Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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And all the soloists insist to be left alone and be able to influence the game of non soloists. So what about my feelings? If i would be able to keep on playing 10 days straight, without sleep, and would decide to defend a certain system against others- i can, as long they are in Open. But i have no influence on the influence someone in Solo creates. If you want to be bothered by me (That's why you play Solo) then why should i be bothered by your actions?

If a larger group of players decides to switch to Solo/Group and starts attacking authorities in a System just to lower the factions influence i have nothing in hand to stop you from doing this. I can only try to counter the influence you made with this action. If you do this in Open on the other hand i at least had the small chance to interrupt you and defend that faction.


Here is something else that is just impossible with the current mechanic out of the kickstarter:

"Real Freedom - Go where you like, be what you like - pirate, bounty hunter, trader, assassin, or some mix of all of these.
Fight - Take on the pirates or be one yourself"

How do i have the "freedom" to decide to defend a system a gainst pirates that attack the system, when i can't grab them?


First, your expectations are flawed...you need to readjust them. If everyone is in Open....your chances to stop a large group from doing something would be identical to stopping them in Solo.

Second, you might be able to pew pew one or 4 of them...but the other 15-20 people are hustling just as hard...with out interference. You also have to remember your beloved interaction with those 1 to 4 players...just stopped your attempt to save your beloved system. So they still win...every second you engage a player is a second lost to improve your systems standing.

Third, there is no ownership in this game. All your play time to make a system home, is for naught. Anyone can make the numbers do anything.

Finally, I can hear you say...'and this is wrong'. What you leave out is '...because I feel this is unfair.' You feel this way because you have been trained by years of PvP gaming that everyone must be able to be killed to have a PvP system be fair. This is a fallacy. Fairness means everyone has a way to fight against an action. In this game, the designed PvP is accomplished through PvE activities. Someone is messing up your special system...fight back by pushing your faction up using PvE missions. If you know who is doing this...let them mess up your numbers...and go to their home system and mess up their numbers...in Private group...alone..or even better with a few friends.

Now....you might find the above many things...disgusting, wrong, heinous, poor game design...whatever. All I can tell you at this point is this:

This is a conscious design choice at the most basic level of this game. It is not changing. The game is working as designed. In a sentence: This game is designed as a PvP game...where the PvP is fought by gathering PvE trophies at a rate faster than some one that is opposing you.

When you fully comprehend THIS discussion, and embrace the design, you will see the level of duplicity, hate, fear, paranoia, etc. the game can create. This game is going to be hard on people....believe me. Watching the debate over 'fifth column' tactics was amusing. I have lots of popcorn on hand for future debates of this nature, since it means many are learning how this game is meant to be played.

Ultimately, in understanding comes choice. If you do not accept the premise of the game...the only option is to find games that you CAN accept. I wish you well in your choices and decisions!
 
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Another example. I know that i have to deal with the consequences and i know that i wouldn't be able to stop everyone individually. But separate modes spoil the opportunity i would have with just a single mode available. This was a part of my proposal/complaint all the time.
And don't bring election into this again. The mechanics behind an election should not be the same mechanics applied to how PP works. Because this would automatically exclude the skirmish and dog eat dog situations announced in kickstarter.


Wow you still don't get it. The game is not just about YOU. You mention modes spoiled the opportunity you would have to do something. No it doesn't, Modes GIVE you the opportunity to do what you want, just as it GIVES someone else the opportunity to do what they want. Going to a single mode would rob a whole lot of people of the opportunities they wanted while continuing to grant the opportunity to a small minority. You think this is fair and a good business practice? You would be beyond livid if you were suddenly forced into solo, so how can you even think to justify forcing others to Open?

I can bring any argument example including election examples if I want. You don't' get to tell me what to do.. ever, even if you were physically here and had a gun to my head. Remember you brought real life into this first, and you feel your example is valid. Just as I feel my election example is.
 
First, your expectations are flawed...you need to readjust them. If everyone is in Open....your chances to stop a large group from doing something would be identical to stopping them in Solo.

Had to pick on this, small chance > no chance.

However your post was very informative and a good read, one of the best rundowns i've seen.
 
Stop acting like you don't have any sense of understanding other peoples opinions and arguments.

We've explained countless times why the game is like that and why it'll stay that way, yet you're camping on your "I WANT TO STHAP HIM" argument and saying we don't understand just because we disagree with you.
 
Had to pick on this, small chance > no chance.

However your post was very informative and a good read, one of the best rundowns i've seen.

0% to 0.00001% is still 0%. All that changes is your feelings. It's all about personal perceptions.

And thanks. o7
 
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Have fun. Seems like you don't want to or are unable to respond without twisting minor details that would lead to a constructive discussion in this Open/Group vs. Solo discussion.

I killed him because it seemed like he was invading my system... Hehe.
 
Quick question if you please. Since you know for a fact that after 2.5 years what you want is not going to happen, how many years will you keep making Ermintrude dizzy? You have expressed your opinion and that's absolutely right but consider that FD have also expressed their opinion and I'm happy to take a bet on which one prevails. I'm not sure how stating your case again and again in the manner of that Swedish King (that I cannot name due to bizarre forum filters) whom decided to stop the tide, helps things.
I appreciate that you show interest in my intentions and i gladly give you an answer to your question.

I repeat myself and keep on repeating because my "opponents" in this discussion give me the feeling that they don't understand or even undermine my arguments with little twists intentionally.
I think in all honesty (if you followed my arguments) some of them are reasonable- from an encouraged multiplayer point of view. And i have assumed that with specific rules that might be created we all might take benefit of it.
If the proper rules are set to stop excessive and unreasonable attacks with some kind of safety net and at the same time encouraging mechanics are implemented to give open a try, to realize that not all people out there just want the meaningless pewpew, we might come to common ground where the Soloists might see the benefits (generated by more immersion, etc) of not excluding others. A "world" where the trader can trade in peace and the new guy can start putting his feet out of the first system without being eaten alive. Sure there still would remain incidents that not everyone might like. But those would be reduced in a proper manner and fit in the lore of this game. I, and i really hope the majority of the remaining people in open, don't want cannon-fodder, or get stimulated by killing blindfolded helpless players.
I would love to see a healthy society generated by the community, where you greet those that you know and welcome those that are new.
I would love to continue my explanation but i am running out of time. But i do hope that my answer satisfies you and my intentions become reasonable.
 
I appreciate that you show interest in my intentions and i gladly give you an answer to your question.

I repeat myself and keep on repeating because my "opponents" in this discussion give me the feeling that they don't understand or even undermine my arguments with little twists intentionally.
I think in all honesty (if you followed my arguments) some of them are reasonable- from an encouraged multiplayer point of view. And i have assumed that with specific rules that might be created we all might take benefit of it.
If the proper rules are set to stop excessive and unreasonable attacks with some kind of safety net and at the same time encouraging mechanics are implemented to give open a try, to realize that not all people out there just want the meaningless pewpew, we might come to common ground where the Soloists might see the benefits (generated by more immersion, etc) of not excluding others. A "world" where the trader can trade in peace and the new guy can start putting his feet out of the first system without being eaten alive. Sure there still would remain incidents that not everyone might like. But those would be reduced in a proper manner and fit in the lore of this game. I, and i really hope the majority of the remaining people in open, don't want cannon-fodder, or get stimulated by killing blindfolded helpless players.
I would love to see a healthy society generated by the community, where you greet those that you know and welcome those that are new.
I would love to continue my explanation but i am running out of time. But i do hope that my answer satisfies you and my intentions become reasonable.


Your ideas are antithetical to the game design. This game is not about creating a 'healthy community'. It is about creating a vicious, backstabbing, hateful, galaxy. This will mean, until the community 'groks' the intention...it will appear 'toxic and unhealthy'. To many feel this game is built with an idea of 'protecting peoples desires'...it isn't. It does this...but also allows for more human game play choices to be made by everyone on how to affect the other players.



oh...I don't play in private. Open only player.
 
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I appreciate that you show interest in my intentions and i gladly give you an answer to your question.

I repeat myself and keep on repeating because my "opponents" in this discussion give me the feeling that they don't understand or even undermine my arguments with little twists intentionally.
I think in all honesty (if you followed my arguments) some of them are reasonable- from an encouraged multiplayer point of view. And i have assumed that with specific rules that might be created we all might take benefit of it.
If the proper rules are set to stop excessive and unreasonable attacks with some kind of safety net and at the same time encouraging mechanics are implemented to give open a try, to realize that not all people out there just want the meaningless pewpew, we might come to common ground where the Soloists might see the benefits (generated by more immersion, etc) of not excluding others. A "world" where the trader can trade in peace and the new guy can start putting his feet out of the first system without being eaten alive. Sure there still would remain incidents that not everyone might like. But those would be reduced in a proper manner and fit in the lore of this game. I, and i really hope the majority of the remaining people in open, don't want cannon-fodder, or get stimulated by killing blindfolded helpless players.
I would love to see a healthy society generated by the community, where you greet those that you know and welcome those that are new.
I would love to continue my explanation but i am running out of time. But i do hope that my answer satisfies you and my intentions become reasonable.


It was done with Mobius, except very little PVP. You could create your own group with these ideals if you wanted to. Your "Universe" can see the light of day, but you must put effort into it.
 
A bit like your self with your constant barrage of what you want, others have explained over and over for you. You know what they say about Power Play if you don't like it you don't have to do it the choice is yours.
It would be cool if all the con's would just stop defending their argumentation just because of current conditions.
This should be a constructive discussion to- what could be if.
Though i have to admit mistakes on my end and on some posts.
 
While I understand (I think) what you are looking for in a (this?) game, I would respectfully suggest you are taking this a tiny bit seriously. Remember, for plenty of people, it is just a game, something they do for fun, to relax, it's not real.

So, let's just say that FD decide to create a second, Open only game, and gave everyone who already owns it, and everyone who subsequently buys it, a second CMDR, to play the second game. Who would play that game?

1. Players who play only Solo? I doubt they'd ever use their second free CMDR, since they don't play Open now, it would seem unlikely.

2. Players who currently play in Groups or Solo? As above, I cannot see their motivation for suddenly using a game mode that they have no interest in.

3. Players who mode switch to be able to play with friends in Open, and other friends in Group? Well, they might, assuming all their Open friends decided they wanted to play this Open only mode, although they would of course be disadvantaged when they go back to playing group as their Group CMDR would not have progressed while they were in Open only.

4. Players who mode swap between Open and Solo to respectively shoot and avoid being shot by other CMDRs? These are the contentious ones, and in the main, they are the ones that all these arguments are about. They are the ones who apparently build up their credits and ships in Solo and then leap out into Open, or burrow away beneath the scenes changing the galaxy where no one can interfere with them. I honestly don't see them choosing Open only mode, do you?

5. People who play Open only now, such as yourself? Maybe, I don't know. You presumably would, but there may be other people who mode swap for entirely benign reasons, mood, Internet availability, amount of time free to play the game. They really may not see the benefit of building up and maintaining two different entirely separate CMDRs.

The fact is, you would like FD to force all those players to be in Open all the time, essentially to enrich your ingame experience, and I'm pretty sure they won't do that. In order to try and accommodate the widest possible player base, FD give us the ability to play how we want, not how you want, and not even how they might want.

It may not be perfect, but it is after all just a game. You are free to take it as seriously as you like, but you cannot expect everyone else to do the same for your benefit.

Well thought out. +1.
You wont get a response though, well constructed posts that like this are quietly ignored
 

Robert Maynard

Volunteer Moderator
It would be cool if all the con's would just stop defending their argumentation just because of current conditions.
This should be a constructive discussion to- what could be if.
Though i have to admit mistakes on my end and on some posts.

Are you really suggesting that those who are quite happy with the three game modes, mode switching and shared galaxy state should just give up so that those who want to change the game go unopposed?

That sounds rather like you want the opposition to be segregated into a separate mode and not affect the galaxy state....
 
It would be cool if all the con's would just stop defending their argumentation just because of current conditions.
This should be a constructive discussion to- what could be if.
Though i have to admit mistakes on my end and on some posts.


The point most thread dwellers try to make is, this is so basic to the game, there is no use in discussing 'what could be if...'. My explanation is to why this will never change. It is because the devs are trying something that hasn't been done before. It will not be a game to everyone's taste...but it will be a dirty, conflict filled game.

They have admitted there could be a problem..and that was with forcing folks out of Open to min max in Private. Check this thread for the discussion Vox Populi. They are balancing this issue with more reactive and harder to kill AI. Basically, increasing the difficulty to kill NPC's, will equilibrate the rate of gaining the PvE trophies, so that min maxers can play where they want.
 
First, your expectations are flawed...you need to readjust them. If everyone is in Open....your chances to stop a large group from doing something would be identical to stopping them in Solo.

Second, you might be able to pew pew one or 4 of them...but the other 15-20 people are hustling just as hard...with out interference. You also have to remember your beloved interaction with those 1 to 4 players...just stopped your attempt to save your beloved system. So they still win...every second you engage a player is a second lost to improve your systems standing.

Third, there is no ownership in this game. All your play time to make a system home, is for naught.

Adles Armada can call a system a home and got a Lore based entry in the Gal-Net. They don't have do be the exception.

Finally, I can hear you say...'and this is wrong'. What you leave out is '...because I feel this is unfair.' You feel this way because you have been trained by years of PvP gaming that everyone must be able to be killed to have a PvP system be fair. This is a fallacy. Fairness means everyone has a way to fight against an action. In this game, the designed PvP is accomplished through PvE activities. Someone is messing up your special system...fight back by pushing your faction up using PvE missions. If you know who is doing this...let them mess up your numbers...and go to their home system and mess up their numbers...in Private group...alone..or even better with a few friends.
Feel free to replace every "this is wrong" on my side with "i think it is unfair that...". And also i think it is reasonable to expect possible skirmishes and an acceptance of them occurring in a game where this scenario is a game feature.

- - - Updated - - -

It was done with Mobius, except very little PVP. You could create your own group with these ideals if you wanted to. Your "Universe" can see the light of day, but you must put effort into it.

With creating my own group i would exclude my self even more from others and even more i would exclude others from me.
 
Adles Armada can call a system a home and got a Lore based entry in the Gal-Net. They don't have do be the exception.


Feel free to replace every "this is wrong" on my side with "i think it is unfair that...". And also i think it is reasonable to expect possible skirmishes and an acceptance of them occurring in a game where this scenario is a game feature.

I am leadership in Lugh, Crimson State Group. I promise you, declaring home, and playing to keep it home, are very difficult. The more polarized the community is against you, the harder it is to maintain. However, any group leader, or player out there, will tell you....they do not own their system...the reside there, they play out of there, they do not own it.

You are correct! I want to see hundreds of groups declare systems home. And truly play this game the way it is designed.

Again...you have to adjust your beliefs on what is unfair. In this game, your beliefs are wrong. If you do not adjust these beliefs, you will not be playing long.

As to your last point...you first have to accept that skirmishes between players is counterproductive to the task at hand. They are fun, they fulfill a role play need, but ultimately they dissuade you from your goal.
 
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I repeat myself and keep on repeating because my "opponents" in this discussion give me the feeling that they don't understand or even undermine my arguments with little twists intentionally.

They are players simply who, like you have opinions. None of us have the power to directly change anything so why do you feel the need to keep going and going round and round? It's rather telling that you still haven't posted something in the Vox-Populi sticky thread on this very forum, where your views are likely to be seen by FD. And regards "discussion", I'm still waiting to see some but that's OK, my wife is used to disappointment as well.
 
While I understand (I think) what you are looking for in a (this?) game, I would respectfully suggest you are taking this a tiny bit seriously. Remember, for plenty of people, it is just a game, something they do for fun, to relax, it's not real.

So, let's just say that FD decide to create a second, Open only game, and gave everyone who already owns it, and everyone who subsequently buys it, a second CMDR, to play the second game. Who would play that game?

1. Players who play only Solo? I doubt they'd ever use their second free CMDR, since they don't play Open now, it would seem unlikely.

2. Players who currently play in Groups or Solo? As above, I cannot see their motivation for suddenly using a game mode that they have no interest in.

3. Players who mode switch to be able to play with friends in Open, and other friends in Group? Well, they might, assuming all their Open friends decided they wanted to play this Open only mode, although they would of course be disadvantaged when they go back to playing group as their Group CMDR would not have progressed while they were in Open only.

4. Players who mode swap between Open and Solo to respectively shoot and avoid being shot by other CMDRs? These are the contentious ones, and in the main, they are the ones that all these arguments are about. They are the ones who apparently build up their credits and ships in Solo and then leap out into Open, or burrow away beneath the scenes changing the galaxy where no one can interfere with them. I honestly don't see them choosing Open only mode, do you?

5. People who play Open only now, such as yourself? Maybe, I don't know. You presumably would, but there may be other people who mode swap for entirely benign reasons, mood, Internet availability, amount of time free to play the game. They really may not see the benefit of building up and maintaining two different entirely separate CMDRs.

The fact is, you would like FD to force all those players to be in Open all the time, essentially to enrich your ingame experience, and I'm pretty sure they won't do that. In order to try and accommodate the widest possible player base, FD give us the ability to play how we want, not how you want, and not even how they might want.

It may not be perfect, but it is after all just a game. You are free to take it as seriously as you like, but you cannot expect everyone else to do the same for your benefit.

To 1.,2. and 3. If the proper ruleset is established and Open play has an incentive to be played i assumed it would be possible.

4. I have to admit that those are the trigger for me, raising my voice and bringing up my complaints and proposals.

5. Could be solved via matchmaking and a ruleset.

And to add- I don't want to force anyone to anything. I would love to have content that makes people curious about Open play that gives them content in form of "user experience" under certain rules, they acknowledge as an enrichment without taking content if they once in a while don't participate in open, or just with their group.
Do i really give you the feeling that i want to harm you with my ideas? I mean really, without twisting details or trying to read between the lines?!
 

Robert Maynard

Volunteer Moderator
Do i really give you the feeling that i want to harm you with my ideas? I mean really, without twisting details or trying to read between the lines?!

By seeking to change the ability of each and every player to affect the shared galaxy state regardless of which game mode they play in, yes, sadly.
 
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Wow you still don't get it. The game is not just about YOU. You mention modes spoiled the opportunity you would have to do something. No it doesn't, Modes GIVE you the opportunity to do what you want, just as it GIVES someone else the opportunity to do what they want. Going to a single mode would rob a whole lot of people of the opportunities they wanted while continuing to grant the opportunity to a small minority. You think this is fair and a good business practice? You would be beyond livid if you were suddenly forced into solo, so how can you even think to justify forcing others to Open?

I can bring any argument example including election examples if I want. You don't' get to tell me what to do.. ever, even if you were physically here and had a gun to my head. Remember you brought real life into this first, and you feel your example is valid. Just as I feel my election example is.
I simply feel that using election mechanics in PP is wrong. Just because of the scenario. The major factions are hostile to each other. There wouldn't be elections to solve problems. Diplomacy? Yes. Agreements? Yes. Fights? Them too.
 
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