive and goal), exploration (which has it's own self-defined goals), PvP (with multiple methods and self-imposed rules), power play (which arguably is a motive rather than a game style) or PvE (and there's plenty of ways to do that, too). There's nothing wrong with any of those options, but absolutely nowhere should it ever be required that one player should sacrifice his fun for the entertainment of another without having given informed consent, and all of these can exist -without- forcing players into things they don't want to do.
CCP made a remarkable game some years back, and they learned many things about the players and how to make a good game. Some would say its not, but face it, it is featured in the Museum of Modern Art and made the cover of a few prestigious periodicals more than once. We can say it is a remarkable game and leave it there. I'm not saying they got everything right for every player, lord knows as many didn't play as did, but the important thing is to find wisdom.
In CCP's game you have players killing other players. That can end badly, I'm sure some people take it very hard and get upset, which is never something that motivates a player to play. You don't sit down and say 'I think I'll play because I want to be upset'. You play to have fun, and that can be difficult when others want to have fun by killing you. Huge mess. In response to this CCP did two important things; They created Concord, a ruthless police force, who guarantees destruction of lawbreakers in Secure space. This doesn't mean they stop bad guys from doing bad things, but after the crime has been committed they appear and the transgressor is promptly vaporized. This means most of the PVP in secure space is voluntary, mutual or sanctioned allowing players freedom from most griefing. It doesn't stop suicidal maniacs, but then what does?
Elite could use some 'secure' spaces with similar 'security'. This should definitely extend to starter areas.
The second thing CCP did is introduce a bounty system and implants. A bounty is no big deal if you can grab a cheap ship and loose it, so CCP included some very expensive implants to adorn and improve your pilot. These vanish upon death. It doesn't matter what ship you fly, if you spent enough on implants its not worth dying over to clear a bounty, and the system is surprisingly effective at stopping bounty exploiting. A 10M bounty isn't worth loosing 20M in implants kind of thing. This makes the criminals persistent and keeps them out of civilized space. Elite doesn't need implants, but this idea could be adopted and *something* could be done that would simulate the effect.
There is plenty that can be learned from other games. When the problems are a blanket problem, like griefing, its good to borrow solutions and find ways to fit them in. These are not 'new' problems to any game, but the solutions CCP discovered fit very well into sci-fi and I think Elite Dangerous would benefit from similar mechanics. At best we may see less QQ shot me threads.
1. Museum of modern art WOW.
2, Prestigious periodicals? name them and let us judge if we should 'leave it there'
3. Define griefing. Wisdom? I am laughing now
4. So the basis of your post may be flawed.
5.The rest of the post is valid, please do not wrap it up in rubbish.
Griefing is griefing.
Shooting out someone's engines and leaving them to self destruct is griefing.
I don't think anyone here has much trouble with the definition of griefing.
That's not even possible. But yes, most people that complain and whine on forums (not only regarding to greifing) are people that have no idea how to play the game and use all that it has to offer.
I'm fairly certain it is.
I know where you're coming from, but a lot of people play ED specifically because it isn't the same kind of dog-eat-dog game that EVE is.
Thing is Robert - PvP-Pro's preying on completely new players who have absolutely no idea about rebooting, it is indeed still very much a problem![]()
True, it happened to me too once and I self-destructed because I didn't know how to react. Duh.
someone kept ramming me everytime I left the station untill I had to pretty much start from afresh, makes grinding pointless, I can understand players having a really unhappy experience playing this game and legitametly not liking it for that reason but people arent sympathetic..
game or not it feels terrible for some people.
Doesn't this thread show us perfectly how difficult it is for FD to tackle griefing? If you ask every person who has posted on this thread to define "griefing" I bet you wouldn't get more than two agreeing, what's griefing to one is "pvp fun" to another, even people on the wrong end of what some call griefing can't agree on what it actually is. The OP was asked what his definition of it is but didn't reply, I have no idea what it actually is but I don't play in Open, mainly due to when I've tried the performance is really poor, it becomes unplayable in busy systems. So how can FD tackle griefing when no one knows what it actually is?
Are you sure you played EVE and understand the game mechanics?
Let me clarify some for you:
- PVP in the "secure" space (secure i asssume is hisec) most of the time it's not voluntary, most of the time is the direct result of suicide ganks (for reference please consult eve-kill and see for yourself the alliance with most kills these months; most of the time is The Code with suicide ganks in hisec way more than wars in nullsec)
- when you lost a ship in EVE it's not mandatory to lose the escape capsule (pod in the EVE terms); the capsule hold your implants and in hisec (and lowsec by extension but in lowsec you can encounter a smartbombs camp) is almost impossible to be poded (lost the escape capsule), so losing implants is very improbable
- you say criminals are banished from "civilised" space; i assume to refer to hisec if that is your opinion, please read the river of tears caused by The Code alliance in hisec and James 315 the named saviour of hisec (disclaimer: i am big fan of this guy)
Last one: please define griefing and don't tell me shooting other players ships is griefing because it isn't in a game designed around ships with lazors, cannons etc (another disclaimer personally i don't shoot players starter ships like freewinders but anything up is fine).
I agree with you but its obvious that human nature is kicking in an players than have something bad happen to them look to a convienient scapegoat to absolve themselves of any blame or responsibility " i died it must be griefing " which is sad when in reality it damn easy to escape interdictionsDoesn't this thread show us perfectly how difficult it is for FD to tackle griefing? If you ask every person who has posted on this thread to define "griefing" I bet you wouldn't get more than two agreeing, what's griefing to one is "pvp fun" to another, even people on the wrong end of what some call griefing can't agree on what it actually is. The OP was asked what his definition of it is but didn't reply, I have no idea what it actually is but I don't play in Open, mainly due to when I've tried the performance is really poor, it becomes unplayable in busy systems. So how can FD tackle griefing when no one knows what it actually is?
At best we may see less QQ shot me threads.
Well on this subject i have been a victim of Griefing! No bounty on me, interdicted from Hypercruise, ran away and interdicted from hypercruise three times more until he got me!!! Other players around and with ships bigger than mine, What do you call that then? Hmmm!!!
as per the idea of the game you can do anything you want its legitimate game play your failure to get away remians your failure what were you flying and what was after you? if your flying a cobra and you failed to get away in the fastest ship in the game then i question your intelligence i have been interdicted in a cobra by nearly every larger ship in the game and have never been killed in it i suggest you tube videos on how to escape. As for even trying to battle a python in a cobra that says it all all you need to do is fly away top speed 500m turn face python fly right past him hes is then forced to turn while you boost away thenback into SC or hyperspace its really that simpleWell on this subject i have been a victim of Griefing! No bounty on me, interdicted from Hypercruise, ran away and interdicted from hypercruise three times more until he got me!!! Other players around and with ships bigger than mine, What do you call that then? Hmmm!!!
<guffaws>... i question your intelligence...