The Powerplay discussion thread.

"As it is currently implemented, PowerPlay is either In or Out, Hostile or Not. " Its not the case.

Power Play - HOSTILE Explained and some other myths


https://forums.frontier.co.uk/showthread.php?t=159940&highlight=myths


I like your suggestion but it just does not seem to fit with Pledging. I Pledge allegiance to Jeff Jeffity Jeff Jeff unless someone else is around.

Thanks for the link.
I understand that you can still land anywhere, but I can attest to that fact that interdiction happens frequently when in other power's space.
I have not pledged but my wingmate has. He was flying cover on my Type 7 one evening and he was interdicted so frequently (by NPCs!) that it was a useless endevour.

Also, I'm not suggesting that you can swap allegiences easily, the rules about deserting a power should still apply, I'm suggesting that you can hide your allegience temporarily. It would be akin to a Sailing ship from the colonial era lowering its country's flag while in questionable waters.
 
Last edited:
As I said previously, what power system is lacking is that we can't engage with them on beneficitial basis. I can help out local power, but I am not interested in joining. I know they don't have internal structure fleshed out yet, and I don't expect this to arrive soon, but at some point independent commander <-> power should be a possibility.
 
"As it is currently implemented, PowerPlay is either In or Out, Hostile or Not. " Its not the case.

Power Play - HOSTILE Explained and some other myths


https://forums.frontier.co.uk/showthread.php?t=159940&highlight=myths


I like your suggestion but it just does not seem to fit with Pledging. I Pledge allegiance to Jeff Jeffity Jeff Jeff unless someone else is around.

Speak for yourself then Ben. As always, i respect and value your opinion. But for me, the only explanation to that behavior is what you said in your thread "its a mechanic". Why would i shoot anyone besides Archon Delaine ships as of now? Neither am i at war with the Federation, nor is there a Civil War raging within the Empire. The Alliance, i always liked and while i wouldn't join him - i like what Antal stands for regarding sharing knowledge. Don't get me wrong, its no complaint and i can live with it as it is now. But to me, right now - its just a big target marker painted on your ship without any explanation for the reasons why (like actual war, civil war, pirate etc.).
 
Hidding/showing the flag could be used as an exploit. You could fly to another Power territory, hide your flag, interdict a ship, show your flag, kill the ship, then hide your flag.
However, adding a period/delay (like 1 hour) during which you cannot switch your status would solve the problem.

Another idea would be for NPCs to attack you only if you have already killed one of their ships in the territory during the last 24 hours.
This way, one would not get interdicted by Aisling, Antal, Hudson...while hauling metal to the CG in Antal.
 
Hidding/showing the flag could be used as an exploit. You could fly to another Power territory, hide your flag, interdict a ship, show your flag, kill the ship, then hide your flag.

OK, good point.

Perhaps the CMDR must visit a control system to both hand in the flag as well as recover the flag... ?

I am not a fan of time limits, I'd prefer direct action must be taken.
 
Last edited:
@Ben Ryder was gonna link it but I wanted to see if you would get in first...
I did not want to ninja your post...

If you have not read this it is great info and clears allot of misconceptions.
Thanks
 
Last edited:
Speak for yourself then Ben..

I always do. You're right and the great thing is so am I :)

- - - Updated - - -

@Ben Ryder was gonna link it but I wanted to see if you would get in first...
I did not want to ninja your post...

If you have not read this it is great info and clears allot of misconceptions.
Thanks

Ninja away. I think a lot of people are too hard on power play because it's different. I know I was. And I'm loving it. It has added alot to the game that simply wasn't there before. People called for context, for sandboxy stuff, for content and an interactive world. We got that and an opt out clause. It's all good man.

The sun and my home made wine has got me a little tipsy...
 
Last edited:
I was thinking about Powerplay today and what I would like to see is being able to pledge as a mercenary:

Instead of earning merits for delivering cargo, you get credits
Instead of earning merits for stealing other powers cargo, you get credits
Wasting rival power's pledged CMDRS? CREDITS!

Downside, you don't advance in rank, you don't get a retainer, you don't get access to the shiny new toys.

Free to leave anytime, flag goes, thanks for you service CMDR now be on your way.

Personally as I've currently got enough credits (for now) I might start doing this just to take part as I am interested, just put off by the possible restrictions on travel.
 
Last edited:
I was thinking about Powerplay today and what I would like to see is being able to pledge as a mercenary:
Instead of earning merits for delivering cargo, you get credits
Instead of earning merits for stealing other powers cargo, you get credits
Wasting rival power's pledged CMDRS? CREDITS!
But you get already some credits, about 100cr per merit! (sarcasm intended)
More seriously, reaching 1500 merits in two weeks wasn't that hard with undermining at 15 merits per kill.
In the end, you get about 3435cr/merit which sounds pretty fine to me...I have had some two weeks CG reward lesser than that.
 
How do i make powerplay worth it ?

Ok so me and a friend joined a faction that was added in the powerplay update it had good rewards was combat focused and was second in power sounded great. So i go to help with i think an expanding mission i get into combat with me team i kill 5 guys and think ok that was a good bit work i return to find ive earned 5 mertis and 500cr from that? Why ? If i had killed one wanted sidwinder it would have been worth more then that ? so im asking what am i doing wrong i love combat in this game and that is my main focus but i fell like im not earning enough money to make the time or energy worth it ? any ideas ?
 
Thanks i just dont understand why the devs think people would enjoy spending hours in this and get little reward i starting to think if star citizen has better incetives at launch i will more then likely drop this game all together i mean it has no multi crew ships, no planet lading, no station walking around ,nothing to give it depth or felling that its worth the time and the sad part is i want it to be worth the time so dam much ive wanted a game like this for years and this isnt enough.
 
It really depends on what you want to get out of powerplay. There is a ton of aspects to it, and just as many threads about them here in the forums, so take a look around and make good use of the search feature.

If it's merits you're after, then you need to undermine an enemy power. If it's the power special module, then sit tight and wait 4 weeks after pledging.

- - - Updated - - -

Thanks i just dont understand why the devs think people would enjoy spending hours in this and get little reward i starting to think if star citizen has better incetives at launch i will more then likely drop this game all together i mean it has no multi crew ships, no planet lading, no station walking around ,nothing to give it depth or felling that its worth the time and the sad part is i want it to be worth the time so dam much ive wanted a game like this for years and this isnt enough.
Powerplay is intended as a sort of 'end game' thing, not the best way to earn credits.

This is game is still being developed, so planet landing and walking around IS coming.

If you'd rather wait for Star Citizen to come out, then go ahead, but it's possible that these expansions could hit Elite by the time SC is finished or even before.
 
For me, the reward comes in the ranking in the faction.

Look at it this way: You need 1500 merits to get to level 4, for which you receive 5 Million credits a week. If you speed buy the allocations, at 100,000 credits a pop, you're spending 15 Mil to get to level 4 ASAP. Your investment is paid back in 3 weeks, plus your 1/2 hour allocation is higher, letting you have more effect in a shorter period. Plus, after that three week period, you have 5 mil to either keep yourself, or keep spending on merits. I recommend the latter, as all the more help to get you to rank 5 where the sweet benefits come your way.

That's how I look at it, anyway.
 
For me, the reward comes in the ranking in the faction.

Look at it this way: You need 1500 merits to get to level 4, for which you receive 5 Million credits a week. If you speed buy the allocations, at 100,000 credits a pop, you're spending 15 Mil to get to level 4 ASAP. Your investment is paid back in 3 weeks, plus your 1/2 hour allocation is higher, letting you have more effect in a shorter period. Plus, after that three week period, you have 5 mil to either keep yourself, or keep spending on merits. I recommend the latter, as all the more help to get you to rank 5 where the sweet benefits come your way.

That's how I look at it, anyway.

you can pay your way, which might be faster but costs you credits up front, or you could interdict and kill 100 ships and earn the same amount of merits. Which ever is more fun to you.
 
I Agree with the OP, but also with Fractux..

For me, the reward comes in the ranking in the faction.

Look at it this way: You need 1500 merits to get to level 4, for which you receive 5 Million credits a week. If you speed buy the allocations, at 100,000 credits a pop, you're spending 15 Mil to get to level 4 ASAP. Your investment is paid back in 3 weeks, plus your 1/2 hour allocation is higher, letting you have more effect in a shorter period. Plus, after that three week period, you have 5 mil to either keep yourself, or keep spending on merits. I recommend the latter, as all the more help to get you to rank 5 where the sweet benefits come your way.

That's how I look at it, anyway.

However Merit degrade is real, and you will end up with a much longer time frame for keeping the 5m cr bonus. not 100% on the functionality, however each weeks merit i understand degrade 50% each week. so lets say 1500 merits week 1, you'll have 750 merits week 2 + your week 2 earned merits ( lets say you earn 750 to get up to 1500 again, half the original quick buy cost at 7.5m ). week 3 rolls around and you have 375 merits from week 1 and 750 from week 2 (1125) plus what you earn that week. earn 375 to ge 1500 again, 1/4 the orginal quick buy 3.75m cr. Not 100% certain on the mechanics but there is a degradation of merits from each week for 3-4 weeks untill they are no longer counted. So you will never fully profit off the quick buy method however after a period it becomes easily sustainable with an hour or two undermining per week.

However, for what? I think is the OP's real question. We can go make 5m cr an hour easy trading or at least more then that per week, even res site hunting and conflict zones could be more profitable. The only gain I see personally is to watch the large powers of the galaxy fight, and in some way drive the over all direction of the NPC powers ( shaping the landscape). However this really doesn't benefit anyone though might be fun for some.

I'm of the opinion that its a nice idea, though im not really getting excited about it at this point. Ill go do trading, and bounty hunting for fun. There is much more possible with this frame work in place, potentially revealing more game changing faction modules then currently released. Possibly opening the way for major offensive and war like PvP between factions. Not whole lot currently though.
 
Back
Top Bottom