The Powerplay discussion thread.

However, for what? I think is the OP's real question. We can go make 5m cr an hour easy trading or at least more then that per week, even res site hunting and conflict zones could be more profitable. The only gain I see personally is to watch the large powers of the galaxy fight, and in some way drive the over all direction of the NPC powers ( shaping the landscape). However this really doesn't benefit anyone though might be fun for some.
Right now, if you were to sign up for Arissa Lavigny-Duval, you'll get 50% more credits from bounty vouchers or combat zones. So that's a possible "why" if this is your thing. Each power has their own buff that applies to the different professions. Some are better than others.
 
After looking at the data I've updated the per-power command capital chart so that it shows the individual elements that make up available CC for each power.
 
Powerplay Activity Analysis - Cycle #4

Hello! This is another one in my series of threads where I put together Powerplay activity data for the past Cycle. If you haven't, you might want to check out the thread for Cycle #2 and Cycle #3. As always, if you have suggestions (particularly about the formatting or the type of data to be shared in the next post) or corrections to offer, they are very much welcome. My thanks to /u/panterjd42, who helped me format the data for the original post.

In the previous Cycle, we have seen a decrease in Opposition to Federation Expansion and a moderate increase to the amount of Opposition Imperial Powers have seen. Imperial Powers have seen more activity than all non-Imperial ones put together, Federation and Archon received the most Undermining and, crucially, the data showed Arissa and Aisling having the most activity by far. In fact, those two Powers had almost as much PP activity between them as all non-Imperial Powers put together. As ever, there's a few things to note before you check this week's data.


  • The data was collected between midnight and 3 AM British time on the last day of Cycle #4. Very late pushes and last-minute merit dumps have to be taken into account, but these are unlikely to significantly affect the overall numbers.


  • Some Powers have "better" ways of furthering their goals, some have "worse". For example, Hudson needs to do combat tasks, which are slow and tedious, to push his Expansions. Meanwhile Torval completes the same through economic means, which is easier, less tedious, and it means that supporters with deep pockets can contribute a *lot* more than pilots of combat-oriented Powers. For that reason Hudson's numbers are likely lower than would be expected from his player count, and Torval's are higher, for example. Just how much impact this has is hard to assess.


  • Opposition for each Power refers to the level of opposition *their* Expansions have faced, not what they inflicted upon others. Same with Undermining. In all cases, absolute values are used, not percentages.


POWER RANKING BY ACTIVITY

Power ranking by support (Fortification + Expansion + Preparation)

1. Aisling (975,967)
2. Arissa (932,480)
3. Hudson (527,084)
4. Torval (394,891)
5. Winters (381,972)
6. Mahon (380,585)
7. Patreus (246,121)
8. Sirius (229,777)
9. Archon (215,071)
10. Antal (141,083)


Power ranking by opposition (Undermining + Opposition)

1. Hudson (632,700)
2. Winters (547,035)
3. Archon (261,975)
4. Torval (244,426)
5. Mahon (124,440)
6. Arissa (102,723)
7. Patreus (100,296)
8. Sirius (91,925)
9. Aisling (60,622)
10. Antal (39,412)


Major faction ranking by support

1. Empire (2,549,459)
2. Federation (907,669)
3. Independents (585,931)
4. Alliance (380,585)

Major faction ranking by opposition

1. Federation (1,179,735)
2. Empire (508,067)
3. Independents (393,321)
4. Alliance (124,440)


ANALYSIS


  • The trigger increase last Cycle appears to have made *some* impact on overall activity, but it's not as major as one might have expected. Pranav Antal has seen the biggest increase in activity, while most Powers have seen an uptick of around 20%. Sirius is the only Power which has actually seen less activity this Cycle.


  • We see a further gap between Powerplay activity in the Empire and elsewhere. At this point the combined activity for the Imperial Powers is significantly higher than the combined activity of all non-Imperial ones. In fact, Arissa and Aisling combined see more Powerplay activity than that of all non-Imperial Powers put together, and are chiefly responsible for this skewed trend. I felt the need to highlight that since they were moving towards that line for the past two Cycles, and have finally crossed it.


  • Opposition and Undermining values are also skewed, albeit not as badly as in Cycle #2. Federation Powers see the bulk of hostile activity, with Torval and Archon the only other Powers to see anything approaching significant enemy action. Just like in the previous cycles, Archon remains the most Undermined faction in relation to its overall level of support. While Torval has seen only very modest amounts of Undermining, that Power has actually seen the most Opposition in Cycle #4.


  • As expected, Fortification values have universally increased across Powers, though again this increase isn't as great as one might expect, given the fivefold increase in triggers. Arissa remains the galaxy's Over-Fortification Queen, however, Aisling claims the brand new title of Over-Expansion Queen. Her Expansion values are higher than that of all other Imperial Powers put together, despite the fact that she has seen close to zero Opposition. Hudson remains the Power with the highest Fortification values relative to overall Powerplay activity.


  • As in previous Cycles, Arissa and Aisling due the bulk of Preparation in Powerplay. In fact, those two, combined, have done significantly more Preparation than all other Powers in the game, combined. I think it's safe to say you don't want to get into a Preparation race against either one of the two.


GUESSES AND ASSUMPTIONS

This is the section where I ramble semi-coherently and try to make far-reaching assumptions based on the flawed data I have collected. I also try to make some guesses about overall player counts for each Power, an endeavour that is foolhardy given the many variables I can't properly account for. You can probably safely skip this section and do something productive with your time.


  • What's to say about the Empire other than that the situation continues to be a little ridiculous. With bulk of player support and not much Opposition or Undermining in their space, Imperial Powers continue to have an easy time, with Overhead their only significant threat. I see the situation only getting more skewed as time goes on, given the incentives to join Imperial Powers.


  • Patreus has in previous Cycles been the only Imperial Power under signficant threat, and his supporters did a good job of shoring up their borders in face of significant hostile action. However, it seems that the trigger increase might have put an end to that. Suddenly Patreus sees very little Undermining and Opposition, after Cycle #3 where he almost lost 3 Expansions and had several Fortifications cancelled. Without a doubt, this is the Power that has benefited the most from the trigger increase - with Kumo Crew now needing to spend more time in their own space, the Space Loan Shark is safe for now.


  • While higher than in Cycle #3, the massive Undermining and Opposition that the Federation Powers have seen in Cycle #4 is actually lower than it has been in Cycle #2. That suggests to me that aggressive Imperial Expansions near Federal borders have had little, if any, effect in that regard - or that effect has been offset by other factors, such as Torval's defence of her Expansions.


  • Not much has changed in that whatever strategies we might make on reddit or the forum, merit-farming still seems to be the primary motivator for many, likely most, players. This is true in every single Power, every one of them has done things this cycle that can only be described as monumentally stupid - such as pushing an unopposed Expansion to 500% while another one is at risk of failing, Preparing systems in the same area, over-fortifying one system while leaving others undefended... the list goes on. It's possible that at least some of this could be mitigated by changes in game mechanics or better UI indications of the impact of your Powerplay actions.


  • It's hard to gauge which Power is the biggest in the game - Aisling or Arissa. Arissa's player count is probably higher than her Powerplay activity would suggest, since she has to complete the tedious and unrewarding combat actions for Expansion. At the same time, Aisling has edged ahead while apparently playing in a parallel Elite universe where everything is puppies, rainbows and friendship, and Opposition and Undermining haven't been invented. It's entirely possible that if Aisling ever sees significant hostile actions, she will mobile reserves of player support that are at this time largely dormant.


  • I feel Winters deserves a special mention this Cycle. She is a mid-sized Power by activity while receiving huge amounts of hostile activity, yet her supporters have handled Fortification with the increased triggers beautifully. Very little over-fortification and no vulnerable systems to speak of. This is a Power that's getting a lot done with limited resources.


  • It now has been a month since Powerplay release, and blatant balance and mechanics issues have not only not been fixed, Frontier has yet to comment on them. I don't want to harp on about this, as we might get some information in this week's dev update, but I find myself increasingly frustrated. Revamping Powerplay perks and bonuses so that no Power is stuck with clearly useless crap should be the priority right now.


  • The increase in triggers is a good idea pushed out too early. With the population skewed as it is, it barely affected the biggest Powers and those who see little enemy action, while significantly stunting the growth of Independent Powers with less player support and putting the already disadvantaged Federation in an even tougher position.
 
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Powerplay cycle 5, time for faction specific modules.

Some commanders will have had time to be pledged for 4 weeks now, and will doubtlessly have advanced to rank 3.
I'd much appreciate if anyone would post some info of these rare modules when you get them.
 
Powerplay - Help need with Arissa's bonus status

EliteDangerous32 2015-07-02 15-03-49-22.jpg

Greetings, i posted screenshot above just to be specific about my question.
I pointed three location on Galaxy map, these three locations are under Control of Arissa Duval.
And this status works for this three location??? Not work for exploited, only for Controlled?
 
Interesting summary!

What i'm looking forward to finding out, is how many people buy their modules and then immediately switch powers...
 
  • The data was collected between midnight and 3 AM British time on the last day of Cycle #4. Very late pushes and last-minute merit dumps have to be taken into account, but these are unlikely to significantly affect the overall numbers.


  • As in previous Cycles, Arissa and Aisling due the bulk of Preparation in Powerplay. In fact, those two, combined, have done significantly more Preparation than all other Powers in the game, combined. I think it's safe to say you don't want to get into a Preparation race against either one of the two.


  • Patreus has in previous Cycles been the only Imperial Power under signficant threat, and his supporters did a good job of shoring up their borders in face of significant hostile action. However, it seems that the trigger increase might have put an end to that. Suddenly Patreus sees very little Undermining and Opposition, after Cycle #3 where he almost lost 3 Expansions and had several Fortifications cancelled. Without a doubt, this is the Power that has benefited the most from the trigger increase - with Kumo Crew now needing to spend more time in their own space, the Space Loan Shark is safe for now.

Interestingly, one of our player groups - Emperor's Grace - took on Aisling in a Prep race this cycle and won by a good 20000 units. And it was a very last minute push from Emperor's Grace - they went from nowhere to around 47000 or so Prep in the eight hours right before changeover. To be fair I think they caught Aisling by surprise.

Aw, come on now. :p Whatever happened to unbiased reporting?
 
PP started on a Friday, so no one would have 4 week with one Power yet.

I'm expecting an explosion of outrage at how ordinary they all are.
 
What's to say about the Empire other than that the situation continues to be a little ridiculous.

I doubt I could agree more, and this is coming from an Aisling supporter - albeit one that was not alone last night in violently undermining Hudson.
That aside, these reports are now cemented as my look-for forum highlights of a Thursday. Absolutely top banana, Cadoc. Thanks for continuing these analyses, even though I almost dread what might be included in next week's thread: some manner of analysis by yourself (and others) of a clumsy/well-meant/still clumsy FDev attempt to offer up a measure of belated balance by diddling the operative utility of Power-specific modules.
That potential future cringe notwithstanding, excellent read as ever.
 
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PP started on a Friday, so no one would have 4 week with one Power yet.

I'm expecting an explosion of outrage at how ordinary they all are.

Thank you for pointig that out, I'll look forwad to see what the weekend might bring. Perhaps the newsletter will be enlightening.
They may be very ordinary or not, I still look forward to them. =)
 
Clearly Aislings part of the universe needs less puppies and more things that eats faces. *Hands Frontier a book about the WH40K lore for inspiration*

Looking at Reddit one could think that Torval has a pretty small playerbase, but when it comes to activety that power is bigger than Edmund Mahon.
 
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Interestingly, one of our player groups - Emperor's Grace - took on Aisling in a Prep race this cycle and won by a good 20000 units. And it was a very last minute push from Emperor's Grace - they went from nowhere to around 47000 or so Prep in the eight hours right before changeover. To be fair I think they caught Aisling by surprise.

Aw, come on now. :p Whatever happened to unbiased reporting?

That wasn't really meant to be a wholly serious comment - since Aisling has done, what, 4x times the total Prep of Patreus? If they really wanted to outdo you in prep in any one system, they would win. There's no shame in that, they probably have something like 3x the players you do.

- - - Updated - - -

Clearly Aislings part of the universe needs less puppies and more things that eats faces. *Hands Frontier a book about the WH40K lore for inspiration*

Looking at Reddit one could think that Torval has pretty small playerbase, but when it comes to activety that power is bigger than Edmund Mahon.

They have the support of EIC, a large player group with deep pockets. They are also all non-combat, which is much, much better having to do combat actions.
 
Briliant work as always, Cadoc! Thank you very much for your effort!
Can't rep you unfortunately; so have a virtual '+1'!

The reason for "over-expansion" might not be due to merit-farming, though. (Well, maybe for trade-related powers it is...)
But as long as the displayed percental values are not reliable and the expansion can be sneak-attacked in the last moment by merit-hording, people are unconfident and may want to be on the sure side.

Honestly, I don't think, this is a good mechanism and should be thougth over.
The competition over the expansion itself is an awesome idea! But if this leads to a state, where nowbody dares to do other things (like fortification, undermining or even trading or bounty-hunting for credits), all it causes is an unpleasant athmosphere of unease and fear about the already achieved.
 
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Its perk modules reward week, expect huge changes after people get their weapon/module and quit farming merits.

Empire vs Empire and Fed vs Fed undermining needs drastic change, remove impotent piracy and most empire combat pilots will seek merits closer to home, instead of flying over 100ly to reach fed space.

Regarding Torval alot of people read the reddit posts, without commenting or logging in.What would be beset is FACTION CHAT ingame,honestly I dont understand why its such a problem for a company in 2015 to implement simple chat via the main game server.
 
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